[code] 19:41:35:634 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com) 19:41:35:744 | RL | INFO | +109 | Main - System Specs: RocketLauncher Dir: C:\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 16325.56 MB Free Memory: 14240.87 MB Used Memory: 2084.691 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce GTX 750 Ti GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 10.18.13.5598 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: Realtek High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 3 Status: Enabled OS Language: English_United_States OS Admin Status: Yes Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 19:41:35:744 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe exists 19:41:35:744 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.0.1.3 LegalCopyright ©2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2061824 bytes Created: 3/25/2015 - 4:35:13 AM Modified: 9/16/2015 - 5:52:23 PM 19:41:35:744 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\BinHexRW.ahk exists 19:41:35:744 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:744 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 6/4/2014 - 11:48:13 PM 19:41:35:744 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\BlockInput.exe exists 19:41:35:744 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 1/2/2014 - 11:27:34 PM 19:41:35:744 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\CLR_L.ahk exists 19:41:35:744 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 19:41:35:744 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5474 bytes Created: 9/16/2015 - 5:52:14 PM Modified: 9/16/2015 - 5:52:14 PM 19:41:35:744 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists 19:41:35:744 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 19:41:35:744 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 4/29/2013 - 2:56:02 PM 19:41:35:744 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gdip.ahk exists 19:41:35:754 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 19:41:35:754 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 1/13/2013 - 6:07:30 PM 19:41:35:754 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gdip_alt.ahk exists 19:41:35:754 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:754 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5895 bytes Created: 3/15/2015 - 12:21:42 AM Modified: 6/26/2015 - 10:28:43 PM 19:41:35:754 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.2 19:41:35:754 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gsdll32.dll exists 19:41:35:754 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 1/6/2015 - 10:20:42 PM 19:41:35:754 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\itextsharp.dll exists 19:41:35:754 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 6/14/2013 - 3:06:21 PM 19:41:35:754 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Java.ahk exists 19:41:35:754 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:754 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 12/24/2014 - 12:02:37 AM 19:41:35:754 | RL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 19:41:35:754 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\JSON.ahk exists 19:41:35:754 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 19:41:35:754 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 5/5/2013 - 3:22:25 PM 19:41:35:754 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Origin.ahk exists 19:41:35:754 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:754 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 3/22/2015 - 3:51:41 PM 19:41:35:754 | RL | DEBUG1 | +0 | Origin.ahk Version: 1.0.2 19:41:35:754 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\RegRW64.ahk exists 19:41:35:754 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 19:41:35:754 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 5/8/2014 - 4:06:39 AM 19:41:35:754 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\RIni.ahk exists 19:41:35:754 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 19:41:35:754 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 6/5/2013 - 7:56:23 PM 19:41:35:754 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 19:41:35:754 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 4/21/2013 - 12:08:10 AM 19:41:35:754 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Steam.ahk exists 19:41:35:754 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:754 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5347 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 3/22/2015 - 3:52:25 PM 19:41:35:754 | RL | DEBUG1 | +0 | Steam.ahk Version: 1.0.2 19:41:35:754 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\VA.ahk exists 19:41:35:754 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 19:41:35:764 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 3/1/2013 - 10:05:47 PM 19:41:35:764 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\VA_Extension.ahk exists 19:41:35:764 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:764 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 1/13/2015 - 9:16:56 PM 19:41:35:764 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 19:41:35:764 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\7z.ahk exists 19:41:35:764 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:764 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29013 bytes Created: 5/29/2015 - 4:23:19 AM Modified: 9/16/2015 - 5:52:20 PM 19:41:35:764 | RL | DEBUG1 | +0 | 7z.ahk Version: 1.0.1 19:41:35:764 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Bezel.ahk exists 19:41:35:764 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:764 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 102587 bytes Created: 6/17/2015 - 10:43:57 PM Modified: 6/17/2015 - 10:54:27 PM 19:41:35:764 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.2 19:41:35:764 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Fade.ahk exists 19:41:35:764 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:764 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 38048 bytes Created: 6/17/2015 - 10:43:57 PM Modified: 9/16/2015 - 5:52:18 PM 19:41:35:764 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.1.2 19:41:35:764 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Fade Init.ahk exists 19:41:35:764 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:764 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 3/15/2015 - 12:21:39 AM Modified: 12/24/2014 - 12:21:02 AM 19:41:35:764 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 19:41:35:764 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Fade Animations.ahk exists 19:41:35:764 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:764 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 79882 bytes Created: 5/14/2015 - 5:00:07 AM Modified: 9/16/2015 - 5:52:25 PM 19:41:35:764 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.8 19:41:35:764 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Pause.ahk exists 19:41:35:774 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:774 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392698 bytes Created: 7/7/2015 - 8:29:37 PM Modified: 9/16/2015 - 5:52:20 PM 19:41:35:774 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.1.4 19:41:35:774 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Pause Init.ahk exists 19:41:35:774 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:774 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 553 bytes Created: 3/25/2015 - 4:39:04 AM Modified: 9/16/2015 - 5:52:14 PM 19:41:35:774 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.3 19:41:35:774 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Keymapper.ahk exists 19:41:35:774 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:774 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33453 bytes Created: 3/25/2015 - 4:39:04 AM Modified: 5/21/2015 - 9:44:53 PM 19:41:35:774 | RL | DEBUG1 | +0 | Keymapper.ahk Version: 1.1.2 19:41:35:774 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Keymapper Init.ahk exists 19:41:35:774 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:774 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3461 bytes Created: 3/25/2015 - 4:39:04 AM Modified: 5/21/2015 - 9:44:43 PM 19:41:35:774 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.4 19:41:35:774 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\MultiGame.ahk exists 19:41:35:774 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:774 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40753 bytes Created: 3/25/2015 - 4:39:04 AM Modified: 9/16/2015 - 5:52:13 PM 19:41:35:774 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.8 19:41:35:774 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\MultiGame Init.ahk exists 19:41:35:774 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:774 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 3/15/2015 - 12:21:39 AM Modified: 4/14/2013 - 2:33:19 PM 19:41:35:774 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 19:41:35:774 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\MultiPlayer.ahk exists 19:41:35:774 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:774 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 58770 bytes Created: 3/25/2015 - 4:39:04 AM Modified: 7/7/2015 - 9:35:49 PM 19:41:35:774 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.6 