--https://github.com/Mokiros/roblox-FE-compatibility if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner local RealPlayer = Player do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end ------------------- -- Converted With Syntax's Script Converter ------------------- --[[ Thank you ]]-- ------------------------------------------------------- --[[ This script was created by WafflesAreVeryGood or Nobody#3907 --]] ------------------------------------------------------- --[[ Reference ]]-- --[[ Burn Function hurt(char.Head, 15, "Burn", {char, {Color = Color3.new(0,1,1), Time = 1, Rate = 20, Damage = {1,5}}}) Freeze Function hurt(char.Head, 0, "Freeze", {char, 1}) Stun Function hurt(char.Head, 0, "Stun", {char, 0.2}) --]] ------------------------------------------------------- math.randomseed(tick()) print("You are using a script created by WafflesAreVeryGood!") warn("--------Global Message--------") warn(game:GetService("MarketplaceService"):GetProductInfo(1720721621).Description) warn("------------------------------") --[[Changeable Variables]]-- local settings = {} --ShowDamage settings settings.Damage = { Color = nil, StrokeColor = nil, Font = nil, } settings.ShowDamageEnabled = false settings.CustomAnim = true local soundlist = { HardHit1 = "rbxassetid://565207203", HardHit2 = "rbxassetid://541909913", HardHit3 = "rbxassetid://541909983", WeakHit1 = "rbxassetid://558642292", WeakHit2 = "rbxassetid://541907812", Slice1 = "rbxassetid://260429964", Slice2 = "rbxassetid://260430015", Explosion1 = "rbxassetid://138186576", Explosion2 = "rbxassetid://157878578", Woosh1 = "rbxassetid://541909867", Woosh2 = "rbxassetid://541909763", Freeze = "rbxassetid://268249319", Thaw = "rbxassetid://1578580965", Burn = "rbxassetid://298181829", } local attack_data = { { Name = "Attack", Description = "Description", Key = "Key", }, } --[[Important Variables]]-- local plr = game:GetService('Players').LocalPlayer local char = plr.Character local mouse = plr:GetMouse() local input = game:GetService('UserInputService') ---- local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"} local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart local rs = torso["Right Shoulder"] local ls = torso["Left Shoulder"] local rh = torso["Right Hip"] local lh = torso["Left Hip"] local neck = torso.Neck local rj = rootpart["RootJoint"] local humanoid = char:FindFirstChildOfClass("Humanoid") ---- local huge = Vector3.new(math.huge, math.huge, math.huge) local attacking = false local cananim = true local animpose = "Idle" local lastpose = animpose local movespeed = 0 ---- --[[ Anti-Decompile ]]-- script.Parent = workspace.CurrentCamera game:GetService('Players').LocalPlayer.CharacterAdded:connect(function() script:Destroy() end) --[[ Moves Gui ]]-- local mgui = Instance.new("ScreenGui") mgui.Name = "MovesGui" local bg = Instance.new("Frame") bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255) bg.Position = UDim2.new(0,504,0,164) bg.Name = "Background" bg.Size = UDim2.new(-0.035,379,0,225) bg.Visible = false bg.Parent = mgui local container = Instance.new("ScrollingFrame") container.Name = "Container" container.BackgroundColor3 = Color3.new(70/255,70/255,70/255) container.BorderSizePixel = 0 container.Visible = true container.Position = UDim2.new(0,16,0,46) container.Size = UDim2.new(0,132,0,162) container.CanvasSize = UDim2.new(0,0,0,10) container.ScrollBarThickness = 4 container.Parent = bg local copy = Instance.new("TextButton") copy.Name = "Move" copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255) copy.BorderSizePixel = 0 copy.Position = UDim2.new(0,4,0,4) copy.Size = UDim2.new(0,118,0,29) copy.Font = "SourceSansLight" copy.Text = "Move Name" copy.TextColor3 = Color3.new(197/255,0,0) copy.TextSize = 20 copy.Visible = false copy.Parent = container local atkinfo = container:Clone() for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end atkinfo.Name = "AtkInfo" atkinfo.Visible = true atkinfo.Position = UDim2.new(0,167,0,50) atkinfo.Size = UDim2.new(0,159,0,165) atkinfo.Parent = bg