game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You know...", "Green") wait(2.10) game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"there was once a time...", "Green") wait(2.10) game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"I could call you a brother", "Green") wait(2.10) game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"But now...", "Green") wait(2.0) game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"That seems to be impossible", "Green") wait(2.10) game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Time for us to draw our blades...", "Green") wait(2.10) game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"As we go and...", "Green") wait(2.10) game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"FIGHT OUR FINAL BATTLE", "Green") wait(2.10) game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"tszfai's Blade of Judgement!", "Red") Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid print('Player is Eliagable') LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Neck=Torso.Neck it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack=false attackdebounce=false MMouse=nil combo=0 local Anim="Idle" local Effects={} equipped=false local idle=0 local hold=false local con1=nil local con2=nil local Mode="Binary" local idleanim=0 local idleanim2=false local impulse=1 local hitfloor,posfloor=nil,nil local damcount=0 local guard=false --player player=nil --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] Asset="http://www.roblox.com/asset/?id=" Health=879000 Humanoid.MaxHealth=879000 Humanoid.Health=879000 coroutine.resume(coroutine.create(function() for i=1,20 do Humanoid.MaxHealth=879000 Humanoid.Health=879000 end Humanoid.MaxHealth=879000 Humanoid.Health=879000 Humanoid:TakeDamage(0) Humanoid.Health=Health end)) Humanoid.Health=Health function swait(num) if num==0 or num==nil then game:service'RunService'.RenderStepped:wait() else for i=0,num do game:service'RunService'.RenderStepped:wait() end end end if Character:findFirstChild("Tszfai's Judgement Blade",true) ~= nil then Character:findFirstChild("Tszfai's Judgement Blade",true).Parent = nil end if Character:findFirstChild("Demon Blade",true) ~= nil then Character:findFirstChild("Demon Blade",true).Parent = nil end if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil end function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="Granite" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local fengui=it("GuiMain") fengui.Parent=Player.PlayerGui fengui.Name="WeaponGUI" local Color1=BrickColor.new("White") local Color2=BrickColor.new("Royal Purple") local Colorr3=BrickColor.new("Royal Purple") local Color4=BrickColor.new("White") local model1=Instance.new("Model") model1.Parent=Character model1.Name="Tszfai's Judgement Blade" BSword={} BSwordWelds={} local model2=Instance.new("Model") model2.Parent=nil model2.Name="Demon Blade" DBlade={} DBladeWelds={} prt1=part(3,model1,0,1,Color1,"Part1",vt()) prt2=part(3,model1,0,0,Color2,"Part2",vt()) prt3=part(3,model1,0,0,Color2,"Part3",vt()) prt4=part(3,model1,0,0,Colorr3,"Part4",vt()) prt5=part(3,model1,0,0,Colorr3,"Part5",vt()) prt6=part(3,model1,0.7,0,Color4,"Part6",vt()) prt7=part(3,model1,0.7,0,Color4,"Part7",vt()) prt8=part(3,model1,0.7,0,Color4,"Part8",vt()) prt9=part(3,model1,0.7,0,Color4,"Part9",vt()) prt10=part(3,model1,0,0,Colorr3,"Part10",vt()) prt11=part(3,model1,0,0,Colorr3,"Part11",vt()) prt12=part(3,model1,0,0,Colorr3,"Part12",vt()) prtd1=part(3,model2,0,0.4,BrickColor.new("White"),"DPart1",vt()) prtd2=part(3,model2,0,0,BrickColor.new("Royal Purple"),"DPart2",vt()) prtd3=part(3,model2,0,0,BrickColor.new("Royal Purple"),"DPart3",vt()) prtd4=part(3,model2,0,0,BrickColor.new("Royal Purple"),"DPart4",vt()) prtd5=part(3,model2,0,0,BrickColor.new("Royal Purple"),"DPart5",vt()) prtd6=part(3,model2,0,0,BrickColor.new("Royal Purple"),"DPart6",vt()) prtd7=part(3,model2,0.8,0,BrickColor.new("White"),"DPart7",vt()) prtd8=part(3,model2,0.8,0,BrickColor.new("White"),"DPart8",vt()) prtd9=part(3,model2,0.5,0.2,BrickColor.new("White"),"DPart9",vt()) prtd10=part(3,model2,0.5,0.2,BrickColor.new("White"),"DPart10",vt()) prtd11=part(3,model2,0.5,0,BrickColor.new("White"),"DPart11",vt()) prtd12=part(3,model2,0,0,BrickColor.new("Royal Purple"),"DPart12",vt()) for _,c in pairs(model2:children()) do if c.className=="Part" then table.insert(DBlade,c) end end light=it("PointLight") light.Brightness=.8 light.Color=Color3.new(255/255,50/255,0) --light.Color=BrickColor.new("White") light.Range=10 light.Parent=prtd9 msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1)) msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(2,10,2)) msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(2.5,2,2.5)) msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(3,3,3)) msh5=mesh("SpecialMesh",prt5,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.5,0.5,1)) msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(.5,20,1)) msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(.5,20,1)) msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(.5,5,1)) msh9=mesh("SpecialMesh",prt9,"Wedge","",vt(0,0,0),vt(.5,5,1)) msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(.6,20,0.2)) msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(.6,5,0.1)) msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(.6,5,0.1)) mshd1=mesh("BlockMesh",prtd1,"","",vt(0,0,0),vt(5.01,3,5.01)) mshd2=mesh("BlockMesh",prtd2,"","",vt(0,0,0),vt(5.1,3,5.1)) mshd3=mesh("SpecialMesh",prtd3,"Wedge","",vt(0,0,0),vt(5.05,4,3)) mshd4=mesh("SpecialMesh",prtd4,"Wedge","",vt(0,0,0),vt(5.05,4,3)) mshd5=mesh("SpecialMesh",prtd5,"Wedge","",vt(0,0,0),vt(5.5,6,6)) mshd6=mesh("SpecialMesh",prtd6,"Wedge","",vt(0,0,0),vt(5.5,6,6)) mshd7=mesh("BlockMesh",prtd7,"","",vt(0,0,0),vt(3,20,1)) mshd8=mesh("SpecialMesh",prtd8,"Wedge","",vt(0,0,0),vt(1,3,5)) mshd9=mesh("BlockMesh",prtd9,"","",vt(0,0,0),vt(4.5,20,.1)) mshd10=mesh("SpecialMesh",prtd10,"Wedge","",vt(0,0,0),vt(.1,4.5,8)) mshd11=mesh("CylinderMesh",prtd11,"","",vt(0,0,0),vt(4,5.8,4)) mshd12=mesh("CylinderMesh",prtd12,"","",vt(0,0,0),vt(3,5.9,3)) wld1=weld(prt1,prt1,Torso,euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)) wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0)) wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1,0)) wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0)) wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.2,0)) wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-2,0.1)) wld7=weld(prt7,prt7,prt5,euler(0,0,0)*cf(0,-2,-0.1)) wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,-2.5,0)) wld9=weld(prt9,prt9,prt7,euler(0,3.14,0)*cf(0,-2.5,0)) wld10=weld(prt10,prt10,prt5,euler(0,0,0)*cf(0,-2,0)) wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,-2.5,0.01)) wld12=weld(prt12,prt12,prt10,euler(0,3.14,0)*cf(0,-2.5,-0.01)) wldd1=weld(prtd1,prtd1,RightArm,euler(0,0,0)*cf(0,.21,0)) wldd2=weld(prtd1,prtd2,prtd1,euler(0,0,0)*cf(0,.5,0)) wldd3=weld(prtd1,prtd3,prtd2,euler(0,1.57,0)*cf(.21,-.6,0)) wldd4=weld(prtd1,prtd4,prtd2,euler(0,-1.57,0)*cf(-.21,-.6,0)) wldd5=weld(prtd1,prtd5,prtd2,euler(0,-1.57,0)*cf(.1,-.1,0)) wldd6=weld(prtd1,prtd6,prtd5,euler(0,0,3.14)*cf(0,1.2,0)) wldd7=weld(prtd1,prtd7,prtd2,euler(0,0,0)*cf(0,2.5,0)) wldd8=weld(prtd1,prtd8,prtd7,euler(1.57,1.57,0)*cf(0,2.5,0)) wldd9=weld(prtd1,prtd9,prtd7,euler(0,0,0)*cf(0,0,0)) wldd10=weld(prtd1,prtd10,prtd8,euler(0,0,0)*cf(0,0,0.3)) wldd11=weld(prtd1,prtd11,prtd1,euler(1.57,0,0)*cf(0,1,0)) wldd12=weld(prtd1,prtd12,prtd11,euler(0,0,0)*cf(0,0,0)) for _,c in pairs(prtd1:children()) do if c.className=="Weld" then table.insert(DBladeWelds,c) print(c) end end for i=-.9,.9,0.2 do prt13=part(3,model1,0,0,Color1,"Part13",vt()) msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(2.2,1,2.2)) wld13=weld(prt13,prt13,prt1,euler(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)*cf(0,i,0)) end local hitbox1=part(3,nil,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,1,1)) local hitbox2=part(3,nil,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,1,1)) if (script.Parent.className~="HopperBin") then Tool=Instance.new("HopperBin") Tool.Parent=Backpack Tool.Name="Tszfai's Judgement Blade" script.Parent=Tool end Bin=script.Parent --Bin=Tool local bodvel=Instance.new("BodyVelocity") bodvel.Name="FixerVel" local bg=Instance.new("BodyGyro") bg.Name="FixerGyro" so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Parent=par sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:Play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function hideanim() equipped=false attack=true if Mode=="Binary" then so("rbxasset://sounds\\unsheath.wav",prt1,1,.8) for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3) end wld1.Part1=Torso wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5) for i=0,1,0.2 do swait() RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(0.5,0,0),.3) end for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3) end --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3)) else for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3) end so("http://roblox.com/asset/?id=161006163",RightArm,1,.4) so("http://roblox.com/asset/?id=160867463",RightArm,1,1.2) for i=0,1,0.015 do swait() for i=1,3 do if math.random(1,5)==1 then MagicBlock(BrickColor.new("Royal Purple"),RightArm.CFrame*cf(math.random(-100,100)/100,0-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) else MagicBlock(BrickColor.new("Yellow"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) end end end model2.Parent=nil for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3) end end Torso.Neck.C0=necko Torso.Neck.C1=necko2 RootJoint.C0=RootCF RW.C0=cf(1.5,0.5,0)*euler(0,0,0) RW.C1=cf(0,0.5,0)*euler(0,0,0) LW.C0=cf(-1.5,0.5,0)*euler(0,0,0) LW.C1=cf(0,0.5,0)*euler(0,0,0) RH.C0=RHC0 RH.C1=RHC1 LH.C0=LHC0 LH.C1=LHC1 Mode="Binary" attack=false end function equipanim() equipped=true attack=true for i=0,1,0.2 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3,0,0),.4) end for i=0,1,0.1 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.5,0,-0.6),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) end