UnOfficial Demo Effects listing from 197x - 200x: ---------------------------------------------------------------------------------------------------- AI: Boids, Cellular automaton/Wolfram, Game of Life Algos: Marching Cubes [See Meta] Bars: Copper-, Raster-, Kefren/Keftale-, Parallax-, Alcatraz-, Vertical-, Rotating-bar(s). Coppershade, Rastersplit, Stableraster. [See Chip] Blur: Horizontal-, Vertical-, Radial-, (Fake)Motion/Feedback-, Zoom-, Gaussian-, Median-blur. Bobs: Shadebobs, Vector-bobs/balls (+/- unlimited) Border: Splitborder. Border/Sideborder-tricks Chess: Chessplane, Chesswaver, Chesszoomer Cube: Fire-cube, Rubber(Scanline/Slit scan)-cube, Jelly-cube, Plasma-cube, Texture-feedback-cube, Grids Curve: Lissajous, Cubic, Bezier, Sine, Cosine. Spline-scroller/ball Fade: Alpha Blending/Fade-in/out, Transparency/opacity, Crossfade, Melting, Cycling/Rotation, 8/16/18/24/32-bit color. Feedbk: Fire, Water, (fake)Motion blur, Zoom blur, Delay dots Filter: Grayscale, Emboss, Mosaic, Sand, Bump Fractal:Mandelbrot (+/- zoom), Julia (+/- morph), Quaternion Julia, Brownian aka Chaos-zoom, Diamond Square, Koch snowflake, Sierpinski-triangle/carpet, Tree, Fern, L-system Freedir:Freedirectional-planes/tunnel/sphere/wormhole/warp, -voxel tunnel, (aka plane deformations). Glitch: Blade cutting,.. Glow Hypnoglow IFS: Iterated function system fractals, Trees, Flowers, Fern fractal Image: Zoomers, Polar-zoom, Rotators, 360 Panorama, Parallax scrollers, Lens, Wobblers, Per pixel/Vector-morphing, FLI-color Interp: Linear-, Bilinear-, Trilinear-interpolated image (+/- zoom), Mip-map, Lensflares Lightray Meta: 2D/3D-Meta-balls/cubes/toruses/tunnel/blobs [See Algos] Pattern:Moire patterns, XOR-patterns, Sierpinski pyramid, Kaleidoskope Physics:Fluid Dynamics, Fireworks, Snow, Bouncing-String/Jelly-vector Pixel: Noise/Interference(rand), Dotballs, Lissajous effects Plasma: Plasma-cube, Sine-plasma, Realtime plasma Precalc:Wormhole, Image Distortion, 2D Bumpmap, 2D Tunnel (+/- perspective) Raycast:Doom-walls, Water reflection [see Voxel] Raytrac:3D Object (Plane, Sphere, Cylinder, Torus, Box, Polygons) 3D Shading (Phong, Reflection, Refraction) 3D Lighting (Multiple/Omni/Spot-lights, Shadow) 3D Scene (Fog) Pre-rendered raytraced images/frames Realtime raytracing Rotozm: XOR-, Image-, Chess-, Delay-rotozoom Scroll: Parallax(Horizontal/Vertical)-, Sine-, Star Wars-, Hard/Soft-, Snurkel-, DYCP-, DYPP-, DYSP-, FPP-, BOB-, LED-, Zoom-, Spline, Multi-, Zoom-, Spline-scroller(s). Sine: Sine-flag/plasma/scroller. Sine-wave distortion logos, Tech-tech/Tic Tac aka Ghostliner Sound: VU-meters, FFT, Softsynth Sprites:Multiplexed, Infinite, Spriteborder effects Starfld:Circular/Tube-, 2D(Vertical/Horizontal)-, 3D-, Bob-Starfield. Text: Ghostliner, Rastertext, Exploding text, Transit:Disolve-, Fade-, Melting-transitions Twister:Scanline. [see Voxel] Unlimited: Sprites/Bobs, Vector: 3D-Dot/Vector-balls/morphing/lanscape/physics, Hidden vectors, Gradient, Distortion, Rubber vector physics, Space-cut Vector world(s), Platonic solids, Glenz Icosahedron, Elite ships, Cylinder, Amigaball Voxel: Voxel-scape/landscape/tunnel/sphere/torus/polygons/water/twisters. XOR: Moire/Circular interference (+/- sine distortion) 3D: Ribbons, Slime 3D Vector/Object (Blenk, Glenz, Stencil, Antialiased, Wireframe, Dot) 3D Vector/Object Shading (Texture, Environment, Bump, Metal, Gouraud, Phong, Lambert, Flat) 3D-tech:Depth of field(DOF), Specular highlights, Moving shadows, Bump maps, Techniques: Adaptive subsampling, Subpixel, Texel, Gridexpander, Marching cubes, Marching tetrahedrons, Surface reconstruction.. Chunky2Planar, Planar2Chunky -------------------------------------------------------------------------------- Fractal and chaos zoom are two different techniques. The former being used by julia and mandelbrot functions, while the latter used by random generation. -------------------------------------------------------------------------------- The list include techniques/effects 'first appeared' for every platform. (The list is not accurate, and probably never will be. Suggestions and improvements are welcome). ---------------------------------------------------------------------------------------------------- ____________ -| Techniques |- ¿¿¿¿¿¿¿¿¿¿¿¿ Tech-tech: Holocaust by The Survivors 26. nov. 1987, C64 (??) Textmorph: Holocaust by The Survivors 26. nov. 1987, C64 Interlace: Interlace by Radwar Enterprises 1987, C64 Snurkel-scroll: New Dexion-Demo by Dexion 1988, Amiga DYCP-Horz: CD Demo by Players 1989, ZX Spectrum Lens: The last sun by Ackerlight 1989, Amiga Kefren-bars: Megademo 3 by Alcatraz feb. 1989, Amiga Wish by Majic 12 1993, PC Stencil vector: Mental Hangover by Scoopex apr. 1990, Amiga Amnesia by Renaissance 1992, PC Space-cut: Animotion by Phenomena 29. dec. 1990, Amiga Crystal Dream II by Triton 1993, PC Rotozoom: Syntax Terror by Delta Force dec. 1990, Atari ST Starwars scroll: Eldorado by Origo Dreamline apr. 1990, C64 Slime-vector: Lethal Exit by Digital 27. dec. 1992, Amiga Blade-cutting: State of the Art by Spaceballs 27. dec. 1992, Amiga Chaos-zoom: Zoom by Phenomena 27. dec. 1991, Amiga (confirmed) 40k intro by shining 27. dec. 1992, Amiga Metaballs: 40k intro by Shining 27. dec. 1992, Amiga (?) Astral Blur by TBL mar. 1997, PC Gene by Fudge mar. 1997, PC Fractal-zoom: Attack of Stubidos 3 by Beyond Force 1994, C64 Rect-tunnel: full frontal nudity by Lego 1994, Amiga Scroller: N/A Plasma: N/A Fire: N/A Rasterbars: N/A Shadebobs: N/A Speech synth: N/A 2D-Bump: N/A 2D-Water: N/A Unlimited Bobs: Unlimited Bobs by French Touch (Apple II, 2014) _________ -| 3D-tech |- ¿¿¿¿¿¿¿¿¿ 3D starfield: Rax by Raxsoft jun. 1987, PC Wireframe line vectors: Rax by Raxsoft jun. 1987, PC Wireframe polygon: N/A Flat filled polygon: Seven Sins by Scoopex 1989, Amiga Cronologia by Cascada 1991, PC Lambert shading: Enigma by Phenomena mar. 1991, Amiga Cronologia by Cascada 1991, PC Projected shadows: Crystal Dream by Triton 1991, PC Gouraud shading: Optic Nerve by The Silents 1993, PC TLDD by Griff/Electronic Images jul. 1993, Falcon G-Force by Pygmy Projects 1994, Amiga Phong shading: N/A Texturemap (one axis): Moebius by Unit A 1988, Amiga Dawnfall by Oxyron 1995, C64 Linear texturemap (full axis) | tex-cube: Blitter disaster by Storm jun. 1990, Amiga Demo 1 by The Napalm Star jul. 1992, PC or? Unreal by Future Crew jul. 1992, PC Nothing but Code by Beyond Force 1996, C64 (?) Spiritus by Mayhem 1997, ZX Spectrum Perspective texturemap (full axis) | tex-cube: N/A N/A N/A Gouraud sh(floyd diff): Gouraud by Electronic Images 1993, Atari Vector cube: N/A Filled vector cube: N/A Vector world: N/A Raytraced still image: N/A Raytraced animation: Sleeping Bag by Horizon 1990, Amiga _______ -| Combi |- ¿¿¿¿¿¿¿ Rubber cube: Lethal Exit by Digital 1992, Amiga ECS Texmapped rubber cube: Deformations by Deform 1992, Amiga Vector bob scroll: Cronologia by Cascada 1991, PC ________ -| Voxels |- ¿¿¿¿¿¿¿¿ Voxel-scape blocky: Heartquake by Iguana 1994, PC insane by 3sc 1996, ZX Spectrum Voxel-scape bilinear: Mars (4k) by Tim Clarke 1993, PC Voxel-torus: Live Evil by Mandula (??) Voxel-water: Heartquake by Iguana 1994, PC Voxel-tunnel: Stars: Wonders of the World by Nooon 1995, PC Voxel-tunnel (freedir): Dis by Mandula jul. 1998, PC Voxel-twister: N/A