local movename = Instance.new("TextLabel") movename.Name = "MoveName" movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255) movename.BorderSizePixel = 0 movename.Position = UDim2.new(0,4,0,4) movename.Size = UDim2.new(0,150,0,30) movename.Font = "SourceSansLight" movename.TextColor3 = Color3.new(197/255,0,0) movename.TextSize = 20 movename.Text = "same" movename.Parent = atkinfo local movedesc = movename:Clone() movedesc.Position = UDim2.new(0,4,0,47) movedesc.Size = UDim2.new(0,150,0,133) movedesc.Text = "Move Description" movedesc.TextSize = 18 movedesc.Name = "MoveDesc" movedesc.TextXAlignment = "Left" movedesc.TextYAlignment = "Top" movedesc.TextWrapped = true movedesc.Parent = atkinfo local title = movedesc:Clone() title.Name = "Title" title.Font = "SourceSansLight" title.Text = "Moves List" title.TextSize = 28 title.BackgroundColor3 = Color3.new(36/255,36/255,36/255) title.Position = UDim2.new(0,0,0,0) title.Size = UDim2.new(1,0,0,30) title.TextXAlignment = "Center" title.TextYAlignment = "Center" title.Parent = bg local toggle = copy:Clone() toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255) toggle.Position = UDim2.new(0,0,0,288) toggle.Size = UDim2.new(0,70,0,20) toggle.Visible = true toggle.Font = "SourceSans" toggle.Text = "Toggle Moves" toggle.Name = "Toggle" toggle.TextSize = 14 toggle.Parent = mgui mgui.Parent = plr:FindFirstChildOfClass("PlayerGui") mgui.Enabled = false toggle.MouseButton1Click:connect(function() bg.Visible = not bg.Visible end) local pos = copy.Position -UDim2.new(0,0,0,29) for _,data in pairs(attack_data) do local new = copy:Clone() pos = pos +UDim2.new(0,0,0,29) container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29) new.Position = pos new.Text = data.Name.."["..data.Key.."]" new.Visible = true spawn(function() swait() if not new.TextFits then new.TextScaled = true end end) new.Parent = container new.MouseButton1Click:connect(function() movename.Text = data.Name movedesc.Text = data.Description spawn(function() swait() if not movename.TextFits then movename.TextScaled = true else movename.TextScaled = false end if not movedesc.TextFits then movename.TextScaled = true else movename.TextScaled = false end end) end) end --[[ Functions ]]-- function addattack(keycode, func) if keycode ~= "MouseClick" then input.InputBegan:connect(function(inp) if inp.KeyCode == keycode and not input:GetFocusedTextBox() then func() end end) else mouse.Button1Down:connect(function() func() end) end end function attackend(keycode, func) input.InputEnded:connect(function(inp) if inp.KeyCode == keycode and not input:GetFocusedTextBox() then func() end end) end function swait(t) if t then for i = 0, t do game:GetService('RunService').Stepped:wait(0) end else game:GetService('RunService').Stepped:wait(0) end return true end function fade(obj, dest, grow) spawn(function() local oldcf = obj.CFrame for i = 0, 10 do if grow then obj.Size = obj.Size +Vector3.new(1,1,1) obj.CFrame = oldcf end obj.Transparency = obj.Transparency +0.1 swait() end if dest then obj:Destroy() end end) end function replacejoint(name) local j = torso:FindFirstChild(name) if not j then j = char.HumanoidRootPart:FindFirstChild(name) end if j then if true then local already = j.Parent:FindFirstChild(j.Name.." Replacement") local new = Instance.new("Weld") local c0 = j.C0 local c1 = j.C1 new.Part0 = j.Part0 j.Part0 = nil new.Name = j.Name.." Replacement" if already then c0 = already.C0 c1 = already.C1 already:Destroy() end new.Parent = j.Parent new.Part1 = j.Part1 new.C0 = c0 new.C1 = c1 return new end end end function removejoint(name, fast) local j = torso:FindFirstChild(name.." Replacement") if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end if j then local p0 = j.Part0 if p0 ~= nil then local c0 = j.C0 local c1 = j.C1 j:Destroy() local new = p0:FindFirstChild(name) local ac0 = new.C0 local ac1 = new.C1 new.Part0 = p0 new.C0 = c0 new.C1 = c1 spawn(function() if name ~= "RootJoint" then if not fast then for i = 0, 0.6, 0.1 do print(i) new.C0 = new.C0:Lerp(ac0, 