Ulrich, Level 0 Orc Male (starting character) Attribute Scores Strength: 10 (+0) Agility: 10 (+0) Intellect: 10 (+0) Will: 9 (-1) Perception: 11 (+1) Defense: 10 Health: 10 Healing Rate: 2 Speed 12 Corruption 1 Languages: Common, Dark speech Professions: Patroller, Barbarian Talents: - Shadowsight: You see in areas obscured by shadows as if those areas were lit. Equipement: You have a club (1d6), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits. Character info: - You are a middle-aged adult, 24 years old. - You are of average height and weight. - You are an orc of typical appearance, dirty and unkempt. - You received an education. You know how to read the Common Tongue. - Kill! -------------------------------------------------- Ulrich, Level 1 Orc Male Warrior Attribute Scores Strength: 10 (+0) Agility: 11 (+1) Intellect: 11 (+1) Will: 9 (-1) Perception: 12 (+2) Defense: 12 Health: 15 Healing Rate: 3 Speed 12 Corruption 1 Languages: Common, Dark speech Professions: Patroller, Barbarian, Sailor Talents: - Shadowsight: You see in areas obscured by shadows as if those areas were lit. - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon. Equipement: You have a cutlass (1d6, finesse, off-hand), soft leather ( Agi + 1), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits. Character info: - You lived on civilization’s edges. The hardships you endured and dangers you faced taught you how to survive. -------------------------------------------------- Ulrich, Level 2 Orc Male Warrior Attribute Scores Strength: 10 (+0) Agility: 11 (+1) Intellect: 11 (+1) Will: 9 (-1) Perception: 12 (+2) Defense: 13 Health: 20 Healing Rate: 5 Speed 12 Corruption 1 Languages: Common, Dark speech Professions: Patroller, Barbarian, Sailor Talents: - Shadowsight: You see in areas obscured by shadows as if those areas were lit. - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage. Equipement: You have a cutlass* (2d6, finesse, off-hand), hard leather (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach. -------------------------------------------------- Ulrich, Level 3 Orc Male Warrior/Spellbinder Attribute Scores Strength: 10 (+0) Agility: 12 (+2) Intellect: 12 (+2) Will: 9 (-1) Perception: 13 (+3) Defense: 14 Health: 23 Healing Rate: 5 Speed 12 Corruption 1 Languages: Common, Dark speech Professions: Patroller, Barbarian, Sailor Orc: - Shadowsight: You see in areas obscured by shadows as if those areas were lit. Warrior: - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage. Spellbinder: - Power: 1 - Spellbound: Spellbound Weapon (2) - Battle: Celerity (2) Equipement: You have a cutlass* (2d6, finesse, off-hand), hard leather (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach. Character info: - You bargained with a wizard or a witch for the secret of spellbinding, and from that spell you learned others to enhance your fighting techniques. -------------------------------------------------- Ulrich, Level 4 Orc Male Warrior/Spellbinder Attribute Scores Strength: 10 (+0) Agility: 12 (+2) Intellect: 12 (+2) Will: 9 (-1) Perception: 13 (+3) Defense: 14 Health: 29 Healing Rate: 7 Speed 12 Corruption 1 Languages: Common, Dark speech Professions: Patroller, Barbarian, Sailor Orc: - Shadowsight: You see in areas obscured by shadows as if those areas were lit. Warrior: - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage. Spellbinder: - Power: 1 - Spellbound: Spellbound Weapon (2) - Battle: Celerity (2), Resounding Attack (1) Equipement: You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach. ** You move at full speed across difficult terrain. -------------------------------------------------- Ulrich, Level 5 Orc Male Warrior/Spellbinder Attribute Scores Strength: 10 (+0) Agility: 12 (+2) Intellect: 12 (+2) Will: 9 (-1) Perception: 13 (+3) Defense: 15 Health: 35 Healing Rate: 8 Speed 12 Corruption 1 Languages: Common, Dark speech Professions: Patroller, Barbarian, Sailor Orc: - Shadowsight: You see in areas obscured by shadows as if those areas were lit. Warrior: - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage. - Combat Expertise: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn. Spellbinder: - Power: 1 - Spellbound: Spellbound Weapon (2) - Battle: Celerity (2), Resounding Attack (1) Equipement: You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach. ** You move at full speed across difficult terrain. -------------------------------------------------- Ulrich, Level 6 Orc Male Warrior/Spellbinder Attribute Scores Strength: 10 (+0) Agility: 12 (+2) Intellect: 12 (+2) Will: 9 (-1) Perception: 13 (+3) Defense: 15 Health: 38 Healing Rate: 9 Speed 12 Corruption 1 Languages: Common, Dark speech Professions: Patroller, Barbarian, Sailor Orc: - Shadowsight: You see in areas obscured by shadows as if those areas were lit. Warrior: - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage. - Combat Expertise: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn. Spellbinder: - Power: 1 - Spellbound: Spellbound Weapon (2) - Battle: Celerity (2), Resounding Attack (1), Close Wounds (1) - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage. Equipement: You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach. ** You move at full speed across difficult terrain. -------------------------------------------------- Ulrich, Level 7 Orc Male Warrior/Spellbinder/Blade Attribute Scores Strength: 11 (+1) Agility: 13 (+3) Intellect: 13 (+3) Will: 9 (-1) Perception: 14 (+4) Defense: 16 Health: 43 Healing Rate: 10 Speed 12 Corruption 1 Languages: Common, Dark speech, High Archaïc Professions: Patroller, Barbarian, Sailor Orc: - Shadowsight: You see in areas obscured by shadows as if those areas were lit. Warrior: - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage. - Combat Expertise: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn. Spellbinder: - Power: 1 - Spellbound: Spellbound Weapon (2) - Battle: Celerity (2), Resounding Attack (1), Close Wounds (1) - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage. Blade: - Bleed: Your attacks with daggers, knives, and similar off-hand weapons can leave bleeding wounds. When the total of your attack roll is 20 or higher with such a weapon and exceeds the target