pi@retropie:~ $ cd RetroPie-Setup/ pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl depends = = = = = = = = = = = = = = = = = = = = = Installing dependencies for 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spe ar of Destiny engine = = = = = = = = = = = = = = = = = = = = = pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl sources /home/pi/RetroPie-Setup/tmp/build/wolf4sdl /home/pi/RetroPie-Setup = = = = = = = = = = = = = = = = = = = = = Getting sources for 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spear of De stiny engine = = = = = = = = = = = = = = = = = = = = = git clone --recursive --depth 1 "https://github.com/mozzwald/wolf4sdl.git" "/hom e/pi/RetroPie-Setup/tmp/build/wolf4sdl" Cloning into '/home/pi/RetroPie-Setup/tmp/build/wolf4sdl'... remote: Counting objects: 106, done. remote: Compressing objects: 100% (93/93), done. remote: Total 106 (delta 9), reused 101 (delta 9), pack-reused 0 Receiving objects: 100% (106/106), 661.18 KiB | 751.00 KiB/s, done. Resolving deltas: 100% (9/9), done. Checking connectivity... done. /home/pi/RetroPie-Setup pi@retropie:~/RetroPie-Setup $ sudo nano tmp/build/wolf4sdl/wl_play.cpp pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl get_opts = = = = = = = = = = = = = = = = = = = = = Running action 'get_opts' for 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine = = = = = = = = = = = = = = = = = = = = = wolf4sdl-sw-v14 -DCARMACIZED -DUPLOAD wolf4sdl-3dr-v14 -DCARMACIZED wolf4sdl-gt-v14 -DCARMACIZED -DGOODTIMES wolf4sdl-spear -DCARMACIZED -DGOODTIMES -DSPEAR pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl get_bins = = = = = = = = = = = = = = = = = = = = = Running action 'get_bins' for 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine = = = = = = = = = = = = = = = = = = = = = wolf4sdl-sw-v14 wolf4sdl-3dr-v14 wolf4sdl-gt-v14 wolf4sdl-spear pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl build /home/pi/RetroPie-Setup/tmp/build/wolf4sdl /home/pi/RetroPie-Setup = = = = = = = = = = = = = = = = = = = = = Building 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine = = = = = = = = = = = = = = = = = = = = = ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP fmopl.cpp ===> CXX fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp ===> CXX signon.cpp ===> CXX wl_act1.cpp wl_act1.cpp:24:12: warning: anonymous type with no linkage used to declare variable ‘ statinfo []’ with linkage } statinfo[] = ^ ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp wl_debug.cpp:55:49: warning: anonymous type with no linkage used to declare variable ‘ viewtype’ with linkage enum {mapview,tilemapview,actoratview,visview} viewtype; ^ ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp wl_play.cpp:62:15: error: expected ‘}’ before numeric constant bt_attack 0, bt_strafe, bt_use 1, bt_run 3, bt_strafeleft 6, bt_straferight 7, bt_esc 11, bt_pause 10, ^ wl_play.cpp:62:15: error: expected ‘,’ or ‘;’ before numeric constant wl_play.cpp:67:1: error: expected declaration before ‘}’ token }; ^ Makefile:101: recipe for target 'wl_play.o' failed make: *** [wl_play.o] Error 1 make: *** Waiting for unfinished jobs.... mv: cannot stat ‘wolf3d’: No such file or directory ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP fmopl.cpp ===> CXX fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp ===> CXX signon.cpp ===> CXX wl_act1.cpp wl_act1.cpp:24:12: warning: anonymous type with no linkage used to declare variable ‘ statinfo []’ with linkage } statinfo[] = ^ ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp wl_debug.cpp:55:49: warning: anonymous type with no linkage used to declare variable ‘ viewtype’ with linkage enum {mapview,tilemapview,actoratview,visview} viewtype; ^ ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp wl_play.cpp:62:15: error: expected ‘}’ before numeric constant bt_attack 0, bt_strafe, bt_use 1, bt_run 3, bt_strafeleft 6, bt_straferight 7, bt_esc 11, bt_pause 10, ^ wl_play.cpp:62:15: error: expected ‘,’ or ‘;’ before numeric constant wl_play.cpp:67:1: error: expected declaration before ‘}’ token }; ^ Makefile:101: recipe for target 'wl_play.o' failed make: *** [wl_play.o] Error 1 make: *** Waiting for unfinished jobs.... mv: cannot stat ‘wolf3d’: No such file or directory ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP fmopl.cpp ===> CXX fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp ===> CXX signon.cpp ===> CXX wl_act1.cpp wl_act1.cpp:24:12: warning: anonymous type with no linkage used to declare variable ‘ statinfo []’ with linkage } statinfo[] = ^ ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp ===> CXX wl_draw.cpp wl_debug.cpp:55:49: warning: anonymous type with no linkage used to declare variable ‘ viewtype’ with linkage enum {mapview,tilemapview,actoratview,visview} viewtype; ^ ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp wl_play.cpp:62:15: error: expected ‘}’ before numeric constant bt_attack 0, bt_strafe, bt_use 1, bt_run 3, bt_strafeleft 6, bt_straferight 7, bt_esc 11, bt_pause 10, ^ wl_play.cpp:62:15: error: expected ‘,’ or ‘;’ before numeric constant wl_play.cpp:67:1: error: expected declaration before ‘}’ token }; ^ Makefile:101: recipe for target 'wl_play.o' failed make: *** [wl_play.o] Error 1 make: *** Waiting for unfinished jobs.... mv: cannot stat ‘wolf3d’: No such file or directory ===> CLEAN ===> DEP wl_text.cpp ===> DEP wl_state.cpp ===> DEP wl_play.cpp ===> DEP wl_parallax.cpp ===> DEP wl_menu.cpp ===> DEP wl_main.cpp ===> DEP wl_inter.cpp ===> DEP wl_game.cpp ===> DEP wl_floorceiling.cpp ===> DEP wl_draw.cpp ===> DEP wl_debug.cpp ===> DEP wl_cloudsky.cpp ===> DEP wl_atmos.cpp ===> DEP wl_agent.cpp ===> DEP wl_act2.cpp ===> DEP wl_act1.cpp ===> DEP signon.cpp ===> DEP id_vl.cpp ===> DEP id_vh.cpp ===> DEP id_us_1.cpp ===> DEP id_sd.cpp ===> DEP id_pm.cpp ===> DEP id_in.cpp ===> DEP id_ca.cpp ===> DEP fmopl.cpp ===> CXX fmopl.cpp ===> CXX id_ca.cpp ===> CXX id_in.cpp ===> CXX id_pm.cpp ===> CXX id_sd.cpp ===> CXX id_us_1.cpp ===> CXX id_vh.cpp ===> CXX id_vl.cpp ===> CXX signon.cpp ===> CXX wl_act1.cpp wl_act1.cpp:24:12: warning: anonymous type with no linkage used to declare variable ‘ statinfo []’ with linkage } statinfo[] = ^ ===> CXX wl_act2.cpp ===> CXX wl_agent.cpp ===> CXX wl_atmos.cpp ===> CXX wl_cloudsky.cpp ===> CXX wl_debug.cpp wl_debug.cpp:55:49: warning: anonymous type with no linkage used to declare variable ‘ viewtype’ with linkage enum {mapview,tilemapview,actoratview,visview} viewtype; ^ ===> CXX wl_draw.cpp ===> CXX wl_floorceiling.cpp ===> CXX wl_game.cpp ===> CXX wl_inter.cpp ===> CXX wl_main.cpp ===> CXX wl_menu.cpp ===> CXX wl_parallax.cpp ===> CXX wl_play.cpp wl_play.cpp:62:15: error: expected ‘}’ before numeric constant bt_attack 0, bt_strafe, bt_use 1, bt_run 3, bt_strafeleft 6, bt_straferight 7, bt_esc 11, bt_pause 10, ^ wl_play.cpp:62:15: error: expected ‘,’ or ‘;’ before numeric constant wl_play.cpp:67:1: error: expected declaration before ‘}’ token }; ^ Makefile:101: recipe for target 'wl_play.o' failed make: *** [wl_play.o] Error 1 make: *** Waiting for unfinished jobs.... mv: cannot stat ‘wolf3d’: No such file or directory /home/pi/RetroPie-Setup Could not successfully build wolf4sdl - Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine (bin/wolf4sdl-sw-v14 not found). pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl install /home/pi/RetroPie-Setup/tmp/build/wolf4sdl /home/pi/RetroPie-Setup = = = = = = = = = = = = = = = = = = = = = Installing 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine = = = = = = = = = = = = = = = = = = = = = ‘/home/pi/RetroPie-Setup/tmp/build/wolf4sdl/man6’ -> ‘/opt/retropie/ports/wolf4sdl/share/man/man6’ ‘/home/pi/RetroPie-Setup/tmp/build/wolf4sdl/man6/wolf4sdl.6’ -> ‘/opt/retropie/ports/wolf4sdl/share/man/man6/wolf4sdl.6’ ‘/home/pi/RetroPie-Setup/tmp/build/wolf4sdl/bin’ -> ‘/opt/retropie/ports/wolf4sdl/bin’ /home/pi/RetroPie-Setup pi@retropie:~/RetroPie-Setup $