--https://github.com/Mokiros/roblox-FE-compatibility if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end --------------------------- --Created by DJwaffle2005-- --------------------------- wait(0.1) player = game.Players.kitty_vat9 workspacePlayer = game.Workspace.kitty_vat9 local ff = Instance.new("ForceField") --Creates forcefield ff.Parent = workspacePlayer workspacePlayer.Humanoid.WalkSpeed = 30 local tool1 = Instance.new("HopperBin") --Gives the player a grab tool. tool1.Name = "Grab" tool1.Parent = player.Backpack tool1.BinType = "Grab" print("Gave grab tool") local tool2 = Instance.new("HopperBin") --Gives the player a clone tool. tool2.Name = "Clone" tool2.Parent = player.Backpack tool2.BinType = "Clone" print("Gave clone tool") local tool3 = Instance.new("HopperBin") --Gives the player a destroy tool. tool3.Name = "Hammer" tool3.Parent = player.Backpack tool3.BinType = "Hammer" print("Gave delete tool") local tool4 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part. tool4.Name = "New Part" tool4.Parent = player.Backpack tool4.BinType = "Script" print("Gave new part tool") local tool5 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part. tool5.Name = "Paint" tool5.Parent = player.Backpack tool5.BinType = "Script" print("Gave paint tool") local tool6 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part. tool6.Name = "Anchor" tool6.Parent = player.Backpack tool6.BinType = "Script" print("Gave anchor tool") local tool7 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part. tool7.Name = "Un-Anchor" tool7.Parent = player.Backpack tool7.BinType = "Script" print("Gave un-anchor tool") local tool8 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part. tool8.Name = "Lock" tool8.Parent = player.Backpack tool8.BinType = "Script" print("Gave lock tool") local tool9 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part. tool9.Name = "Unlock" tool9.Parent = player.Backpack tool9.BinType = "Script" print("Gave unlock tool") playerMouse = game.Players.LocalPlayer:GetMouse() --Functions-- function lock() playerMouse.Target.Locked = true print("Locked "..playerMouse.Target.Name) end function unlock() playerMouse.Target.Locked = false print("Unlocked "..playerMouse.Target.Name) end function anchor() playerMouse.Target.Anchored = true print("Anchored "..playerMouse.Target.Name) end function unanchor() playerMouse.Target.Anchored = false print("Un-anchored "..playerMouse.Target.Name) end function paint() playerMouse.Target.BrickColor = BrickColor.Random() end function create(mouse) local part = Instance.new("Part") part.Parent = game.Workspace part.Position = player.Head.Position part.Anchored = true part.Locked = false print("Created a new part.") end ------------------------ --Events- tool4.Selected:connect(function(mouse) print("Selected.") mouse.Button1Down:connect(create) end) tool5.Selected:connect(function(mouse) print("Selected.") mouse.Button1Down:connect(paint) end) tool6.Selected:connect(function(mouse) print("Selected.") mouse.Button1Down:connect(anchor) end) tool7.Selected:connect(function(mouse) print("Selected.") mouse.Button1Down:connect(unanchor) end) tool8.Selected:connect(function(mouse) print("Selected.") mouse.Button1Down:connect(lock) end) tool9.Selected:connect(function(mouse) print("Selected.") mouse.Button1Down:connect(unlock) end) print("Gave tools to "..player.Name..".")