*** CREATING MISSION *** Stage 1 create 136 environmental resource files found Regenerating file manifest ResourceManager::loadStream: 'CyborgBlue.png' Not in the zip! (Add-Ons/Face_Cyborg.zip) ResourceManager::loadStream: 'CyborgGreen.png' Not in the zip! (Add-Ons/Face_Cyborg.zip) ResourceManager::loadStream: 'CyborgRed.png' Not in the zip! (Add-Ons/Face_Cyborg.zip) ResourceManager::loadStream: 'CyborgRed2.png' Not in the zip! (Add-Ons/Face_Cyborg.zip) Got 3924 items in manifest, 0 files hashed ERROR: WebCom_PostServer() - mission is not running BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->createMission->[Slayer_FxDtsBrick]onMissionLoaded->[Slayer_MiniGameHandlerSG]onMissionLoaded->onMissionLoaded->WebCom_PostServer Got connect request from IPX:00000000:000000000000:0 net name = Bayonette427 Connection established Connected successfully, killing other pending connections AUTHCHECK: Bayonette427 = LAN client -> internet server, auth with server ip Steam Lobby Created: 109775241091136573 Steam Lobby Joined: 109775241091136573 lobby enter torquescript callback, yourlobby: 1 this is our lobby have a server connection! De-activating package: AmmoGuns Activating package: AmmoGuns2 Activating package: StoredVariable Executing Add-Ons/Script_achievements/base_triggers.cs. Executing Add-ons/Script_achievements/triggers.cs. Auth Init Successfull: Bayonette427 CADD: 52937 local +- bl_id = 15615 +- AUTO SUPER ADMIN (ID same as host) *** Sending mission load to client: Posting to master server *** Prep-Phase 1: Download GUI Slayer (Server): Sending Handshake: Bayonette427 Slayer (Client): Handshake Received: Server has version 4.1.4 *** New Mission *** Phase 1: Download Datablocks & Targets Slayer (Server): Slayer client registered: Bayonette427 has version 4.1.4 Regenerating file manifest ResourceManager::loadStream: 'CyborgBlue.png' Not in the zip! (Add-Ons/Face_Cyborg.zip) ResourceManager::loadStream: 'CyborgGreen.png' Not in the zip! (Add-Ons/Face_Cyborg.zip) ResourceManager::loadStream: 'CyborgRed.png' Not in the zip! (Add-Ons/Face_Cyborg.zip) ResourceManager::loadStream: 'CyborgRed2.png' Not in the zip! (Add-Ons/Face_Cyborg.zip) Got 3924 items in manifest, 0 files hashed Slayer (Client): Handshake Accepted: Receiving initial data... Received manifest and requested 2350 blobs. (1574 duplicates removed) Loaded 1 blobs from cache Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' CDN Download finished Error: shape Add-Ons/Vehicle_Pelican/PelicanMGTurret.dts-collision detail 0 (Collision-1) bounds box invalid! *** Phase 2: Download Ghost Objects *** Phase 3: Mission Lighting Mission lighting done Bayonette427 spawned. Stored stats for Steam NetConnection::ghostReadPacket - object failed to register! Connection error: Invalid packet GameBase::unpackUpdate(). Slayer (Client): Disconnecting from server Leaving Steam Lobby: 109775241091136573 Unable to locate audio profile 'Note8Sound' Slayer (Server): Deactivating Slayer Slayer (Client): Deactivating Slayer Exporting server prefs Exporting client prefs Exporting client config Exporting rtb prefs Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context... Restoring the desktop display settings (1366x768x32)...