number by at least 5, the target suffers a bleeding wound that lasts until the target heals damage or until a creature uses an action to stanch the wound. While suffering from the wound, the target is fatigued and takes 1d6 extra damage at the end of each round. Equipement: You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach. ** You move at full speed across difficult terrain. -------------------------------------------------- Ulrich, Level 8 Orc Male Warrior/Spellbinder/Blade Attribute Scores Strength: 11 (+1) Agility: 13 (+3) Intellect: 13 (+3) Will: 9 (-1) Perception: 14 (+4) Defense: 16 Health: 48 Healing Rate: 12 Speed 12 Corruption 1 Languages: Common, Dark speech, High Archaïc Professions: Patroller, Barbarian, Sailor Orc: - Shadowsight: You see in areas obscured by shadows as if those areas were lit. Warrior: - Catch Your Breath (x2): You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage. - Combat Expertise (x2, different targets): When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn. Spellbinder: - Power: 1 - Spellbound: Spellbound Weapon (2) - Battle: Celerity (2), Resounding Attack (1), Close Wounds (1) - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage. Blade: - Bleed: Your attacks with daggers, knives, and similar off-hand weapons can leave bleeding wounds. When the total of your attack roll is 20 or higher with such a weapon and exceeds the target number by at least 5, the target suffers a bleeding wound that lasts until the target heals damage or until a creature uses an action to stanch the wound. While suffering from the wound, the target is fatigued and takes 1d6 extra damage at the end of each round. Equipement: You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), watch***, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach. ** You move at full speed across difficult terrain. *** The object vibrates slightly when within 100 yards of a troll or giant. -------------------------------------------------- Ulrich, Level 9 Orc Male Warrior/Spellbinder/Blade Attribute Scores Strength: 11 (+1) Agility: 13 (+3) Intellect: 13 (+3) Will: 9 (-1) Perception: 14 (+4) Defense: 16 Health: 51 Healing Rate: 12 Speed 12 Corruption 1 Languages: Common, Dark speech, High Archaïc Professions: Patroller, Barbarian, Sailor Orc: - Shadowsight: You see in areas obscured by shadows as if those areas were lit. Warrior: - Catch Your Breath (x2): You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage. - Combat Expertise (x2, different targets): When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn. Spellbinder: - Power: 2 - Spellbound: Spellbound Weapon (3) - Battle: Celerity (3), Resounding Attack (2), Close Wounds (2), Arc of Death (1) - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage. - Magic Weapon: When you attack with a weapon under the effects of your spellbound weapon spell, you make the attack roll with 1 boon and your attack deals 1d6 extra damage. Blade: - Bleed: Your attacks with daggers, knives, and similar off-hand weapons can leave bleeding wounds. When the total of your attack roll is 20 or higher with such a weapon and exceeds the target number by at least 5, the target suffers a bleeding wound that lasts until the target heals damage or until a creature uses an action to stanch the wound. While suffering from the wound, the target is fatigued and takes 1d6 extra damage at the end of each round. Equipement: You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), watch***, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach. ** You move at full speed across difficult terrain. *** The object vibrates slightly when within 100 yards of a troll or giant. -------------------------------------------------- Ulrich, Level 10 Orc Male Warrior/Spellbinder/Blade Attribute Scores Strength: 11 (+1) Agility: 13 (+3) Intellect: 13 (+3) Will: 9 (-1) Perception: 14 (+4) Defense: 16 Health: 55 Healing Rate: 13 Speed 12 Corruption 1 Languages: Common, Dark speech, High Archaïc Professions: Patroller, Barbarian, Sailor Orc: - Shadowsight: You see in areas obscured by shadows as if those areas were lit. Warrior: - Catch Your Breath (x2): You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage. - Combat Expertise (x2, different targets): When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn. Spellbinder: - Power: 2 - Spellbound: Spellbound Weapon (3) - Battle: Celerity (3), Resounding Attack (2), Close Wounds (2), Arc of Death (1) - Invest Power: You can use an action or a triggered action on your turn to invest greater power into the target of your spellbound weapon spell. Expend the casting of a rank 1 or higher spell. For 1 minute, eldritch flames dance across the weapon, lighting the area within 10 yards of it. Until the effect ends, your attacks with the weapon deal 1d6 extra damage. - Magic Weapon: When you attack with a weapon under the effects of your spellbound weapon spell, you make the attack roll with 1 boon and your attack deals 1d6 extra damage. Blade: - Bleed: Your attacks with daggers, knives, and similar off-hand weapons can leave bleeding wounds. When the total of your attack roll is 20 or higher with such a weapon and exceeds the target number by at least 5, the target suffers a bleeding wound that lasts until the target heals damage or until a creature uses an action to stanch the wound. While suffering from the wound, the target is fatigued and takes 1d6 extra damage at the end of each round. - Swift Blade: You can use a triggered action on your turn to attack with a dagger or knife. Equipement: You have a cutlass* (2d6, finesse, off-hand), hard leather** (Agi + 2), watch***, patched basic clothing, a sack, bread, a waterskin, a tinderbox, a candle, six small cakes that can nourish the person who eats one until the next day at dawn, and a pouch containing 4 bits. *You can use an action to touch the object. The object disappears and becomes a tattoo on your body, where it remains until you use a triggered action on your turn to retrieve it. Once retrieved, the object appears in your hand or in an open space within your reach. ** You move at full speed across difficult terrain. *** The object vibrates slightly when within 100 yards of a troll or giant.