so("rbxasset://sounds\\unsheath.wav",prt1,1,.6) wld1.Part1=RightArm wld1.C0=euler(.2,0,-.5)*cf(0,1,0) for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(.5,-0.5,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) end for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1,-0.5,-0.7),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1,-0.5,0.5),.3) end --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3)) wld1.C0=euler(1.57,0,0)*cf(0,1,-0.3) Torso.Neck.C0=necko*euler(0,0,0.5) RootJoint.C0=RootCF*euler(0,0,-0.5) RW.C0=cf(1,0.5,-0.5)*euler(1,-0.5,-0.7) RW.C1=cf(0,0.5,0)*euler(0,0,0) LW.C0=cf(-1,0.5,-0.5)*euler(1,-0.5,0.5) LW.C1=cf(0,0.5,0)*euler(0,0,0) attack=false end function Stomp() Humanoid.WalkSpeed=0 Torso.Velocity=RootPart.CFrame.lookVector*0 so("http://roblox.com/asset/?id=157878578",Torso,1,0.8) so("http://roblox.com/asset/?id=2760979",Torso,1,0.4) --so("http://roblox.com/asset/?id=2101148",Torso,1,0.6) MagicWave(BrickColor.new("Really Really Blue"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05) Dam=math.random(5,10) Humanoid.Health=Humanoid.Health-Dam MagniDamage(Torso,50,50,50,math.random(10000,20000),"Knockdown") --[[for i=0,1,0.2 do swait() if Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3) end RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3) end for i=0,1,0.1 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.6,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.4,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1.2,-.2,-0.5)*euler(-0.3,-1.3,0),.3) end]] swait(10) Humanoid.WalkSpeed=32 end function attackone() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2,-0.5,-0.2),.3) LW.C0=clerp(LW.C0,cf(-.5,0.5,-0.5)*euler(2.5,-0.5,0.8),.3) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3) end hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end) con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=161006212",prt10,1,.7) blcf=nil scfr=nil for i=0,1,0.25 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(1.8,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.3),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.3,-.3),.3) LW.C0=clerp(LW.C0,cf(-0.8,0.2,-0.5)*euler(.5,-0.5,1),.3) end for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.9),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.9),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.8,-.3),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.1,-0.5,.7),.3) end con1:disconnect() hitbox1.Parent=nil attack=false end function attacktwo() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3) end hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=161006212",prt10,1,.8) blcf=nil scfr=nil for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3) end con1:disconnect() hitbox1.Parent=nil attack=false end function attackthree() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,-.785)*cf(0,.8,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1,1,0)*euler(2.8,0,-.785),.3) LW.C0=clerp(LW.C0,cf(-1,1,0)*euler(2.8,0,.785),.3) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3) end hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=161006212",prt10,1,.9) blcf=nil scfr=nil for i=0,1,0.25 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(1.7,0,0)*cf(0,1,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-.6),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,.2),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.4) end for i=0,1,0.2 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,.7,-.3),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-.8),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,-.4,.4),.4) end con1:disconnect() hitbox1.Parent=nil attack=false end function SpinSlash() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.8),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.2,0,-0.8),.4) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2.2,-1.2,0)*euler(0,0,1),.4) LW.C0=clerp(LW.C0,cf(.1,0.5,-0.8)*euler(1.8,-0.5,1),.4) --RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3) --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3) end hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,15000,math.random(1,5),"Normal",RootPart,.2,1) end) blcf=nil scfr=nil so("http://roblox.com/asset/?id=161006212",prt10,1,.6) repeat hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame for i=0,1,0.15 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.3,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3),.25) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(-0.