if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end print("FE Compatibility: by WaverlyCole & Mokiros") InternalData = {} do script.Parent = owner.Character local Event = Instance.new("RemoteEvent") Event.Name = "UserInput" local function NewFakeEvent() local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect return Fake end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction local function TriggerEvent(self,Event,...) local Trigger = Mouse[Event] if Trigger and Trigger.fakeEvent and Trigger.Function then Trigger.Function(...) end end Mouse.TrigEvent = TriggerEvent UserInputService.TrigEvent = TriggerEvent Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy.Name ~= owner.Name then end if Input.MouseEvent then Mouse.Target = Input.Target Mouse.Hit = Input.Hit else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse InternalData["ContextActionService"] = ContextActionService InternalData["UserInputService"] = UserInputService Event.Parent = NLS([[ local Player = owner local Event = script:WaitForChild("UserInput") local UserInputService = game:GetService("UserInputService") local Mouse = Player:GetMouse() local Input = function(Input,gameProcessedEvent) if gameProcessedEvent then return end Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) end UserInputService.InputBegan:Connect(Input) UserInputService.InputEnded:Connect(Input) local Hit,Target while wait(1/30) do if Hit ~= Mouse.Hit or Target ~= Mouse.Target then Hit,Target = Mouse.Hit,Mouse.Target Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) end end ]],owner.Character) end RealGame = game;game = setmetatable({},{ __index = function (self,Index) local Sandbox = function (Thing) if Thing:IsA("Player") then local RealPlayer = Thing return setmetatable({},{ __index = function (self,Index) local Type = type(RealPlayer[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self) return InternalData["Mouse"] end end return function (self,...) return RealPlayer[Index](RealPlayer,...) end else if Index == "PlrObj" then return RealPlayer end return RealPlayer[Index] end end; __tostring = function(self) return RealPlayer.Name end }) end end if RealGame[Index] then local Type = type(RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) if Service:lower() == "players" then return setmetatable({},{ __index = function (self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else if Index2:lower() == "localplayer" then return Sandbox(owner) end return RealService[Index2] end end; __tostring = function(self) return RealGame:GetService(Service).Name end }) elseif Service:lower() == "contextactionservice" then return InternalData["ContextActionService"] elseif Service:lower() == "contextactionservice" then return InternalData["UserInputService"] elseif Service:lower() == "runservice" then return setmetatable({},{ __index = function(self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else if Index2:lower() == "bindtorenderstep" then return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end if Index2:lower() == "renderstepped" then return RealService["Stepped"] end return RealService[Index2] end end }) else return RealGame:GetService(Service) end end end return function (self,...) return RealGame[Index](RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return RealGame[Index] end else return nil end end });Game = game;owner = game:GetService("Players").LocalPlayer;script = {} print("Complete! Running...") --//Paste script below this line. wait(1/60) --// Shortcut Variables \\-- local CF2 = CFrame.new local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ} local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV} local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis} local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} local R3 = {N=Region3.new} local De = S.Debris local WS = workspace local Lght = S.Lighting local RepS = S.ReplicatedStorage local IN = Instance.new local Plrs = S.Players C33 = Color3.new Lght.TimeOfDay = 00 --// Initializing \\-- local Plr = Plrs.LocalPlayer local Char = Plr.Character local Hum = Char:FindFirstChildOfClass'Humanoid' local RArm = Char["Right Arm"] local LArm = Char["Left Arm"] local RLeg = Char["Right Leg"] local LLeg = Char["Left Leg"] local Root = Char:FindFirstChild'HumanoidRootPart' local Torso = Char.Torso local Head = Char.Head local NeutralAnims = true local Attack = false local Debounces = {Debounces={}} local Mouse = Plr:GetMouse() local Hit = {} local Sine = 0 local Change = 1 local GrabbedHead; local Effects = IN("Folder",Char) Effects.Name = "Effects" --// Debounce System \\-- function Debounces:New(name,cooldown) local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0} setmetatable(aaaaa,{__index = Debounces}) Debounces.Debounces[name] = aaaaa return aaaaa end function Debounces:Use(overrideUsable) assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") if(self.Usable or overrideUsable)then self.Usable = false self.CoolingDown = true local LastUse = time() self.LastUse = LastUse delay(self.Cooldown or 2,function() if(self.LastUse == LastUse)then self.CoolingDown = false self.Usable = true end end) end end function Debounces:Get(name) assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name))) for i,v in next, Debounces.Debounces do if(i == name)then return v; end end end function Debounces:GetProgressPercentage() assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") if(self.CoolingDown and not self.Usable)then return math.max( math.floor( ( (time()-self.LastUse)/self.Cooldown or 2 )*100 ) ) else return 100 end end --//==============================\\-- --|| BILLBOARD --//==============================\\ local Player = game.Players.localPlayer function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end local Create = LoadLibrary("RbxUtility").Create CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end; }; } local toggleTag = true local txt = Instance.new("BillboardGui", Head) txt.Adornee = nil txt.Name = "NameDetect" txt.Size = UDim2.new(4, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-8, 8/1.5, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10/2, 0, 7/2, 0) text.FontSize = "Size8" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Garamond" text.TextStrokeColor3 = Color3.new(0,0,1) text.TextColor3 = Color3.new(0,0,0) text.Text = "The Lost" function RecolorTextAndRename(name,col1,col2) text.TextStrokeColor3 = col2 text.TextColor3 = col1 text.Text = name end RecolorTextAndRename("The Lost",Color3.new(0,0,0),Color3.new(0,0,1)) function chatfunc(text) local chat = coroutine.wrap(function() if Char:FindFirstChild("TalkingBillBoard")~= nil then Char:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",Char) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = Char.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Antique" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(.6,0,0) tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) local tecks3 = Instance.new("TextLabel",naeeym2) tecks3.BackgroundTransparency = 1 tecks3.BorderSizePixel = 0 tecks3.Text = "" tecks3.Font = "Antique" tecks3.TextSize = 30 tecks3.TextStrokeTransparency = 0 tecks3.TextColor3 = BrickColor.new("Hot white").Color tecks3.TextStrokeColor3 = Color3.new(0,0,0) tecks3.Size = UDim2.new(1,0,0.5,0) spawn(function() while wait() do tecks3.TextColor3 = BrickColor.random().Color tecks2.TextColor3 = BrickColor.random().Color end end) for i = 1,string.len(text),1 do CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=178104975", Char, 1, 1) tecks2.Text = string.sub(text,1,i) tecks3.Text = string.sub(text,1,i) wait(0.01) end wait(2) for i = 1, 50 do Swait() tecks2.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5)) tecks2.Rotation = tecks2.Rotation - .8 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks2.TextTransparency = tecks2.TextTransparency + .04 tecks3.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5)) tecks3.Rotation = tecks2.Rotation + .8 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks3.TextTransparency = tecks2.TextTransparency + .04 end naeeym2:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end Player.Chatted:connect(onChatted) spawn(function() chatfunc("Bye Bye Remake Created By Nebula_Zorua") wait(3) chatfunc("The Lost Edited By UnknownZealot") wait(3) chatfunc("Bye-bye....") wait(3) chatfunc("I wish you could see the wicked truth...") end) shirt = Instance.new("Shirt", Char) shirt = "Shirt" pants = Instance.new("Pants", Char) pants = "Pants" Char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=969177997" Char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=893974431" --// Instance Creation Functions \\-- function Sound(parent,id,pitch,volume,looped,effect,autoPlay) local Sound = IN("Sound") Sound.SoundId = "rbxassetid://".. tostring(id or 0) Sound.Pitch = pitch or 1 Sound.Volume = volume or 1 Sound.Looped = looped or false if(autoPlay)then coroutine.wrap(function() repeat wait() until Sound.IsLoaded Sound.Playing = autoPlay or false end)() end if(not looped and effect)then Sound.Stopped:connect(function() Sound.Volume = 0 Sound:destroy() end) elseif(effect)then warn("Sound can't be looped and a sound effect!") end Sound.Parent =parent or Torso return Sound end function Part(parent,color,material,size,cframe,anchored,cancollide) local part = IN("Part") part.Parent = parent or Char part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0) part.Material = material or Enum.Material.SmoothPlastic part.TopSurface,part.BottomSurface=10,10 part.Size = size or V3.N(1,1,1) part.CFrame = cframe or CF.N(0,0,0) part.CanCollide = cancollide or false part.Anchored = anchored or false return part end function Weld(part0,part1,c0,c1) local weld = IN("Weld") weld.Parent = part0 weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 or CF.N() weld.C1 = c1 or CF.N() return weld end function Mesh(parent,meshtype,meshid,textid,scale,offset) local part = IN("SpecialMesh") part.MeshId = meshid or "" part.TextureId = textid or "" part.Scale = scale or V3.N(1,1,1) part.Offset = offset or V3.N(0,0,0) part.MeshType = meshtype or Enum.MeshType.Sphere part.Parent = parent return part end NewInstance = function(instance,parent,properties) local inst = Instance.new(instance) inst.Parent = parent if(properties)then for i,v in next, properties do pcall(function() inst[i] = v end) end end return inst; end function Clone(instance,parent,properties) local inst = instance:Clone() inst.Parent = parent if(properties)then for i,v in next, properties do pcall(function() inst[i] = v end) end end return inst; end function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf) local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()}) local Sound = IN("Sound") Sound.SoundId = "rbxassetid://".. tostring(id or 0) Sound.Pitch = pitch or 1 Sound.Volume = volume or 1 Sound.Looped = looped or false if(autoPlay)then coroutine.wrap(function() repeat wait() until Sound.IsLoaded Sound.Playing = autoPlay or false end)() end if(not looped and effect)then Sound.Stopped:connect(function() Sound.Volume = 0 soundPart:destroy() end) elseif(effect)then warn("Sound can't be looped and a sound effect!") end Sound.Parent = soundPart return Sound end --// Extended ROBLOX tables \\-- local Instance = setmetatable({AllChildren = function(where,callback,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do callback(v) end end, ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance}) --// Require stuff \\-- function CamShake(who,times,intense,origin) coroutine.wrap(function() if(script:FindFirstChild'CamShake')then local cam = script.CamShake:Clone() cam:WaitForChild'intensity'.Value = intense cam:WaitForChild'times'.Value = times if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end cam.Parent = who wait() cam.Disabled = false elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then local intensity = intense local cam = workspace.CurrentCamera for i = 1, times do local camDistFromOrigin if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25 elseif(typeof(origin) == 'Vector3')then camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25 end if(camDistFromOrigin)then intensity = math.min(intense, math.floor(intense/camDistFromOrigin)) end cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4) swait() end end end)() end function CamShakeAll(times,intense,origin) for _,v in next, Plrs:players() do CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin) end end function ServerScript(code) if(script:FindFirstChild'Loadstring')then local load = script.Loadstring:Clone() load:WaitForChild'Sauce'.Value = code load.Disabled = false load.Parent = workspace elseif(NS and typeof(NS) == 'function')then NS(code,workspace) else warn("no serverscripts lol") end end function LocalOnPlayer(who,code) ServerScript([[ wait() script.Parent=nil if(not _G.Http)then _G.Http = game:service'HttpService' end local Http = _G.Http or game:service'HttpService' local source = ]].."