= {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"} me = game.Players.YOUR NAME HERE --Change YourNameHere to your usermame function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name) local p = Instance.new("Part") p.TopSurface = 0 p.BottomSurface = 0 p.Transparency = Tran p.Reflectance = Ref p.CanCollide = Coll p.Anchored = Anch p.BrickColor = BrickColor.new(Col) p.formFactor = "Custom" p.Size = Size if Name then p.Name = Name end p.Parent = P p.Locked = true p:BreakJoints() return p end V3 = Vector3.new CN = CFrame.new CA = CFrame.Angles MR = math.rad MRA = math.random function Weld(P0, P1, CF1, CF2, Name) local w = Instance.new("Motor6D") w.Part0 = P0 w.Part1 = P1 w.C0 = CF1 w.C1 = CF2 if Name then w.Name = Name end w.Parent = P0 return w end function MakeNyan(Player, S) local Naim = "Nyan "..Player.Name:sub(1,5) if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end local Model = Instance.new("Model") Model.Name = Naim local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso") local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head") Instance.new("BlockMesh",Head) local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck") local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso") Instance.new("BlockMesh",Tart) Weld(Torso, Tart, CN(), CN()) local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm") Instance.new("SpecialMesh",RFL).MeshType = "Sphere" local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm") Instance.new("SpecialMesh",LFL).MeshType = "Sphere" local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg") Instance.new("SpecialMesh",RBL).MeshType = "Sphere" local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg") Instance.new("SpecialMesh",LBL).MeshType = "Sphere" local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder") local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder") local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip") local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip") local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S)) Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN()) Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8) for i = -0.25, 0.25, 0.25 do local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S)) Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN()) Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6) end local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S)) Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN()) Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6) for i = -0.3, 0.31, 0.6 do local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S)) Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN()) local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S)) Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN()) Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6) Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4) end for i = -0.4, 0.5, 0.9 do local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S)) Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8) Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN()) end for i = -80, -140, -20 do local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S)) Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S)) Instance.new("BlockMesh",tail) end for i = 0, 180, 180 do local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S)) Instance.new("SpecialMesh",ear).MeshType = "Wedge" Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0)) end local Hum = Instance.new("Humanoid") Hum.Name = "Humanoid" Hum.MaxHealth = 100 Hum.Health = 100 Hum.WalkSpeed = 11+(5*S) Hum.Parent = Model Model.Parent = workspace Model:MakeJoints() Model:MoveTo(V3(0, 2*S, 0)) Player.Character = Model local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p local function runn() for i = 0.5, 1, 0.5 do RSH.C0 = CN(0, -(0.2*S)*i, 0) LSH.C0 = CN(0, -(0.2*S)*i, 0) RH.C0 = CN(0, -(0.2*S)*i, 0) LH.C0 = CN(0, -(0.2*S)*i, 0) wait() end for i = 0.5, 1, 0.5 do RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i) LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i) RH.C0 = CN(0, -(0.2*S), (0.2*S)*i) LH.C0 = CN(0, -(0.2*S), (0.2*S)*i) wait() end for i = 0.5, 1, 0.5 do RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) wait() end for i = 0.5, 1, 0.5 do RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) wait() end end local poss = "Standing" coroutine.resume(coroutine.create(function() while Player.Character == Model do wait(0.1) if poss == "Running" then runn() end end end)) coroutine.resume(coroutine.create(function() while Player.Character == Model do wait(0.1) local speed = Torso.Velocity.magnitude local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p coroutine.resume(coroutine.create(function() if speed > 2 then poss = "Running" local ps = {} for i,v in pairs(Rainbow) do local a = (#Rainbow-i) a = ((a-(a/2))/2.5)*S local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow") local dist = (posnow - lastP).magnitude Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5) pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2) table.insert(ps, pp) end coroutine.resume(coroutine.create(function() wait(10) for i = 0, 1, 0.2 do wait() for _,v in pairs(ps) do v.Transparency = i end end for _,v in pairs(ps) do v:remove() end end)) else poss = "Standing" end end)) lastP = posnow end end)) end --for i,v in pairs(game.Players:GetPlayers()) do -- MakeNyan(v, MRA(10,120)/10) --end MakeNyan(me, 1)