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(0.5,0,0),.3) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end for i=0,1,0.05 do swait() if i>=0.45 and i<=0.5 then so("http://roblox.com/asset/?id=161006212",prt10,1,.7) end local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3+6*i),1) end until hold==false con1:disconnect() hitbox1.Parent=nil attack=false end function BinarySwing() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3) RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3) LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3) end Humanoid.Jump=true bodvol=Instance.new("BodyVelocity") bodvol.Parent=RootPart bodvol.velocity=vt(0,1,0)*100 bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) --Torso.Velocity=vt(0,1,0)*100 hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10000,20000),"Normal",RootPart,.2,1) end) so("http://roblox.com/asset/?id=161006212",prt10,1,.8) blcf=nil scfr=nil for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3) LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end con1:disconnect() hitbox1.Parent=nil bodvol.Parent=nil attack=false end function BinaryImpulse() attack=true if impulse==1 then impulse=2 Humanoid.Jump=true for i=0,1,0.2 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0.5,0),.45) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45) LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) end blcf=nil scfr=nil hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20000,30000,math.random(10,20),"Normal",RootPart,.5,1) end) for i=1,3 do so("http://roblox.com/asset/?id=161006212",prt10,1,1) for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3) RootJoint.C0=RootCF*euler(0,0.5,6.6*i) end end con1:disconnect() hitbox1.Parent=nil elseif impulse==2 then impulse=3 Humanoid.Jump=true for i=0,1,0.2 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,-0.5,0),.45) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45) LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) end blcf=nil scfr=nil hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,20000),"Normal",RootPart,.5,1) end) for i=1,3 do so("http://roblox.com/asset/?id=161006212",prt10,1,1.05) for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3) RootJoint.C0=RootCF*euler(0,-0.5,6.6*i) end end con1:disconnect() hitbox1.Parent=nil elseif impulse==3 then impulse=1 for i=0,1,0.2 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,-0.785)*cf(0,1,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45) RW.C0=clerp(RW.C0,cf(1,0.8,-0.5)*euler(3,0,-0.785),.45) LW.C0=clerp(LW.C0,cf(-1,0.8,-0.5)*euler(3,0,0.785),.45) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) end Humanoid.Jump=true blcf=nil scfr=nil hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(20000,30000),"Normal",RootPart,.5,1) end) for i=1,3 do so("http://roblox.com/asset/?id=161006195",prt10,1,1) for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(2,0,-0.785)*cf(0,1,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.45) RW.C0=clerp(RW.C0,cf(1,0.3,-0.5)*euler(.5,0,-0.785),.3) LW.C0=clerp(LW.C0,cf(-1,0.3,-0.5)*euler(.5,0,0.785),.3) RootJoint.C0=RootCF*euler(6.28*i,0,0) end end con1:disconnect() hitbox1.Parent=nil end attack=false end function Bash() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(0.5,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.4,0)*euler(-.6,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,-1,0)*euler(.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,2.5,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1,0),.3) end Torso.Velocity=RootPart.CFrame.lookVector*200 so("http://roblox.com/asset/?id=2767090",Torso,1,.7) MagicWave(Color4,RootPart.CFrame*euler(1.57,0,0),1,1,1,1,1,1,0.05) hit=nil for i=1,20 do if hit==nil then swait() end hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character) end Torso.Velocity=RootPart.CFrame.lookVector*0 Humanoid.WalkSpeed=0 for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(-0.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-1.4,0)*euler(-.6,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.3,-1.4,0)*euler(.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3) end so("http://roblox.com/asset/?id=161006195",prt10,1,.5) blcf=nil scfr=nil for i=0,1,0.2 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(0.4,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3)*euler(0,0,-1.4),.45) RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(3,-1.4,0)*euler(-2.7,0,0),.45) LW.C0=clerp(LW.C0,cf(-1.2,0.1,-0.3)*euler(0,-1.4,0)*euler(.5,0,0),.45) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.45) LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.45) end hit,pos=rayCast(prt10.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) if hit~=nil then local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,3) for i=1,10 do Col=hit.BrickColor local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) groundpart.Anchored=true groundpart.Material=hit.Material groundpart.CanCollide=true groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) game:GetService("Debris"):AddItem(groundpart,5) end so("http://roblox.com/asset/?id=157878578",ref,.6,1.2) MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05) MagniDamage(ref,50,50,50,math.random(10000,20000),"Knockdown") end swait(50) Humanoid.WalkSpeed=16 attack=false end function UnleashTheDemon() game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Brother...", "Green") wait(2.6) game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Do you REALLY think that you can beat