[["..code.."]]"..[[ local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php" local asd = Http:PostAsync(link,source) repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID local ID = Http:JSONDecode(asd).Result.Require_ID local vs = require(ID).VORTH_SCRIPT vs.Parent = game:service'Players'.]]..who.Name..[[.Character ]]) end --// Customization \\-- local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this local Remove_Hats = false local Remove_Clothing = false local PlayerSize = 1 local DamageColor = BrickColor.new'Really red' local MusicID = 461282936 local God = true local Muted = false local WalkSpeed = 16 --// Weapon and GUI creation, and Character Customization \\-- local Halo = IN("Model",Char) Halo.Name = "Halo" local HaloHandle = NewInstance("Part",Halo,{Size=V3.N(.05,.05,.05),Transparency=1,CanCollide=false,Anchored=false,Locked=true,}) pcall(game.Destroy,Char:FindFirstChild'ReaperShadowHead') for i = 1, 17.5 do local head = Part(Char,C3.N(0,0,0),Enum.Material.Fabric,V3.N(1.01,.5,1.01),CF.N(),false,false) head.Transparency = 0+(i-1)/17.6 Mesh(head,Enum.MeshType.Head,"","",V3.N(1.25,1.25,1.25)) Weld(Head,head,CF.N(0,.35-(i-1)/37.5,0)) end for i = 1,320 do local part = NewInstance("Part",Halo,{BrickColor=BrickColor.new"Really blue",Material=Enum.Material.Neon,Size=V3.N(0.1,0.1,0.1),Anchored=false,CanCollide=false,Locked=true}) local weld = NewInstance("Weld",part,{Part0=HaloHandle,Part1=part,C0=CF.A(0,M.R(i),0)*CF.N(0,0,-.6)}) end IT = Instance.new VT = Vector3.new RAD = math.rad UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles CF1 = CFrame.new function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end function MakeForm(PART,TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh",PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Wedge" end end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false) MakeForm(Eye,"Ball") CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF1(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF1(0, 0, 0.4)) local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false) MakeForm(Eye,"Ball") CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF1(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF1(0, 0, 0.4)) local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false) MakeForm(Eye,"Ball") CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF1(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF1(0, 0, 0.4)) local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false) MakeForm(Eye,"Ball") CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF1(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF1(0, 0, 0.4)) if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end for side = 1,2 do local LastPart = Head; for i = 1,34 do local mult = (1-(i/38)) if(LastPart == Head)then local Horn = Part(Char,BrickColor.new'Really blue',Enum.Material.SmoothPlastic,V3.N(.25*mult,.15,.25*mult),Head.CFrame,false,false) Weld(LastPart,Horn,CF.N((side == 1 and .3 or -.3),.3,-.2)*CF.A(0,M.R((side == 1 and -5 or 5)),0)) LastPart = Horn else local Horn = Part(Char,BrickColor.new'Really blue',Enum.Material.SmoothPlastic,V3.N(.25*mult,.15,.25*mult),Head.CFrame,false,false) Weld(LastPart,Horn,CF.N(0,Horn.Size.Y/2,0)*CF.A(M.R(7),M.R(side == 1 and 3 or -3),0)) LastPart = Horn end end end local Music = Sound(Char,MusicID,1,3,true,false,true) Music.Name = 'Music' --// Stop animations \\-- for _,v in next, Hum:GetPlayingAnimationTracks() do v:Stop(); end pcall(game.Destroy,Char:FindFirstChild'Animate') pcall(game.Destroy,Hum:FindFirstChild'Animator') --// Joints \\-- local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}) local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)}) local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)}) local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}) local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)}) local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso}) local HW = NewInstance('Motor',Char,{Part0=Head,Part1=HaloHandle,C0=CF.N(0,.5,0)}) local LSC0 = LS.C0 local RSC0 = RS.C0 local NKC0 = NK.C0 local LHC0 = LH.C0 local RHC0 = RH.C0 local RJC0 = RJ.C0 --// Artificial HB \\-- local ArtificialHB = IN("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") local tf = 0 local allowframeloss = false local tossremainder = false local lastframe = tick() local frame = 1/Frame_Speed ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end --// Effect Function(s) \\-- function Bezier(startpos, pos2, pos3, endpos, t) local A = startpos:lerp(pos2, t) local B = pos2:lerp(pos3, t) local C = pos3:lerp(endpos, t) local lerp1 = A:lerp(B, t) local lerp2 = B:lerp(C, t) local cubic = lerp1:lerp(lerp2, t) return cubic end function SphereFX(duration,color,scale,pos,endScale,increment) return Effect{ Effect='ResizeAndFade', Color=color, Size=scale, Mesh={MeshType=Enum.MeshType.Sphere}, CFrame=pos, FXSettings={ EndSize=endScale, EndIsIncrement=increment } } end function BlastFX(duration,color,scale,pos,endScale,increment) return Effect{ Effect='ResizeAndFade', Color=color, Size=scale, Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'}, CFrame=pos, FXSettings={ EndSize=endScale, EndIsIncrement=increment } } end function BlockFX(duration,color,scale,pos,endScale,increment) return Effect{ Effect='ResizeAndFade', Color=color, Size=scale, CFrame=pos, FXSettings={ EndSize=endScale, EndIsIncrement=increment } } end function ShootBullet(data) --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10} local Size = data.Size or V3.N(2,2,2) local Color = data.Color or BrickColor.new'Crimson' local StudsPerFrame = data.Speed or 10 local Shape = data.Shape or 'Ball' local Frames = data.Frames or 160 local Pos = data.Origin or Torso.CFrame local Direction = data.Direction or Mouse.Hit local Material = data.Material or Enum.Material.Neon local OnHit = data.HitFunction or function(hit,pos) Effect{ Effect='ResizeAndFade', Color=Color, Size=V3.N(10,10,10), Mesh={MeshType=Enum.MeshType.Sphere}, CFrame=CF.N(pos), FXSettings={ EndSize=V3.N(.05,.05,.05), EndIsIncrement=true } } for i = 1, 5 do local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)) Effect{ Effect='Fade', Frames=65, Size=V3.N(5,5,10), CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos), Mesh = {MeshType=Enum.MeshType.Sphere}, Material=Enum.Material.Neon, Color=Color, MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p, } end end local Bullet = Part(Effects,Color,Material,Size,Pos,true,false) local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) if(Shape == 'Ball')then BMesh.MeshType = Enum.MeshType.Sphere elseif(Shape == 'Head')then BMesh.MeshType = Enum.MeshType.Head elseif(Shape == 'Cylinder')then BMesh.MeshType = Enum.MeshType.Cylinder end coroutine.wrap(function() for i = 1, Frames+1 do local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame) if(hit)then OnHit(hit,pos,norm,dist) break; else Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame) end swait() end Bullet:destroy() end)() end function Zap(data) local sCF,eCF = data.StartCFrame,data.EndCFrame assert(sCF,"You need a start CFrame!") assert(eCF,"You need an end CFrame!") local parts = data.PartCount or 15 local zapRot = data.ZapRotation or {-5,5} local startThick = data.StartSize or 3; local endThick = data.EndSize or startThick/2; local color = data.Color or BrickColor.new'Electric blue' local delay = data.Delay or 35 local delayInc = data.DelayInc or 0 local lastLightning; local MagZ = (sCF.p - eCF.p).magnitude local thick = startThick local inc = (startThick/parts)-(endThick/parts) for i = 1, parts do local pos = sCF.p if(lastLightning)then pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p end delay = delay + delayInc local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false) local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot))) if(parts == i)then local MagZ = (pos-eCF.p).magnitude zapPart.Size = V3.N(endThick,endThick,MagZ) zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2) Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}} else zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2) end lastLightning = zapPart Effect{Effect='Fade',Manual=zapPart,Frames=delay} thick=thick-inc end end function Zap2(data) local Color = data.Color or BrickColor.new'Electric blue' local StartPos = data.Start or Torso.Position local EndPos = data.End or Mouse.Hit.p local SegLength = data.SegL or 2 local Thicc = data.Thickness or 0.5 local Fades = data.Fade or 45 local Parent = data.Parent or Effects local MaxD = data.MaxDist or 200 local Branch = data.Branches or false local Material = data.Material or Enum.Material.Neon local Raycasts = data.Raycasts or false local Offset = data.Offset or {0,360} local AddMesh = (data.Mesh == nil and true or data.Mesh) if((StartPos-EndPos).magnitude > MaxD)then EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p end local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude if(Raycasts)then hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD) end local segments = dist/SegLength local model = IN("Model",Parent) model.Name = 'Lightning' local Last; for i = 1, segments do local size = (segments-i)/25 local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false) if(AddMesh)then IN("CylinderMesh",prt) end if(Last and math.floor(segments) == i)then local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude prt.Size = V3.N(Thicc+size,MagZ,Thicc+size) prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0) elseif(not Last)then prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) else prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) end Last = prt if(Branch)then local choice = M.RNG(1,7+((segments-i)*2)) if(choice == 1)then local LastB; for i2 = 1,M.RNG(2,5) do local size2 = ((segments-i)/35)/i2 local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false) if(AddMesh)then IN("CylinderMesh",prt) end if(not LastB)then prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) else prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) end LastB = prt end end end end if(Fades > 0)then coroutine.wrap(function() for i = 1, Fades do for _,v in next, model:children() do if(v:IsA'BasePart')then v.Transparency = (i/Fades) end end swait() end model:destroy() end)() else S.Debris:AddItem(model,.01) end return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model} end function Tween(obj,props,time,easing,direction,repeats,backwards) local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) local tween = S.TweenService:Create(obj, info, props) tween:Play() end function Effect(data) local