game.Lighting:SetMinutesAfterMidnight(10 * 60) number = 0 while true do number = number + 1 print(number) wait(1) end minutesAfterMidnight = 0 while true do minutesAfterMidnight = minutesAfterMidnight + 1 game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight) wait(.1) end lightPart = game.Workspace.LightPart minutesAfterMidnight = 0 while true do minutesAfterMidnight = minutesAfterMidnight + 10 game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight) if game.Lighting:GetMinutesAfterMidnight() == 6 * 60 then lightPart.Material = Enum.Material.Plastic lightPart.PointLight.Enabled = false end wait(0.1) end lightPart = game.Workspace.LightPart minutesAfterMidnight = 0 while true do minutesAfterMidnight = minutesAfterMidnight + 10 game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight) wait(0.1) if game.Lighting:GetMinutesAfterMidnight() == 6 * 60 then -- checks for 6AM lightPart.Material = Enum.Material.Plastic lightPart.PointLight.Enabled = false end if game.Lighting:GetMinutesAfterMidnight() == 18 * 60 then -- checks for 6PM lightPart.Material = Enum.Material.Neon lightPart.PointLight.Enabled = true end end