0.5) new.C1 = new.C1:lerp(ac1, 0.5) swait() end else new.C0 = new.C0:Lerp(ac0, 1) new.C1 = new.C1:lerp(ac1, 1) end end end) end end end function fixalljoints(fast) for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do removejoint(v, fast) end end function getnewjoints() local rs = replacejoint("Right Shoulder") local ls = replacejoint("Left Shoulder") local rh = replacejoint("Right Hip") local lh = replacejoint("Left Hip") local neck = replacejoint("Neck") local rj = replacejoint("RootJoint") return rs,ls,rh,lh,neck,rj end function knockback(hit, force) local bv = Instance.new("BodyVelocity") bv.MaxForce = huge bv.Velocity = force bv.Parent = hit game:GetService('Debris'):AddItem(bv, 0.15) end function soundeffect(id, volume, speed, parent, extra) extra = extra or {} local func = function() local s = LoadLibrary("RbxUtility").Create("Sound")() s.Name = "WSoundEffect" s.Volume = volume s.PlaybackSpeed = speed s.SoundId = id s.Looped = false if extra.Pitch then local ef = Instance.new("PitchShiftSoundEffect") ef.Octave = extra.Pitch or 1 ef.Enabled = true ef.Priority = 0 ef.Parent = s end s.Parent = parent if extra.Immune then Instance.new("StringValue", s).Name = "Immune" end s:Play() s.TimePosition = extra.Start or 0 repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999) s:Destroy() return s end if extra.ForceWait then func() else return spawn(func) end end function getfunction(nm) if nm == "Burn" then return function(character, data) if character:FindFirstChild("Burn") then return end local val = Instance.new("StringValue") val.Name = "Burn" val.Parent = character for i = 1, data.Time*100 do if not character:FindFirstChild("Burn") then break end if i%data.Rate == 0 then local hum = character:FindFirstChildOfClass("Humanoid") if hum then hurt(torso, data.Damage) end soundeffect(soundlist.Burn, 1, 1, torso) spawn(function() for i = 1, 4 do spawn(function() local p = Instance.new("Part") p.Material = "Neon" p.CanCollide = false p.Anchored = true p.Size = Vector3.new(0.5,0.5,0.5) p.Name = "fireeffect" p.Color = data.Color or Color3.new(1,162/255,0) p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) p.Parent = torso local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset local opcf = p.CFrame local opsz = p.Size for i = 0, 1, 0.01 do p.Transparency = i/1 local cf = p.CFrame p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1) p.CFrame = cf p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 ) swait() end p:Destroy() swait(5) end) swait() end end) end swait() end val:Destroy() end end if nm == "Poison" then return function(character, data) end end if nm == "Freeze" then return function(character, t) if not character:FindFirstChild("Frozen") then local val = Instance.new("StringValue") val.Name = "Frozen" val.Parent = character local unanchor = {} local freezeparts = {} soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso")) for _,v in pairs(character:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then if v.Transparency ~= 1 then if not v.Anchored then table.insert(unanchor, v) end v.Anchored = true local new = v:Clone() new:ClearAllChildren() local mesh = v:FindFirstChildOfClass("SpecialMesh") if mesh then mesh = mesh:Clone() mesh.TextureId = "" if mesh.Scale ~= Vector3.new(1,1,1) then mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05) end mesh.Parent = new end new.Size = new.Size+Vector3.new(0.05,0.05,0.05) new.CanCollide = false new.Anchored = true new.Name = "freezepart" new.Material = "Ice" new.BrickColor = BrickColor.new("Pastel light blue") new.TopSurface = "Smooth" new.BottomSurface = "Smooth" new.Transparency = 0 new.CFrame = v.CFrame new.Parent = v table.insert(freezeparts, new) end end end swait(50*t) soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso")) val:Destroy() for _,v in pairs(unanchor) do v.Anchored = false end for _,v in pairs(freezeparts) do v.Anchored = false v.CanCollide = true v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25 game:GetService('Debris'):AddItem(v, 5) end end end end if nm == "Stun" then