me?", "Green") wait(2.10) game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Time to end your petty life and crush your soul.", "Green") wait(2.10) game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Tszfai's Soul Reaper", "Red") attack=true so("rbxasset://sounds\\unsheath.wav",prt1,1,.8) for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,RHC0,.4) LH.C0=clerp(LH.C0,LHC0,.4) end wld1.Part1=Torso wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.4,-1.57,0)*euler(1.2,0,0),.3) end so("http://roblox.com/asset/?id=178452217",RightArm,.5,.4) so("http://roblox.com/asset/?id=168586586",RightArm,.5,.6) so("http://roblox.com/asset/?id=160740121",RightArm,1,.8) num=0 for i=0,1,0.01 do swait() if num>=10 then num=0 MagicWave(BrickColor.new("Royal Purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) end for i=1,2 do if math.random(1,5)==1 then MagicBlock(BrickColor.new("Royal Purple"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) else MagicBlock(BrickColor.new("Really Really Blue"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) end end num=num+1 end so("http://roblox.com/asset/?id=168586621",RightArm,1,.5) so("http://roblox.com/asset/?id=160867463",RightArm,1,.8) for i=1,4 do MagicBlock(BrickColor.new("Yellow"),RightArm.CFrame*cf(0,-.5-math.random(0,500)/100,0),2,2,2,.5,.5,.5,0.05) end MagicWave(BrickColor.new("Yellow"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,.5,.3,.5,0.01) Mode="Demon" model2.Parent=Character for i=1,#DBlade do DBlade[i].Parent=model2 DBladeWelds[i].Parent=DBlade[1] end for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,-0.5,1),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.4,0.5,-1.3),.3) end swait(50) attack=false end function Demonattackone() attack=true --[[ RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3) ]] for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-1),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.3,0,.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.7,0,-0.7),.3) RH.C0=clerp(RH.C0,cf(1,-1,-.6)*euler(-.3,1.57,0)*euler(0,.5,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.3,0)*euler(0.5,-.8,0)*euler(-.5,0,0),.3) end hitbox2.Parent=model2 hitbox2.Size=vt(1,6,1) hitbox2.Transparency=1 hitbox2.CFrame=prtd7.CFrame con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=28144425",prtd7,1,.7) blcf=nil scfr=nil for i=0,1,0.08 do swait() local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) if scfr and (prtd7.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox2.CFrame=prtd7.CFrame RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,1),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-0.5,1)*euler(1.3,0,-1.7),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3) RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.3,1.57,0)*euler(0,-1,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.3,-2.3,0)*euler(0,0,0),.3) end con1:disconnect() hitbox2.Parent=nil attack=false end function Demonattacktwo() attack=true for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,1.2),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.2,.6)*euler(1.1,0,-1.7),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3) RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.1,1.57,0)*euler(0,-1,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.1,-2.3,0)*euler(0,0,0),.3) end hitbox2.Parent=model2 hitbox2.Size=vt(1,6,1) hitbox2.Transparency=1 hitbox2.CFrame=prtd7.CFrame con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=28144425",prtd7,1,.5) blcf=nil scfr=nil for i=0,1,0.1 do swait() local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) if scfr and (prtd7.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox2.CFrame=prtd7.CFrame RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,-0.8),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-.8,.6)*euler(0.5,0,.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3) RH.C0=clerp(RH.C0,cf(1,-.8,-0.3)*euler(-0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,-0.2)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3) end con1:disconnect() hitbox2.Parent=nil attack=false end function Demonattackthree() attack=true for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.1,0,-0.2),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.9,-1.8,0)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-.7,-.3)*euler(-0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.7,0)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3) end Humanoid.WalkSpeed=0 hitbox2.Parent=model2 hitbox2.Size=vt(1,6,1) hitbox2.Transparency=1 hitbox2.CFrame=prtd7.CFrame con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=28144425",prtd7,1,.6) blcf=nil scfr=nil for i=0,1,0.15 do swait() local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) if scfr and (prtd7.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,0.6),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-0.6),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.55,-1.5,0)*euler(.3,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.4) RH.C0=clerp(RH.C0,cf(1,-.1,-.4)*euler(0.4,1.57,0)*euler(-.2,0,0),.4) LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(-0.2,-1.2,0)*euler(-.2,0,0),.4) if i==0.6 then hit,pos=rayCast(prtd8.