Spell List of Blood Magic Melee Earth Default: Causes the blocks around the projected point to fall like sand -Power affects range -Potency affects radius Offensive: “Smashes” blocks – converts stone to cobble, gravel, sand -Power affects range -Potency affects radius Defensive: Teleposes blocks on the projected block to rise up like a wall in front of the user. -Power affects range -Potency affects size of the wall Environmental: Cracks open registered ores, creating their respective dusts (x3) -Power affects range -Potency affects radius Fire Default: Sets entities on fire -Power increases duration -Potency increases number hit and range hit Offensive: Causes the hit entity to have the “Fire Fuse” debuff, causing them to explode after the timer ends -Power decreases duration -Potency increases strength and range Defensive: Sets the world on fire in a line in front of you -Power increases length -Potency increases width Environmental: Evaporates water at the projected point -Power increases range -Potency increases radius Ice Default: Decreases the hurt resistance time of the entity, effectively allowing the enemy to be hurt more quickly – can be chained together -Power not used (potential bug) -Potency increases range and max hit, and increases amount deducted Offensive: Launches the hit entities into the air on a pillar of ice -Power increases velocity -Potency increases number hit Defensive: Creates an ice wall in front of you -Power increases dimensions -Potency increases how far it is from you Environmental: Gag spell – causes snowfalls to be created randomly that targets the entity -Power number of snowballs -Potency number hit Wind Default: Launch the entities towards the player -Power increases the strength -Potency increases number hit + range Offensive: Shoots the entities away from the player -Power increases speed -Potency increases number hit + range Defensive: Launches the entities vertically into the air -Power increases speed -Potency increases number hit + range Environmental: Grabs all items within its range of influence -Power increases range -Potency increases radius of sphere Self Earth Default: Pulls up blocks underneath the player so that they can form a bridge – mainly useful for when falling to pull the earth to you -Power increase the plane that is pulled up -Potency increases the vertical range Offensive: “Smash” blocks underneath the player -Power increases horiz radius -Potency increases vertical depth Defensive: Adds a health boost buff and “Heavy Heart” debuff to the player -Power increases duration -Potency increases potency of the effects Environmental: Applies a strong weakness debuff to entities around the caster -Power increases radius and duration -Potency increases… potency Fire Default: Sets the player on fire – might be useful to be on fire for some things… -Power increases duration -Potency increases duration Offensive: Adds a “Flame Cloak” to the player – when hit, the attacker is set on fire, and nearby enemies are also set ablaze -Power increases duration -Potency increases potency Defensive: Causes all air underneath the player to turn into flowing lava -Power increases horizontal radius -Potency increases vertical depth Environmental: Sets blocks ablaze and also smelts in-world items to in-world counterparts if possible – sand to glass, cobble to stone, etc -Power increases fire radius -Potency increases smelting radius Ice Default: Launches the player upwards on a pillar of ice -Power increases velocity achieved -Potency is not used Offensive: Entities around the player receive a slowness effect -Power increases number affected and range and duration -Potency increases potency of effect Defensive: Creates an “Ice Cloak” around the player, which freezes blocks around the player – use it to cross rivers with ease! -Power increases duration -Potency increases range Environmental: Creates an ice bridge in front of the player -Power increases length -Potency increases width Wind Default: Extinguishes the player and resets fall distance -Power not used -Potency not used Offensive: Launches the player in the direction he is facing -Power increases velocity -Potency not used Defensive: Causes entities in range to be affected by “Heavy Heart” -Power increases radius of influence -Potency increases potency Environmental: Launches entities around the player away -Power increases speed -Potency increases radius Projectile Earth Default: On impact with tile, break the blocks without a drop -Power increases radius -Potency not used Offensive: When it hits an entity, drops the entity into a hole – the hole is formed by breaking mundane blocks such as stone, cobble, sand, gravel, grass, and dirt -Power increases horizontal radius -Potency increases depth Defensive: “Smashes” blocks on impact -Power increases horizontal radius -Potency increases vertical radius Environmental: Digs up blocks in a bounding box around the projectile -Power increases radius of box -Potency increases max number of blocks broken Fire Default: Sets blocks on fire when impacting – broken in current version – Also adds +potency damage to projectile -Power -Potency Offensive: Causes the air underneath an entity to become flowing lava – combine with the Earth spell that creates a hole and the wind spell that prevents flight for fun effects! -Power increases horiz radius -Potency increases vertical depth Defensive: Smelts in-world blocks i.e. sand to glass, etc on impact -Power increases radius -Potency increases plume of fire when hitting an entity Environmental: Evaporates water around the projectile on update -Power increases radius -Potency not used Ice Default: Creates a plume of ice blocks on hitting a tile -Power increases horizontal radius -Potency increases vertical radius Offensive: Causes the entity hit to become slow -Power increases duration -Potency increases potency Defensive: Freezes water blocks on impact and creates snow -Power increases horiz radius -Potency increases vertical radius Environmental: Freezes water blocks on update -Power increases horiz range -Potency increases vertical range Wind Default: Flings the entity hit away from the player -Power not used -Potency increases velocity Offensive: Casts “Heavy Heart” on the entity -Power increases duration -Potency decreases duration, increases potency Defensive: Causes broken blocks to be broken via silk touch Environmental: Picks up items near the projectile and sends them to the caster -Power Increases horiz radius -Potency increases vert range