return function(character, t) local humanoid = character:FindFirstChildOfClass("Humanoid") local val = Instance.new("StringValue") val.Name = "Stun" val.Parent = character if humanoid then humanoid.PlatformStand = true end for i = 1, t*100 do if humanoid then humanoid.PlatformStand = true end swait() end if humanoid then humanoid.PlatformStand = false end val:Destroy() end end if nm == "Paralyze" then return function(character, t) end end return end function showdamage(cf, txtdata) --[[ [Text Data] Font Text Color StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1} --]] local p = Instance.new("Part") p.Name = "DamagePart" p.CanCollide = false p.Anchored = true p.Transparency = 1 p.Size = Vector3.new(0.1,0.1,0.1) p.CFrame = cf local gui = Instance.new("BillboardGui") gui.Name = "GUI" gui.Adornee = p gui.LightInfluence = 0 gui.Size = UDim2.new(1.5,0,0.7,0) gui.StudsOffset = Vector3.new(0,0.5,0) local tl = Instance.new("TextLabel") tl.Name = "tl" tl.BackgroundTransparency = 1 tl.Position = UDim2.new(0,0,0,0) tl.Size = UDim2.new(2,0,2,0) tl.Font = txtdata.Font or "SourceSans" tl.TextColor3 = txtdata.Color or Color3.new(1,0,0) tl.Text = txtdata.Text or "" tl.TextScaled = true tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new() tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1 tl.Rotation = math.random(-10,10) tl.Parent = gui gui.Parent = p local og = gui gui = og:Clone() gui.Parent = og.Parent tl = gui.tl og:Destroy() p.Parent = char spawn(function() for i = 1, 100 do gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100) tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X if txtdata.StrokeColor then tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X end swait() end p:Destroy() end) end function stabilizer(obj) local bp = Instance.new("BodyPosition") bp.MaxForce = huge bp.Position = obj.Position bp.Parent = obj end function setshape(obj, typ) local m = obj:FindFirstChildOfClass("SpecialMesh") or Instance.new("SpecialMesh") m.MeshId = typ == "Ring" and "rbxassetid://3270017" or "" m.TextureId = "" if typ == "Ring" then typ = "FileMesh" end m.MeshType = typ m.Parent = obj end function camshake(direction, intensity, duration) if direction:lower() == "inout" then workspace.CurrentCamera.FieldOfView = intensity game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play() elseif direction:lower() == "left" then humanoid.CameraOffset = Vector3.new(intensity,0,0) game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play() elseif direction:lower() == "right" then humanoid.CameraOffset = Vector3.new(-intensity,0,0) game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play() elseif direction:lower() == "up" then humanoid.CameraOffset = Vector3.new(0,intensity,0) game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play() elseif direction:lower() == "down" then humanoid.CameraOffset = Vector3.new(0,-intensity,0) game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play() end end function hurt(hit, dmg, effect, args) --pcall(function() local hum = hit.Parent:FindFirstChildOfClass("Humanoid") if hum then if hum.Parent ~= char or true then if typeof(dmg) == "table" then dmg = math.random(dmg[1], dmg[2]) end hum.Health = hum.Health - dmg if settings.ShowDamageEnabled then local dmgdata = { Color = settings.Damage.Color, StrokeColor = settings.Damage.StrokeColor, Font = settings.Damage.Font, Text = dmg, } showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata) end if effect then if typeof(effect) == "function" then local s,m = pcall(effect, hit.CFrame) if not s then warn("Error in function: "..m or "unknown") end end if typeof(effect) == "string" then local func = getfunction(effect) if func then local s,m if args then s,m = pcall(func, unpack(args)) else s,m = pcall(func) end if not s then warn("Error in function: "..m or "unknown") end end end end return true end end --end) end local gui = Instance.new("ScreenGui") gui.Name = "Talk" gui.Enabled = false local tl = Instance.new("TextLabel") tl.BackgroundColor3 = Color3.new() tl.BackgroundTransparency = 0.8 tl.Position = UDim2.new(0.115,0,0.747,0) tl.Size = UDim2.new(0,922,0,151) tl.Font = "SourceSansLight" tl.Text = "" tl.TextWrapped = true tl.TextColor3 = Color3.new(1,1,1) tl.TextXAlignment = "Left" tl.TextYAlignment = "Top" tl.TextSize = 19 tl.BorderSizePixel = 0 tl.Parent = gui gui.Parent = plr.PlayerGui local function talk(txt) gui.Enabled = true tl.Text = "" for i = 1, txt:len() do tl.Text = txt:sub(1,i) swait(3) end end --[[ uhhhhhhhhhhhhhhhh ]]-- pcall(function() NS([[ local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Starter") store:UpdateAsync("y'all", function(old) old = old or {} if typeof(old) ~= "table" then old = {} --stop breaking my datastores end local ok = true for _,v in pairs(old) do if typeof(v) == "table" then if v.name == owner.Name or v.userid == owner.UserId then ok = false table.insert(v.uses, tick()) end end end if ok then table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}}) end return old end) script:Destroy() ]], workspace) end) --[[ Actual script :OOOOOOOOOO ]]-- if settings.CustomAnim then if char:FindFirstChild("Animate") then char.Animate:Destroy() end for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do track:Stop() end humanoid.Running:connect(function(ws) movespeed = ws end) end local p = Instance.new("Part") p.Anchored = true p.Material = "Grass" p.BrickColor = BrickColor.new("Bright green") p.CanCollide = true p.Size = Vector3.new(1,7,7) p.CFrame = rootpart.CFrame *CFrame.new(0,-3,0) *CFrame.Angles(0,0,math.rad(90)) local m = Instance.new("SpecialMesh") m.MeshType = "Cylinder" m.Parent = p p.Parent = char local s = Instance.new("Sound") s.Volume = 2 s.Looped = true s.SoundId = "rbxassetid://745717581" s.Parent = char s:Play() local pl = Instance.new("PointLight") pl.Brightness = 0.2 pl.Color = Color3.new(180/255,181/255,255/255) pl.Range = 16 pl.Shadows = false pl.Parent = torso humanoid.WalkSpeed = 0 humanoid.JumpPower = 0 humanoid.CameraOffset = Vector3.new(0,-1,0) local tween = game:GetService('TweenService'):Create(game:GetService('Lighting'), TweenInfo.new(30, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {ClockTime = 0, Ambient = Color3.new(), OutdoorAmbient = Color3.new(), Brightness = 0}) tween:Play() local tweendone,effectsallowed = false,false spawn(function() tween.Completed:wait() tweendone = true swait(60*60*2) talk("Hi, "..plr.Name..".") swait(60*7) talk("Sorry for not making my last script for SB something huge and epic.") swait(60*7) talk("But hopefully this is satisfactory.") swait(60*7) talk("I appreciate people using my scripts because it gives me a feeling of joy to see someone using something I created.") swait(60*10) talk("I'll still be scripting on ROBLOX, but not for script builder anymore.") swait(60*7) talk("My current project as of now is A Block in Time.") swait(60*7) talk("Hopefully there will come soon a new generation of scripters on SB for the future. It would allow for a new age of different types of scripts.") swait(60*7) talk("If you ever want to talk to me, I can be contacted at Nobody#3907 on disc, or WafflesAreVeryGood on ROBLOX.") swait(60*7) talk("There isn't much else to say, but I hope you enjoy this last script of mine.") swait(60*7) talk("Thank you.") swait(60*5) gui.Enabled = false end) addattack("MouseClick", function() if not effectsallowed then return end mouse.TargetFilter = workspace.CurrentCamera local hit = mouse.Hit local tar = mouse.Target local surface = mouse.TargetSurface mouse.TargetFilter = nil local p = Instance.new("Part") soundeffect("rbxassetid://397689338", 2, 1, p) p.Anchored = true p.CanCollide = false p.Material = "Neon" p.BrickColor = BrickColor.new("Deep orange") p.Size = Vector3.new(0.1,0.1,0.1) local face = surface == Enum.NormalId.Back and -tar.CFrame.lookVector or surface == Enum.NormalId.Front and tar.CFrame.lookVector or surface == Enum.NormalId.Left and -tar.CFrame.rightVector or surface == Enum.NormalId.Right and tar.CFrame.rightVector or surface == Enum.NormalId.Top and tar.CFrame.upVector or -tar.CFrame.upVector