--Kidd_Anonymouse#9926 local player = game.Players.LocalPlayer local char = player.Character local hum = char:FindFirstChildOfClass("Humanoid") local RArm = char["Right Arm"] local LArm = char["Left Arm"] local RLeg = char["Right Leg"] local LLeg = char["Left Leg"] local To = char["Torso"] local He = char["Head"] local HRP = char["HumanoidRootPart"] local mouse = player:GetMouse() local taunting = false local dancing = false local face = "rbxasset://textures/face.png" hum.WalkSpeed = 10 lasthealth = hum.MaxHealth if char:FindFirstChild("Animation") ~= nil then char:FindFirstChild("Animation"):remove() end --[[ local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso) vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5 vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) --]] --By Rufus14 (FINALLY I KNOW HOW TO MAKE A RAGDOLL :D) --die plz mouse = game.Players.LocalPlayer:GetMouse() function ragdoll() game.Players.LocalPlayer.Character.Archivable = true clone = game.Players.LocalPlayer.Character:Clone() clone.Parent = workspace for i,v in pairs(clone:GetChildren()) do if v.ClassName == "Script" or v.ClassName == "LocalScript" then v:destroy() end for i,p in pairs(v:GetChildren()) do if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then p:destroy() end end end for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if t.ClassName == "Accessory" or t.ClassName == "ForceField" then t:destroy() end end vel = Instance.new("BodyVelocity", clone.Torso) vel.Velocity = clone.Torso.CFrame.lookVector * -5 vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) clone.Head.face.Texture = "http://www.roblox.com/asset/?id=141795257" using = false hit = Instance.new("Sound", clone.Torso) hit.SoundId = "rbxassetid://546029423" hit.Volume = 5 hit1 = Instance.new("Sound", clone.Torso) hit1.SoundId = "rbxassetid://138087186" hit1.Volume = 5 hit2 = Instance.new("Sound", clone.Torso) hit2.SoundId = "rbxassetid://131237241" hit2.Volume = 5 hit3 = Instance.new("Sound", clone.Torso) hit3.SoundId = "rbxassetid://278062209" hit3.Volume = 5 hit3.TimePosition = 0.33 ded = Instance.new("Sound", clone.Torso) ded.SoundId = "rbxassetid://495135306" ded.Volume = 3 ded.TimePosition = 50 local leftarm = clone:findFirstChild("Left Arm") local rightrm = clone:findFirstChild("Right Arm") local leftleg = clone:findFirstChild("Left Leg") local rightleg = clone:findFirstChild("Right Leg") local head = clone:findFirstChild("Head") local welding = Instance.new("Weld", clone.Torso) welding.Part0 = clone.Torso welding.Part1 = head welding.C0 = welding.C0 * CFrame.new(0,1.5,0) for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if g.ClassName == "Part" then g:destroy() end end for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if h.ClassName == "Accesory" then h:destroy() end end game.Workspace.CurrentCamera.CameraSubject = head if leftleg ~= nil then local glue = Instance.new("Glue", clone.Torso) glue.Part0 = clone.Torso glue.Part1 = leftleg glue.Name = "Left leg" local collider = Instance.new("Part", leftleg) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.7, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = leftleg weld.Part1 = collider weld.C0 = CFrame.Angles(0, 0, 80) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 end ------------ if rightleg ~= nil then local glue1 = Instance.new("Glue", clone.Torso) glue1.Part0 = clone.Torso glue1.Part1 = rightleg glue1.Name = "Right leg" local collider1 = Instance.new("Part", rightleg) collider1.Position = Vector3.new(0,999,0) collider1.Size = Vector3.new(1.7, 1, 1) collider1.Shape = "Cylinder" local weld1 = Instance.new("Weld", collider1) weld1.Part0 = rightleg weld1.Part1 = collider1 weld1.C0 = CFrame.Angles(0, 0, 80) collider1.TopSurface = "Smooth" collider1.BottomSurface = "Smooth" collider1.formFactor = "Symmetric" glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) collider1.Transparency = 1 end ------------ if rightrm ~= nil then local glue11 = Instance.new("Glue", clone.Torso) glue11.Part0 = clone.Torso glue11.Part1 = rightrm glue11.Name = "Right shoulder" local collider11 = Instance.new("Part", rightrm) collider11.Position = Vector3.new(0,9999,0) collider11.Size = Vector3.new(1.8,1,1) collider11.Shape = "Cylinder" local weld11 = Instance.new("Weld", collider11) weld11.Part0 = rightrm weld11.Part1 = collider11 weld11.C0 = CFrame.Angles(0, 0, 80) collider11.TopSurface = "Smooth" collider11.BottomSurface = "Smooth" collider11.formFactor = "Symmetric" glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) collider11.Transparency = 1 end ------------ if leftarm ~= nil then local glue111 = Instance.new("Glue", clone.Torso) glue111.Part0 = clone.Torso glue111.Part1 = leftarm glue111.Name = "Left shoulder" local collider111 = Instance.new("Part", leftarm) collider111.Position = Vector3.new(0,9999,0) collider111.Size = Vector3.new(1.8,1,1) collider111.Shape = "Cylinder" local weld111 = Instance.new("Weld", collider111) weld111.Part0 = leftarm weld111.Part1 = collider111 weld111.C0 = CFrame.Angles(0, 0, 80) collider111.TopSurface = "Smooth" collider111.BottomSurface = "Smooth" collider111.formFactor = "Symmetric" glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) collider111.Transparency = 1 ---------------- sensoring = Instance.new("Part", clone.Torso) sensoring.Size = Vector3.new(1.2,1.1,0.8) sensoring.CanCollide = false sensoring.Position = clone.Torso.Position local welder = Instance.new("Weld", sensoring) welder.Part0 = clone.Torso welder.Part1 = sensoring welder.C0 = welder.C0 * CFrame.new(0,0,1.05) sensoring.Transparency = 1 ----------------- sensoring1 = Instance.new("Part", clone.Torso) sensoring1.Size = Vector3.new(1.2,1.1,0.8) sensoring1.CanCollide = false sensoring1.Position = clone.Torso.Position local welder1 = Instance.new("Weld", sensoring) welder1.Part0 = clone.Torso welder1.Part1 = sensoring1 welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) sensoring1.Transparency = 1 end clone.Name = game.Players.LocalPlayer.Character.Name.." (Teh Music was too much...)" ded:Play() vel:destroy() wait(0.5) local function touch() if not using then using = true local Math = math.random(1,4) if Math == 1 then hit:Play() end if Math == 2 then hit1:Play() end if Math == 3 then hit2:Play() end if Math == 4 then hit3:Play() end wait(0.1) using = false end end sensoring.Touched:connect(touch) sensoring1.Touched:connect(touch) wait(4.47) hit1.Volume = 0 hit2.Volume = 0 hit3.Volume = 0 hit.Volume = 0 end game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll) --di ent function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end function CreateWeld(P0,P1,Name,x,y,z) local w = Instance.new("Weld",P0) w.Part0 = w.Parent w.Part1 = P1 w.Name = Name w.C0 = CFrame.new(x, y, z) return w end local RS = CreateWeld(To,RArm,"Right Shoulder",1.5,0,0) local LS = CreateWeld(To,LArm,"Left Shoulder",-1.5,0,0) local RH = CreateWeld(To,RLeg,"Right Hip",.5,-2,0) local LH = CreateWeld(To,LLeg,"Left Hip",-.5,-2,0) local Ne = CreateWeld(To,He,"Neck",0,1.5,0) local RJ = CreateWeld(HRP,To,"RootJoint") for i = 5,1,-1 do if To:FindFirstChildOfClass("Motor6D") ~= nil then To:FindFirstChildOfClass("Motor6D"):remove() end end --[[ for i = 20,1,-1 do RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) wait() end --]] local pose = "Idle" local lastpose = nil hum.Running:connect(function(Speed) if Speed > 1 then pose = "Walking" else pose = "Idle" end print(pose) end) hum.StateChanged:connect(function(State) if State == Enum.HumanoidStateType.Jumping then pose = "Jumping" elseif State == Enum.HumanoidStateType.Freefall then pose = "Falling" end print(State) end) -------------------------------------------Start of Attacks & Stuff------------------------------------------- function taunt(t) if t.Parent.ClassName == "Model" and t.Parent:FindFirstChildOfClass("Humanoid") ~= nil then local RS2 = CreateWeld(t.Parent.Torso,t.Parent["Right Arm"],"Right Shoulder",1.5,0,0) local LS2 = CreateWeld(t.Parent.Torso,t.Parent["Left Arm"],"Left Shoulder",-1.5,0,0) local RH2 = CreateWeld(t.Parent.Torso,t.Parent["Right Leg"],"Right Hip",.5,-2,0) local LH2 = CreateWeld(t.Parent.Torso,t.Parent["Left Leg"],"Left Hip",-.5,-2,0) local Ne2 = CreateWeld(t.Parent.Torso,t.Parent["Head"],"Neck",0,1.5,0) local RJ2 = CreateWeld(t.Parent.HumanoidRootPart,t.Parent.Torso,"RootJoint") local URDED = Instance.new("Sound",char.Head) URDED.SoundId = "rbxassetid://991087693" URDED.Volume = 1 URDED.PlaybackSpeed = .9 URDED.PlayOnRemove = true local NO = Instance.new("Sound",char.Head) NO.SoundId = "rbxassetid://679798810" NO.Volume = 1 NO.PlaybackSpeed = 1 NO.PlayOnRemove = true NO.TimePosition = .15 local Yus = Instance.new("Sound",char.Head) Yus.SoundId = "rbxassetid://269597232" Yus.Volume = 1 Yus.PlaybackSpeed = 1 Yus.PlayOnRemove = true local Ded = Instance.new("Sound",t.Parent.Head) Ded.SoundId = "rbxassetid://153259684" Ded.Volume = 1 Ded.PlaybackSpeed = 1 Ded.PlayOnRemove = true local DeathIsSTUPID = Instance.new("Sound",t.Parent.Head) DeathIsSTUPID.SoundId = "rbxassetid://203952633" DeathIsSTUPID.Volume = 1 DeathIsSTUPID.PlaybackSpeed = 1 DeathIsSTUPID.TimePosition = 4.5 DeathIsSTUPID.PlayOnRemove = false local UhNo = Instance.new("Sound",t.Parent.Head) UhNo.SoundId = "rbxassetid://154606531" UhNo.Volume = 