-- Local -- local player=game.Players.LocalPlayer local char=player.Character repeat wait() until player and char local torso=char.Torso local head=char.Head local human=char.Humanoid local hat for i, v in pairs(char:children()) do if v:isA("Hat") then hat=v end end local arm={Left=char["Left Arm"], Right=char["Right Arm"]} local leg={Left=char["Left Leg"], Right=char["Right Leg"]} local c=function(f) coroutine.resume(coroutine.create(f)) end pcall(function() torso.roblox:clone().Parent=fake.Torso torso.roblox:remove() head.face:remove() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end v.Transparency=1 end end) local add={ Part=function(par, a, c, col, t, s, cf) local p=Instance.new("Part", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() return p end, Weld=function(par, p1, cf) local w=Instance.new("Weld", par) w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() return w end, Mesh=function(ins, par, s, of, t) local m=Instance.new(ins, par) m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() pcall(function() m.MeshType=t end) return m end } local scriptname="Flash" pcall(function() char[scriptname]:remove() end) local model=Instance.new("Model", char) model.Name=scriptname local bin=Instance.new("HopperBin", player.Backpack) bin.Name=model.Name local skincolor="Really black" local fake={} local weld={} local mesh={} fake.arm={} fake.leg={} fake.torso=nil fake.Mesh={} fake.Weld={} --====-- weld.arm={} weld.leg={} weld.torso=nil --====-- mesh.arm={} mesh.leg={} --==FAKE, MESH, WELDZ==-- fake.arm.left=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) fake.arm.right=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) fake.leg.left=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) fake.leg.right=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) fake.torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil) fake.head=head:clone() fake.head.Parent=model fake.head.BrickColor=BrickColor.new(skincolor) fake.head.Transparency=0 ------------------------- mesh.arm.left=add.Mesh("BlockMesh", fake.arm.left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) mesh.arm.right=add.Mesh("BlockMesh", fake.arm.right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) mesh.leg.left=add.Mesh("BlockMesh", fake.leg.left, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) mesh.leg.right=add.Mesh("BlockMesh", fake.leg.right, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) ------------------------- weld.arm.left=add.Weld(fake.arm.left, fake.torso, CFrame.new(-1.5, .5, 0)) weld.arm.right=add.Weld(fake.arm.right, fake.torso, CFrame.new(1.5, .5, 0)) weld.leg.left=add.Weld(fake.leg.left, fake.torso, CFrame.new(-.5, -1.5, 0)) weld.leg.right=add.Weld(fake.leg.right, fake.torso, CFrame.new(.5, -1.5, 0)) weld.torso=add.Weld(torso, fake.torso, nil) weld.head=add.Weld(fake.head, fake.torso, CFrame.new(0, 1.5, 0)) pcall(function() torso.roblox:remove() head.face:remove() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end v.Transparency=1 end end) --==SIGN==-- fake.Rot=add.Part(model, false, false, "Really black", 0, Vector3.new(1, 1, 1), nil) fake.Mesh.Rot=add.Mesh("CylinderMesh", fake.Rot, Vector3.new(1.5, .5, 1.5), nil, nil) fake.Weld.Rot=add.Weld(fake.Rot, fake.torso, CFrame.new(0, 0, -.3)*CFrame.Angles(math.rad(90), 0, 0)) fake.L=add.Part(model, false, false, "Bright yellow", 0, Vector3.new(1, 1, 1), nil) fake.Mesh.L=add.Mesh("BlockMesh", fake.L, Vector3.new(.25, .5, 1), nil, nil) fake.Weld.L=add.Weld(fake.L, fake.Rot, CFrame.new(.25, -0.05, 0)) fake.L2=add.Part(model, false, false, "Bright yellow", 0, Vector3.new(1, 1, 1), nil) fake.Mesh.L2=add.Mesh("BlockMesh", fake.L2, Vector3.new(.75, .5, .25), nil, nil) fake.Weld.L2=add.Weld(fake.L2, fake.Rot, CFrame.new(0, -0.05, .4)) c(function() for i=0, math.huge, .1 do