FX = data.Effect or 'ResizeAndFade' local Parent = data.Parent or Effects local Color = data.Color or C3.N(0,0,0) local Size = data.Size or V3.N(1,1,1) local MoveDir = data.MoveDirection or nil local MeshData = data.Mesh or nil local SndData = data.Sound or nil local Frames = data.Frames or 45 local Manual = data.Manual or nil local Material = data.Material or nil local CFra = data.CFrame or Torso.CFrame local Settings = data.FXSettings or {} local Shape = data.Shape or Enum.PartType.Block local Snd,Prt,Msh; local RotInc = data.RotInc or {0,0,0} if(typeof(RotInc) == 'number')then RotInc = {RotInc,RotInc,RotInc} end coroutine.wrap(function() if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then Prt = Manual else Prt = Part(Parent,Color,Material,Size,CFra,true,false) Prt.Shape = Shape end if(typeof(MeshData) == 'table')then Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset) elseif(typeof(MeshData) == 'Instance')then Msh = MeshData:Clone() Msh.Parent = Prt elseif(Shape == Enum.PartType.Block)then Msh = Mesh(Prt,Enum.MeshType.Brick) end if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true) end if(Snd)then repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0 Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch end Size = (Msh and Msh.Scale or Size) local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2) local MoveSpeed = nil; if(MoveDir)then MoveSpeed = (CFra.p - MoveDir).magnitude/Frames end if(FX ~= 'Arc')then for Frame = 1, Frames do if(FX == "Fade")then Prt.Transparency = (Frame/Frames) elseif(FX == "Resize")then if(not Settings.EndSize)then Settings.EndSize = V3.N(0,0,0) end if(Settings.EndIsIncrement)then if(Msh)then Msh.Scale = Msh.Scale + Settings.EndSize else Prt.Size = Prt.Size + Settings.EndSize end else if(Msh)then Msh.Scale = Msh.Scale - grow/Frames else Prt.Size = Prt.Size - grow/Frames end end elseif(FX == "ResizeAndFade")then if(not Settings.EndSize)then Settings.EndSize = V3.N(0,0,0) end if(Settings.EndIsIncrement)then if(Msh)then Msh.Scale = Msh.Scale + Settings.EndSize else Prt.Size = Prt.Size + Settings.EndSize end else if(Msh)then Msh.Scale = Msh.Scale - grow/Frames else Prt.Size = Prt.Size - grow/Frames end end Prt.Transparency = (Frame/Frames) end if(Settings.RandomizeCFrame)then Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) else Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc)) end if(MoveDir and MoveSpeed)then local Orientation = Prt.Orientation Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) Prt.Orientation = Orientation end swait() end Prt:destroy() else local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end if(start and endP)then local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) for Frame = 0, 1, (Settings.Speed or 0.01) do if(Settings.Home)then endP = Settings.Home.CFrame end Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame) end if(Settings.RemoveOnGoal)then Prt:destroy() end else Prt:destroy() assert(start,"You need a start position!") assert(endP,"You need a start position!") end end end)() return Prt,Msh,Snd end function SoulSteal(whom) local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart') print(torso) if(torso and torso:IsA'BasePart')then local Model = Instance.new("Model",Effects) Model.Name = whom.Name.."'s Soul" whom:BreakJoints() local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false) Soul.Name = 'Head' NewInstance("Humanoid",Model,{Health=0,MaxHealth=0}) Effect{ Effect="Arc", Manual = Soul, FXSettings={ Start=torso.CFrame, Home = Torso, RemoveOnGoal = true, } } local lastPoint = Soul.CFrame.p for i = 0, 1, 0.01 do local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0) local mag = (lastPoint - Soul.Position).magnitude Effect{ Effect = "Fade", CFrame = point * CF.N(0, mag/2, 0), Size = V3.N(.5,mag+.5,.5), Color = Soul.BrickColor } lastPoint = Soul.CFrame.p swait() end for i = 1, 5 do Effect{ Effect="Fade", Color = BrickColor.new'Really red', MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p } end end end --// Other Functions \\ -- function CastRay(startPos,endPos,range,ignoreList) local ray = Ray.new(startPos,(endPos-startPos).unit*range) local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true) return part,pos,norm,(pos and (startPos-pos).magnitude) end function getRegion(point,range,ignore) return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100) end function clerp(startCF,endCF,alpha) return startCF:lerp(endCF, alpha) end function GetTorso(char) return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' end function ShowDamage(Pos, Text, Time, Color) coroutine.wrap(function() local Rate = (1 / Frame_Speed) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = NewInstance("Part",Effects,{ Material=Enum.Material.SmoothPlastic, Reflectance = 0, Transparency = 1, BrickColor = BrickColor.new(Color), Name = "Effect", Size = Vector3.new(0,0,0), Anchored = true, CFrame = CF.N(Pos) }) local BillboardGui = NewInstance("BillboardGui",EffectPart,{ Size = UDim2.new(1.25, 0, 1.25, 0), Adornee = EffectPart, }) local TextLabel = NewInstance("TextLabel",BillboardGui,{ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "Bodoni", TextColor3 = Color, TextStrokeColor3 = Color3.new(0,0,0), TextStrokeTransparency=0, TextScaled = true, }) S.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = workspace delay(0, function() Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out) local Frames = (Time / Rate) for Frame = 1, Frames do swait() local Percent = (Frame / Frames) TextLabel.TextTransparency = Percent TextLabel.TextStrokeTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end)() end local WEAPONGUI = IT("ScreenGui", game.Players.LocalPlayer.PlayerGui) WEAPONGUI.Name = "Weapon GUI" function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end local SKILLTEXTCOLOR = BRICKC"".Color local SKILLFONT = "Bodoni" local SKILLTEXTSIZE = 7 local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 1 Frame") local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 2 Frame") local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 3 Frame") local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 4 Frame") local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 5 Frame") local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50,0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 6 Frame") local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23,0, 0.60, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 7 Frame") local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bye Bye", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Head Throw", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] You Cant Hide", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[R] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] SMITE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[E] Brutal Overlord (Q)", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[C] Take Heart", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") function DealDamage(data) local Who = data.Who; local MinDam = data.MinimumDamage or 15; local MaxDam = data.MaximumDamage or 30; local MaxHP = data.MaxHP or 1e5; local DB = data.Debounce or .2; local CritData = data.Crit or {} local CritChance = CritData.Chance or 0; local CritMultiplier = CritData.Multiplier or 1; local DamageEffects = data.DamageFX or {} local DamageType = DamageEffects.Type or "Normal" local DeathFunction = DamageEffects.DeathFunction assert(Who,"Specify someone to damage!") local Humanoid = Who:FindFirstChildOfClass'Humanoid' local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1) local canHit = true if(Humanoid)then for _, p in pairs(Hit) do if p[1] == Humanoid then if(time() - p[2] <= DB) then canHit = false else Hit[_] = nil end end end if(canHit)then table.insert(Hit,{Humanoid,time()}) local HitTorso = GetTorso(Who) local player = S.Players:GetPlayerFromCharacter(Who) if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then print'Got kill' Humanoid.Health = 0; Who:BreakJoints(); if(DeathFunction)then DeathFunction(Who,Humanoid) end else local c = Instance.new("ObjectValue",Hum) c.Name = "creator" c.Value = Plr S.Debris:AddItem(c,0.35) if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color) end if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end Humanoid.Health = Humanoid.Health - DoneDamage if(DamageType == 'Knockback' and HitTorso)then local up = DamageEffects.KnockUp or 25 local back = DamageEffects.KnockBack or 25 local origin = DamageEffects.Origin or Root local decay = DamageEffects.Decay or .5; local bfos = Instance.new("BodyVelocity",HitTorso) bfos.P = 20000 bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back) S.Debris:AddItem(bfos,decay) end end end end end end function AOEDamage(where,range,options) local hit = {} for _,v in next, getRegion(where,range,{Char}) do if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then local callTable = {Who=v.Parent} hit[v.Parent] = true for _,v in next, options do callTable[_] = v end DealDamage(callTable) end end return hit end function AOEHeal(where,range,amount) local healed = {} for _,v in next, getRegion(where,range,{Char}) do local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil) if(hum and not healed[hum])then hum.Health = hum.Health + amount if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color) end end end end function ClosestHumanoid(pos,range) local mag,closest = math.huge; for _,v in next, getRegion(pos,range or 10,{Char}) do local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid') if((v.CFrame.p-pos).magnitude < mag and hum and closest ~= hum and hum.Health > 0)then mag = (v.CFrame.p-pos).magnitude closest = hum end end return closest,(closest and GetTorso(closest.Parent) or nil) end local Whitelist = { [{33104243,"Salvo_Starly"}] = {"Sorry, my Blazey..","OwO?","Ah, I'm sorry.. I thought you were an enemy.","Why did I even think of doing that.."}, [{19081129,"CKbackup"}] = {"S-sugarie! My bad!", "Ah, I'm sorry, my furry friend.","Why did I even think of doing that.."}, [{5719877,"Nebula_Zorua"}] = {"My creator!","N-nebula!?","I'm sorry, my creator!","F-father..?","Daddy..?","Sorry, Nebby..!"}, [{19909695,"makhail07"}] = {"Cretty!~","Yeef me dadi~","Marshdaddy~","Makhail, the edge master","Hello there, friend..~"}, [{44083134,"Fifkee"}] = {(function() return Plr.UserId == 5719877 and "Uh.. Who're you again?" or "You're Nebula's friend.. Right?" end)(),"Uuhh.. hi?","I nearly killed ya.","Oh. It's you."