19:41:35:774 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Password.ahk exists 19:41:35:774 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:784 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10025 bytes Created: 3/25/2015 - 4:39:04 AM Modified: 9/16/2015 - 5:52:26 PM 19:41:35:784 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.2 19:41:35:784 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 19:41:35:784 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:784 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73772 bytes Created: 3/25/2015 - 4:39:04 AM Modified: 7/7/2015 - 9:35:42 PM 19:41:35:784 | RL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.5 19:41:35:784 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Shared.ahk exists 19:41:35:784 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:784 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 116503 bytes Created: 7/7/2015 - 8:29:37 PM Modified: 9/16/2015 - 5:52:24 PM 19:41:35:784 | RL | DEBUG1 | +0 | Shared.ahk Version: 1.3.2 19:41:35:784 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Statistics.ahk exists 19:41:35:784 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:784 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26143 bytes Created: 3/25/2015 - 4:39:04 AM Modified: 4/9/2015 - 5:16:56 AM 19:41:35:784 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.3 19:41:35:784 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Statistics Init.ahk exists 19:41:35:784 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:784 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 3/15/2015 - 12:21:39 AM Modified: 12/24/2014 - 12:23:48 AM 19:41:35:784 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 19:41:35:784 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Virtual Drive.ahk exists 19:41:35:784 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:784 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 17070 bytes Created: 5/29/2015 - 4:23:19 AM Modified: 9/16/2015 - 5:52:18 PM 19:41:35:784 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.1 19:41:35:784 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\XHotkey.ahk exists 19:41:35:784 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:784 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26540 bytes Created: 3/25/2015 - 4:39:04 AM Modified: 9/16/2015 - 5:52:19 PM 19:41:35:784 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.4 19:41:35:784 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\XHotkey Init.ahk exists 19:41:35:784 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 19:41:35:784 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1063 bytes Created: 3/15/2015 - 12:21:39 AM Modified: 9/16/2015 - 5:52:23 PM 19:41:35:784 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.2 19:41:35:784 | RL | DEBUG1 | +0 | Main - Raw CLI received: "MAME dkong" 19:41:35:784 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "dkong" 19:41:35:784 | RL | DEBUG1 | +0 | Main - dbName: dkong 19:41:35:784 | RL | WARNING | +0 | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to RocketLauncher: "-p " 19:41:35:784 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Plugins\HyperSpin.plugin exists 19:41:35:784 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8969 bytes Created: 5/9/2015 - 12:23:35 AM Modified: 5/9/2015 - 12:23:35 AM 19:41:35:784 | RL | WARNING | +0 | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to RocketLauncher: "-f " 19:41:35:794 | RL | INFO | +16 | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080 19:41:35:794 | RL | INFO | +0 | Main - RocketLauncher received "MAME" and "dkong" 19:41:35:794 | RL | INFO | +0 | Main - Did not find a "C:\RocketLauncher\Settings\MAME\Game Options.ini" file, skipping any game-specific options. 19:41:35:794 | RL | INFO | +0 | Main - dkong is using the default emulator: MAME 19:41:35:794 | RL | INFO | +0 | Main - Checking for a [MAME] section in C:\RocketLauncher\Settings\MAME\Emulators.ini 19:41:35:794 | RL | INFO | +0 | Main - Checking for a [MAME] section in C:\RocketLauncher\Settings\Global Emulators.ini 19:41:35:794 | RL | INFO | +0 | Main - Found [MAME] in C:\RocketLauncher\Settings\Global Emulators.ini 19:41:35:794 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Modules\MAME\MAME.ahk exists 19:41:35:794 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 41692 bytes Created: 7/11/2015 - 10:59:51 PM Modified: 9/16/2015 - 5:52:15 PM 19:41:35:794 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 19:41:35:794 | RL | INFO | +0 | Main - dkong will use module: C:\RocketLauncher\Modules\MAME\MAME.ahk 19:41:35:804 | RL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 19:41:35:804 | RL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\Emulators\Mame0163\mame64.exe exists 19:41:35:814 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Multiple Arcade Machine Emulator FileVersion 0, 165, 0, 0 InternalName MAME LegalCopyright Copyright Nicola Salmoria and the MAME team OriginalFilename MAME ProductName MAME ProductVersion 0.165 CompanyName MAME Team File Size: 125899264 bytes Created: 9/28/2015 - 8:56:37 AM Modified: 9/28/2015 - 8:57:32 AM 19:41:35:814 | RL | INFO | +0 | Main - INI Keys read 19:41:35:814 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.exe exists 19:41:35:814 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 3/5/2013 - 10:21:50 PM 19:41:35:814 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.dll exists 19:41:35:814 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 5/4/2015 - 12:40:46 AM Modified: 3/5/2013 - 10:21:49 PM 19:41:35:814 | RL | INFO | +0 | Main - "dkong" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 19:41:35:814 | RL | INFO | +0 | CheckPaths - Started 19:41:35:814 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Hyperspin\Emulators\Mame0163\roms\dkong.zip 19:41:35:814 | RL | INFO | +0 | CheckPaths - Found rom: C:\Hyperspin\Emulators\Mame0163\roms\dkong.zip 19:41:35:814 | RL | DEBUG1 | +0 | CheckPaths - Current romName: dkong 19:41:35:814 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: C:\Hyperspin\Emulators\Mame0163\roms 19:41:35:814 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip 19:41:35:814 | RL | INFO | +0 | CheckPaths - Ended 19:41:35:814 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 pluginPath = C:\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.3 rlAuthor = djvj rlURL = www.rlauncher.com langFile = C:\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = 5064 frontendPath = C:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = C: exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = C:\Hyperspin\Emulators\Mame0163\mame64.exe emuPath = C:\Hyperspin\Emulators\Mame0163 emuName = MAME emuExt = exe romPath = C:\Hyperspin\Emulators\Mame0163\roms romPathFromIni = C:\Hyperspin\Emulators\Mame0163\roms romExtension = .zip romExtensionOrig = .zip romExtensions = zip|7z executable = mame64.exe systemDbName = MAME systemName = MAME dbPath = dbName = dkong dbExt = romName = dkong romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = C:\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = C:\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdAddDrive = true servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = C:\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = C:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = true hideEmu = false hideFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 3500 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = true fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 500 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = C:\RocketLauncher\Media\Fade RLDataPath = C:\RocketLauncher\Data RLMediaPath = C:\RocketLauncher\Media RLErrSoundPath = C:\RocketLauncher\Media\Sounds\Error modulesPath = C:\RocketLauncher\Modules moduleFullName = C:\RocketLauncher\Modules\MAME\MAME.ahk moduleName = MAME modulePath = C:\RocketLauncher\Modules\MAME moduleExtension = ahk moduleExtensionsPath = C:\RocketLauncher\Module Extensions libPath = C:\RocketLauncher\Lib 7zEnabled = false 7zPath = C:\RocketLauncher\Module Extensions\7z.exe 7zDllPath = C:\RocketLauncher\Module Extensions\7z.dll 7zExtractPath = C:\TEMP GAME HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = C:\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up} pauseLoadStateKeyCodes = {F7 down}{F7 up} keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = C:\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = C:\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = C:\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncherUI defaultProfile = C:\RocketLauncher\Profiles\xpadder\_Default systemProfile = C:\RocketLauncher\Profiles\xpadder\MAME xPadderSystemProfile = C:\RocketLauncher\Profiles\xpadder\MAME\_Default emuProfile = C:\RocketLauncher\Profiles\xpadder\MAME\MAME romProfile = C:\RocketLauncher\Profiles\xpadder\MAME\dkong RocketLauncherProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = C:\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = C:\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = C:\RocketLauncher\Profiles\AHK\MAME ahkEmuProfile = C:\RocketLauncher\Profiles\AHK\MAME\MAME ahkRomProfile = C:\RocketLauncher\Profiles\AHK\MAME\dkong ahkRocketLauncherProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = true bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = pacDrivedllFile = C:\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = C:\RocketLauncher\Lib\User Fade Animations.ini 19:41:35:814 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 19:41:35:814 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 19:41:35:814 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 19:41:35:814 | RL | WARNING | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions Init.ahk" not found 19:41:35:814 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 19:41:35:814 | RL | INFO | +0 | BuildScript - Validating module 19:41:35:814 | RL | INFO | +0 | BuildScript - Validation complete 19:41:35:814 | RL | INFO | +0 | BuildScript - Module: MEmu = MAME MEmuV = v0.163 MURL = http://www.mame.net/ MAuthor = djvj,faahrev,brolly,Tomkun MVersion = 2.2.1 MCRC = 590E35E5 iCRC = BCD207F4 mId = 635746812784197028 MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Game Boy","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision" ;---------------------------------------------------------------------------- ; Notes: ; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162. ; ; Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen ; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found. ; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below ; If MAME has a problem reading the bios zips, try archving them with "no compression" ; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html ; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed. ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 ; ; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html ; High Scores DO NOT SAVE when cheats are enabled! ; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html ; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1 ; ; Following systems require a BIOS zip with their roms inside, placed in the "MAME\Roms\" directory: ; Amstrad GX4000 - N/A ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games) ; Apple IIGS - apple2gs ; Atari 800 - a800 ; Atari 5200 - a5200 ; Atari 7800 - a7800 ; Atari Jaguar - jaguar ; Atari Lynx - lynx ; Bally Astrocade - astrocde ; Bandai WonderSwan - N/A ; Bandai WonderSwan Color - N/A ; Casio PV-2000 - pv2000 ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi ; ColecoVision - coleco ; Creatronic Mega Duck - N/A ; Emerson Arcadia 2001 - N/A ; Entex Adventure Vision - advision ; Epoch Game Pocket Computer - gamepock ; Epoch Super Cassette Vision - scv ; Exidy Sorcerer - sorcerer ; Fairchild Channel F - channelf ; Funtech Super ACan - supracan ; GCE Vectrex - vextrex ; Hartung Game Master - gmaster ; Interton VC 4000 - vc4000 ; JungleTac Sport Vii - vii ; Magnavox Odyssey 2 - odyssey2 ; Matra & Hachette Alice - alice32 ; Mattel Aquarius - aquarius ; Mattel Intellivision - intv ("exec.bin" [8,192 bytes] & "grom.bin" [2,048 bytes]) ; MGT Sam Coupe - samcoupe ; NEC PC Engine - N/A ; NEC PC Engine-CD - N/A ; NEC SuperGrafx - N/A ; NEC TurboGrafx-16 - N/A ; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath) ; Nintendo 64 - n64 ; Nintendo Entertainment System - N/A ; Nintendo Famicom Disk System - famicom ; Nintendo Game Boy - gameboy ; Nintendo Game Boy Advance - gba ; Nintendo Game Boy Color - gbcolor ; Nintendo Super Game Boy Color - supergb ; Nintendo Virtual Boy - N/A ; Philips CD-i - the cdimono1 ; RCA Studio II - studio2 ; Sega 32X - 32x ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj) ; Sega Game Gear - gamegear ; Sega Genesis - N/A ; Sega Master System - sms ; Sega Mega Drive - N/A ; Sinclair ZX81 - zx81 ; SNK Neo Geo AES - aes ; SNK Neo Geo CD - neocd ; SNK Neo Geo Pocket - ngp ; SNK Neo Geo Pocket Color - ngpc ; Sony PlayStation - psa, pse, psj, psu ; Sony PocketStation - pockstat ; Sord M5 - m5 ; Super Nintendo Entertainment System - snes ; Tandy TRS-80 Color Computer - coco3 ; Texas Instruments TI 99-4A - ti99_4a ; Tiger Game.com - gamecom ; Tomy Tutor - tutor ; VTech CreatiVision - crvision ; Watara Supervision - N/A ; ; Custom Configuration Files: ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure: ; cfg\mame_system_name\database_rom_name\mame_system_name.cfg ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be: ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg ; ; Ini Files: ; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from ; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order: ;- mame.ini ;- .ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here) ;- debug.ini (if the debugger is enabled) ;- .ini (for clones only, may be called recursively) ;- .ini ;- vertical.ini (for games with vertical monitor orientation) ;- horizont.ini (for games with horizontal monitor orientation) ;- vector.ini (for vector games only) ;- .ini (based on the source filename of the driver) ; ; The settings in the later ini's override those in the earlier ini's. ; ; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due ; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets. ; ; Bally Astrocade: ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf ; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game. ; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file. ; ; GCE Vectrex: ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder. ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs. ; ; Magnavox Odyssey 2: ; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues. ; Use the systemName ini file in the folder with this module for this, example: ; [Moto-Crash (France)] ; Bios=videopac ; ; Texas Instruments TI 99/4A: ; This system requires full keyboard emulation to work properly ; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module) ; You can check how to convert split cart dumps to RPK here: ; http://www.ninerpedia.org/index.php/MESS_multicart_system ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk" ; Bezels: ; Module settings control whether RocketLauncher or MAME bezels are shown ; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled ; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game ; ; ServoStik: ; The module will automatically control any connected ServoStiks found on the system. ; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode. ; ; Per game controller types: ; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to ; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings. ; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices ; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES. ; This is an example for Atari 2600 for a game using wheel controllers on both joy ports: ; # ; # SLOT DEVICES ; # ; joyport1 wheel ; joyport2 wheel ; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would ; set Parameters=-joyport1 joy -joyport2 joy ; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set ; Parameters=-joyport1 wheel -joyport2 wheel ; ; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0. ; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, ; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini). ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mTypeVar= ( LTrim Aamber Pegasus|pegasus Acorn Electron|electron Amstrad GX4000|gx4000 APF Imagination Machine|apfimag Apple IIGS|apple2gs Atari 8-bit|a800 Atari 2600|a2600 Atari 5200|a5200 Atari 7800|a7800 Atari Jaguar|jaguar Atari Lynx|lynx Bally Astrocade|astrocde Bandai Super Vision 8000|sv8000 Bandai WonderSwan|wswan Bandai WonderSwan Color|wscolor Casio PV-1000|pv1000 Casio PV-2000|pv2000 Coleco ADAM|adam ColecoVision|coleco Creatronic Mega Duck|megaduck Emerson Arcadia 2001|arcadia Entex Adventure Vision|advision Epoch Game Pocket Computer|gamepock Epoch Super Cassette Vision|scv Exidy Sorcerer|sorcerer Fairchild Channel F|channelf Funtech Super Acan|supracan GCE Vectrex|vectrex Hartung Game Master|gmaster Interton VC 4000|vc4000 JungleTac Sport Vii|vii Magnavox Odyssey 2|odyssey2 Matra & Hachette Alice|alice32 Mattel Aquarius|aquarius Mattel Intellivision|intv Applied Technology MicroBee|mbeeic NEC PC Engine|pce NEC PC Engine-CD|pce NEC SuperGrafx|sgx NEC TurboGrafx-16|tg16 NEC TurboGrafx-CD|tg16 Nintendo 64|n64 Nintendo Entertainment System|nes Nintendo Famicom|famicom Nintendo Famicom Disk System|fds Nintendo Game Boy|gameboy Nintendo Game Boy Advance|gba Nintendo Game Boy Color|gbcolor Nintendo Super Game Boy|supergb Nintendo Virtual Boy|vboy Philips CD-i|cdimono1 RCA Studio II|studio2 Sega 32X|32x Sega CD|segacd Sega Game Gear|gamegear Sega Genesis|genesis Sega Master System|sms Sega Mega Drive|megadriv Sega SG-1000|sg1000 Sinclair ZX81|zx81 SNK Neo Geo AES|aes SNK Neo Geo CD|neocdz SNK Neo Geo Pocket|ngp SNK Neo Geo Pocket Color|ngpc Sony PlayStation|psx Sony PocketStation|pockstat Sord M5|m5 Super Nintendo Entertainment System|snes Tandy TRS-80 Color Computer|coco3 Texas Instruments TI 99-4A|ti99_4a Tiger Game.com|gamecom Tomy Tutor|tutor VTech CreatiVision|crvision Watara Supervision|svision ) mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If A_Index = 1 obj.System := A_LoopField Else ; 2 obj.mameID := A_LoopField mType.Insert(obj["System"], obj) } Log("Module - Finished building the " . MEmu . " object",4) ; For easier use throughout the module mameSystem := mType[systemName].System mameID := mType[systemName].mameID If !mameSystem { Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2) mameSystem := systemName mameID := "MAME" } settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Set fullscreen mode legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1) mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1) Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers bilinearFilter := IniReadCheck(settingsFile, "Settings|" . mameSystem, "BilinearFilter","false",,1) hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1) glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1) bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1) ; "layout" or "normal" verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1) cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1) cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1) ; user defined key to be held down before launching a mame rom. UseSoftwareList := IniReadCheck(settingsFile, mameSystem, "UseSoftwareList","false",,1) sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1) sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1) romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1) mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1) autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1) volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1) Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1) Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1) Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1) Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1) Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1) Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1) inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1) mameBiosPath := GetFullName(mameBiosPath) ;Read settings from system name ini file sysSettingsFile := modulePath . "\" . mameSystem . ".ini" IfExist, %sysSettingsFile% { romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1) hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1) glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1) Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1) Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1) Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1) Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1) Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1) Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1) } artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop" useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels" useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays" useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops" useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels" useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees" ; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions exeAtrib := FileGetVersionInfo_AW( EmuPath . "\" . executable, "FileVersion|ProductVersion", "|" ) Loop, Parse, exeAtrib, |%A_Tab%, %A_Space% A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField ) If (ProductVersion) StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2 Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion) If inipath inipath := AbsoluteFromRelative(EmuPath, inipath) If (verticalRotationMode = "none") verticalRotationMode := "" hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAMEDebugWindow",0,"ahk_class MAME",1) ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later ; Process mame's ListXML for certain features If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) { ListXMLObject := Object() ListXMLObject := ListXMLInfo(romName) If (bezelEnabled = "true") { If (bezelMode = "layout"){ BezelStart("layout",ListXMLObject["Parent"].Value,ListXMLObject["Angle"].Value,romName) } Else { ;bezel mode = normal useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(,,ListXMLObject["Angle"].Value) } } If (servoStikEnabled = "auto") { ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled } If (verticalRotationMode && ListXMLObject["Angle"].Value) { If (verticalRotationMode = "original") verticalRotationMode := " -norotate" Else If (verticalRotationMode = "right") verticalRotationMode := " -ror" Else If (verticalRotationMode = "left") verticalRotationMode := " -rol" Else verticalRotationMode := "" } Else verticalRotationMode := "" } 7z(romPath, romName, romExtension, 7zExtractPath) winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel" fullscreen := If (Fullscreen = "true") ? " -nowindow" : " -window" If (Videomode = "opengl") { hlsl := " -nohlsl_enable" If (MAMEVersion > 159) glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl") Else glsl := "" } Else { hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable") If (MAMEVersion > 159) glsl := If Videomode = "ini" ? "" : " -nogl_glsl" Else glsl := "" If (Videomode = "ini") Videomode := "" } videomode := If (Videomode != "" ) ? " -video " . videomode : "" param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems. autosave := If autosave = "true" ? " -autosave" : "" volume := If volume != "" ? " -volume " . volume : "" inipath := If inipath != "" ? " -inipath """ . inipath . """" : "" If romExtension = .txt ; This can be applied to all systems param1:= If mameID = apfimag ; APF Imagination Machine If romExtension != .tap mameID = apfm1000 ; cart games for APF Imagination Machine require a different bios to be loaded If UseSoftwareList != true { ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game. If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2,astrocde ; these systems will use an ini to store game specific settings { mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini") ; create the ini if it does not exist If mameID = ti99_4a ; Texas Instruments TI 99-4A { mainCart := IniReadCheck(mameSysINI, romName, "Main_Cart",A_Space,,1) basicCart := IniReadCheck(mameSysINI, romName, "Basic_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one expansionLocation := IniReadCheck(mameSysINI, romName, "Expansion_Location","extended_basic.rpk",,1) ; Now set the parameters to send to MAME If romExtension = .dsk ; Expansion Disk ; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game param1 := " -gromport multi -cart1", param2:=" """ . romPath . "\" . (If mainCart ? (mainCart):(basicCart)) . """", param3:=" -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc", param4:=" -flop1", param5:=" """ . romPath . "\" . romName . romExtension . """" Else If romExtension = .rpk ; Cart Game (RPK Format) param1 := " -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here param6 := " -ui_active" ;Enable partial keyboard mode at startup } Else If mameID = aes ; SNK Neo Geo AES { biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1) param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games param2 := " -cart " . romName }Else if mameID = apple2gs ; Apple IIGS { externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1) 2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found multipartTable := CreateRomTable(multipartTable) If externalOS = true { CheckFile(romPath . "\" . 2gsSystemFile) param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """" }Else{ param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """" If (multipartTable.MaxIndex() > 1) param3:=" -flop4", param4 := " """ . multipartTable[2,1] . """" } param5 := " -ui_active" ;Enable partial keyboard mode at startup }Else If mameID = electron ; Acorn Electron { AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If romExtension = .bin mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If mameID = mbeeic ; Applied Technology MicroBee { microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1) If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56 ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") mameID := microbeeModel If romExtension in .mwb,.com,.bee mediaDeviceType := "quik1" Else If romExtension in .wav,.tap mediaDeviceType := "cass" Else If romExtension in .rom mediaDeviceType := "cart" Else If romExtension in .dsk mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" }Else if mameID = odyssey2 ; Magnavox Odyssey 2 { param2 := " -ui_active" ;Enable partial keyboard mode at startup }Else if mameID = astrocde ; Bally Astrocade { BlueRAMBasicRom := IniReadCheck(mameSysINI, "Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1) ; Blue RAM Basic rom RequiresReset := IniReadCheck(mameSysINI, romname, "RequiresReset","false",,1) ; Check if game requires a reset BlueRAMBasicRomPath := romPath . "\" . BlueRAMBasicRom If (romExtension = .script) { ;Will require blue ram basic If !FileExist(BlueRAMBasicRomPath) { ;Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well SplitPath,romPath,,romBasePath BlueRAMBasicRomPath := CheckFile(romBasePath . "\" . BlueRAMBasicRom, "Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath) } scriptFile := romPath . "\" . romName . romExtension param1 := " -cart """ . BlueRAMBasicRomPath . """" ;Replace rompath variable in script FileRead, scriptData, %scriptFile% StringReplace, scriptData, scriptData, {romPath}, %romPath%, all ;Create cmd file to send to MESS FileDelete, %romPath% . "\" . %romName% . ".cmd" FileAppend, %scriptData%, %romPath%\%romName%.cmd param2 := " -exp blue_ram_16k -debug -debugscript """ . romPath . "\" . romName . ".cmd""" closeDebugWindow := "true" } } ;Use a different bios if needed (This must be done after the above if conditions since the mameID will change) iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini If (iniBios != "") mameID := iniBios ; need to change the bios name for some games } ; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD { If romExtension not in .chd,.cue ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension) If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run ; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce") param2 := " -cart " . """" . tgcdBios . """" } Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce") param2 := " -cart " . """" . pcecdBios . """" } Else If (mameID = "psx") { ; Sony PlayStation mameID = psu ; changing mameID sent to MAME to use the USA bios ; SelectMemCard() ; future function to swap around memcards ; Usage: mc1 "J:\MAME\software\psu\card1.mc" } If (mameSystem = "Sega CD") { ; If InStr(romName,"(Jap") ; Mega CD Japanese v2 mameID = megacd2j Else If InStr(romName,"(Euro") ; Mega CD European (PAL) mameID = megacd } param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """" }Else If mameID = gamecom ; Tiger Game.com { If romExtension != .txt param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = genesis ; Sega Genesis { If (InStr(romName, "(Europe") || InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead mameID = megadriv }Else If mameID = megadriv ; Sega Mega Drive { If (InStr(romName, "(USA") || InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead mameID = genesis }Else If mameID = vii ; JungleTac Sport Vii { If romName = Built-In Games (China) ; Has some built-in games, gotta launch just BIOS for it. param1:= }Else If mameID = alice32 ; Matra & Hachette Alice { If romExtension != .txt param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = pockstat ; Sony PocketStation { If romExtension != .gme param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = coco3 ; Tandy TRS-80 Color Computer { If romExtension != .txt param1 := " -cart """ . romPath . "\" . romName . romExtension . """" }Else If mameID = zx81 ; Sinclair ZX81 { If romExtension != .txt param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = sorcerer ; Exidy Sorcerer { If romExtension = .snp ; Snapshot file param1 := " -dump """ . romPath . "\" . romName . romExtension . """" Else If romExtension = .bin param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "a800" || mameID = "fds" || mameID = "samcoupe") ; Atari 8-bit, Nintendo Famicom Disk System, and MGT Sam Coupe { If romExtension != .txt param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = vectrex ; GCE Vectrex { If romName = Mine Storm (World) ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex) param1:= }Else If mameID = apfm1000 ; APF Imagination Machine/APF M1000 { If romName = Rocket Patrol (USA) ; Rocket Patrol is built into the APF M1000 ROM. param1:= }Else If mameID = adam ; Coleco ADAM param1 := (If romExtension = ".ddp" ? " -cass1" : " -floppydisk") . " """ . romPath . "\" . romName . romExtension . """" ; Decide if disk or ddp game Else If mameID = pegasus ; Aamber Pegasus { If romExtension != .txt param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" } }Else{ ; Use Software List hashname := mameID param1 := " " . romName ; param1 used for launching from software lists If mameID = aes ; SNK Neo Geo AES { hashname := "neogeo" biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1) param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games } CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists } If mameID = vectrex ; GCE Vectrex param2 := " -view " . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName sysStaticParams := If sysStaticParams != "" ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one romParams := If romParams != "" ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1 ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms mameRomPaths := " -rompath """ . (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME If InStr(romParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") If InStr(sysStaticParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") If mameRomName { FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension% ; rename rom to match what mame needs originalRomName := romName ; store romName from database so we know what to rename it back to later romName := mameRomName If ErrorLevel ScriptError("There was a problem renaming " . romName . " to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8) Else ; if rename was successful, set var so we know to move it back later fileRenamed = 1 } ; use a custom cfg file if it exists and append it to param1 IfExist, % emuPath . "\cfg\" . mameID . "\" . dbName param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1 If bilinearFilter = true bilinearEnabled := " -filter" Else bilinearEnabled := " -nofilter" If cheatMode = true { If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z")) ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath) Else Log("Module - Cheat file found in " . emuPath,4) If cheatModeKey ; if user wants to use a key to enable CheatMode cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch Else ; no cheat mode key defined cheatEnabled := " -cheat" } If (RequiresReset = "true") { ; Generate a lua script to send a system soft reset ScriptFileName := GenerateSoftResetScript() bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } HideEmuStart() If legacyMode = true { Log("Module - Running MAME in legacy Mode") errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreen . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate) } Else { Log("Module - Running MAME in non-legacy mode") errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreen . hlsl . glsl . cheatEnabled . volume . inipath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate) } If errLvl { If (errLvl = 1) Error = Failed Validity Else If(errLvl = 2) Error = Missing Files Else If(errLvl = 3) Error = Fatal Error Else If(errLvl = 4) Error = Device Error Else If(errLvl = 5) Error = Game Does Not Exist Else If(errLvl = 6) Error = Invalid Config Else If errLvl in 7,8,9 Error = Identification Error Else Error = MAME Error Log("MAME Error - " . Error,3) } WinWait("ahk_class MAME") WinWaitActive("ahk_class MAME") ;Close the debugger window if exists If (closeDebugWindow = "true") { WinWait("ahk_class MAMEDebugWindow",,2) WinClose("ahk_class MAMEDebugWindow") } BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() If fileRenamed { ; rename file back to alternate name for next launch FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension% If ErrorLevel ; if rename was successful, set var so we know to move it back later ScriptError("There was a problem renaming " . romName . " back to " . originalRomName) } FadeOutExit() ExitModule() ; This will simply create a new blank ini if one does not exist CheckFileMAME(file){ IfNotExist, %file% FileAppend,, %file% Return file } ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution Global emuFullPath, emuPath ListXMLObject := Object() listXMLVarLog := RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide Fileread, ListxmlContents, %emuPath%\tempBezel.txt RegExMatch(ListxmlContents, "s) ListXMLObject["Width"].Value) { ListXMLObject["Angle"].Value := true Log("Module - This game's height is greater than its width, forcing vertical mode",5) } FileDelete, %emuPath%\tempBezel.txt Return ListXMLObject } GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME Global emuPath ScriptFileName := emuPath . "\soft_reset.lua" FileDelete, %ScriptFileName% FileAppend, ( local function reset_machine() if resetcounter == nil then manager:machine():soft_reset(); resetcounter = 1; end end if resetcounter == nil then emu.wait(1); reset_machine(); end ), %ScriptFileName% Return, ScriptFileName } BezelLabel: WinSet, Transparent, 0, ahk_class ConsoleWindowClass Return HaltEmu: If pauseMethod = 1 { disableSuspendEmu = true disableRestoreEmu = true PostMessage,0x211, 1, , , ahk_class MAME } Else If pauseMethod = 2 { disableSuspendEmu = true PostMessage,0x211, 1, , , ahk_class MAME } Else If pauseMethod = 3 { disableSuspendEmu = true disableRestoreEmu = true PostMessage,% 0x0400+6, 1, , , ahk_class MAME } Else If pauseMethod = 4 { disableSuspendEmu = true PostMessage,% 0x0400+6, 1, , , ahk_class MAME } Else If pauseMethod = 5 { disableSuspendEmu = true Send, {P down} Sleep, 1000 Send, {P up} } Return RestoreEmu: If pauseMethod = 1 { PostMessage,0x212, 1, , , ahk_class MAME WinActivate, ahk_class MAME } Else If pauseMethod = 2 { PostMessage,0x212, 1, , , ahk_class MAME WinActivate, ahk_class MAME } Else If pauseMethod = 3 { PostMessage,% 0x0400+6, 0, , , ahk_class MAME WinActivate, ahk_class MAME } Else If pauseMethod = 4 { PostMessage,% 0x0400+6, 0, , , ahk_class MAME WinActivate, ahk_class MAME } Else If pauseMethod = 5 { disableSuspendEmu = true Send, {P down} Sleep, 1000 Send, {P up} WinActivate, ahk_class MAME } Else If pauseMethod = 6 WinActivate, ahk_class MAME Return CloseProcess: FadeOutStart() WinClose("ahk_class MAME") Return 19:41:35:824 | RL | INFO | +16 | BuildScript - Loaded Multi-Player scripts 19:41:35:834 | RL | INFO | +16 | BuildScript - Loaded Statistics.ahk script 19:41:35:834 | RL | WARNING | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions.ahk" not found 19:41:35:834 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 19:41:35:834 | RL | INFO | +0 | Main - Module is built 19:41:35:834 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\AutoHotkey.dll exists 19:41:35:834 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 5/4/2015 - 12:43:43 AM Modified: 4/19/2013 - 7:16:32 PM 