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if hit~=nil then local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,3) for i=1,5 do Col=hit.BrickColor local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) groundpart.Anchored=true groundpart.Material=hit.Material groundpart.CanCollide=true groundpart.CFrame=cf(pos)*cf(math.random(-200,200)/100,0,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) game:GetService("Debris"):AddItem(groundpart,3) end so("http://roblox.com/asset/?id=157878578",ref,.6,1.5) MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05) MagniDamage(ref,50,50,50,math.random(10000,20000),"Normal") end end end con1:disconnect() hitbox2.Parent=nil swait(10) Humanoid.WalkSpeed=16 attack=false end function LetItBuild() attack=true for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.2,0,-1),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.6,0,.4),.3) LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3) end local num=0 local magik=0 local num2=0 while holdx==true do swait() if magik<25 then if num>=10 then Humanoid:TakeDamage(0) pos1=Torso.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100) pos2=prtd8.Position--+vt(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) Lightning(pos1,pos2,5,3,"Royal Purple",.1,.5,.5) MagicCircle(BrickColor.new("Blue"),cf(pos1),5,5,5,1,1,1,.1) MagicBlood(BrickColor.new("Really red"),Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) so("http://www.roblox.com/asset/?id=178452221",Torso,.1,1.5) magik=magik+1 num=0 end end num=num+1 num2=num2+magik if num2>=50 then MagicBlood(BrickColor.new("Royal Purple"),cf(prtd8.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,1,.1,0.1) num2=0 end --MagicBlock(BrickColor.new("White"),cf(prtd8.Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),magik/5,magik/5,magik/5,magik/8,magik/8,magik/8,.1) end Torso.Velocity=RootPart.CFrame.lookVector*(10*magik) blcf=nil scfr=nil hitbox2.Parent=model2 hitbox2.Size=vt(1,6,1) hitbox2.Transparency=1 hitbox2.CFrame=prtd7.CFrame con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,math.ceil((200000/200000)),magik,1,"Lifesteal",RootPart,.5,1) end) for i=1,3 do so("http://roblox.com/asset/?id=28144425",prtd7,1,1) for i=0,1,0.1 do swait() hitbox2.CFrame=prtd7.CFrame local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) if scfr and (prtd7.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0=RootCF*cf(0,0,-0.8)*euler(0,0,6.28*i)*euler(0.2,0,-1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.4,0,0),.3) LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3) end end con1:disconnect() hitbox2.Parent=nil attack=false end function YourMoveCreep() attack=true local pers=nil for i=0,1,0.1 do swait() cost=Humanoid.Health-0 Humanoid:TakeDamage(0) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(0.2,0,-1.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0.2,1.3),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,1)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,0)*euler(0,0,-1.7),.3) RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3) end local blockprt=part(3,Character,0,1,BrickColor.new("Really Really black"),"Block",vt(8,.1,8)) blockprt.Anchored=true blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0) conbl=blockprt.Touched:connect(function(hit) if hit.Parent.Parent:findFirstChild("Torso")~=nil then hit=hit.Parent.Parent.Torso end if hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character and guard==true then pers=hit print("HIT") guard=false end end) num=0 while guard==true do swait() if num>10 then num=0 MagicBlock(BrickColor.new("Really red"),LeftArm.CFrame*cf(0,-1,0),1,1,1,.7,.7,.7,0.05) MagicCircle(BrickColor.new("Really Really black"),LeftArm.CFrame*cf(0,-1,0),1,.1,1,6,0,6,0.1) end blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0) num=num+1 end conbl:disconnect() blockprt.Parent=nil print(pers) if pers~=nil then for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(-0.2,0,1.6),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,-0.2,-1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-1,1)*euler(1,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,-1.57,0),.3) LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3) end swait(200) end attack=false end function MagniDamage(Part,magni,mindam,maxdam,knock,Type) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,nil,1) end end end end end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end local Point=Torso.CFrame*cf(0,Torso.Size.Y,0) LastPoint=Point function effect(Color,Ref,LP,P1,returnn) local effectsmsh=Instance.new("CylinderMesh") effectsmsh.Scale=Vector3.new(0.2,1,0.2) effectsmsh.Name="Mesh" local effectsg=Instance.new("Part") effectsg.formFactor=3 effectsg.CanCollide=false effectsg.Name="Eff" effectsg.Locked=true effectsg.Anchored=true effectsg.Size=Vector3.new(0.5,1,0.5) effectsg.Parent=workspace