}, } --// Whitelist System \\-- function IsWhitelisted(id,who) for i,v in next, Whitelist do if(i[1] == id or i[2] == who)then return v end end return nil end local r = 255 local g = 0 local b = 0 local RootPart = Char.HumanoidRootPart local RootJoint = RootPart.RootJoint function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Gold"), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh.Scale = SIZE mesh.Offset = VT(0,0,-SIZE.X/8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) end wave.Transparency = wave.Transparency + (0.5/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Gold"), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh.Scale = SIZE --mesh.Offset = VT(0,0,-SIZE.X/8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) end wave.Transparency = wave.Transparency + (0.5/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function CreateSound(ID, PARENT, VOLUME, PITCH) local NEWSOUND = nil coroutine.resume(coroutine.create(function() NEWSOUND = IT("Sound", PARENT) NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID Swait() NEWSOUND:play() game:GetService("Debris"):AddItem(NEWSOUND, 10) end)) return NEWSOUND end local Rooted = false Debris = game:GetService("Debris") MRANDOM = math.random function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end ACOS = math.acos SIN = math.sin COS = math.cos function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end Character = Player.Character Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end Animation_Speed = 3 local ROOTC0 = CF1(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF1(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF1(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF1(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local SINE = 0 function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Gold"), "Effect", VT(1,1,1), true) local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale * GROW wave.Transparency = wave.Transparency + (0.5/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function MaxSpeed() local ORIGIN = RootPart.Position CreateWave2(VT(3,1,3),65,CF1(RootPart.Position)*CF1(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) CreateWave2(VT(3,1,3),65,CF1(RootPart.Position)*CF1(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Sound", VT(0,0,0)) SOUNDPART.CFrame = RootPart.CFrame Debris:AddItem(SOUNDPART,5) CreateSound("1295446488", SOUNDPART, 2, 1) RootPart.CFrame = CF1(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) Swait() CreateWave2(VT(3,1,3),65,CF1(RootPart.Position)*CF1(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) CreateWave2(VT(3,1,3),65,CF1(RootPart.Position)*CF1(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Sound", VT(0,0,0)) SOUNDPART.CFrame = RootPart.CFrame Debris:AddItem(SOUNDPART,5) CreateSound("1295446488", SOUNDPART, 2, 1) if MRANDOM(1,8) == 1 then Attack = true Rooted = true local FRUITSTABLE = { {MeshId = "16190555", TextureId = "16190577", Color = "Gold"}, {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"}, {MeshId = "24394186", TextureId = "24394178", Color = "Brown"} } local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) FRUITMODEL.CFrame = RightArm.CFrame * CF1(0,-1.5,0) weldBetween(RightArm,FRUITMODEL) for i=0, 4, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF1(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF1(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF1(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF1(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF1(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF1(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) FRUITMODEL:remove() for i = 1, 15 do Slice(0.1,15,RightArm.CFrame*CF1(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) end for i=0, 0.5, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF1(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF1(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF1(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF1(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF1(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF1(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end Attack = false Rooted = false end end function Taunt() Attack = true Rooted = true local SOUND = CreateSound("134978657", Head, 10, 1) Swait() repeat Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) until SOUND.Playing == false Attack = false Rooted = false end local Target2Id = "rbxassetid://133820006" local Target = NewInstance("BillboardGui",Char,{Name='Target',Adornee=nil,LightInfluence=0,AlwaysOnTop=true,Size = UDim2.new(10,0,10,0)}) local TargetImg1 = NewInstance("ImageLabel",Target,{BackgroundTransparency=1,Position = UDim2.new(.5,0,.5,0),Size = UDim2.new(1,0,1,0),AnchorPoint = Vector2.new(.5,.5),Image=Target1Id,ImageColor = C3.N(0,0,0),ImageTransparency=1}) local TargetImg2 = TargetImg1:Clone(); TargetImg2.Size = UDim2.new(1.4,0,1.4,0); TargetImg2.Image = Target2Id TargetImg2.Parent = Target TargetImg2.ImageColor3 = C3.RGB(165,0,0) function You_Cant_Hide() local target = Mouse.Target if(target and target.Parent and not Char:IsAncestorOf(target) and target.Parent:FindFirstChildOfClass'Humanoid')then if(Victim ~= target.Parent)then Victim = target.Parent; Target.Enabled = true Target.Adornee = GetTorso(Victim) TargetImg1.ImageTransparency = 1 TargetImg2.ImageTransparency = 1 TargetImg1.Size = UDim2.new(6,0,6,0) TargetImg2.Size = UDim2.new(6.4,0,6.4,0) Tween(TargetImg1,{ImageTransparency=0,Size=UDim2.new(1,0,1,0)},.5,Enum.EasingStyle.Quad,Enum.EasingDirection.Out) Tween(TargetImg2,{ImageTransparency=0,Size=UDim2.new(1.4,0,1.4,0)},.5,Enum.EasingStyle.Quad,Enum.EasingDirection.Out) end end end local BloodPuddles = {} local BloodColor = BrickColor.new'Maroon' local BloodMaterial = Enum.Material.Glass local blood = NewInstance("ParticleEmitter",nil,{ Color = ColorSequence.new(C3.N(.8,0,0)), LightEmission=.1, LightInfluence=1, ZOffset=.9, Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)}, Texture="rbxassetid://284205403", Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}, Acceleration = V3.N(0,-15,0), Lifetime = NumberRange.new(1,2), Rate=50, Speed = NumberRange.new(5,15), SpreadAngle = Vector2.new(15,15), Enabled = false, EmissionDirection = 'Back', }) function Blood(prt,amount) local part = Instance.new("Part",Effects) part.Transparency = 1 part.Size = prt.Size part.Anchored = true part.CanCollide = false part.CFrame = CF.N(prt.Position,Torso.Position) S.Debris:AddItem(part,5) local prtcl = blood:Clone() prtcl.Parent = part prtcl:Emit(amount) end function BloodDrop(pos,dir,maxsize) local owo = NewInstance("Part",Char,{Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.25,.25,.25), CanCollide = false}) owo.CFrame=CF.N(pos,dir) local bv = Instance.new("BodyVelocity",owo) bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15 bv.Name = "MOVE" game:service'Debris':AddItem(bv,0.05) local touch touch = owo.Touched:connect(function(hit) if(hit.Anchored==true and hit.CanCollide and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then touch:disconnect() BloodPuddle(owo.Position+V3.N(0,1,0),3,maxsize,owo) owo:destroy() end end) end function BloodPuddle(position,range,maxSize,where) local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new( position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range ),{where,Char},false,true) if(hit)then if(BloodPuddles[hit])then BloodPuddles[hit].Frame = 0 if(hit:FindFirstChild'CylinderMesh' and hit.CylinderMesh.Scale.Z < BloodPuddles[hit].MaxSize)then hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1) end else local Puddle = NewInstance('Part',hit,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'}) local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'}) BloodPuddles[Puddle] = {MaxSize=maxSize or 7,Frame=0} end end end function Chat(text) coroutine.wrap(function() if Char:FindFirstChild("TalkingBillBoard")~= nil then Char:FindFirstChild("TalkingBillBoard"):destroy() end local oText = text; text = "" for i = 1, #oText do if(i%2 == 1)then text = text..oText:sub(i,i):upper() else text = text..oText:sub(i,i):lower() end end local Bill = Instance.new("BillboardGui",Char) Bill.Size = UDim2.new(0,100,0,40) Bill.StudsOffset = Vector3.new(0,3,0) Bill.Adornee = Char.Head Bill.Name = "TalkingBillBoard" local Hehe = Instance.new("TextLabel",Bill) Hehe.BackgroundTransparency = 1 Hehe.BorderSizePixel = 0 Hehe.Text = "" Hehe.Font = "Bodoni" Hehe.TextSize = 40 Hehe.TextStrokeTransparency = 0 Hehe.Size = UDim2.new(1,0,0.5,0) coroutine.resume(coroutine.create(function() while Hehe ~= nil do swait() Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) Hehe.Rotation = M.RNG(-M.RNG(5,15),M.RNG(5,15)) local aa = math.random(0, 255)/255 local bb = math.random(0, 255)/255 Hehe.TextColor3 = C3.N(aa,aa,aa) Hehe.TextStrokeColor3 = C3.N(bb,bb,bb) end end)) for i = 1,string.len(text),1 do swait(5) Hehe.Text = string.sub(text,1,i) end swait(90) for i = 0, 1, .025 do swait() Hehe.TextStrokeTransparency = i Hehe.TextTransparency = i Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) end Bill:Destroy() end)() end function RandomChoice(table) return table[M.RNG(1,#table)] end function Ragdoll(who,half,glitching) who:breakJoints() pcall(function() who.HumanoidRootPart:destroy() end) local who = who local hhh = who:FindFirstChildOfClass'Humanoid' local t = GetTorso(who) if(hhh.RigType == Enum.HumanoidRigType.R6)then local RA,LA,RL,LL,HD = who:FindFirstChild'Right Arm',who:FindFirstChild'Left Arm',who:FindFirstChild'Right Leg',who:FindFirstChild'Left Leg',who:FindFirstChild'Head' local RAJ = NewInstance("Attachment",t,{Position=V3.N(1.5,.5,0),Orientation=V3.N()}) local RAJ2 = NewInstance("Attachment",RA,{Position=V3.N(0,.5,0),Orientation=V3.N()}) local LAJ = NewInstance("Attachment",t,{Position=V3.N(-1.5,.5,0),Orientation=V3.N()}) local LAJ2 = NewInstance("Attachment",LA,{Position=V3.N(0,.5,0),Orientation=V3.N()}) local NJ = NewInstance('Attachment',t,{Position=V3.N(0,1,0),Orientation=V3.N()}) local NJ2 = NewInstance('Attachment',HD,{Position=V3.N(0,-.5,0),Orientation=V3.N()}) local NJ3 = NewInstance('Attachment',HD,{Position=V3.N(0,.5,0),Orientation=V3.N()}) local RAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RAJ,Attachment1=RAJ2}) local LAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LAJ,Attachment1=LAJ2}) local HC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=45,Attachment0=NJ,Attachment1=NJ2}) local CollideRA = NewInstance('Part',who,{Size=RArm.Size/1.5,Anchored=false,Transparency=1,Name='Collision'}) local CollideLA = NewInstance('Part',who,{Size=LArm.Size/1.5,Anchored=false,Transparency=1,Name='Collision'}) local CollideHD = NewInstance('Part',who,{Size=HD.Size/1.5,Anchored=false,Transparency=1,Name='Collision'}) NewInstance('Weld',CollideRA,{Part0=RA,Part1=CollideRA}) NewInstance('Weld',CollideLA,{Part0=LA,Part1=CollideLA}) NewInstance('Weld',CollideHD,{Part0=HD,Part1=CollideHD}) if(not half)then local RLJ = NewInstance("Attachment",t,{Position=V3.N(.5,-1,0),Orientation=V3.N()}) local RLJ2 = NewInstance("Attachment",RL,{Position=V3.N(0,1,0),Orientation=V3.N()}) local LLJ = NewInstance("Attachment",t,{Position=V3.N(-.5,-1,0),Orientation=V3.N()}) local LLJ2 = NewInstance("Attachment",LL,{Position=V3.N(0,1,0),Orientation=V3.N()}) local RLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RLJ,Attachment1=RLJ2}) local LLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LLJ,Attachment1=LLJ2}) end if(glitching)then swait(120) local pow = 75 local FT,RA,LA,RL,LL = Instance.new("SpecialMesh",t),Instance.new("SpecialMesh",RA),Instance.new("SpecialMesh",LA),Instance.new("SpecialMesh",RL),Instance.new("SpecialMesh",LL) FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize) RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize) LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize) RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize) LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize) for i = 0, 1, .1 do for _,v in next, who:GetDescendants() do if(v:IsA'DataModelMesh')then v.Offset = V3.N(M.RNG(-pow,pow)/100,M.RNG(-pow,pow)/100,M.RNG(-pow,pow)/100) elseif(v:IsA'BasePart')then v.Transparency = i end end swait() end who:destroy() end else if(glitching)then swait(120) for i = 0, 1, .1 do for _,v in next, hhh:children() do if(v:IsA'NumberValue')then v.Value = M.RNG(0,10) end end local pow = 75 for _,v in next, who:GetDescendants() do if(v:IsA'DataModelMesh')then v.Offset = V3.N(M.RNG(-pow,pow)/100,M.RNG(-pow,pow)/100,M.RNG(-pow,pow)/100) elseif(v:IsA'BasePart')then v.Transparency = i end end swait() end who:destroy() end -- TODO: R15 Ragdoll end end function Brutal_Overlord() if(Victim)then Attack = true NeutralAnims = false local hum = Victim:FindFirstChildOfClass'Humanoid' if(hum)then Hum.JumpPower = 0 hum.WalkSpeed = 0 hum.JumpPower = 0 hum.AutoRotate = false local tor,root = GetTorso(Victim),Victim:FindFirstChild'HumanoidRootPart' if(tor)then Root.CFrame = tor.CFrame * CF.N(0,0,2) local V = Victim V.Parent = Char for i = 0, 2, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(0.00184797007, 0.00629393011, 0.00175395911, 0.916352093, -0.00251661055, -0.400364727, 0, 0.99998033, -0.00628567068, 0.400372595, 0.0057598874, 0.916333973),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.565588713, -0.991164684, -0.032800708, 0.909990132, 0, 0.414630055, -0.00260622799, 0.99998033, 0.00571989827, -0.41462189, -0.00628567068, 0.909972131),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.562351584, -0.990811467, 0.0429569148, 0.909990132, 0, 0.414630055, -0.00260622799, 0.99998033, 0.00571989827, -0.41462189, -0.00628567068, 0.909972131),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.479936, 0.442725629, -0.241928637, 0.997844577, 0.0469278991, -0.0458690971, -0.0638397709, 0.532425106, -0.844066501, -0.015188396, 0.845175505, 0.534273386),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.32794857, 0.365926802, 0.17400004, 0.584510565, -0.811339498, 0.00870320201, 0.447906405, 0.331590444, 0.830317855, -0.676555634, -0.481431335, 0.557222128),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-0.00438193232, 1.49895084, -0.014841184, 0.916352212, -0.0230187047, 0.399710178, -0.00251696701, 0.997995079, 0.0632432774, -0.400364548, -0.0589591675, 0.914456904),Alpha) end for i = 0, 1, 0.1 do swait() local Alpha = .2 RJ.C0 = clerp(RJ.C0,CFrame.new(0.0928741172, 0.00629402744, 0.0566893518, 0.948310614, 0.00199300773, 0.317336231, 0, 0.99998033, -0.00628030393, -0.31734252, 0.00595567934, 0.948291838),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.645890057, -0.990359426, 0.0953748077, 0.953149736, 0, -0.302498937, 0.00189978536, 0.99998033, 0.00598607073, 0.302492946, -0.00628030393, 0.953130901),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.44459179, -0.991404057, -0.0513649136, 0.953149736, 0, -0.302498937, 0.00189978536, 0.99998033, 0.00598607073, 0.302492946, -0.00628030393, 0.953130901),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.47928679, 0.367728233, 0.116084039, 0.997845054, 0.0248440802, 0.0607300103, -0.0638346076, 0.581721425, 0.810879469, -0.0151824057, -0.813008547, 0.582053781),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.48636484, 0.465858519, -0.373306572, -0.95769608, 0.284951091, -0.0402629375, -0.130770594, -0.306276649, 0.942917705, 0.256353855, 0.908293724, 0.330583185),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-0.068510659, 1.4984324, -0.0973624364, 0.948310554, 0.0182456542, -0.316817731, 0.00199265103, 0.997983873, 0.0634387434, 0.31733641, -0.0607909337, 0.946362138),Alpha) end if(root)then root.Parent = nil end local gWeld = NewInstance("Weld",Char,{Part0=RArm,Part1=tor,C0=CF.N(0,-1.15,0)*CF.A(M.R(90),0,M.R(180))}) swait(60) local plr = S.Players:GetPlayerFromCharacter(V) local Dialogues = IsWhitelisted((plr and plr.UserId or 0),V.Name) for i = 0, 1, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.29056597, 0.680865526, -0.0074476786, -0.953151584, -0.302089065, 0.0156119959, 0.302213609, -0.953219652, 0.0062854127, 0.0129829049, 0.0107091125, 0.999858022),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.26373434, 0.722399652, 0.00951428805, -0.951173186, 0.308261454, 0.0156119959, -0.308199704, -0.951300979, 0.0062854127, 0.0167892575, 0.0011669076, 0.999858022),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha) end gWeld:destroy() local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=tor,C0=CF.N(0,2.35,0)*CF.A(M.R(90),0,M.R(90))}) for i = 0, 6, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.29056597, 0.680865526, -0.0074476786, -0.953151584, -0.302089065, 0.0156119959, 0.302213609, -0.953219652, 0.0062854127, 0.0129829049, 0.0107091125, 0.999858022),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.26373434, 0.722399652, 0.00951428805, -0.951173186, 0.308261454, 0.0156119959, -0.308199704, -0.951300979, 0.0062854127, 0.0167892575, 0.0011669076, 0.999858022),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha) end if(not Dialogues)then Blood(tor,250) for i = 1, 25 do BloodDrop(tor.Position,(tor.CFrame * CF.N(0,0,25)).p + V3.N(M.RNG(-5,5),M.RNG(-5,5),M.RNG(-5,5)),15) end Ragdoll(V,true) if(V:FindFirstChild'Head')then ShowDamage((V.Head.CFrame * CF.N(0, 0, (V.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "INSTANT", 1.5, C3.N(1,0,0)) end coroutine.wrap(function() repeat swait() hum.Health = hum.Health - .5 until not hum or not hum.Parent or not hum.Parent.Parent or hum.Health == 0 end)() gWeld:destroy() local s = Sound(tor,429400881,1,1,false,false,false) s:Play() s.Ended:connect(function() s:Destroy() end) for i = 0, 1, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.19203663, 0.569933176, 0.0160028264, -0.81626749, 0.577462554, 0.0156119959, -0.577441692, -0.816407859, 0.0062854127, 0.016375348, -0.0038844361, 0.999858022),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.22609437, 0.679628015, 0.010370885, -0.77247268, -0.634855568, 0.0156119959, 0.634996474, -0.772489607, 0.0062854127, 0.00806977227, 0.0147688743, 0.999858022),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha) end for i = 0, 4, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.19203663, 0.569933176, 0.0160028264, -0.81626749, 0.577462554, 0.0156119959, -0.577441692, -0.816407859, 0.0062854127, 0.016375348, -0.0038844361, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.22609437, 0.679628015, 0.010370885, -0.77247268, -0.634855568, 0.0156119959, 0.634996474, -0.772489607, 0.0062854127, 0.00806977227, 0.0147688743, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha) end V.Parent = workspace else V.Parent = workspace hum.WalkSpeed = 16 hum.JumpPower = 50 hum.AutoRotate = true if(root)then root.Parent = V end Chat(RandomChoice(Dialogues)) gWeld:destroy() end end end Attack = false NeutralAnims = true Hum.JumpPower = 50 end end local OFFSET = 0 local TAUNT = false local EyeSizes={ NumberSequenceKeypoint.new(0,1,0), NumberSequenceKeypoint.new(1,0,0) } local EyeTrans={ NumberSequenceKeypoint.new(0,0.8,0), NumberSequenceKeypoint.new(1,1,0) } local PE=Instance.new("ParticleEmitter",nil) PE.LightEmission=.8 PE.Color = ColorSequence.new(BRICKC("Really blue").Color) PE.Size=NumberSequence.new(EyeSizes) PE.Transparency=NumberSequence.new(EyeTrans) PE.Lifetime=NumberRange.new(0.35,1.5) PE.Rotation=NumberRange.new(0,360) PE.Rate=999 PE.VelocitySpread = 10000 PE.Acceleration = Vector3.new(0,0,0) PE.Drag = 5 PE.Speed = NumberRange.new(0,0,0) PE.Texture="http://www.roblox.com/asset/?id=1351966707" PE.ZOffset = -0 PE.Name = "PE" PE.Enabled = false function particles(art) local PARTICLES = PE:Clone() PARTICLES.Parent = art end function KillChildren(v) v:BreakJoints() for _, c in pairs(v:GetChildren()) do if c:IsA("BasePart") then if c.Transparency < 1 then if c:FindFirstChildOfClass("Decal") then c:FindFirstChildOfClass("Decal"):remove() end particles(c) c.PE.Enabled = true c.Parent = Effects c.CanCollide = false c.Material = "Neon" c.Color = Color3.new(0,0,1) c.Transparency = 1 local grav = Instance.new("BodyPosition",c) grav.P = 20000 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) grav.Name = "GravityForce" coroutine.resume(coroutine.create(function() for i = 1, 20 do Swait() c.Transparency = c.Transparency + 1/20 end c.PE.Enabled = false Debris:AddItem(c,2) end)) end end end end function WACKYEFFECT(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or VT(1,1,1)) local ENDSIZE = (Table.Size2 or VT(0,0,0)) local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or Torso.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or C3(1,1,1)) local TIME = (Table.Time or 45) local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) end EFFECT.Color = COLOR local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) elseif TYPE == "Block" then MSH = IT("BlockMesh",EFFECT) MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) elseif TYPE == "Swirl" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) end if MSH ~= nil then local MOVESPEED = nil if MOVEDIRECTION ~= nil then MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME end local GROWTH = SIZE - ENDSIZE local TRANS = TRANSPARENCY - ENDTRANSPARENCY if TYPE == "Block" then EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) else EFFECT.CFrame = CFRAME end for LOOP = 1, TIME+1 do Swait() MSH.Scale = MSH.Scale - GROWTH/TIME if TYPE == "Wave" then MSH.Offset = VT(0,0,-MSH.Scale.X/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) else EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CF1(EFFECT.Position,MOVEDIRECTION)*CF1(0,0,-MOVESPEED) EFFECT.Orientation = ORI end end if PLAYSSOUND == false then EFFECT:remove() else SOUND.Stopped:Connect(function() EFFECT:remove() end) end else if PLAYSSOUND == false then EFFECT:remove() else repeat Swait() until SOUND.Playing == false EFFECT:remove() end end end)) end function Click() Attack = true Rooted = false local HIT = nil OFFSET = -45 for i=0, 1, 0.1 / Animation_Speed do Swait() Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) end OFFSET = 45 local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) PUNCH.CanCollide = true CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0)) TAUNT = true local TOUCH = PUNCH.Touched:Connect(function(hit) if hit.Parent:FindFirstChildOfClass("Humanoid") then HIT = hit.Parent end end) for i=0, 0.3, 0.1 / Animation_Speed do Swait() RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) if HIT ~= nil then break end Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) end PUNCH:remove() TOUCH:disconnect() if HIT ~= nil then for _, c in pairs(HIT:GetChildren()) do if c:IsA("BasePart") then c.Anchored = true end end Rooted = true CreateSound(649634100, Torso, 10, 0.8) CreateSound(1368573150, RightArm, 3, 1.5) for i=0, 0.6, 0.1 / Animation_Speed do Swait() WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) end for _, c in pairs(HIT:GetChildren()) do if c:IsA("BasePart") then c.Anchored = false end end KillChildren(HIT) end OFFSET = 0 Attack = false Rooted = false TAUNT = false end function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end local WHITELIST = {} function ApplyAoE(POSITION,RANGE) local CHILDREN = workspace:GetDescendants() for index, CHILD in pairs(CHILDREN) do if CHILD.ClassName == "Model" and CHILD ~= Character then local LISTED = false for LIST = 1, #WHITELIST do if WHITELIST[LIST] ~= nil then if CHILD.Name == WHITELIST[LIST] then LISTED = true end end end if LISTED == false then local HUM = CHILD:FindFirstChildOfClass("Humanoid") if HUM then local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if TORSO then if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then KillChildren(CHILD) end end end end end end end local KEYHOLD = false function SpawnSmite(POS) local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF1(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) local EMITPOS = HITPOS if HITFLOOR ~= nil then if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF1(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) EMITPOS = HITPOS elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF1(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) EMITPOS = HITPOS end end if HITFLOOR ~= nil then ApplyAoE(EMITPOS,10) WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF1(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF1(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF1(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) for i = 1, 5 do local TOPOS = CF1(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF1(0,0,12) WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF1(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) end end end function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) if FLOOR ~= nil then