19:41:35:834 | RL | INFO | +0 | Main - Hiding taskbar 19:41:36:054 | RL | INFO | +218 | Main - Running module 19:41:36:054 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 19:41:36:164 | MD | INFO | +N/A | Module initialized 19:41:36:164 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 19:41:36:164 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 19:41:36:164 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 19:41:36:164 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 19:41:36:164 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 19:41:36:164 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 19:41:36:164 | MD | DEBUG1 | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn 19:41:36:164 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut 19:41:36:164 | MD | DEBUG1 | +0 | fadeLyr3Animation: DefaultFadeAnimation 19:41:36:164 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation 19:41:36:164 | MD | INFO | +0 | StartModule - Started 19:41:36:164 | MD | INFO | +0 | StartModule - MEmu: MAME MEmuV: v0.163 MURL: http://www.mame.net/ MAuthor: djvj,faahrev,brolly,Tomkun MVersion: 2.2.1 MCRC: 590E35E5 iCRC: BCD207F4 MID: MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Game Boy","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision" 19:41:36:164 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "MAME" 19:41:36:164 | MD | INFO | +0 | PluginInit - Started 19:41:36:164 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 19:41:36:164 | MD | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Databases\MAME\MAME.xml exists 19:41:36:164 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 2655807 bytes Created: 3/31/2015 - 4:07:58 AM Modified: 8/8/2012 - 9:09:04 PM 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Donkey Kong (US set 1)" 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Nintendo of America" 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1981" 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Platform" 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Green (Suitable For All Ages)" 19:41:36:174 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 19:41:36:174 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended 19:41:36:174 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 19:41:36:174 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: C:\HyperSpin\Media\MAME\Images\Wheel\dkong.png 19:41:36:174 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: C:\HyperSpin\Media\Main Menu\Images\Wheel\MAME.png 19:41:36:174 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: C:\HyperSpin\Media\MAME\Images\Wheel\dkong.png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: C:\HyperSpin\Media\Main Menu\Images\Wheel\MAME.png | Asset Extension1: png | Asset Type1: system 19:41:36:174 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 19:41:36:174 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 19:41:36:174 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: C:\HyperSpin\Media\MAME\Images\Artwork1\dkong.png 19:41:36:174 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: C:\HyperSpin\Media\MAME\Images\Artwork2\dkong.png 19:41:36:174 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: C:\HyperSpin\Media\MAME\Images\Artwork3\dkong.png 19:41:36:174 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: C:\HyperSpin\Media\MAME\Images\Artwork4\dkong.png 19:41:36:174 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: C:\HyperSpin\Media\MAME\Images\Letters 19:41:36:194 | MD | DEBUG1 | +32 | BuildAssetsTable - Searching for a Other: C:\HyperSpin\Media\MAME\Images\Other 19:41:36:194 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: C:\Hyperspin\Media\MAME\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: C:\Hyperspin\Media\MAME\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: C:\Hyperspin\Media\MAME\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: C:\Hyperspin\Media\MAME\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: C:\Hyperspin\Media\MAME\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: C:\Hyperspin\Media\MAME\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: C:\Hyperspin\Media\MAME\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: C:\Hyperspin\Media\MAME\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: C:\Hyperspin\Media\MAME\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: C:\Hyperspin\Media\MAME\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: C:\Hyperspin\Media\MAME\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: C:\Hyperspin\Media\MAME\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: C:\Hyperspin\Media\MAME\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: C:\Hyperspin\Media\MAME\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: C:\Hyperspin\Media\MAME\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: C:\Hyperspin\Media\MAME\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: C:\Hyperspin\Media\MAME\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: C:\Hyperspin\Media\MAME\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: C:\Hyperspin\Media\MAME\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: C:\Hyperspin\Media\MAME\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: C:\Hyperspin\Media\MAME\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: C:\Hyperspin\Media\MAME\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: C:\Hyperspin\Media\MAME\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: C:\Hyperspin\Media\MAME\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: C:\Hyperspin\Media\MAME\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: C:\Hyperspin\Media\MAME\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: C:\Hyperspin\Media\MAME\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: C:\Hyperspin\Media\MAME\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: C:\Hyperspin\Media\MAME\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: C:\Hyperspin\Media\MAME\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: C:\Hyperspin\Media\MAME\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: C:\Hyperspin\Media\MAME\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: C:\Hyperspin\Media\MAME\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: C:\Hyperspin\Media\MAME\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: C:\Hyperspin\Media\MAME\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: C:\Hyperspin\Media\MAME\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: C:\Hyperspin\Media\MAME\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: C:\Hyperspin\Media\MAME\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: C:\Hyperspin\Media\MAME\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: C:\Hyperspin\Media\MAME\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 19:41:36:194 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 19:41:36:194 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 19:41:36:194 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Video: C:\HyperSpin\Media\MAME\Video\dkong.* 19:41:36:194 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Video: C:\HyperSpin\Media\Main Menu\Video\MAME.* 19:41:36:194 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Video | Asset Path1: C:\HyperSpin\Media\MAME\Video\dkong.mp4 | Asset Extension1: mp4 | Asset Type1: game Asset Label: System Video | Asset Path1: C:\HyperSpin\Media\Main Menu\Video\MAME.mp4 | Asset Extension1: mp4 | Asset Type1: system 19:41:36:194 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 19:41:36:194 | MD | INFO | +0 | PluginInit - Ended 19:41:36:194 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: dkong 19:41:36:194 | MD | INFO | +0 | Hiding mouse cursor 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc, 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 19:41:36:204 | MD | INFO | +0 | StartModule - Ended 19:41:36:204 | MD | INFO | +0 | BezelGUI - Started 19:41:36:204 | MD | INFO | +0 | BezelGUI - Ended 19:41:36:204 | MD | DEBUG1 | +0 | FadeInStart - Started 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check 19:41:36:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 19:41:36:204 | MD | DEBUG1 | +0 | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled 19:41:36:204 | MD | DEBUG2 | +0 | FadeInStart - Fade screen scale factor: X=1.000000, Y= 1.000000 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\MAME\dkong\Layer 1*.* 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Layer 1*.* 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.* 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - (2).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - (4).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - (6).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 01 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 01 (Johnny Mazzic).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 02 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 02 (Johnny Mazzic).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 03 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 03 (Johnny Mazzic).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 04 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 04 (Johnny Mazzic).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 05 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 05 (Johnny Mazzic).