on first join: loop 5 times: set {buyed.%player%.prot%loop-number%} to false set {buyed.%player%.lhelmet} set {buyed.%player%.chelmet} set {buyed.%player%.ihelmet} set {buyed.%player%.dhelmet} command /test: trigger: open chest with 5 rows named "Patrick" #Protection if {buyed.%player%.prot1} is false: format slot 0 of 403 with lore "Protection 1" to be unstealable then run "kitbuy prot1" else: format slot 0 of 160:14 to be unstealable if {buyed.%player%.prot2} is false: format slot 1 of 403 with lore "Protection 2" to be unstealable then run "kitbuy prot2" else: format slot 1 of 160:14 to be unstealable if {buyed.%player%.prot3} is false: format slot 2 of 403 with lore "Protection 3" to be unstealable then run "kitbuy prot3" else: format slot 2 of 160:14 to be unstealable if {buyed.%player%.prot4} is false: format slot 3 of 403 with lore "Protection 4" to be unstealable then run "kitbuy prot4" else: format slot 3 of 160:14 to be unstealable if {buyed.%player%.prot5} is false: format slot 4 of 403 with lore "Protection 5" to be unstealable then run "kitbuy prot5" else: format slot 4 of 160:14 to be unstealable #Helmet if {buyed.%player%.lhelmet} is false: format slot 9 of 298 to be unstealable then run "kitbuy lhelmet" else: format slot 9 of 160:14 to be unstealable if {buyed.%player%.chelmet} is false: format slot 10 of 302 to be unstealable then run "kitbuy chelmet" else: format slot 10 of 160:14 to be unstealable if {buyed.%player%.ihelmet} is false: format slot 11 of 306 to be unstealable then run "kitbuy ihelmet" else: format slot 11 of 160:14 to be unstealable if {buyed.%player%.dhelmet} is false: format slot 12 of 310 to be unstealable then run "kitbuy dhelmet" else: format slot 12 of 160:14 to be unstealable if {buyed.%player%.lchest} is false: format slot 18 of 299 to be unstealable then run "kitbuy lchest" else: format slot 18 of 160:14 to be unstealable if {buyed.%player%.cchest} is false: format slot 19 of 303 to be unstealable then run "kitbuy cchest" else: format slot 19 of 160:14 to be unstealable if {buyed.%player%.ichest} is false: format slot 20 of 307 to be unstealable then run "kitbuy ichest" else: format slot 20 of 160:14 to be unstealable if {buyed.%player%.dchest} is false: format slot 21 of 311 to be unstealable then run "kitbuy dchest" else: format slot 21 of 160:14 to be unstealable #leg if {buyed.%player%.lleg} is false: format slot 27 of 300 to be unstealable then run "kitbuy lleg" else: format slot 27 of 160:14 to be unstealable if {buyed.%player%.cleg} is false: format slot 28 of 304 to be unstealable then run "kitbuy cleg" else: format slot 28 of 160:14 to be unstealable if {buyed.%player%.ileg} is false: format slot 29 of 308 to be unstealable then run "kitbuy ileg" else: format slot 29 of 160:14 to be unstealable if {buyed.%player%.dleg} is false: format slot 30 of 312 to be unstealable then run "kitbuy dleg" else: format slot 21 of 160:14 to be unstealable