wait() fake.Weld.Rot.C0=CFrame.Angles(0, i, 0) end end) --==MANA==-- local gui=Instance.new("ScreenGui", player.PlayerGui) local label=Instance.new("TextLabel", gui) label.Text="--==100%==--" label.Position=UDim2.new(0, 0, 0, 200) label.Size=UDim2.new(0, 200, 0, 20) label.BorderColor=BrickColor.Black() label.BackgroundColor=BrickColor.White() label.TextColor=BrickColor.Black() local charge=label:clone() charge.Parent=label charge.Position=UDim2.new() charge.Text="" charge.Size=UDim2.new(1, 0, 1, 0) charge.BorderColor=BrickColor.Black() charge.BackgroundColor=BrickColor.Yellow() charge.Transparency=.5 ---------------------------------------------------------------------------------------------- local walkspeed=100 --Flash :D local dmg=math.random(5, 10) local rundeb=false local tdeb=false local hDeb=false function hit(h) local humanoid=h.Parent:findFirstChild("Humanoid") if humanoid and h.Parent~=char and hDeb==false then hDeb=true --c(function() local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)) local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017" c(function() for i=0, 1, .05 do wait() fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0) end fakeP:remove() end) c(function() for i=0, 1, .05 do wait() fakeP.Transparency=i end end) humanoid.Health=humanoid.Health-dmg local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0 local fakeP=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) fakeP.Name="Head" local fakeMesh=add.Mesh("CylinderMesh", fakeP, Vector3.new(1, .2, 1), nil, nil) local bp=Instance.new("BodyPosition", fakeP) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0) game.Debris:addItem(fakeM, 2) pcall(function()h.Parent:findFirstChild("Torso").RotVelocity=fake.torso.RotVelocity*math.random(-1000, 1000)end) pcall(function()h.Parent:findFirstChild("Torso").Velocity=fake.torso.Velocity*math.random(-1000, 1000)end) wait() hDeb=false --end) end end function trail(pos, cf, col) c(function() local old=(pos.CFrame*cf).p while tdeb==true do wait() local new=(pos.CFrame*cf).p local mag=(old-new).magnitude local dis=(old+new)/2 local trail=add.Part(workspace, true, false, col, 0, Vector3.new(1, mag, 1), CFrame.new(dis, new)*CFrame.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))*CFrame.Angles(math.pi/2, 0, 0)) local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil) trail.Touched:connect(hit) old=new c(function() for i=1, 0, -.2 do wait() trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, 1, i) end trail:remove() end) c(function() for i=0, 1, .2 do wait() trail.Transparency=i end end) end end) end bin.Selected:connect(function(mouse) for i, v in pairs(model:children()) do tdeb=true trail(v, CFrame.new(), "Bright yellow") end c(function() while true do wait() for i, v in pairs(model:children()) do v.Touched:connect(hit) end end end) human.WalkSpeed=walkspeed human.MaxHealth=math.huge human.Running:connect(function(speed) if speed>0 then for i=0, 1, .1 do wait() weld.torso.C1=CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(15)*i, 0, 0) weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i) end while speed>0 do wait() for i=0, 1, .1 do wait() weld.leg.left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0) weld.leg.right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(math.rad(45)*i, 0, 0) weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)-(-math.rad(45)*i), 0, math.rad(45)) end for i=1, 0, -.1 do wait() weld.leg.left.C1=CFrame.new(-.5, -1.5, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0) weld.leg.right.C1=CFrame.new(.5, -1.5, 0)*CFrame.Angles(math.rad(45)*i, 0, 0) weld.arm.left.C1=CFrame.new(-1.5, .5, 0)*CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)) weld.arm.right.C1=CFrame.new(1.5, .5, 0)*CFrame.Angles(-math.rad(45)-(-math.rad(45)*i), 0, math.rad(45)) end end end end) end)--mediafire