coroutine.resume(coroutine.create(function() local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) PART.CFrame = CF1(POSITION) for i = 1, 45 do local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) RingPiece.Material = FLOOR.Material RingPiece.Color = FLOOR.Color RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF1(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) Debris:AddItem(RingPiece,SWAIT) end PART:remove() end)) end end function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) if FLOOR ~= nil then for i = 1, AMOUNT do local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) DEBREE.Material = FLOOR.Material DEBREE.Color = FLOOR.Color DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) coroutine.resume(coroutine.create(function() Swait(15) DEBREE.Parent = workspace DEBREE.CanCollide = true Debris:AddItem(DEBREE,SWAIT) end)) end end end function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) coroutine.resume(coroutine.create(function() local METEOR = IT("Model",Effects) METEOR.Name = "Meteorite" local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) METEOR.PrimaryPart = CENTER local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) for i = 1, 15 do local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really blue", "Fire", VT(5.1,1,5.1)*SIZE) FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) end if ISDEBREE ~= true then METEOR:SetPrimaryPartCFrame(CF1(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF1(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) else METEOR:SetPrimaryPartCFrame(CF1(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) end local IMPACT = false CreateSound(463593339, CENTER, 10, 0.6) if SIZE >= 3.5 then for i = 1, MRANDOM(3,7) do SpawnMeteor(CF1(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF1(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF1(0,0,SIZE*15).p) end end for i = 1, 200 do Swait() local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF1(CENTER.Position,POS).lookVector, 3, Character) if HITFLOOR == nil then local ORI = CENTER.Orientation METEOR:SetPrimaryPartCFrame(CF1(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) else if HITFLOOR.Anchored == true then CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) CreateFlyingDebree(HITFLOOR,CF1(HITPOS),8,VT(4,4,4)*SIZE,5,175) end IMPACT = true break end end if IMPACT == true then WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF1(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF1(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF1(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) ApplyAoE(CENTER.Position,30*SIZE) end METEOR:remove() end)) end function Smite() Attack = true Rooted = false CreateSound(1368573150, RightArm, 3, 1.5) for i=0, 0.6, 0.1 / Animation_Speed do Swait() WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF1(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF1(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF1(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) end local POWER = 0 repeat Swait() WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF1(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF1(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF1(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) POWER = POWER + 0.5 if POWER >= 85 then POWER = 85 end until KEYHOLD == false if POWER < 0.6 then SpawnSmite(Mouse.Hit.p) else if POWER < 15 then POWER = 15 end SpawnMeteor(Mouse.Hit.p,POWER/15) end Attack = false Rooted = false end function ByeBye() local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5) if(torso)then local who = torso.Parent local doAttack = false Instance.AllChildren(who,function(v) if(v.Name:lower():find"arm")then doAttack = true end end, true) if(not doAttack)then return end WalkSpeed = 0 Hum.JumpPower = 0 Attack = true NeutralAnims = false Hum.AutoRotate = false who.Parent = Char local oRoot coroutine.resume(coroutine.create(function() repeat swait() torso.Anchored = true Root.Anchored = true until not Attack Root.Anchored = false torso.Anchored = false Hum.AutoRotate = true end)) torso.CFrame = Root.CFrame*CF.N(0,0,-1.5) if(humanoid.RigType == Enum.HumanoidRigType.R6)then for i = 0, 6, 0.1 do swait() local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496486187, -0.990816116, 0.0216190033, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990978718, 0.0154640805, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.41749763, 0.558253706, 0.0724307299, 0.984057605, 0.177849606, 0.000124168335, -0.00111837965, 0.00688624149, -0.999975622, -0.177846164, 0.984033704, 0.00697536254),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.41673875, 0.529312432, -0.161725938, 0.9891271, -0.147063792, -0.000118533542, 0.000924787659, 0.00702595245, -0.999974966, 0.147060931, 0.989102244, 0.00708556268),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.00737716e-05, 1.49894738, -0.0144014433, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha) end local RABC = (who:FindFirstChild'Right Arm' or who:FindFirstChild'RightUpperArm' or who:FindFirstChild'RightLowerArm' or who:FindFirstChild'RightHand' or IN("Part")).Color local LABC = (who:FindFirstChild'Left Arm' or who:FindFirstChild'LeftUpperArm' or who:FindFirstChild'LeftLowerArm' or who:FindFirstChild'LeftHand' or IN("Part")).Color Sound(Root,1093102664,.85,5,false,true,true) Sound(Root,429400881,1,1,false,true,true) local FRArm = NewInstance('Part',Effects,{Size=V3.N(1,2,1),Color=RABC,Material='Plastic',CanCollide=false,Anchored=false,Locked=true}) Mesh(FRArm,Enum.MeshType.FileMesh,"rbxasset://fonts/rightarm.mesh","",V3.N(1,1,1),V3.N()) local FLArm = NewInstance('Part',Effects,{Size=V3.N(1,2,1),Color=LABC,Material='Plastic',CanCollide=false,Anchored=false,Locked=true}) Mesh(FLArm,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh","",V3.N(1,1,1),V3.N()) local FRArmW = NewInstance('Weld',FRArm,{Part0=RArm,Part1=FRArm,C0=CF.N(0,-1.25,.65)*CF.A(M.R(90),0,0)}) local FLArmW = NewInstance('Weld',FLArm,{Part0=LArm,Part1=FLArm,C0=CF.N(0,-1.25,.65)*CF.A(M.R(90),0,0)}) Instance.AllChildren(who,function(v) if(v.Name:lower():find"arm")then v:destroy() end end, true) for i = 0, 4, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496486187, -0.990816116, 0.0216190033, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990978718, 0.0154640805, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.37231135, 0.556628764, -0.166760147, 0.49629873, 0.868151784, 0.000124280094, -0.00599422446, 0.00356988632, -0.999975622, -0.86813122, 0.496285975, 0.0069756275),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.36567199, 0.528297484, -0.299411327, 0.523141146, -0.852246106, -0.000118162308, 0.00597720221, 0.00380767859, -0.999974966, 0.852225304, 0.523127258, 0.00708600134),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.00737716e-05, 1.49894738, -0.0144014433, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha) end for i = 0, 6, 0.1 do swait() local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(0.0228011385, 0.00629060203, 1.12518191, 0.0291582551, 0.00628361246, 0.999555051, -2.14977626e-06, 0.99998033, -0.00628622202, -0.99957478, 0.00018114649, 0.0291576944),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496488124, -0.990816116, 0.0216191448, 0.999878168, 0, 0.0156121869, -9.81426565e-05, 0.99998033, 0.00628552027, -0.0156118795, -0.00628628489, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.23371309, -1.09946191, -0.482504547, -0.303610921, -0.951285303, 0.0536354929, 0.952085018, -0.305077851, -0.0214900374, 0.0368061513, 0.044540938, 0.998329341),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.45626378, 0.69259727, 0.0175086595, 0.945088685, 0.326360583, 0.0172104035, -0.326625437, 0.945021749, 0.015810458, -0.011104295, -0.020563636, 0.999726892),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.08771467, 0.499947339, 0.367133379, -0.0391258858, -0.881180465, -0.471158326, 0.999125242, -0.0275285728, -0.0314841382, 0.014772892, -0.471978068, 0.881486535),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-5.14835119e-06, 1.49894261, -0.0143871643, 0.204809442, 0.0562733002, -0.977182865, 0.00615302799, 0.998252332, 0.0587762482, 0.978782475, -0.0180505645, 0.204105228),Alpha) end Sound(Root,429400881,1,1,false,true,true) torso:destroy() who.Parent = workspace for i = 0, 4, 0.1 do swait() local Alpha = .4 RJ.C0 = clerp(RJ.C0,CFrame.new(0.0181181245, 0.133765578, 0.82536447, 0.0327006169, 0.0161891486, 0.999334037, 0.633923531, 0.772680283, -0.0332608707, -0.772704244, 0.634588957, 0.0150044383),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.771793485, -1.32007217, 0.06628979, 0.26972881, 0.962679863, 0.0222291686, -0.962770581, 0.269182026, 0.0247809235, 0.0178724024, -0.0280857105, 0.999445796),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.755022645, -1.37733042, -0.499431878, 0.36903578, -0.928792715, 0.034014143, 0.929390252, 0.368510485, -0.0208280198, 0.00681034196, 0.0392986946, 0.999204397),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.30144882, 0.605753839, 0.0162189379, 0.771496534, 0.63600105, 0.017206654, -0.636225641, 0.771341264, 0.0158053432, -0.0032199882, -0.0231410768, 0.999727011),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.28942716, 0.343831509, 0.537701666, 0.553924322, -0.686421931, -0.471161366, 0.767158687, 0.640684545, -0.0314797312, 0.323474079, -0.344018102, 0.881485164),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-1.08331442e-05, 1.49893129, -0.0143847037, 0.204810485, 0.0562703013, -0.977182984, 0.00615352392, 0.998252511, 0.0587732494, 0.978782296, -0.0180504955, 0.204106256),Alpha) end for i = 0, 4, 0.1 do swait() local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.49648428, -0.990816116, 0.0216189735, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990978718, 0.0154631268, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.47210145, 0.463549852, 0.020456871, 0.0483208001, 0.998709798, 0.0156119233, -0.99881655, 0.0482276753, 0.00628757617, 0.00552653754, -0.0158972703, 0.999858439),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.48960721, 0.46071431, -0.0257698279, 0.0482511185, -0.998713255, 0.0156119233, 0.99881053, 0.0483541042, 0.00628757617, -0.00703438697, 0.0152899725, 0.999858439),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.00737716e-05, 1.49894738, -0.0144014433, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha) end FLArm.CanCollide = true FRArm.CanCollide = true FRArm.Parent = workspace FLArm.Parent = workspace FRArmW:destroy(); FLArmW:destroy(); delay(2, function() for i = 0, 1, .05 do FLArm.Transparency = i FRArm.Transparency = i swait() end FLArm:destroy() FRArm:destroy() end) for i = 0, 3, 0.1 do swait() local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.49648428, -0.990816116, 0.0216189735, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990978718, 0.0154631268, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.47210145, 0.463549852, 0.020456871, 0.0483208001, 0.998709798, 0.0156119233, -0.99881655, 0.0482276753, 0.00628757617, 0.00552653754, -0.0158972703, 0.999858439),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.48960721, 0.46071431, -0.0257698279, 0.0482511185, -0.998713255, 0.0156119233, 0.99881053, 0.0483541042, 0.00628757617, -0.00703438697, 0.0152899725, 0.999858439),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.00737716e-05, 1.49894738, -0.0144014433, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha) end else for i = 0, 6, 0.1 do swait() local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(0.0228011385, 0.00629060203, 1.12518191, 0.0291582551, 0.00628361246, 0.999555051, -2.14977626e-06, 0.99998033, -0.00628622202, -0.99957478, 0.00018114649, 