1 UhNo.PlaybackSpeed = 1 UhNo.PlayOnRemove = true local DeathScream = Instance.new("Sound",t.Parent.Head) DeathScream.SoundId = "rbxassetid://527970724" DeathScream.Volume = 1 DeathScream.PlaybackSpeed = 1 DeathScream.PlayOnRemove = true hum.WalkSpeed = 0 hum.JumpPower = 0 t.Parent:FindFirstChildOfClass("Humanoid").WalkSpeed = 0.01 t.Parent:FindFirstChildOfClass("Humanoid").JumpPower = 0 wait(2) t.Parent:FindFirstChildOfClass("Humanoid").WalkToPart = To wait(.1) t.Parent:FindFirstChildOfClass("Humanoid").WalkSpeed = 0 for i = 20,1,-1 do RS2.C0 = Lerp(RS2.C0, CFrame.new(1.8,.9,0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(120)), 0.2) LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.8,.9,0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(-120)), 0.2) Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) LH2.C0 = Lerp(LH2.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) RH2.C0 = Lerp(RH2.C0, CFrame.new(.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) wait() end DeathIsSTUPID:Play() wait(2.5) DeathIsSTUPID:remove() for i = 20,1,-1 do RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) wait() end NO:remove() wait(1) URDED:remove() for i = 20,1,-2 do RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.8) RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.8) wait() end for i = 20,1,-2 do RS.C0 = Lerp(RS.C0, CFrame.new(.3,0.6,-.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.8) LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(13), math.rad(0), math.rad(8)),0.8) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.8) RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.8) wait() end for i = 20,1,-1 do RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.6,-.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.2) LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(13), math.rad(0), math.rad(8)),0.2) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) wait() end for i = 20,1,-1 do RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) wait() end wait(1.5) UhNo:remove() for i = 2,1,-1 do for i = 20,1,-2 do RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.2) RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) wait() end for i = 20,1,-2 do RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.2) RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) wait() end end for i = 20,1,-1 do RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) wait() end wait(0.5) Yus:remove() for i = 2,1,-1 do for i = 20,1,-2 do RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)),0.2) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) wait() end for i = 20,1,-2 do RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.2) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) wait() end end for i = 20,1,-1 do RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) wait() end DeathScream:remove() for i = 20,1,-2 do RS2.C0 = Lerp(RS2.C0, CFrame.new(1.5,0.6,-.7) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) LS2.C0 = Lerp(LS2.C0, CFrame.new(-.5,0.5,-.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(90)), 0.8) Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(13), math.rad(0), math.rad(8)),0.8) RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.8) LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.8) RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.8) wait() end wait(.5) Ded:remove() for i = 20,1,-2 do RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4) Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.4) RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,-2.5,3.5) * CFrame.Angles(math.rad(90), math.rad(0), 0), 0.4) LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4) RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4) wait() end wait(1) hum.WalkSpeed = 10 hum.JumpPower = 50 t.Parent:FindFirstChildOfClass("Humanoid").Health = 0 end taunting = false end function dance() local moosic = Instance.new("Sound",char.Head) moosic.SoundId = "rbxassetid://381725074" moosic.Volume = 1 moosic.PlaybackSpeed = 1 moosic.PlayOnRemove = false moosic.Looped = true moosic:Play() hum.WalkSpeed = 5 function thing() local dancevalue = math.random(1,3) local face = "rbxassetid://125565218" char.Head:FindFirstChildOfClass("Decal").Texture = face if dancevalue == 1 then for i = 5,1,-1 do for i = 20,1,-2 do if dancing == true then RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8) RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.6,-.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8) wait() end end for i = 20,1,-2 do if dancing == true then RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8) RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,-0.