effectsmsh.Parent=effectsg effectsg.BrickColor=BrickColor.new(Color) effectsg.Reflectance=Ref local point1=P1 local mg=(LP.p - point1.p).magnitude effectsg.Size=Vector3.new(0.5,mg,0.5) effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) effectsmsh.Scale=Vector3.new(0.2,1,0.2) game:GetService("Debris"):AddItem(effectsg,2) if returnn then return effectsg end coroutine.resume(coroutine.create(function(Part,Mesh) if not returnn then for i=0,1,0.05 do wait() Part.Transparency=1*i Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i) end Part.Parent=nil end end),effectsg,effectsmsh) end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} if len2 > 0.01 then end return unpack(list) end --[[ Things for effects put the variables in one table like effect={brick,interval,i} ]] function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay --[[coroutine.resume(coroutine.create(function(Part,Mesh,dur) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) --[[coroutine.resume(coroutine.create(function(Part,Mesh) local wld=nil for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) end function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay --[[coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) prt.Anchored=true prt.CFrame=cframe msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay --[[coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Blood",delay,x3,y3,z3}) end function ElecEffect(cff,x,y,z) local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Part",vt(1,1,1)) prt.Anchored=true prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) prt.CFrame=cf(prt.Position) --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) game:GetService("Debris"):AddItem(prt,2) xval=math.random()/2 yval=math.random()/2 zval=math.random()/2 msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval)) Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay end function Lightning(p0,p1,tym,ofs,col,th,tra,last) --[[p0=pos1 p1=pos2 tym=times ofs=offset col=color th=size tra=transparency last=lastingtime]] local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} for i=1,tym do local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) end curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last) end end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) so("http://www.roblox.com/asset/?id=10209590",hit,1,math.random(50,100)/100) --so("rbxasset://sounds\\unsheath.wav",hit,1,math.random(200,250)/100) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) if Mode=="Demon" then Damage=Damage+damcount end -- h:TakeDamage() blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage else h.Health=h.Health-(Damage/0) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/100 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>-100 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Lifesteal" then for i=1,5 do MagicBlood(BrickColor.new("Really red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) end vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/250 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>-250 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) Heal=math.ceil(Damage/25100) Humanoid.Health=Humanoid.Health+Heal elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,30,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Charge" then Charge=Charge+1 coroutine.resume(coroutine.create(function(Part) swait(30) for i=1,5 do swait(5) so("rbxasset://sounds\\unsheath.wav",hit,1,2) MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05) newdam=math.random(1,5) if blocked==false then h:TakeDamage() else h:TakeDamage(newdam/0) end end end),hit) end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=1 c.BrickColor=Color c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end combo=0 function ob1d(mouse) hold=true if attack==true or equipped==false then return end if Mode=="Binary" then idle=0 if Anim=="Run" then SpinSlash() else if combo==0 then combo=1 attackone() elseif combo==1 then combo=2 attacktwo() elseif combo==2 then combo=0 attackthree() end end else if combo==0 then combo=1 Demonattackone() elseif combo==1 then combo=2 Demonattacktwo() elseif combo==2 then combo=0 Demonattackthree() end end coroutine.resume(coroutine.create(function() for i=1,20 do if attack==false then swait() end end if attack==false then combo=0 --equipanim() end end)) end function ob1u(mouse) hold = false end buttonhold = false eul=0 holdx=false equipped=false function key(key) if key=="c" then if guard==true then guard=false else guard=true end end if key=="x" then holdx=true end if attack==true then return end if key=="f" then if equipped==false then equipped=true RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso -- equipanim() else equipped=false hideanim() swait(0) RW.Parent=nil LW.Parent=nil RSH.Parent=player.Character.Torso LSH.Parent=player.Character.Torso end end if equipped==false then return end if Mode=="Binary" then if key=="q" then idle=500 end if key=="z" and hitfloor~=nil then BinarySwing() end if key=="x" then BinaryImpulse() end if key=="c" then