0.0291576944),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496488124, -0.990816116, 0.0216191448, 0.999878168, 0, 0.0156121869, -9.81426565e-05, 0.99998033, 0.00628552027, -0.0156118795, -0.00628628489, 0.999858439),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.23371309, -1.09946191, -0.482504547, -0.303610921, -0.951285303, 0.0536354929, 0.952085018, -0.305077851, -0.0214900374, 0.0368061513, 0.044540938, 0.998329341),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.45626378, 0.69259727, 0.0175086595, 0.945088685, 0.326360583, 0.0172104035, -0.326625437, 0.945021749, 0.015810458, -0.011104295, -0.020563636, 0.999726892),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.08771467, 0.499947339, 0.367133379, -0.0391258858, -0.881180465, -0.471158326, 0.999125242, -0.0275285728, -0.0314841382, 0.014772892, -0.471978068, 0.881486535),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-5.14835119e-06, 1.49894261, -0.0143871643, 0.204809442, 0.0562733002, -0.977182865, 0.00615302799, 0.998252332, 0.0587762482, 0.978782475, -0.0180505645, 0.204105228),Alpha) end Sound(Root,429400881,1,1,false,true,true) torso:destroy() who.Parent = workspace for i = 0, 4, 0.1 do swait() local Alpha = .4 RJ.C0 = clerp(RJ.C0,CFrame.new(0.0181181245, 0.133765578, 0.82536447, 0.0327006169, 0.0161891486, 0.999334037, 0.633923531, 0.772680283, -0.0332608707, -0.772704244, 0.634588957, 0.0150044383),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.771793485, -1.32007217, 0.06628979, 0.26972881, 0.962679863, 0.0222291686, -0.962770581, 0.269182026, 0.0247809235, 0.0178724024, -0.0280857105, 0.999445796),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.755022645, -1.37733042, -0.499431878, 0.36903578, -0.928792715, 0.034014143, 0.929390252, 0.368510485, -0.0208280198, 0.00681034196, 0.0392986946, 0.999204397),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.30144882, 0.605753839, 0.0162189379, 0.771496534, 0.63600105, 0.017206654, -0.636225641, 0.771341264, 0.0158053432, -0.0032199882, -0.0231410768, 0.999727011),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.28942716, 0.343831509, 0.537701666, 0.553924322, -0.686421931, -0.471161366, 0.767158687, 0.640684545, -0.0314797312, 0.323474079, -0.344018102, 0.881485164),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-1.08331442e-05, 1.49893129, -0.0143847037, 0.204810485, 0.0562703013, -0.977182984, 0.00615352392, 0.998252511, 0.0587732494, 0.978782296, -0.0180504955, 0.204106256),Alpha) end end WalkSpeed = 16 Hum.AutoRotate = true Hum.JumpPower = 50 Attack = false NeutralAnims = true end end function AttackTemp() local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5) if(torso)then local who = torso.Parent WalkSpeed = 0 Hum.JumpPower = 0 Attack = true NeutralAnims = false Hum.AutoRotate = false who.Parent = Char local oRoot coroutine.resume(coroutine.create(function() repeat swait() torso.Anchored = true Root.Anchored = true until not Attack Root.Anchored = false torso.Anchored = false Hum.AutoRotate = true end)) torso.CFrame = Root.CFrame*CF.N(0,0,-1.5) WalkSpeed = 16 Hum.AutoRotate = true Hum.JumpPower = 50 Attack = false NeutralAnims = true end end function Decapitate() local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5) if(torso)then local who = torso.Parent local haed = who:findFirstChild'Head' if(not haed)then return end WalkSpeed = 0 Hum.JumpPower = 0 Attack = true NeutralAnims = false Hum.AutoRotate = false who.Parent = Char coroutine.resume(coroutine.create(function() repeat swait() torso.Anchored = true Root.Anchored = true until not Attack Root.Anchored = false torso.Anchored = false Hum.AutoRotate = true end)) torso.CFrame = Root.CFrame*CF.N(0,0,-1.5) for i = 0, 4, 0.1 do swait() local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0164915957, 0.00628865417, -0.011430705, 0.968725562, -0.00156019977, -0.248129606, 5.33546881e-07, 0.99998033, -0.00628563575, 0.248134464, 0.00608892366, 0.968706489),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496484369, -0.990816116, 0.0216172226, 0.999878168, 0, 0.015611276, -9.81593039e-05, 0.99998033, 0.00628695311, -0.0156110227, -0.00628771912, 0.999858499),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498541713, -0.990978837, 0.0154649867, 0.999878168, 0, 0.015611276, -9.81593039e-05, 0.99998033, 0.00628695311, -0.0156110227, -0.00628771912, 0.999858499),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.44623137, 0.547813952, 0.11403431, 0.942572534, 0.149771333, 0.298539042, -0.145386592, 0.98868382, -0.0369770601, -0.300698817, -0.00855001062, 0.953680933),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.13921714, 0.575791061, 0.224009097, 0.504514813, -0.863395452, 0.00361199677, 0.206450492, 0.116572686, -0.971488237, 0.838357329, 0.49087587, 0.237061054),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.14493978e-05, 1.49894404, -0.0143940896, 1, 6.98491931e-08, -1.22189522e-06, 7.79982656e-09, 0.99796474, 0.0637697875, 1.1920929e-06, -0.0637697875, 0.99796468),Alpha) end who.Parent = workspace Sound(Root,1093102664,.85,5,false,true,true) Sound(Root,429400881,1,1,false,true,true) GrabbedHead = Part(Char,haed.Color,haed.Material,haed.Size,CF.N(),false,false) Mesh(GrabbedHead,Enum.MeshType.Head,"","",V3.N(1.25,1.25,1.25)) local faic = haed:FindFirstChildOfClass'Decal' if(faic)then faic:Clone().Parent = GrabbedHead end haed:destroy() local we = Weld(GrabbedHead,RArm,CF.N(0,0,1.25),CF.A(M.R(-90),0,0)) for i = 0, 4, 0.1 do swait() local Alpha = .4 RJ.C0 = clerp(RJ.C0,CFrame.new(0.0575693622, 0.00628520455, 0.101066932, 0.464999139, 0.00556624401, 0.885293782, -1.90408173e-06, 0.99998033, -0.00628633192, -0.885311186, 0.00292145251, 0.46498996),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496485323, -0.990816116, 0.0216203779, 0.999878287, 0, 0.0156088173, -9.81376506e-05, 0.99998033, 0.00628656521, -0.0156085193, -0.00628733169, 0.999858618),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498545617, -0.990978718, 0.015469606, 0.999878287, 0, 0.0156088173, -9.81376506e-05, 0.99998033, 0.00628656521, -0.0156085193, -0.00628733169, 0.999858618),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.44622684, 0.547813416, 0.114039615, 0.942572713, 0.149771467, 0.298538744, -0.145386502, 0.988683879, -0.036977727, -0.300698578, -0.00854929537, 0.953681111),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.45699549, 0.765083194, -0.0713857412, 0.939088941, -0.222480893, 0.261943519, 0.0847586989, -0.58871156, -0.803887427, 0.333058774, 0.77712369, -0.53399533),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(5.7298389e-06, 1.49894631, -0.0143892616, 1.00000012, 7.63684511e-08, -1.31130219e-06, 8.61473382e-09, 0.997964621, 0.0637715608, 1.40070915e-06, -0.0637715608, 0.997964621),Alpha) end WalkSpeed = 16 Hum.AutoRotate = true Hum.JumpPower = 50 Attack = false NeutralAnims = true end end function TahHart() local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5) if(torso)then local who = torso.Parent WalkSpeed = 0 Hum.JumpPower = 0 Attack = true NeutralAnims = false Hum.AutoRotate = false who.Parent = Char local oRoot coroutine.resume(coroutine.create(function() repeat swait() torso.Anchored = true Root.Anchored = true until not Attack Root.Anchored = false torso.Anchored = false Hum.AutoRotate = true end)) torso.CFrame = Root.CFrame*CF.N(0,0,-1.5) for i = 0, 5, 0.1 do swait() local Alpha = .1 RJ.C0 = clerp(RJ.C0,CFrame.new(0.0114063025, 0.0062906337, 0.823636711, 0.955660641, -0.00185238488, -0.29446438, 6.33202092e-07, 0.999980211, -0.00628851401, 0.294470191, 0.00600949815, 0.955641806),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496483088, -0.990816116, 0.0216204748, 0.988656521, 0, 0.150195315, -0.000944813946, 0.999980211, 0.00621921103, -0.15019232, -0.00629056897, 0.988636971),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.49854517, -0.990978718, 0.0154605517, 0.977690578, 0, -0.210051, 0.0013213401, 0.999980211, 0.00615022983, 0.210046858, -0.00629056897, 0.977671206),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.44713593, 0.497297019, 0.0198487751, 0.9943645, 0.104860231, 0.0156133771, -0.104968622, 0.994455695, 0.00629058247, -0.0148671865, -0.0078940466, 0.999858439),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.24000025, 0.563622832, 0.0400094986, 0.952762961, -0.299521834, -0.0502950102, 0.122506656, 0.53053093, -0.838766456, 0.277911872, 0.792984128, 0.54216361),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(1.90698097e-06, 1.49894333, -0.0144055113, 1, -1.86264515e-09, 2.98023224e-08, -1.16415322e-10, 0.997964561, 0.0637710616, 0, -0.0637710616, 0.99796468),Alpha) end who.Parent = workspace local hart = Part(Char,BrickColor.new'Crimson',Enum.Material.Granite,V3.N(1,1,1),CF.N(),false,false) local hartM = Mesh(hart,Enum.MeshType.Sphere) Weld(hart,RArm,CF.N(0,1,0)) Sound(torso,429400881,1,1,false,true,true) who:breakJoints() for i = 0, 6, 0.1 do swait() local Alpha = .4 RJ.C0 = clerp(RJ.C0,CFrame.new(0.00543917716, -0.0704322308, -0.407061756, 0.977658093, -0.00600946136, 0.210115746, -0.0923573971, 0.885655761, 0.455064833, -0.188824907, -0.464303493, 0.86531347),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.598784626, -1.01931322, -0.151798934, 0.987478375, -0.00431044213, 0.157695964, 0.0628020391, 0.927741408, -0.36790216, -0.144715235, 0.373199016, 0.916395247),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.501758635, -1.05769944, 0.0147527754, 0.977738321, -0.0407438502, -0.205834419, -0.00124130305, 0.979826152, -0.199847892, 0.209824502, 0.195654422, 0.957963049),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.46465385, 0.308270127, 0.182695374, 0.99436456, 0.0947658569, 0.0475270823, -0.104967438, 0.942948699, 0.315958142, -0.0148735195, -0.319166332, 0.947582006),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(0.439417332, 0.649217606, -0.612457514, 0.973174632, 0.169809118, 0.155229017, 0.177467406, -0.124685973, -0.97619611, -0.146412104, 0.97755748, -0.1514768),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(0.32833305, 1.49151981, 0.131428123, 0.92856133, 0.371179402, -1.95354223e-05, -0.326482415, 0.81671983, -0.475791991, -0.176588207, 0.441808343, 0.879557967),Alpha) end for i = 0, 5, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.516345143, -0.986586034, 0.0229242463, 0.995020688, 0.0737848207, 0.0670047402, -0.0743697062, 0.997211039, 0.00627362682, -0.0663549677, -0.0112255123, 0.997732997),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.477815509, -0.99112612, 0.0143765565, 0.99808538, -0.0329308398, -0.0523567572, 0.0333044007, 0.99942559, 0.00627828855, 0.0521199405, -0.0080099795, 0.998608768),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.42035723, 0.493732512, 0.0194591247, 0.987250268, 0.158408627, 0.0156119233, -0.158521742, 0.987335503, 0.00628757617, -0.0144182015, -0.00868224166, 0.999858439),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.35784233, 0.380929202, -0.339150012, 0.890423656, 0.369434744, -0.265826464, -0.0434118584, -0.512461483, -0.857612193, -0.453057677, 0.775178194, -0.440269977),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(5.94183803e-06, 1.49894607, -0.0144022629, 0.903856337, 0.0358069614, -0.426334888, 0.00745311938, 0.995022535, 0.0993709341, 0.427770972, -0.0929945856, 0.899090827),Alpha) end Sound(torso,429400881,1,1,false,true,true) for i = 0, 6, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.516345143, -0.986586034, 0.0229242463, 0.995020688, 0.0737848207, 0.0670047402, -0.0743697062, 0.997211039, 0.00627362682, -0.0663549677, -0.0112255123, 0.997732997),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.477815509, -0.99112612, 0.0143765565, 0.99808538, -0.0329308398, -0.0523567572, 0.0333044007, 0.99942559, 