Setting breakpad minidump AppID = 251570 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198029477337 [API loaded no] ERROR: ld.so: object '/home/paco/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/paco/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Stacktrace: at (wrapper managed-to-native) UnityEngine.Mesh.set_normals (UnityEngine.Vector3[]) <0x00004> at (wrapper managed-to-native) UnityEngine.Mesh.set_normals (UnityEngine.Vector3[]) <0x00004> at MeshUnsafeCopyHelper.CopyNormals (ArrayListMP`1,UnityEngine.Mesh) <0x0009d> at VoxelMesh.CopyToMesh (UnityEngine.Mesh,UnityEngine.MeshFilter,UnityEngine.MeshRenderer,int) <0x00411> at ChunkGameObject.J (int) <0x00116> at ChunkGameObject.CreateFromChunkNext (int&,int&,int&,int&) <0x0008f> at ChunkManager.YC () <0x003e4> at ChunkManager.CopyChunksToUnity () <0x00018> at GameManager.Update () <0x00d60> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x00040> Native stacktrace: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86/libmono.so(+0x8960f) [0xf361060f] /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86/libmono.so(+0x21a63) [0xf35a8a63] linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7789bf0] ./7DaysToDie.x86() [0x81d5362] ./7DaysToDie.x86() [0x81d6666] ./7DaysToDie.x86() [0x81aad6c] ./7DaysToDie.x86() [0x85296bd] [0xf0a20eef] [0xd472cc9e] [0xd472c412] [0xd472bca7] [0xd472bac0] [0xd9c14d2d] [0xd9c14899] [0xf39b6c51] [0xf32f71d9] /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86/libmono.so(+0x25a1b) [0xf35aca1b] /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86/libmono.so(mono_runtime_invoke+0x66) [0xf36adaa5] ./7DaysToDie.x86() [0x83f191c] Debug info from gdb: ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= IP address: 127.0.0.1 IP address: 192.168.0.3 6595:IOCR, ID_OPEN_CONNECTION_REQUEST B_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address Setting maxVSyncInterval to 4 GL: Detected 2048 MB VRAM AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless) Loading /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless) - Completed reload, in 1.460 seconds Default vsync count 1 requesting resize 1440 x 950 resizing window to 1440 x 950 Desktop is 1920 x 1080 @ 60 Hz Using libudev for joystick management Importing game controller configs Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless) Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless) Platform assembly: /home/paco/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless) 2016-02-21T21:59:01 0.001 INF [Steamworks.NET] SteamAPI_Init() ok 2016-02-21T21:59:01 0.044 INF NET: InitCallbacks 2016-02-21T21:59:01 0.048 INF [EAC] Initializing ... 2016-02-21T21:59:01 0.061 INF Texture quality is set to 2 2016-02-21T21:59:01 0.061 INF Not precaching files, not enough RAM Setting up 1 worker threads for Enlighten. Thread -> id: db0b0b40 -> priority: 1 2016-02-21T21:59:02 0.850 INF [EAC] Initialized :: EasyAntiCheat successfully initialized The referenced script on this Behaviour is missing! (Filename: Line: 1649) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.694000 ms 2016-02-21T21:59:08 6.976 INF Awake 2016-02-21T21:59:08 7.028 INF Version: Alpha 13.8 (b7) Compatibility Version: Alpha 13.8, Build: Linux 32 Bit 2016-02-21T21:59:08 7.028 INF System information: 2016-02-21T21:59:08 7.236 INF OS: Linux 4.1 ManjaroLinux 15.12 64bit 2016-02-21T21:59:08 7.237 INF CPU: AMD Phenom(tm) II X4 940 Processor (cores: 4) 2016-02-21T21:59:08 7.238 INF RAM: 3956 MB 2016-02-21T21:59:08 7.238 INF GPU: GeForce GTX 950/PCIe/SSE2 (2048 MB) 2016-02-21T21:59:08 7.243 INF Graphics API: OpenGL 4.5 [4.5.0 NVIDIA 352.79] (shader level 3.0) 2016-02-21T21:59:08 7.243 INF Last played version: Alpha 13.8 2016-02-21T21:59:08 7.243 INF Local UTC offset: -8 hours 2016-02-21T21:59:08 7.245 INF Command line arguments: ./7DaysToDie.x86 -logfile 7DaysToDie_Data/output_log__2016-02-21__21-58-54.txt 2016-02-21T21:59:08 7.267 INF Texture quality is set to 2 2016-02-21T21:59:08 7.346 INF Load key config check 2016-02-21T21:59:08 7.347 INF Load key config 2016-02-21T21:59:08 7.361 INF [MODS] No mods folder found 2016-02-21T21:59:08 7.432 INF Loading permissions file at '/home/paco/.local/share/7DaysToDie/Saves/serveradmin.xml' 2016-02-21T21:59:08 7.577 INF Loading permissions file done. 2016-02-21T21:59:08 7.578 INF Awake done 2016-02-21T21:59:09 8.268 INF Atlas reset took 245 ms 2016-02-21T21:59:09 8.269 INF Atlas load took 687 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13718. Total: 24.358000 ms (FindLiveObjects: 1.699000 ms CreateObjectMapping: 0.238000 ms MarkObjects: 22.371000 ms DeleteObjects: 0.048000 ms) requesting resize 1440 x 950 Selecting FBConfig GLX_FBCONFIG_ID=207 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=2 GLX_SAMPLE_BUFFERS_ARB=1 GLX_CONFIG_CAVEAT=NON-CONFORMANT resizing window to 1440 x 950 Desktop is 1920 x 1080 @ 60 Hz UMA Overlay loading took 4228 ms (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) UMA Slot loading took 162 ms (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. 