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 06 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 07 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 08 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 09 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 10 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 11 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 12 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 MAME 13 (Gigapig).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - 16x9 Unified Megatheme (Unknown50862).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - alt.png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (10).png 19:41:36:204 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (11).png 19:41:36:224 | MD | DEBUG1 | +31 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (3).png 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (4).png 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (6).png 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (8).png 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - gigapig (9).png 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - Unknown50862.png 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1.png 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.gif 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.tif 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.bmp 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.jpg 19:41:36:224 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 1.png 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\MAME\dkong\Extra Layer 1 - Console*.* 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Extra Layer 1 - Console*.* 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.* 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.png 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Extra Layer 1 - Console pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console.png 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.gif 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.tif 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.bmp 19:41:36:224 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.jpg 19:41:36:224 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use C:\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console.png 19:41:36:364 | MD | INFO | +140 | DefaultAnimateFadeIn - Started, direction is: in 19:41:36:364 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 19:41:36:894 | MD | INFO | +531 | DefaultAnimateFadeIn - Ended 19:41:36:894 | MD | INFO | +0 | DefaultFadeAnimation - Started 19:41:36:894 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\MAME\dkong\Info Bar*.* 19:41:36:894 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Info Bar*.* 19:41:36:894 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\MAME\_Default\Info Bar*.* 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.* 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.* 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.png 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar.png 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.gif 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.tif 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg 19:41:36:904 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use C:\RocketLauncher\Media\Fade\_Default\Info Bar.png 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\MAME\dkong\Layer 3*.* 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Layer 3*.* 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.* 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.png 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 3 - Unified Megatheme (Unknown50862).png 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 3.png 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.gif 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.tif 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.bmp 19:41:36:904 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.jpg 19:41:36:904 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use C:\RocketLauncher\Media\Fade\MAME\_Default\Layer 3.png 19:41:36:934 | MD | DEBUG1 | +31 | FadeInDelay - Started 19:41:37:804 | MD | DEBUG1 | +873 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished. 19:41:37:834 | MD | DEBUG1 | +32 | DefaultFadeAnimationLoop - AnimationLoop has finished 19:41:37:834 | MD | DEBUG1 | +0 | DefaultFadeAnimationLoop - Ended 19:41:37:844 | MD | DEBUG1 | +0 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished. 19:41:40:504 | MD | DEBUG1 | +2667 | FadeInDelay - Ended 19:41:40:504 | MD | INFO | +0 | DefaultFadeAnimation - Ended 19:41:40:504 | MD | DEBUG1 | +0 | FadeInStart - Ended 19:41:40:504 | MD | DEBUG1 | +0 | CoverFE - Started 19:41:40:504 | MD | DEBUG1 | +0 | CoverFE - Ended 19:41:40:504 | MD | DEBUG1 | +0 | Module - Finished building the MAME object 19:41:40:504 | MD | WARNING | +0 | Module - "MAME" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module. 19:41:40:504 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 19:41:40:504 | MD | INFO | +0 | Module Setting - [Settings] - LegacyMode: false 19:41:40:504 | MD | INFO | +0 | Module Setting - [MAME] - LegacyMode: false 19:41:40:504 | MD | INFO | +0 | Module Setting - [dkong] - LegacyMode: false 19:41:40:504 | MD | INFO | +0 | Module Setting - [Settings] - MAME_BIOS_Path: C:\Hyperspin\Emulators\Mame0163\roms 19:41:40:504 | MD | INFO | +0 | Module Setting - [Settings] - Videomode: d3d 19:41:40:504 | MD | INFO | +0 | Module Setting - [Settings] - PauseMethod: 1 19:41:40:534 | MD | INFO | +31 | Module Setting - [Settings] - BilinearFilter: false 19:41:40:534 | MD | INFO | +0 | Module Setting - [MAME] - BilinearFilter: false 19:41:40:534 | MD | INFO | +0 | Module Setting - [Settings] - HLSL: ini 19:41:40:534 | MD | INFO | +0 | Module Setting - [MAME] - HLSL: ini 19:41:40:534 | MD | INFO | +0 | Module Setting - [dkong] - HLSL: ini 19:41:40:534 | MD | INFO | +0 | Module Setting - [Settings] - GLSL: false 19:41:40:534 | MD | INFO | +0 | Module Setting - [MAME] - GLSL: false 19:41:40:534 | MD | INFO | +0 | Module Setting - [dkong] - GLSL: false 19:41:40:534 | MD | INFO | +0 | Module Setting - [Settings] - BezelMode: layout 19:41:40:534 | MD | INFO | +0 | Module Setting - [MAME] - BezelMode: layout 19:41:40:534 | MD | INFO | +0 | Module Setting - [dkong] - BezelMode: layout 19:41:40:534 | MD | INFO | +0 | Module Setting - [Settings] - VerticalRotationMode: none 19:41:40:534 | MD | INFO | +0 | Module Setting - [MAME] - VerticalRotationMode: none 19:41:40:534 | MD | INFO | +0 | Module Setting - [dkong] - VerticalRotationMode: none 19:41:40:534 | MD | INFO | +0 | Module Setting - [Settings] - CheatMode: false 19:41:40:534 | MD | INFO | +0 | Module Setting - [Settings] - CheatModeKey: 19:41:40:534 | MD | INFO | +0 | Module Setting - [MAME] - UseSoftwareList: false 19:41:40:534 | MD | INFO | +0 | Module Setting - [MAME] - StaticParameters: 19:41:40:534 | MD | INFO | +0 | Module Setting - [MAME] - Parameters: 19:41:40:534 | MD | INFO | +0 | Module Setting - [dkong] - Parameters: 19:41:40:574 | MD | INFO | +32 | Module Setting - [dkong] - MameRomName: 19:41:40:574 | MD | INFO | +0 | Module Setting - [MAME] - Autosave: false 19:41:40:574 | MD | INFO | +0 | Module Setting - [dkong] - Autosave: false 19:41:40:574 | MD | INFO | +0 | Module Setting - [Settings] - Volume: 19:41:40:574 | MD | INFO | +0 | Module Setting - [MAME] - Volume: 19:41:40:594 | MD | INFO | +31 | Module Setting - [dkong] - Volume: 19:41:40:594 | MD | INFO | +0 | Module Setting - [MAME] - Artwork_Crop: true 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - Artwork_Crop: true 19:41:40:594 | MD | INFO | +0 | Module Setting - [MAME] - Use_Bezels: false 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - Use_Bezels: false 19:41:40:594 | MD | INFO | +0 | Module Setting - [MAME] - Use_Overlays: true 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - Use_Overlays: true 19:41:40:594 | MD | INFO | +0 | Module Setting - [MAME] - Use_Backdrops: true 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - Use_Backdrops: true 19:41:40:594 | MD | INFO | +0 | Module Setting - [MAME] - Use_Cpanels: false 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - Use_Cpanels: false 19:41:40:594 | MD | INFO | +0 | Module Setting - [MAME] - Use_Marquees: false 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - Use_Marquees: false 19:41:40:594 | MD | INFO | +0 | Module Setting - [MAME] - IniPath: 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - Parameters: 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - HLSL: ini 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - GLSL: false 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - Artwork_Crop: true 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - Use_Bezels: false 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - Use_Overlays: true 19:41:40:594 | MD | INFO | +0 | Module Setting - [dkong] - Use_Backdrops: true 19:41:40:604 | MD | INFO | +0 | Module Setting - [dkong] - Use_Cpanels: false 19:41:40:604 | MD | INFO | +0 | Module Setting - [dkong] - Use_Marquees: false 19:41:40:604 | MD | INFO | +0 | Module - Detected MAME Product Version from 'C:\Hyperspin\Emulators\Mame0163\mame64.exe' is 165 19:41:40:744 | MD | DEBUG2 | +140 | Module - MAME ListXML values: Parent = Angle = 90 Height = 224 Width = 256 Ways = 4 19:41:40:744 | MD | INFO | +0 | BezelStart - Started 19:41:40:744 | MD | INFO | +0 | Bezel - Layout mode selected but no MAME or MESS layout file found. Using RocketLauncher Bezel normal mode instead. 