0.00627828855, 0.0521199405, -0.0080099795, 0.998608768),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.42035723, 0.493732512, 0.0194591247, 0.987250268, 0.158408627, 0.0156119233, -0.158521742, 0.987335503, 0.00628757617, -0.0144182015, -0.00868224166, 0.999858439),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.38204277, 0.275569797, -0.148523852, 0.434954822, 0.860323608, -0.265814841, 0.300874919, -0.417092472, -0.857617736, -0.848698258, 0.293047935, -0.440266252),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(0.185457826, 1.49546897, -0.192251831, 0.865452588, 0.124405921, -0.485298753, 0.015648175, 0.961492956, 0.274383873, 0.500746369, -0.245060325, 0.83017987),Alpha) end hart:destroy() WalkSpeed = 16 Hum.AutoRotate = true Hum.JumpPower = 50 Attack = false NeutralAnims = true end end function YaYEET() Attack = true NeutralAnims = false WalkSpeed = 2 for i = 0, 3, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00286240783, 0.00628161477, -0.00104881125, 0.812644184, -0.00366364187, -0.582748652, 1.25324027e-06, 0.99998033, -0.00628495822, 0.582760096, 0.00510670478, 0.81262815),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496485233, -0.990816236, 0.0216153599, 0.803447127, 0, 0.595376074, -0.00374295469, 0.99998033, 0.00505103637, -0.595364332, -0.00628670584, 0.803431273),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498535216, -0.990978837, 0.0154625224, 0.803447127, 0, 0.595376074, -0.00374295469, 0.99998033, 0.00505103637, -0.595364332, -0.00628670584, 0.803431273),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.54175317, 0.538998544, -0.350661546, 0.925994039, 0.377538294, -2.53279577e-05, -0.00177948072, 0.00429747393, -0.99998939, -0.377534091, 0.925984085, 0.0046512573),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.2351619, 0.597906828, 0.279773176, 0.93086189, 0.365330189, -0.00547149777, 0.134925321, -0.329796135, 0.934360683, 0.339545637, -0.870499015, -0.356286913),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(2.37277709e-06, 1.49894369, -0.0143988989, 0.803447127, 0, 0.595376074, -0.00374295469, 0.99998033, 0.00505103637, -0.595364332, -0.00628670584, 0.803431273),Alpha) end repeat swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00286240783, 0.00628161477, -0.00104881125, 0.812644184, -0.00366364187, -0.582748652, 1.25324027e-06, 0.99998033, -0.00628495822, 0.582760096, 0.00510670478, 0.81262815),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496485233, -0.990816236, 0.0216153599, 0.803447127, 0, 0.595376074, -0.00374295469, 0.99998033, 0.00505103637, -0.595364332, -0.00628670584, 0.803431273),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498535216, -0.990978837, 0.0154625224, 0.803447127, 0, 0.595376074, -0.00374295469, 0.99998033, 0.00505103637, -0.595364332, -0.00628670584, 0.803431273),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.54175317, 0.538998544, -0.350661546, 0.925994039, 0.377538294, -2.53279577e-05, -0.00177948072, 0.00429747393, -0.99998939, -0.377534091, 0.925984085, 0.0046512573),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(1.2351619, 0.597906828, 0.279773176, 0.93086189, 0.365330189, -0.00547149777, 0.134925321, -0.329796135, 0.934360683, 0.339545637, -0.870499015, -0.356286913),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(2.37277709e-06, 1.49894369, -0.0143988989, 0.803447127, 0, 0.595376074, -0.00374295469, 0.99998033, 0.00505103637, -0.595364332, -0.00628670584, 0.803431273),Alpha) until not S.UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) for i = 0, .7, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.248571783, 0.00628784206, -0.324586183, 0.811912656, 0.00367011107, 0.583767474, -1.25562076e-06, 0.99998033, -0.00628506951, -0.583779037, 0.00510219391, 0.811896563),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496491075, -0.990815997, 0.0216309726, 0.82092762, 0, -0.571032405, 0.00358997518, 0.99998033, 0.00516101997, 0.57102108, -0.00628681574, 0.820911348),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498523057, -0.990978718, 0.0154775968, 0.82092762, 0, -0.571032405, 0.00358997518, 0.99998033, 0.00516101997, 0.57102108, -0.00628681574, 0.820911348),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.23150444, 0.50935328, 0.410490841, 0.925997376, -0.315732628, 0.206983045, -0.00177847152, 0.54460144, 0.838693202, -0.377526015, -0.776995718, 0.503737926),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(0.944793224, 0.478973299, -0.436145425, 0.805186868, 0.59043932, 0.055278115, -0.0953396112, 0.220887601, -0.970628381, -0.5853073, 0.776266813, 0.234148055),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-6.4575579e-06, 1.49894357, -0.014398125, 0.82092762, 0, -0.571032405, 0.00358997518, 0.99998033, 0.00516101997, 0.57102108, -0.00628681574, 0.820911348),Alpha) end GrabbedHead.Parent = workspace GrabbedHead.CanCollide = true pcall(function() GrabbedHead.Weld:destroy() end) GrabbedHead.Velocity = Mouse.Hit.lookVector*250 local ev; local haed = GrabbedHead; ev = GrabbedHead.Touched:connect(function(t) if(t.Parent and t.Parent ~= Char and not t.Parent:IsDescendantOf(Char) and t.Parent:FindFirstChildOfClass'Humanoid')then t.Parent:breakJoints() end if(ev and t.Parent ~= Char and not t.Parent:IsDescendantOf(Char))then ev:disconnect() ev = nil delay(2, function() for i = 0, 1, .05 do haed.Transparency = i swait() end haed:destroy() end) end end) GrabbedHead = nil for i = 0, 4, 0.1 do swait() local Alpha = .3 RJ.C0 = clerp(RJ.C0,CFrame.new(-0.248571783, 0.00628784206, -0.324586183, 0.811912656, 0.00367011107, 0.583767474, -1.25562076e-06, 0.99998033, -0.00628506951, -0.583779037, 0.00510219391, 0.811896563),Alpha) LH.C0 = clerp(LH.C0,CFrame.new(-0.496491075, -0.990815997, 0.0216309726, 0.82092762, 0, -0.571032405, 0.00358997518, 0.99998033, 0.00516101997, 0.57102108, -0.00628681574, 0.820911348),Alpha) RH.C0 = clerp(RH.C0,CFrame.new(0.498523057, -0.990978718, 0.0154775968, 0.82092762, 0, -0.571032405, 0.00358997518, 0.99998033, 0.00516101997, 0.57102108, -0.00628681574, 0.820911348),Alpha) LS.C0 = clerp(LS.C0,CFrame.new(-1.23150444, 0.50935328, 0.410490841, 0.925997376, -0.315732628, 0.206983045, -0.00177847152, 0.54460144, 0.838693202, -0.377526015, -0.776995718, 0.503737926),Alpha) RS.C0 = clerp(RS.C0,CFrame.new(0.944793224, 0.478973299, -0.436145425, 0.805186868, 0.59043932, 0.055278115, -0.0953396112, 0.220887601, -0.970628381, -0.5853073, 0.776266813, 0.234148055),Alpha) NK.C0 = clerp(NK.C0,CFrame.new(-6.4575579e-06, 1.49894357, -0.014398125, 0.82092762, 0, -0.571032405, 0.00358997518, 0.99998033, 0.00516101997, 0.57102108, -0.00628681574, 0.820911348),Alpha) end Attack = false NeutralAnims = true WalkSpeed = 16 end --// Wrap it all up \\-- Mouse.KeyDown:connect(function(k) if(Attack)then return end if(not GrabbedHead)then if(k == 'z')then ByeBye() elseif(k == 'x')then Decapitate() elseif(k == "q") then You_Cant_Hide() elseif(k == "t") then Taunt() elseif(k == "r") then MaxSpeed() elseif(k == "g") then Smite() elseif(k == "e")then Brutal_Overlord() elseif(k == 'c')then TahHart() end end end) Mouse.Button1Down:connect(function() if(Attack)then return end if(GrabbedHead)then YaYEET() end end) local deg = 0 while true do swait() Sine = Sine + Change if(not Music)then Music = Sound(Torso,MusicID,1,1,true,false,true) Music.Name = 'Music' end Music.SoundId = "rbxassetid://"..MusicID Music.Parent = Torso Music.Pitch = 1 Music.Volume = 3 if(not Muted)then Music:Resume() else Music:Pause() end if(God)then Hum.MaxHealth = 1e100 Hum.Health = 1e100 if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end Hum.Name = M.RNG()*100 end local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char) local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1) local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle") if(not Effects or not Effects.Parent)then Effects = IN("Model",Char) Effects.Name = "Effects" end if(State == 'Run')then local wsVal = 7 / (Hum.WalkSpeed/16) local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) Change = 1 RH.C1 = RH.C1:lerp(CF.N(0,1-.1*M.C(Sine/wsVal),0+.2*M.C(Sine/wsVal))*CF.A(M.R(8-0*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/1.5,0,0),.2) LH.C1 = LH.C1:lerp(CF.N(0,1+.1*M.C(Sine/wsVal),0-.2*M.C(Sine/wsVal))*CF.A(M.R(8+0*M.C(Sine/wsVal))+M.S(Sine/wsVal)/1.5,0,0),.2) elseif(State == 'Walk')then local wsVal = 7 / (Hum.WalkSpeed/16) local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) Change = 1 RH.C1 = RH.C1:lerp(CF.N(0,1-.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15-35*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha) LH.C1 = LH.C1:lerp(CF.N(0,1+.5*M.C(Sine/wsVal)/2,0-.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15+35*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha) else RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2) LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2) end Hum.WalkSpeed = WalkSpeed if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end local face = Head:FindFirstChild'face' if(not face)then NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://404306534"}) else face.Texture = "rbxassetid://404306534" end RArm.Color = C3.N(0,0,255) LArm.Color = C3.N(0,0,255) RLeg.Color = C3.N(0,0,255) LLeg.Color = C3.N(0,0,255) Torso.Color = C3.N(0,0,255) Head.Color = C3.N(0,0,255) deg = deg + 1 HW.C0 = HW.C0:lerp(CF.N(0,1.5,0)*CF.A(0,M.R(deg),0),.2) if(NeutralAnims)then if(State == 'Idle')then local Alpha = .1 Change = 1 RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0),Alpha) NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-10-2.5*M.S(Sine/18)),M.R(20*M.C(Sine/18)),M.R(10)),Alpha) LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(0,M.R(5+5*M.C(Sine/18)),M.R(-10-5*M.C(Sine/18))),Alpha) RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(0,M.R(-5-5*M.C(Sine/18)),M.R(10+5*M.C(Sine/18))),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) -- idle elseif(State == 'Run')then local wsVal = 7 / (Hum.WalkSpeed/16) local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) local Alpha2 = math.min(.15 * (Hum.WalkSpeed/16),1) RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha2) NK.C0 = NK.C0:lerp(NKC0,Alpha) LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha) RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) elseif(State == 'Walk')then local wsVal = 7 / (Hum.WalkSpeed/16) local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) local Alpha2 = math.min(.15 * (Hum.WalkSpeed/16),1) RJ.C0 = RJ.C0:lerp(CF.N(0,-.175+.1*M.C(Sine/(wsVal/2)+-M.S(Sine/(wsVal/2))/7),0)*CF.A(M.R(-9-2.5*M.C(Sine/(wsVal/2))),M.R(10*M.C(Sine/wsVal)),Root.RotVelocity.y/75),Alpha2) NK.C0 = NK.C0:lerp(NKC0*CF.A(0,-Head.RotVelocity.y/75,0),Alpha) LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.27*M.C(Sine/wsVal))*CF.A(M.R(45*M.C(Sine/wsVal)),0,M.R(-5)+LArm.RotVelocity.y/75),Alpha) RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.27*M.C(Sine/wsVal))*CF.A(M.R(-45*M.C(Sine/wsVal)),0,M.R(5)-RArm.RotVelocity.y/75),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha) elseif(State == 'Jump')then local Alpha = .1 local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90)) LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha) RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha) RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha) elseif(State == 'Fall')then local Alpha = .1 local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90)) LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha) RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha) RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha) RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha) elseif(State == 'Paralyzed')then -- paralyzed elseif(State == 'Sit')then -- sit end end end