Gas -- By : jarredbcv -- Fire spread by : samfun123 lp = game.Players.LocalPlayer pl = lp.Character tol = Instance.new("HopperBin",lp.Backpack) tol.Name = "Gas" burn = {} burning = {} colr={"Neon orange","Black","White","Bright yellow","Bright red","Bright blue","Bright green","Really black","Royal purple","Magenta","Pink"} col="Neon orange" Part = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('Part',parent or Weapon) p.formFactor = 'Custom' p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color) p.CanCollide = cc p.Transparency = tr p.Anchored = an p.TopSurface,p.BottomSurface = 0,0 return p end fir = function(parent) local fi = Instance.new('Fire',parent or Weapon) fi.Name = "Fire" table.insert(burning,parent) game.Debris:AddItem(parent,2) if parent.Name ~= "Match" then fi.Color=parent.BrickColor.Color function touch(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil then if hit.Parent.Name==pl.Name then return end hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health - 10 end end parent.Touched:connect(touch) end return fi end Weld = function(p0,p1,x,y,z,rx,ry,rz,par) p0.Position = p1.Position local w = Instance.new('Motor',par or p0) w.Part0 = p0 w.Part1 = p1 w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) return w end Mesh = function(par,num,x,y,z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end mo=Instance.new("Model",pl) function throw() hot=false for i = 1,10 do wait() fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) end mtch = Part(.2,.1,.2,'Black',0,true,false,mo) mtch:BreakJoints() mtch.Name = "Match" mtch.CFrame=pl["Left Arm"].CFrame + Vector3.new(.5,0,0) fir(mtch) game.Debris:AddItem(mtch,1) function touch(hit) if hit.Name=="veryhotfire" and hit:FindFirstChild("Fire") == nil then fir(hit) end end mtch.Touched:connect(touch) fakel2.C0=crnt end function pour() brek=false while wait() do if brek==true then break end liq = Part(2,.1,2,col,.9,false,true,workspace) m = Mesh(liq,1,1,1,1) liq.CFrame = CFrame.new(por.CFrame.x,por.CFrame.y,por.CFrame.z)-Vector3.new(0,.4,0) liq.Name = "veryhotfire" end end function depour() brek=true end num=0 function onKeyDown(key) key = key:lower() if key == "e" then throw() elseif key == "q" then for i = 1,10 do wait() fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) end box = Part(1,2,1,'Bright red',0,true,false,workspace) box.Material="CorrodedMetal" box:BreakJoints() m=Mesh(box,1,1,1,1) box.Name = "Crate" box.CFrame=pl["Left Arm"].CFrame + Vector3.new(1,0,0)*CFrame.Angles(0,0,math.pi/2) fakel2.C0=crnt elseif key == "r" then num=num+1 col=colr[num] por.BrickColor=BrickColor.new(col) Spawn(function() tol.Name=col wait(1) tol.Name="Gas" end) if num==11 then num=0 end end end function onClicked(mouse) for i=1,10 do wait() mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-i/10,-math.pi/2,math.pi/2) end por.Transparency=0.4 pour() end function deClicked(mouse) for i=1,10 do wait() mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-1+i/10,-math.pi/2,math.pi/2) por.Transparency=1 depour() end end mpa= Part(1.25,1.5,.6,'Really red',0,false,false,mo) mwl= Weld(mpa,pl.Torso,0,0,.8,0,0,0,mo) pa= Part(.6,1.5,.6,'Really red',0,false,false,mo) wl= Weld(pa,mpa,.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) pa= Part(.6,1.5,.6,'Really red',0,false,false,mo) wl= Weld(pa,mpa,-.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) pa= Part(.3,.3,.3,'Dark stone grey',0,false,false,mo) wl= Weld(pa,mpa,-.4,.75,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) pa= Part(.2,.3,.2,'',0,false,false,mo) wl= Weld(pa,mpa,-.4,1,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) noz= Part(.2,.7,.2,'',0,false,false,mo) wl= Weld(noz,mpa,-.625,1.335,0,0,0,math.pi/4,mo)m=Mesh(noz,1,1,1,1) por = Part(.15,3,.15,col,1,false,false,mo) wl= Weld(por,noz,-1.3,1.15,0,0,0,math.pi/3,mo)m=Mesh(por,1,1,1,1) tol.Selected:connect(function(mouse) mouse.Button1Down:connect(function() onClicked(mouse) end) mouse.Button1Up:connect(function() deClicked(mouse) end) mouse.KeyDown:connect(onKeyDown) wlds=Instance.new("Model",pl) mwl.Part1 = pl["Right Arm"] mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(0,-math.pi/2,math.pi/2) bas = Part(1,1,1,'',1,false,false,wlds) bas2 = Part(1,1,1,'',1,false,false,wlds) bas:BreakJoints() bas2:BreakJoints() fakel = Instance.new("Weld",wlds) fakel.Part0 = pl.Torso fakel.Part1 = bas fakel2 = Instance.new("Weld",wlds) fakel2.Part0 = pl.Torso fakel2.Part1 = bas2 coroutine.wrap(function() for angle = 0, 45, 5 do fakel.C0 = CFrame.new(1.5, 0.5, .15) * CFrame.Angles(math.rad(angle*1.5), math.rad(angle/2), math.rad(-angle/3)) wait() end end)() coroutine.wrap(function() for angle = 0, 45, 5 do fakel2.C0 = CFrame.new(-.75, 0.5, -0.3) * CFrame.Angles(math.rad(angle*2), math.rad(0), math.rad(angle*1.25)) wait() end crnt=fakel2.C0 end)() welditbro = Instance.new("Weld", wlds) welditbro.C0 = CFrame.new(0, 0.5, 0) welditbro.Part0 = pl['Right Arm'] welditbro.Part1 = bas welditbro2 = Instance.new("Weld", wlds) welditbro2.C0 = CFrame.new(0, 0.5, -0.3) welditbro2.Part0 = pl['Left Arm'] welditbro2.Part1 = bas2 end) tol.Deselected:connect(function(mouse) wlds:remove() mwl.Part1 = pl.Torso mwl.C1 = CFrame.new(0,0,.8) end) for _,check in pairs(workspace:GetChildren()) do if check.Name == "veryhotfire" or check.Name == "Crate" then table.insert(burn,check) end end workspace.ChildAdded:connect(function(check) wait(0) if check.Name == "veryhotfire" or check.Name == "Crate" then table.insert(burn,check) end end) while true do wait() for _,b in pairs(burning) do if b.Parent ~= nil then spread = false for _,g in pairs(burn) do if g.Parent ~= nil and g:FindFirstChild("Fire") == nil then dist = (b.Position - g.Position).magnitude if dist <= 3 then spread = true fir(g) if g.Name == "Crate" then delay(0,function() wait(1) b = Instance.new("Explosion",workspace) b.Position = g.Position g:Destroy() end) end end else table.remove(burn,_) end end else table.remove(burning,_) end if spread == true then wait() end end