19:41:40:764 | MD | DEBUG1 | +31 | Bezel - Bezel mode Normal selected. 19:41:40:764 | MD | DEBUG2 | +0 | Bezel variable values: [Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg [Settings] Bezel_Delay = 0 [Bezel Change] Bezel_Transition_Duration = 500 [Bezel Change] Bezel_Save_Selected = false [Bezel Change] Extra_FullScreen_Bezel = false [Background] Background_Change_Timer = 0 [Background] Background_Transition_Animation = fade [Background] Background_Transition_Duration = 500 [Background] Use_Backgrounds = false [Bezel Change Keys] Next_Bezel_Key = vkDDsc01B [Bezel Change Keys] Previous_Bezel_Key = 19:41:40:764 | MD | DEBUG1 | +0 | Bezel - Assuming that game has vertical orientation. Bezel will search on the extra folder Vertical in order to find assets. 19:41:40:764 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: C:\RocketLauncher\Media\Bezels\MAME\dkong 19:41:40:764 | MD | DEBUG1 | +0 | Bezel - Found Bezel art in folder: C:\RocketLauncher\Media\Bezels\MAME\dkong 19:41:40:764 | MD | INFO | +0 | Bezel - Loading Bezel image: C:\RocketLauncher\Media\Bezels\MAME\dkong\Bezel - 16x9 (AlexDC22).png 19:41:40:764 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: C:\RocketLauncher\Media\Bezels\MAME\dkong 19:41:40:764 | MD | DEBUG1 | +0 | Bezel - Found Background art in folder: C:\RocketLauncher\Media\Bezels\MAME\dkong 19:41:40:764 | MD | INFO | +0 | Bezel - Loading Background image: C:\RocketLauncher\Media\Bezels\MAME\dkong\Background - 16x9 dkong (kcorcoran).png 19:41:40:764 | MD | DEBUG2 | +0 | Bezel - Bezel ini file found. Defined screen positions: X1=540 Y1=28 X2=1380 Y2=1053 19:41:40:814 | MD | DEBUG2 | +47 | Bezel - Background Screen Position: BezelImage left=0 top=0 right=1920 bottom=1080 19:41:40:814 | MD | INFO | +0 | BezelStart - Ended 19:41:40:814 | MD | INFO | +0 | Module - Running MAME in non-legacy mode 19:41:40:814 | MD | INFO | +0 | Run - Running: C:\Hyperspin\Emulators\Mame0163\"mame64.exe" dkong -rompath "C:\Hyperspin\Emulators\Mame0163\roms;C:\Hyperspin\Emulators\Mame0163\roms" -window -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo 19:41:40:844 | MD | DEBUG1 | +31 | Run - ""mame64.exe" dkong -rompath "C:\Hyperspin\Emulators\Mame0163\roms;C:\Hyperspin\Emulators\Mame0163\roms" -window -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo" Process ID: 3244 19:41:40:844 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x1042c | Process ID: 4616 | Process Path: C:\RocketLauncher\RocketLauncher.exe 19:41:40:844 | MD | INFO | +0 | WinWait - Waiting for "ahk_class MAME" 19:41:41:002 | MD | DEBUG1 | +156 | GetActiveWindowStatus - Title: MAME: Donkey Kong (US set 1) [dkong] | Class: MAME | State: 0 | X: 576 | Y: 0 | Width: 768 | Height: 1040 | Window HWND: 0x10436 | Process ID: 3244 | Process Path: C:\Hyperspin\Emulators\Mame0163\mame64.exe 19:41:41:002 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: MAME: Donkey Kong (US set 1) [dkong] | Class: MAME | State: 0 | X: 576 | Y: 0 | Width: 768 | Height: 1040 | Window HWND: 0x10436 | Process ID: 3244 | Process Path: C:\Hyperspin\Emulators\Mame0163\mame64.exe 19:41:41:002 | MD | INFO | +0 | WinWaitActive - Waiting for "ahk_class MAME" 19:41:41:114 | MD | DEBUG1 | +110 | GetActiveWindowStatus - Title: MAME: Donkey Kong (US set 1) [dkong] | Class: MAME | State: 0 | X: 576 | Y: 0 | Width: 768 | Height: 1040 | Window HWND: 0x10436 | Process ID: 3244 | Process Path: C:\Hyperspin\Emulators\Mame0163\mame64.exe 19:41:41:139 | MD | INFO | +31 | BezelDraw - Started 19:41:41:139 | MD | INFO | +0 | Bezel - Bezel Screen Offset: left= top= right= bottom= 19:41:44:705 | MD | DEBUG2 | +3557 | Bezel - Bezel Image Screen Position: BezelImage left=0 top=0 right=1920 bottom=1080 19:41:44:705 | MD | DEBUG2 | +0 | Bezel - Game Screen Position: BezelImage left=540 top=28 right=1380 bottom=1053 19:41:44:706 | MD | DEBUG2 | +0 | Bezel Keys Enabled 19:41:44:706 | MD | INFO | +0 | BezelDraw - Ended 19:41:44:706 | MD | DEBUG1 | +0 | FadeInExit - Started 19:41:44:706 | MD | INFO | +0 | DefaultAnimateFadeIn - Started, direction is: out 19:41:45:237 | MD | INFO | +530 | DefaultAnimateFadeIn - Ended 19:41:45:291 | MD | DEBUG2 | +62 | XHotkeyTableCreation - Started 19:41:45:291 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 19:41:45:292 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 19:41:45:292 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 19:41:45:292 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 19:41:45:292 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 19:41:45:292 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check 19:41:45:292 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 19:41:45:292 | MD | DEBUG1 | +0 | FadeInExit - Ended, waiting for user to close launched application 19:41:45:292 | MD | INFO | +0 | Process - WaitClose mame64.exe 19:41:46:047 | MD | DEBUG1 | +749 | CloseProcess - Started, user requested to end launched application 19:41:46:047 | MD | DEBUG1 | +0 | FadeOutStart - Started 19:41:46:048 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 19:41:46:048 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 19:41:46:048 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 19:41:46:049 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 19:41:46:049 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 19:41:46:049 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 19:41:46:050 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check 19:41:46:050 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 19:41:46:050 | MD | DEBUG1 | +0 | FadeOutStart - No keys were set to interrupt fade so ability to interrupt fade is disabled 19:41:46:050 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\RocketLauncher\Media\Fade\MAME\dkong\Layer -1*.* 19:41:46:072 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Layer -1*.* 19:41:46:073 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\RocketLauncher\Media\Fade\MAME\_Default\Layer -1*.* 19:41:46:073 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer -1*.* 19:41:46:074 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\RocketLauncher\Media\Fade\_Default\Layer -1*.* 19:41:46:074 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer -1*.png 19:41:46:074 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer -1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer -1 (3).png 19:41:46:075 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer -1*.gif 19:41:46:075 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer -1*.tif 19:41:46:076 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer -1*.bmp 19:41:46:076 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer -1*.jpg 19:41:46:077 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use C:\RocketLauncher\Media\Fade\_Default\Layer -1 (3).png 19:41:46:196 | MD | INFO | +125 | DefaultAnimateFadeOut - Started, direction is: in 19:41:46:726 | MD | INFO | +531 | DefaultAnimateFadeOut - Ended 19:41:46:726 | MD | DEBUG1 | +0 | FadeOutStart - Ended 19:41:46:726 | MD | DEBUG1 | +0 | ShowFE - Started 19:41:46:726 | MD | DEBUG1 | +0 | ShowFE - Ended 19:41:46:726 | MD | INFO | +0 | WinClose - Closing: ahk_class MAME 19:41:46:836 | MD | DEBUG1 | +109 | CloseProcess - Ended 19:41:46:836 | MD | INFO | +0 | BezelExit - Started 19:41:46:846 | MD | INFO | +0 | Bezel - Removing bezel image components to exit RocketLauncher. 19:41:46:846 | MD | INFO | +0 | BezelExit - Ended 19:41:46:846 | MD | DEBUG1 | +0 | FadeOutExit - Started 19:41:47:276 | MD | INFO | +437 | DefaultAnimateFadeOut - Started, direction is: out 19:41:47:806 | MD | INFO | +530 | DefaultAnimateFadeOut - Ended 19:41:47:806 | MD | DEBUG1 | +0 | FadeOutExit - Ended 19:41:47:806 | MD | INFO | +0 | ExitModule - Started 19:41:47:806 | MD | INFO | +0 | Starting Updating Statistics: 19:41:47:806 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 19:41:47:806 | MD | DEBUG2 | +0 | gameSectionStartTime:71752113 19:41:47:806 | MD | DEBUG2 | +0 | ElapsedTime:2 19:41:47:806 | MD | DEBUG2 | +0 | Statistics cleared game name: dkong 19:41:47:866 | MD | DEBUG2 | +62 | Loaded game statistics from ini files: Number_of_Times_Played: 62 Last_Time_Played: Wednesday September 30, 2015 11:47:10 PM Average_Time_Played: 260 Total_Time_Played: 16147 System_Total_Played_Time: 28619 Total_Global_Played_Time: 32337 19:41:47:866 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 63 Last_Time_Played: Thursday October 1, 2015 07:41:45 PM Average_Time_Played: 256 Total_Time_Played: 16149 System_Total_Played_Time: 28621 Total_Global_Played_Time: 32339 19:41:47:906 | MD | INFO | +32 | Game section statistics updated. 19:41:47:906 | MD | INFO | +0 | Restoring mouse cursor 19:41:47:906 | MD | INFO | +0 | ExitModule - Ended 19:41:47:906 | MD | INFO | +0 | End of Module Logs 19:41:47:946 | RL | INFO | +11887 | Main - Module ended, exiting RocketLauncher normally 19:41:47:946 | RL | INFO | +0 | ExitScript - Started 19:41:47:946 | RL | DEBUG1 | +0 | ExitScript - Unhiding taskbar 19:41:48:166 | RL | DEBUG1 | +219 | ExitScript - Checking what application is currently in focus. 19:41:48:166 | RL | INFO | +0 | SystemCursor - Restoring mouse cursor 19:41:48:166 | RL | INFO | +0 | ExitScript - Ended [/code]