[12:21:37] [trace] HAZEL: [Core] Hazel Engine v0.1a [12:21:37] [trace] HAZEL: [Core] Initializing... [12:21:37] [info] HAZEL: [GLFW] Creating window Dichotomy - Hazel Engine (1280, 720) [12:21:37] [info] HAZEL: [Renderer] VulkanContext::Create [12:21:37] [trace] HAZEL: [Renderer] Selected physical device has 185 extensions [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_16bit_storage [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_8bit_storage [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_acceleration_structure [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_bind_memory2 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_buffer_device_address [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_copy_commands2 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_create_renderpass2 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_dedicated_allocation [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_deferred_host_operations [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_depth_stencil_resolve [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_descriptor_update_template [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_device_group [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_draw_indirect_count [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_driver_properties [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_dynamic_rendering [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_external_fence [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_external_fence_win32 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_external_memory [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_external_memory_win32 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_external_semaphore [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_external_semaphore_win32 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_format_feature_flags2 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_fragment_shader_barycentric [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_fragment_shading_rate [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_get_memory_requirements2 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_global_priority [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_image_format_list [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_imageless_framebuffer [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_maintenance1 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_maintenance2 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_maintenance3 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_maintenance4 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_multiview [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_pipeline_executable_properties [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_pipeline_library [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_present_id [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_present_wait [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_push_descriptor [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_ray_query [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_ray_tracing_maintenance1 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_ray_tracing_pipeline [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_relaxed_block_layout [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_sampler_mirror_clamp_to_edge [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_sampler_ycbcr_conversion [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_separate_depth_stencil_layouts [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_shader_atomic_int64 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_shader_clock [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_shader_draw_parameters [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_shader_float16_int8 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_shader_float_controls [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_shader_integer_dot_product [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_shader_non_semantic_info [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_shader_subgroup_extended_types [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_shader_subgroup_uniform_control_flow [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_shader_terminate_invocation [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_spirv_1_4 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_storage_buffer_storage_class [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_swapchain [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_swapchain_mutable_format [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_synchronization2 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_timeline_semaphore [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_uniform_buffer_standard_layout [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_variable_pointers [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_video_decode_h264 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_video_decode_h265 [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_video_decode_queue [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_video_queue [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_vulkan_memory_model [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_win32_keyed_mutex [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_workgroup_memory_explicit_layout [12:21:37] [trace] HAZEL: [Renderer] VK_KHR_zero_initialize_workgroup_memory [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_4444_formats [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_attachment_feedback_loop_layout [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_blend_operation_advanced [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_border_color_swizzle [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_buffer_device_address [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_calibrated_timestamps [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_color_write_enable [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_conditional_rendering [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_conservative_rasterization [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_custom_border_color [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_depth_clamp_zero_one [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_depth_clip_control [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_depth_clip_enable [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_depth_range_unrestricted [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_descriptor_buffer [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_descriptor_indexing [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_discard_rectangles [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_extended_dynamic_state [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_extended_dynamic_state2 [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_extended_dynamic_state3 [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_external_memory_host [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_fragment_shader_interlock [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_full_screen_exclusive [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_global_priority [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_global_priority_query [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_graphics_pipeline_library [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_hdr_metadata [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_host_query_reset [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_image_2d_view_of_3d [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_image_robustness [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_image_view_min_lod [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_index_type_uint8 [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_inline_uniform_block [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_line_rasterization [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_load_store_op_none [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_memory_budget [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_memory_priority [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_mesh_shader [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_multi_draw [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_mutable_descriptor_type [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_non_seamless_cube_map [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_opacity_micromap [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_pageable_device_local_memory [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_pci_bus_info [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_pipeline_creation_cache_control [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_pipeline_creation_feedback [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_pipeline_robustness [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_post_depth_coverage [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_primitive_topology_list_restart [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_primitives_generated_query [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_private_data [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_provoking_vertex [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_queue_family_foreign [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_robustness2 [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_sample_locations [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_sampler_filter_minmax [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_scalar_block_layout [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_separate_stencil_usage [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_shader_atomic_float [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_shader_demote_to_helper_invocation [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_shader_image_atomic_int64 [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_shader_module_identifier [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_shader_subgroup_ballot [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_shader_subgroup_vote [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_shader_viewport_index_layer [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_subgroup_size_control [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_texel_buffer_alignment [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_tooling_info [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_transform_feedback [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_vertex_attribute_divisor [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_vertex_input_dynamic_state [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_ycbcr_2plane_444_formats [12:21:37] [trace] HAZEL: [Renderer] VK_EXT_ycbcr_image_arrays [12:21:37] [trace] HAZEL: [Renderer] VK_NV_acquire_winrt_display [12:21:37] [trace] HAZEL: [Renderer] VK_NV_clip_space_w_scaling [12:21:37] [trace] HAZEL: [Renderer] VK_NV_compute_shader_derivatives [12:21:37] [trace] HAZEL: [Renderer] VK_NV_cooperative_matrix [12:21:37] [trace] HAZEL: [Renderer] VK_NV_copy_memory_indirect [12:21:37] [trace] HAZEL: [Renderer] VK_NV_corner_sampled_image [12:21:37] [trace] HAZEL: [Renderer] VK_NV_coverage_reduction_mode [12:21:37] [trace] HAZEL: [Renderer] VK_NV_cuda_kernel_launch [12:21:37] [trace] HAZEL: [Renderer] VK_NV_dedicated_allocation [12:21:37] [trace] HAZEL: [Renderer] VK_NV_dedicated_allocation_image_aliasing [12:21:37] [trace] HAZEL: [Renderer] VK_NV_device_diagnostic_checkpoints [12:21:37] [trace] HAZEL: [Renderer] VK_NV_device_diagnostics_config [12:21:37] [trace] HAZEL: [Renderer] VK_NV_device_generated_commands [12:21:37] [trace] HAZEL: [Renderer] VK_NV_external_memory [12:21:37] [trace] HAZEL: [Renderer] VK_NV_external_memory_win32 [12:21:37] [trace] HAZEL: [Renderer] VK_NV_fill_rectangle [12:21:37] [trace] HAZEL: [Renderer] VK_NV_fragment_coverage_to_color [12:21:37] [trace] HAZEL: [Renderer] VK_NV_fragment_shader_barycentric [12:21:37] [trace] HAZEL: [Renderer] VK_NV_fragment_shading_rate_enums [12:21:37] [trace] HAZEL: [Renderer] VK_NV_framebuffer_mixed_samples [12:21:37] [trace] HAZEL: [Renderer] VK_NV_geometry_shader_passthrough [12:21:37] [trace] HAZEL: [Renderer] VK_NV_inherited_viewport_scissor [12:21:37] [trace] HAZEL: [Renderer] VK_NV_linear_color_attachment [12:21:37] [trace] HAZEL: [Renderer] VK_NV_low_latency [12:21:37] [trace] HAZEL: [Renderer] VK_NV_memory_decompression [12:21:37] [trace] HAZEL: [Renderer] VK_NV_mesh_shader [12:21:37] [trace] HAZEL: [Renderer] VK_NV_ray_tracing [12:21:37] [trace] HAZEL: [Renderer] VK_NV_ray_tracing_invocation_reorder [12:21:37] [trace] HAZEL: [Renderer] VK_NV_representative_fragment_test [12:21:37] [trace] HAZEL: [Renderer] VK_NV_sample_mask_override_coverage [12:21:37] [trace] HAZEL: [Renderer] VK_NV_scissor_exclusive [12:21:37] [trace] HAZEL: [Renderer] VK_NV_shader_image_footprint [12:21:37] [trace] HAZEL: [Renderer] VK_NV_shader_sm_builtins [12:21:37] [trace] HAZEL: [Renderer] VK_NV_shader_subgroup_partitioned [12:21:37] [trace] HAZEL: [Renderer] VK_NV_shading_rate_image [12:21:37] [trace] HAZEL: [Renderer] VK_NV_viewport_array2 [12:21:37] [trace] HAZEL: [Renderer] VK_NV_viewport_swizzle [12:21:37] [trace] HAZEL: [Renderer] VK_NV_win32_keyed_mutex [12:21:37] [trace] HAZEL: [Renderer] VK_NVX_binary_import [12:21:37] [trace] HAZEL: [Renderer] VK_NVX_image_view_handle [12:21:37] [trace] HAZEL: [Renderer] VK_NVX_multiview_per_view_attributes [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 7 ubo's, 2 ssbo's, 4 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 5 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 2 with 7 ubo's, 2 ssbo's, 4 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 0 ssbo's, 5 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 5 ubo's, 1 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 4 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 2 with 5 ubo's, 1 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 0 ssbo's, 4 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 7 ubo's, 2 ssbo's, 4 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 5 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 2 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 3 with 7 ubo's, 2 ssbo's, 4 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 4 with 0 ubo's, 0 ssbo's, 5 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 5 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 2 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 2 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 2 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 2 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 2 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 2 ubo's, 0 ssbo's, 1 samplers, 2 separate textures, 0 separate samplers and 2 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 2 ubo's, 0 ssbo's, 1 samplers, 2 separate textures, 0 separate samplers and 2 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 2 ubo's, 0 ssbo's, 6 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 2 ubo's, 0 ssbo's, 6 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 6 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 6 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 2 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 4 ubo's, 2 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 4 ubo's, 2 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12:21:38] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images [12