function onTick() if (player:mem(0x44, FIELD_BOOL)) then for _,v in ipairs(NPC.get(195, player.section)) do if not v.isGenerator and not v.layerObj.isHidden and v:mem(0x12A, FIELD_WORD) > 0 and (player.keys.altJump == KEYS_PRESSED) then v:kill(8) end end end end function onDraw() if (player:mem(0x44, FIELD_BOOL) and player.standingNPC) then player.direction = math.sign(player.standingNPC.speedX) player.frame = 1 end end