--By Rufus14 lolol --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Part0 = Instance.new("Part") Sound1 = Instance.new("Sound") Attachment2 = Instance.new("Attachment") RopeConstraint3 = Instance.new("RopeConstraint") Part4 = Instance.new("Part") SpecialMesh5 = Instance.new("SpecialMesh") Attachment6 = Instance.new("Attachment") RopeConstraint7 = Instance.new("RopeConstraint") RopeConstraint8 = Instance.new("RopeConstraint") Part0.Parent = mas Part0.BrickColor = BrickColor.new("Pearl") Part0.Anchored = true Part0.Size = Vector3.new(9.97000027, 0.720000267, 7.03999949) Part0.CFrame = CFrame.new(16.7149887, 13.7606668, 36.7299957, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part0.BottomSurface = Enum.SurfaceType.Smooth Part0.TopSurface = Enum.SurfaceType.Smooth Part0.Color = Color3.new(0.905882, 0.905882, 0.92549) Part0.Position = Vector3.new(16.7149887, 13.7606668, 36.7299957) Part0.Color = Color3.new(0.905882, 0.905882, 0.92549) Sound1.Parent = Part0 Sound1.SoundId = "rbxassetid://1075867533" Attachment6.Parent = Part0 Attachment6.Visible = true RopeConstraint8.Parent = Attachment6 RopeConstraint8.Color = BrickColor.new("Maroon") RopeConstraint8.Visible = true RopeConstraint8.Attachment0 = nil RopeConstraint8.Attachment1 = Attachment6 RopeConstraint8.Color = BrickColor.new("Maroon") RopeConstraint8.Length = 7.5 RopeConstraint8.Thickness = 0.20000000298023 RopeConstraint8.Restitution = 0.10000000149012 Part4.Parent = mas Part4.Size = Vector3.new(3.6299994, 2.9199996, 2.94999957) Part4.CFrame = CFrame.new(16.4487038, 1.47368073, 36.9643707, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.TopSurface = Enum.SurfaceType.Smooth Part4.Position = Vector3.new(16.4487038, 1.47368073, 36.9643707) SpecialMesh5.Parent = Part4 SpecialMesh5.MeshId = "http://www.roblox.com/asset/?id=112335925" SpecialMesh5.Scale = Vector3.new(3, 3, 3) SpecialMesh5.TextureId = "http://www.roblox.com/asset/?id=112335881" SpecialMesh5.MeshType = Enum.MeshType.FileMesh SpecialMesh5.Scale = Vector3.new(3, 3, 3) Attachment6.Parent = Part0 Attachment6.Visible = true RopeConstraint8.Parent = Attachment6 RopeConstraint8.Color = BrickColor.new("Maroon") RopeConstraint8.Visible = true RopeConstraint8.Length = 7.5 RopeConstraint8.Thickness = 0.20000000298023 RopeConstraint8.Restitution = 0 for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end Part0.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,7.5,0) game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,2,0) Part4.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,-3,0) RopeConstraint8.Attachment0 = game.Players.LocalPlayer.Character.Torso.NeckAttachment RopeConstraint8.Attachment1 = Attachment6 RopeConstraint8.Visible = true game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 -- Objects local ScreenGui = Instance.new("ScreenGui") local TextButton = Instance.new("TextButton") -- Properties ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui TextButton.Parent = ScreenGui TextButton.BackgroundColor3 = Color3.new(1, 1, 1) TextButton.Position = UDim2.new(0.318378747, 0, 0.816154361, 0) TextButton.Size = UDim2.new(0, 496, 0, 135) TextButton.Style = Enum.ButtonStyle.RobloxRoundDefaultButton TextButton.Font = Enum.Font.SourceSans TextButton.FontSize = Enum.FontSize.Size14 TextButton.Text = "Suicide" TextButton.TextColor3 = Color3.new(0.454902, 0, 0) TextButton.TextScaled = true TextButton.TextSize = 14 TextButton.TextWrapped = true function kys() ScreenGui:destroy() local bodyvel = Instance.new("BodyVelocity", Part4) bodyvel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 45 local death = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) death.Volume = 10 death.SoundId = "rbxassetid://12222242" wait(0.2) death:Play() bodyvel:destroy() game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true if game.Players.LocalPlayer.Character:findFirstChild("Torso") then game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10 for i,v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do if v.ClassName == "Motor6D" then if v.Name == "Neck" then else v:destroy() end end end end if game.Players.LocalPlayer.Character:findFirstChild("Right Arm") then local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso) attachment.Position = Vector3.new(1, 1, 0) local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character) ball.Attachment0 = game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment ball.Attachment1 = attachment local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] weeld.Part1 = collidepartofleftleg weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) end if game.Players.LocalPlayer.Character:findFirstChild("Left Arm") then local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso) attachment.Position = Vector3.new(-1, 1, 0) local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character) ball.Attachment0 = attachment ball.Attachment1 = game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = game.Players.LocalPlayer.Character["Left Arm"] weeld.Part1 = collidepartofleftleg weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) end if game.Players.LocalPlayer.Character:findFirstChild("Right Leg") then local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso) attachment.Position = Vector3.new(0.5, -1, 0) local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character) ball.Attachment0 = game.Players.LocalPlayer.Character["Right Leg"].RightFootAttachment ball.Attachment1 = attachment game.Players.LocalPlayer.Character["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0) local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = game.Players.LocalPlayer.Character["Right Leg"] weeld.Part1 = collidepartofleftleg weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) end if game.Players.LocalPlayer.Character:findFirstChild("Left Leg") then local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso) attachment.Position = Vector3.new(-0.5, -1, 0) local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character) ball.Attachment0 = game.Players.LocalPlayer.Character["Left Leg"].LeftFootAttachment ball.Attachment1 = attachment game.Players.LocalPlayer.Character["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0) local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = game.Players.LocalPlayer.Character["Left Leg"] weeld.Part1 = collidepartofleftleg weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) end if game.Players.LocalPlayer.Character:findFirstChild("Head") then local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Head) attachment.Position = Vector3.new(0, -0.5, 0) attachment.Name = "lol" attachment.Visible = false game.Players.LocalPlayer.Character.Torso.NeckAttachment.Visible = false game.Players.LocalPlayer.Character.Torso.NeckAttachment.Position = game.Players.LocalPlayer.Character.Torso.NeckAttachment.Position + Vector3.new(0,0,0) local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character) ball.Attachment0 = game.Players.LocalPlayer.Character.Torso.NeckAttachment ball.Attachment1 = attachment ball.LimitsEnabled = true ball.TwistLimitsEnabled = true ball.UpperAngle = 90 ball.Restitution = 0.5 ball.TwistUpperAngle = 180 ball.TwistLowerAngle = -180 local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = collidepartofleftleg weeld.Part1 = game.Players.LocalPlayer.Character["Head"] if game.Players.LocalPlayer.Character.Torso:findFirstChild("Neck") then game.Players.LocalPlayer.Character.Torso.Neck:destroy() end if game.Players.LocalPlayer.Character.Head:findFirstChild("face") then game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460" end end game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) game.Players.LocalPlayer.Character.Humanoid.Health = 0.1 game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 local dead = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) dead.Volume = 100 dead.SoundId = "rbxassetid://1075867533" dead:Play() dead.Looped = true while true do game.Players.LocalPlayer.Character.Humanoid.Health = 0.1 game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true wait() end end TextButton.MouseButton1Click:connect(kys)