function pointInRectangle(input) { let x1 = Number(input.shift()); let y1 = Number(input.shift()); let x2 = Number(input.shift()); let y2 = Number(input.shift()); let x = Number(input.shift()); let y = Number(input.shift()); if ((y >= y1) && (y <= y2) && (x >= x1) && (x <= x2)) { console.log("Inside"); } else { console.log("Outside"); } } pointInRectangle([-1, -3, 4, 1, 0.5, 1]);