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8) wait() end end for i = 20,1,-2 do if dancing == true then RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-0.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8) RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8) wait() end end for i = 20,1,-2 do if dancing == true then RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,-0.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8) RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8) wait() end end end elseif dancevalue == 2 then for i = 5,1,-1 do for i = 20,1,-1 do if dancing == true then RS.C0 = Lerp(RS.C0, CFrame.new(.1,0,-.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.4) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),0.4) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.4) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-7)), 0.4) RH.C0 = Lerp(RH.C0, CFrame.new(.6,-2.1,0) * CFrame.Angles(math.rad(0), 0, math.rad(3)), 0.4) wait() end end for i = 20,1,-1 do if dancing == true then RS.C0 = Lerp(RS.C0, CFrame.new(2,0.8,0) * CFrame.Angles(math.rad(90), math.rad(20), math.rad(89)), 0.4) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.4) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),0.4) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.4) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-3)), 0.4) RH.C0 = Lerp(RH.C0, CFrame.new(.6,-2.1,0) * CFrame.Angles(math.rad(0), 0, math.rad(7)), 0.4) wait() end end end elseif dancevalue == 3 then for i = 5,1,-1 do for i = 20,1,-1 do if dancing == true then RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,-.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-5)), 0.2) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(-5)), 0.2) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),0.2) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(5)), 0.2) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1,-1) * CFrame.Angles(math.rad(90), 0, math.rad(-5)), 0.2) RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(-5)), 0.2) wait() end end for i = 20,1,-5 do if dancing == true then RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.4) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.2,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4) RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4) wait() end end for i = 20,1,-1 do if dancing == true then RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(5)), 0.2) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,-.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(5)), 0.2) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),0.2) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-5)), 0.2) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(5)), 0.2) RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1,-1) * CFrame.Angles(math.rad(90), 0, math.rad(5)), 0.2) wait() end end for i = 20,1,-5 do if dancing == true then RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.4) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.2,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4) RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4) wait() end end end elseif dancevalue == 4 then for i = 5,1,-1 do for i = 20,1,-1 do if dancing == true then RS.C0 = Lerp(RS.C0, CFrame.new(1.1,0,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(25)), 0.2) LS.C0 = Lerp(LS.C0, CFrame.new(-1.7,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(25)), 0.2) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),0.2) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.2) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2) RH.C0 = Lerp(RH.C0, CFrame.new(.6,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) wait() end end for i = 20,1,-1 do if dancing == true then RS.C0 = Lerp(RS.C0, CFrame.new(1.1,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-25)), 0.2) LS.C0 = Lerp(LS.C0, CFrame.new(-1.7,0,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),0.2) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.2) LH.C0 = Lerp(LH.C0, CFrame.new(-.6,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.2) wait() end end end end end--end of "thing" function repeat thing() until dancing == false moosic:remove() end--end of "dance" function -------------------------------------------end of Attacks & Stuff------------------------------------------- hum.HealthChanged:connect(function() if hum.Health < lasthealth then local randomface = math.random(1,3) local s = Instance.new("Sound",char.Head) s.SoundId = "rbxasset://sounds/uuhhh.mp3" s.PlayOnRemove = true local notimportantthing = math.random(1,3) if notimportantthing == 1 then s.PlaybackSpeed = .8 elseif notimportantthing == 2 then s.PlaybackSpeed = 1 elseif notimportantthing == 3 then s.PlaybackSpeed = 1.2 end s:remove() if randomface == 1 then char.Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://319908799" elseif randomface == 2 then char.Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://323571827" elseif randomface == 3 then char.Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://321234100" end wait(.3) char.Head:FindFirstChildOfClass("Decal").Texture = face end lasthealth = hum.Health - 100 end) mouse.KeyDown:connect(function(key) if key == "m" then if taunting == false then taunting = true taunt(mouse.Target) end elseif key == "q" then if dancing == false and taunting == false then taunting = true dancing = true dance() elseif dancing == true and taunting == true then taunting = false dancing = false hum.WalkSpeed = 10 local face = "rbxasset://textures/face.png" char.Head:FindFirstChildOfClass("Decal").Texture = face end end end) while true do if taunting == false then if lastpose ~= pose then ------------------------------------------Lastpose ~= pose if pose == "Idle" then ---------------------------------Idle1------------------------------- for i = 20,1,-1 do if pose == "Idle" then RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05) LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.05) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.05) LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.05) RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.05) wait() end end ---------------------------------Idle1------------------------------- elseif pose == "Walking" then ---------------------------------Walking1------------------------------- for i = 20,1,-1 do if pose == "Walking" then RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0.45) * CFrame.Angles(math.rad(-25), math.rad(8), math.rad(0)), 0.08) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,-0.5) * CFrame.Angles(math.rad(20), math.rad(8), math.rad(0)), 0.08) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(5), math.rad(8), math.rad(0)),0.08) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5), math.rad(-8), 0), 0.08) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.95,0.6) * CFrame.Angles(math.rad(-25), math.rad(8), math.rad(0)), 0.08) RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.95,-1) * CFrame.Angles(math.rad(25), math.rad(8), math.rad(0)), 0.08) wait() end end ---------------------------------Walking1------------------------------- elseif pose == "Jumping" then ---------------------------------Jumping------------------------------- --None-- ---------------------------------Jumping------------------------------- end lastpose = pose elseif lastpose == pose then -------------------------------------------Lastpose == pose if pose == "Idle" then ---------------------------------Idle2------------------------------- for i = 20,1,-1 do if pose == "Idle" then RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(7)), 0.05) LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-7)), 0.05) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.05) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.05,0) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.05) LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-1.95,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.05) RH.C0 = Lerp(RH.C0, CFrame.new(.7,-1.95,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.05) wait() end end ---------------------------------Idle2------------------------------- elseif pose == "Walking" then ---------------------------------Walking2------------------------------- for i = 20,1,-1 do if pose == "Walking" then RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,-0.45) * CFrame.Angles(math.rad(20), math.rad(-8), math.rad(0)), 0.08) LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0.5) * CFrame.Angles(math.rad(-25), math.rad(-8), math.rad(0)), 0.08) Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(4), math.rad(-8), math.rad(0)),0.08) RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5), math.rad(8), 0), 0.08) LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.95,-1) * CFrame.Angles(math.rad(25), math.rad(-8), math.rad(0)), 0.08) RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.95,0.6) * CFrame.Angles(math.rad(-25), math.rad(-8), math.rad(0)), 0.08) wait() end end ---------------------------------Walking2------------------------------- end lastpose = nil end end wait() end