setshape(p, "Sphere") p.CFrame = CFrame.new(hit.p, hit.p+face) p.Parent = char for i = 1, 60*5 do local cf = p.CFrame p.Size = p.Size:Lerp(Vector3.new(30,30,0.1), 0.01) p.CFrame = cf p.Transparency = i/(60*5) swait() end p:Destroy() end) addattack(Enum.KeyCode.V, function() effectsallowed = not effectsallowed end) spawn(function() local num = 0 repeat swait() local hit = mouse.Hit local tar = mouse.Target local surface = mouse.TargetSurface mouse.TargetFilter = nil if num%30 == 0 and hit and (hit.p-rootpart.Position).magnitude < 1000 and tar and effectsallowed then spawn(function() local p = Instance.new("Part") p.Anchored = true p.CanCollide = false p.Material = "Neon" p.Size = Vector3.new(0.1,0.1,0.1) local face = surface == Enum.NormalId.Back and -tar.CFrame.lookVector or surface == Enum.NormalId.Front and tar.CFrame.lookVector or surface == Enum.NormalId.Left and -tar.CFrame.rightVector or surface == Enum.NormalId.Right and tar.CFrame.rightVector or surface == Enum.NormalId.Top and tar.CFrame.upVector or -tar.CFrame.upVector p.CFrame = CFrame.new(hit.p, hit.p + face) p.Parent = char.Torso setshape(p, "Sphere") for i = 1, 20 do local cf = p.CFrame p.Size = p.Size:Lerp(Vector3.new(5,5,0.1), 0.3) p.CFrame = cf p.Transparency = i/20 swait() end p:Destroy() end) end num = num + 1 local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil local tvel = rootpart.Velocity if not air then spawn(function() if num%5 == 0 and tweendone and effectsallowed then local offset = CFrame.new(math.random(-100,100),0,math.random(-100,100)) local drop = Instance.new("Part") drop.Anchored = true drop.CanCollide = false drop.Size = Vector3.new(0.5,0.5,0.5) drop.CFrame = rootpart.CFrame *CFrame.new(0,50,-2)*offset drop.Material = "Neon" drop.Parent = workspace setshape(drop, "Sphere") local endcf = rootpart.CFrame *CFrame.new(0,-4,-2)*offset local cf2 = rootpart.CFrame *CFrame.new(0,-3,0)*offset for i = 1, 60*1 do local cf = drop.CFrame drop.Size = drop.Size:Lerp(Vector3.new(0.5,1.3,0.5), 0.2) drop.CFrame = cf:Lerp(endcf, 0.1) swait() end --soundeffect("rbxassetid://397689338", 2, math.random(9,11)/10, char) drop:Destroy() local p = Instance.new("Part") p.Anchored = true p.CanCollide = false p.Material = "Neon" p.Size = Vector3.new(0.1,0.1,0.1) p.CFrame = cf2 p.Parent = workspace setshape(p, "Sphere") for i = 1, 60*5 do local cf = p.CFrame p.Size = p.Size:Lerp(Vector3.new(5,0.1,5), 0.01) p.CFrame = cf p.Transparency = i/(60*5) swait() end p:Destroy() end end) end local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil local tvel = rootpart.Velocity if air and tvel.Y > 0 then animpose = "Jump" end if air and tvel.Y < 0 then animpose = "Fall" end if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then animpose = "Walking" end if not air and animpose == "Walking" and movespeed > 16 then animpose = "Walking"--or Running end if not air and movespeed == 0 then animpose = "Idle" end until not settings.CustomAnim end) local change = 1 local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new while swait() and settings.CustomAnim do local num = tick()*change ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0.050000000745058 + 0.25, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + -40), math.rad(cos(num * 1 + -1) * -3 + -10), math.rad(cos(num * 1 + 0) * 0 + 190)), 0.35) rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + -2.4010000228882, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 85), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35) lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 0 + -5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35) neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + -10), math.rad(cos(num * 1 + 0) * 0 + -5), math.rad(cos(num * 1 + 0) * 0 + 20)), 0.35) rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35) rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0.050000000745058 + 0.25, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + -40), math.rad(cos(num * 1 + -1) * 3 + -10), math.rad(cos(num * 1 + 0) * 0 + -200)), 0.35) end