Bash() end if key=="v" then UnleashTheDemon() end end if Mode=="Demon" then if key=="x" then LetItBuild() end if key=="c" then YourMoveCreep() end end if key=="0" then Humanoid.WalkSpeed=(180) end end function key2(key) if key=="0" then Humanoid.WalkSpeed=16 end if key=="x" then holdx=false end end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) player=Player ch=Character MMouse=mouse end function ds(mouse) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) print("Fixer the Demon Mercenary loaded.") local thenum=0 while true do swait() if Mode=="Demon" then if thenum>=5 then ElecEffect(prtd7.CFrame,2,4,2) thenum=0 end thenum=thenum+1 for _,c in pairs(Character:children()) do for _,v in pairs(c:children()) do if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then if v.Name~="FixerVel" and v.Name~="FixerGyro" then v.Parent=nil end end end end end local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true then if Anim=="Idle" and attack==false and Mode=="Binary" then idle=idle+1 else idle=0 end if idleanim>=0.3 then idleanim2=true elseif idleanim<=0 then idleanim2=false end if idleanim2==false then if Anim=="Walk" then idleanim=idleanim+0.005 elseif Anim=="Idle" then idleanim=idleanim+0.003 end else if Anim=="Walk" then idleanim=idleanim-0.005 elseif Anim=="Idle" then idleanim=idleanim-0.003 end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false and Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,-0.2),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-0.5,-1)*euler(-0.5,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.7,-1.57,0),.2) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,.8)*euler(.1,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(0.1,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.3,-.2)*euler(0.4,-1.57,0)*euler(0,0,0),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false and Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.6,0,-0.2),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.6,0,.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-1),.3) RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(-0.1,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,-.2)*euler(0.8,-1.57,0)*euler(0,0,0),.3) end elseif torvel<1 and hitfloor~=nil then if Anim=="Fall" then if velderp<=-70 then coroutine.resume(coroutine.create(function() Stomp() end)) end end Anim="Idle" if idle<=500 then if attack==false and Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1-(idleanim/4),-0.5+idleanim,-0.7+(idleanim/2)),.3) LW.C0=clerp(LW.C0,cf(-1+idleanim,0.5-idleanim,-0.5)*euler(1-idleanim,-0.5+idleanim,0.5),.3) RH.C0=clerp(RH.C0,RHC0,.2) LH.C0=clerp(LH.C0,LHC0,.2) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1+idleanim,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2-idleanim),.3) RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3) end else if attack==false and Mode=="Binary" then --wld1.C0=clerp(wld1.C0,euler(.2,0,0.1)*cf(0,.8,.3),.1) wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-.3),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1+(idleanim/2),0,0),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0.1,0,0),.1) --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.7,0,1.5),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.2),.1) LW.C0=clerp(LW.C0,cf(-1.2,0.5,-0.3)*euler(1.4,0,.8),.1) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.15) LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.15) end end elseif torvel>2 and torvel<22 and hitfloor~=nil then if Anim=="Fall" then if velderp<=-70 then coroutine.resume(coroutine.create(function() Stomp() end)) end end Anim="Walk" if attack==false and Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2) --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3-idleanim,0,-0.2+(idleanim/2)),.2) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-(idleanim/2),1.3-(idleanim/2)),.2) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.2+idleanim),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(idleanim,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-.5,0)*euler(0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3) end elseif torvel>=22 and hitfloor~=nil then if Anim=="Fall" then if velderp<=-70 then coroutine.resume(coroutine.create(function() Stomp() end)) end end Anim="Run" if attack==false and Mode=="Binary" then Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.5),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.5,0,-0.5),.4) wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,-0.8,-0.2),.4) LW.C0=clerp(LW.C0,cf(-.7,0.5,-0.7)*euler(1.2,-0.5,0.8),.4) RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3) --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.5,-.2)*euler(-0.5,0.5,-0.7),.3) LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.4),.3) LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-.3,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3) end end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[1].Mesh Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end end