script.Parent = nil person = "personsadminlol" me = Workspace[person] me.Humanoid.MaxHealth = math.huge me.Humanoid.Health = math.huge torso = me.Torso local mat = "Plastic" t = 0.1 m = Instance.new("Model",me) m.Name = "Suit" function make(a) c = Instance.new("Part",m) c.formFactor = "Custom" c.Position = a.Position c.Size = Vector3.new(a.Size.x,a.Size.y,t) c.TopSurface = 0 c.BottomSurface = 0 c.Material = "Concrete" c.BrickColor = BrickColor.new("Brown") w = Instance.new("Weld",m) w.Part0 = c w.Part1 = a w.C1 = CFrame.new(0,0,a.Size.z/2) c2 = c:Clone() c2.Parent = m w = Instance.new("Weld",m) w.Part0 = c2 w.Part1 = a w.C1 = CFrame.new(0,0,-a.Size.z/2) c3 = c:Clone() c3.Parent = m c3.Size = Vector3.new(t,a.Size.y,a.Size.z) w = Instance.new("Weld",m) w.Part0 = c3 w.Part1 = a w.C1 = CFrame.new(a.Size.x/2,0,0) c4 = c3:Clone() c4.Parent = m w = Instance.new("Weld",m) w.Part0 = c4 w.Part1 = a w.C1 = CFrame.new(-a.Size.x/2,0,0) c5 = c:Clone() c5.Parent = m c5.Size = Vector3.new(a.Size.x,0,a.Size.z) w = Instance.new("Weld",m) w.Part0 = c5 w.Part1 = a w.C1 = CFrame.new(0,a.Size.y/2,0) c6 = c5:Clone() c6.Parent = m w = Instance.new("Weld",m) w.Part0 = c6 w.Part1 = a w.C1 = CFrame.new(0,-a.Size.y/2,0) end for i,v in pairs(me:GetChildren()) do if v:IsA("BasePart") then if v.Name ~= "Head" then make(v) end end end me.Head.Color = c.Color ---------PART 2------- function bounch(hit) for i,v in pairs (hit.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Sit = true v.Torso.Velocity = CFrame.new(v.Torso.Position,torso.Position).lookVector * -500 end end end rad = 5 r = 30 p = Instance.new("Part",m) p.formFactor = "Custom" p.Size = Vector3.new(0.5,0.5,0.5) p.Position = torso.Position p.TopSurface = 0 p.BottomSurface = 0 p.BrickColor = BrickColor.new("New Yeller") p.Transparency = 0.5 ww = Instance.new("Weld",p) ww.Part0 = p ww.Part1 = torso p2 = p:Clone() p2.Parent = m p3 = p:Clone() p3.Parent = m ww2 = Instance.new("Weld",p2) ww2.Part0 = p2 ww2.Part1 = torso ww3 = Instance.new("Weld",p3) ww3.Part0 = p3 ww3.Part1 = torso ww3.C1 = CFrame.Angles(0,math.pi/2,0) ----------------- for i = 1,360,r do wait() c = Instance.new("Part",m) c.Size = Vector3.new(1,1,1) c.TopSurface = 0 c.BottomSurface = 0 c.CanCollide = false c.Position = torso.Position c.Shape = 0 c.Material = "Concrete" c.Touched:connect(bounch) c.BrickColor = BrickColor.new("Brown") mesh = Instance.new("FileMesh",c) mesh.MeshId = "http://www.roblox.com/asset/?id=1290033" w = Instance.new("Weld",c) w.Part0 = c w.Part1 = p w.C1 = CFrame.new(math.cos(math.rad(i))*rad,0,math.sin(math.rad(i))*rad) end ------------ for i = 1,360,r do wait() c2 = c:Clone() c2.Parent = m c2.Touched:connect(bounch) w = Instance.new("Weld",c) w.Part0 = c w.Part1 = p w.C1 = CFrame.new(math.cos(math.rad(i))*rad,0,math.sin(math.rad(i))*rad) end ------------ for i = 1,360,r do wait() c2 = c:Clone() c2.Parent = m c2.Touched:connect(bounch) w = Instance.new("Weld",c2) w.Part0 = c2 w.Part1 = p2 w.C1 = CFrame.new(math.cos(math.rad(i))*rad,math.sin(math.rad(i))*rad,0) end ----------- for i = 1,360,r do wait() c2 = c:Clone() c2.Parent = m c2.Touched:connect(bounch) w = Instance.new("Weld",c2) w.Part0 = c2 w.Part1 = p3 w.C1 = CFrame.new(math.cos(math.rad(i))*rad,math.sin(math.rad(i))*rad,0) end while true do wait() ww.C1 = ww.C1 * CFrame.Angles(0,0.1,0) ww2.C1 = ww2.C1 * CFrame.Angles(0,0,0.1) ww3.C1 = ww3.C1 * CFrame.Angles(0,0,-0.1) end