pathtoclothing = "wardrobe\clothing\"; EXECscript1 = 'player execVM "'+pathtoclothing+'%1"'; if ((getPlayerUID player) in ["#########"]) then { wardrobe = [ ["",true], ["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"], ["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"], ["DayZ Testing", [4], "#USER:WardrobeTesting", -5, [["expression", ""]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ];} else { wardrobe = [ ["",true], ["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"], ["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"], ["DayZ Testing", [4], "#USER:WardrobeTesting", -5, [["expression", ""]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; }; WardrobeCustom = [ ["",true], ["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"rocket.sqf"]]], "1", "1"], ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"desert_rocket.sqf"]]], "1", "1"], ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"desert_clothes.sqf"]]], "1", "1"], ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"desert_soldier.sqf"]]], "1", "1"], ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"desert_green_soldier.sqf"]]], "1", "1"], ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"us_soldier.sqf"]]], "1", "1"], ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"czech_soldier.sqf"]]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; WardrobeDayZ = [ ["",true], ["Male Survivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"], ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"], ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"], ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"], ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"], ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"], ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; WardrobeFake = [ ["",true], ["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"], ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"], ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"], ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"], ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"], ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"], ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; WardrobeTesting = [ ["",true], ["Villager", [2], "", -5, [["expression", format[EXECscript2,"GUE_Villager4.sqf"]]], "1", "1"], ["INS Soldier", [3], "", -5, [["expression", format[EXECscript2,"Ins_Soldier_Base.sqf"]]], "1", "1"], ["INS Commander", [4], "", -5, [["expression", format[EXECscript2,"Ins_Commander.sqf"]]], "1", "1"], ["INS Medic", [5], "", -5, [["expression", format[EXECscript2,"Ins_Soldier_Medic.sqf"]]], "1", "1"], ["INS Worker", [6], "", -5, [["expression", format[EXECscript2,"Ins_Worker2.sqf"]]], "1", "1"], ["Woodlander", [7], "", -5, [["expression", format[EXECscript2,"Ins_Woodlander1.sqf"]]], "1", "1"], ["Woodlander 2", [8], "", -5, [["expression", format[EXECscript2,"Ins_Woodlander2.sqf"]]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; showCommandingMenu "#USER:wardrobe";