if(PlayerInfo[playerid][pAdmin] < 3) { SendClientMessage(playerid, COLOR_GREY, "** You do not have Authorization to use this Command"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /blind [playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(PlayerInfo[giveplayerid][pBlind] == 0) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); TextDrawShowForPlayer(giveplayerid, Textdraw5); PlayerInfo[giveplayerid][pBlind] = 1; format(string, sizeof(string), "[ADMIN]: %s blinded %s (%d).", sendername, giveplayer,giveplayerid); SendAdminMessage(COLOR_LIGHTRED,string); GameTextForPlayer(giveplayerid, "~r~Blind!",5000,4); format(string, sizeof(string),"%s (%d), Has been Blinded by Administrator %s.",giveplayer,giveplayerid,sendername); SendClientMessageToAll(COLOR_NICERED,string); if (PlayerInfo[giveplayerid][pAchievement3] == 0) { TextDrawSetString(Textdraw64[giveplayerid],"Congratulations! ~n~~n~You have earned the medal ~n~~b~Admin Loves You (3) ~n~~n~~w~you won ~g~$75"); ShowAchievement(giveplayerid); SafeGivePlayerMoney(giveplayerid,75); PlayerInfo[giveplayerid][pAchievement3] = 1; } } else { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); TextDrawHideForPlayer(giveplayerid, Textdraw5); PlayerInfo[giveplayerid][pBlind] = 0; format(string, sizeof(string), "[ADMIN]: %s has unblinded %s (%d).", sendername, giveplayer,giveplayerid); SendAdminMessage(COLOR_LIGHTRED,string); GameTextForPlayer(giveplayerid, "~g~Unblind!",5000,4); format(string, sizeof(string),"%s (%d), Has been Unblinded by Administrator %s.",giveplayer,giveplayerid,sendername); SendClientMessageToAll(COLOR_NICERED,string); if (PlayerInfo[giveplayerid][pAchievement4] == 0) { TextDrawSetString(Textdraw64[giveplayerid],"Congratulations! ~n~~n~You have earned the medal ~n~~b~Admin hates You (4) ~n~~n~~w~you won ~g~$50"); ShowAchievement(giveplayerid); SafeGivePlayerMoney(giveplayerid,50); PlayerInfo[giveplayerid][pAchievement4] = 1; } }