using System; using System.Linq; using System.Text; using System.Collections.Generic; using Plus.Communication.Packets.Outgoing.Rooms.Avatar; using Plus.HabboHotel.Rooms; using Plus.HabboHotel.Items; using Plus.Communication.Packets.Outgoing.Inventory.Furni; using Plus.Database.Interfaces; namespace Plus.HabboHotel.Rooms.Chat.Commands.User { class BrbCommand : IChatCommand { public string PermissionRequired { get { return "command_afk"; } /*Dicho parametro del permiso se agrega en la base de datos*/ } public string Parameters { get { return ""; } } public string Description { get { return "Ponte Ausente"; } } public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params) { RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); User.IsAsleep = true; Room.SendMessage(new SleepComposer(User, true)); Session.SendWhisper("Usted se encuentra Ausente !"); } } }