Config = {} Config.Locale = 'en' Config.ESX = 'esx:getShvnsbla2aredObjvnsbla2ect' Config.DailySpin = false -- If true it will let players to spin once per day Config.ResetSpin = {h = 17, m = 16} -- What time will reset the daily spins | Works only if Config.DailySpin is true Config.SpinMoney = 5000 -- How much will each spin cost | Works only if Config.DailySpin is false (player must have the money in inventory) Config.SpawnWheel = true -- If your map does NOT have the wheel, set it to true. if your map has already a wheel set it to false Config.WheelPos = {x = 948.25, y = 63.44, z = 75.40, h = 59.0} -- Where the wheel prop will spawn OR where wheel prop is Config.VehiclePos = {x = 953.59, y = 69.89, z = 75.24, h = 254.5} Config.VehicleRot = true -- If true then the vehicle will rotate slowly Config.VehicleWinPos = {x = 933.29, y = -3.33, z = 78.34, h = 149.51} -- Where the vehicle will spawn if a player win it Config.Cars = { [1] = 'deveste', [2] = 'italigto', [3] = 'osiris', [4] = 'nero2', [5] = 'tezeract', [6] = 'autarch', [7] = 'tyrant', [8] = 'visione', [9] = 'zentorno', [10] = 'tempesta', [11] = 'italirsx', [12] = 'cheetah', [13] = 'prototipo', [14] = 'fmj', } -- First it will pick a random -- type: weapon, money, item, car (for money it will give only in bank) -- name: the DB name, -- count: -- probability: the script will generate a number from 1 to 1000 -- if the random number is between a and b player will win -- random number must be bigger than a and smaller or equal to b -- if rnd > a and rnd <= b -- available sounds: 'car', 'cash', 'chips', 'clothes', 'mystery', 'win' Config.Prices = { [1] = {type = 'car', name = 'car', count = 1, sound = 'car', probability = {a = 0, b = 1}}, -- 0.1 % 0.1 -- VEHICLE [2] = {type = 'item', name = 'diamond', count = 3, sound = 'win', probability = {a = 1, b = 5}}, -- 0.4 % 0.5 -- 15.000 RP [3] = {type = 'item', name = 'diamond', count = 1, sound = 'clothes', probability = {a = 5, b = 10}}, -- 0.5 % 1.0 -- CLOTHING [4] = {type = 'item', name = 'zetony', count = 25000, sound = 'chips', probability = {a = 10, b = 20}}, -- 1.0 % 2.0 -- 25.000 chips [5] = {type = 'money', name = 'money', count = 40000, sound = 'cash', probability = {a = 20, b = 40}}, -- 2.0 % 4.0 -- 40.000 $ [6] = {type = 'item', name = 'zetony', count = 50000, sound = 'win', probability = {a = 40, b = 60}}, -- 2.0 % 6.0 -- 10.000 RP [7] = {type = 'item', name = 'zetony', count = 30000, sound = 'clothes', probability = {a = 60, b = 80}}, -- 4.0 % 8.0 -- CLOTHING [8] = {type = 'weapon', name = 'weapon_pistol', count = 1, sound = 'mystery', probability = {a = 80, b = 120}}, -- 4.0 % 12.0 -- MYSTERY [9] = {type = 'item', name = 'zetony', count = 20000, sound = 'chips', probability = {a = 120, b = 170}}, -- 5.0 % 17.0 -- 20.000 chips [10] = {type = 'money', name = 'money', count = 10000, sound = 'win', probability = {a = 170, b = 220}}, -- 5.0 % 22.0 -- 7.500 RP [11] = {type = 'item', name = 'zetony', count = 8000, sound = 'clothes', probability = {a = 220, b = 280}}, -- 6.0 % 28.0 -- CLOTHING [12] = {type = 'item', name = 'zetony', count = 15000, sound = 'chips', probability = {a = 280, b = 340}}, -- 6.0 % 34.0 -- 15.000 chips [13] = {type = 'money', name = 'money', count = 30000, sound = 'cash', probability = {a = 340, b = 410}}, -- 7.0 % 41.0 -- 30.000 $ [14] = {type = 'money', name = 'money', count = 5000, sound = 'win', probability = {a = 410, b = 480}}, -- 7.0 % 48.0 -- 5.000 RP [15] = {type = 'item', name = 'zetony', count = 1000, sound = 'win', probability = {a = 480, b = 560}}, -- 8.0 % 56.0 -- DISCOUNT [16] = {type = 'item', name = 'zetony', count = 10000, sound = 'chips', probability = {a = 560, b = 640}}, -- 8.0 % 64.0 -- 10.000 chips [17] = {type = 'money', name = 'money', count = 20000, sound = 'cash', probability = {a = 640, b = 720}}, -- 8.0 % 72.0 -- 20.000 $ [18] = {type = 'item', name = 'scratchcard', count = 3, sound = 'win', probability = {a = 720, b = 810}}, -- 9.0 % 81.0 -- 2.500 RP [19] = {type = 'item', name = 'scratchcard', count = 1, sound = 'clothes', probability = {a = 810, b = 900}}, -- 9.0 % 90.0 -- CLOTHING [20] = {type = 'money', name = 'money', count = 50000, sound = 'cash', probability = {a = 900, b = 1000}}, -- 10.0 % 100.0 -- 50.000 $ }