2016-02-21T21:59:45 43.895 INF XUI loading took 4036ms 2016-02-21T21:59:45 43.898 INF WorldStaticData.Init() needed 23.486s 2016-02-21T21:59:45 43.932 INF [Steamworks.NET] Login ok. 2016-02-21T22:00:01 60.718 INF Connecting to server Bartertowne... 2016-02-21T22:00:01 60.718 INF NET: Unity NW trying to connect to: 38.130.218.108:26900 2016-02-21T22:00:02 61.207 INF [Steamworks.NET] AddFavorite: 2 2016-02-21T22:00:02 61.207 INF [Steamworks.NET] Auth.GetAuthTicket() 2016-02-21T22:00:02 61.488 INF Player allowed 2016-02-21T22:00:02 61.492 INF StartGame 2016-02-21T22:00:03 61.921 INF Atlas reset took 425 ms 2016-02-21T22:00:03 62.513 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AutopilotMode = 0 GamePref.BlockDurabilityModifier = 100 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 38.130.218.108 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = 1 GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 2 GamePref.DropOnQuit = 0 GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySenseMemory = 60 GamePref.EnemySpawnMode = 3 GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.FriendlyFire = True GamePref.GameDifficulty = 1 GamePref.GameMode = SurvivalMP GamePref.GameName = fourth GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 13.8 GamePref.GameWorld = Random Gen GamePref.JoiningOptions = True GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 3 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 7 GamePref.LastGameResetRevision = 8 GamePref.LootAbundance = 150 GamePref.LootRespawnDays = 15 GamePref.LootTimer = 1 GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 60 GamePref.NoGraphicsMode = False GamePref.OptionsAA = 1 GamePref.OptionsAllowController = False GamePref.OptionsAmbientVolumeLevel = 0.5 GamePref.OptionsBackgroundGlobalOpacity = 0.388499 GamePref.OptionsBloom = True GamePref.OptionsDeferredLighting = True GamePref.OptionsDOF = False GamePref.OptionsFieldOfView = 70 GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGraphicsQuality = 4 GamePref.OptionsGrassDistance = 0 GamePref.OptionsHudOpacity = 0 GamePref.OptionsHudSize = 2 GamePref.OptionsImageEffects = True GamePref.OptionsInvertMouse = False GamePref.OptionsLODDistance = 0.50078 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMotionBlur = 0 GamePref.OptionsMouseSensitivity = 0.653266 GamePref.OptionsMusicVolumeLevel = 0.2 GamePref.OptionsObjectBlur = False GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsReflectedShadows = False GamePref.OptionsReflectionQuality = 0 GamePref.OptionsResolution = 0 GamePref.OptionsShadowDistance = 0 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsSSAO = False GamePref.OptionsSunShafts = True GamePref.OptionsTextureQuality = 1 GamePref.OptionsTonemapping = 0 GamePref.OptionsTreeQuality = 2 GamePref.OptionsViewDistance = 8 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsVsync = 1 GamePref.OptionsWaterQuality = 1 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerId = 76561198029477337 GamePref.PlayerName = NolanSyKinsley GamePref.PlayerSafeZoneHours = 5 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.RebuildMap = False GamePref.SaveGameFolder = /home/paco/.local/share/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerMaxPlayerCount = 8 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetPort = 25003 GamePref.ZombiePlayers = True GamePref.ZombiesRun = 0 2016-02-21T22:00:03 62.534 INF [EAC] Connected to backend: Connected to EAC backend. GameStat.AirDropFrequency = 0 GameStat.AnimalCount = 0 GameStat.BlockDurabilityModifier = 1 GameStat.CraftTimer = 1 GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 16 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.Difficulty = 2 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySenseMemory = 60 GameStat.EnemySpawnMode = 3 GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsFriendlyFire = True GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = True GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 7 GameStat.LoadScene = GameStat.LootTimer = 1 GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.ZombieHordeMeter = False 2016-02-21T22:00:03 62.595 INF StartAsClient 2016-02-21T22:00:03 62.595 INF Sending RequestToEnterGame... 2016-02-21T22:00:03 62.596 INF StartGame done 2016-02-21T22:00:03 62.642 INF [Steamworks.NET] Lobby entered: 0 2016-02-21T22:00:04 63.476 INF Received config file 'materials' from server. Len: 34269 2016-02-21T22:00:04 63.487 INF Received config file 'physicsbodies' from server. Len: 68537 2016-02-21T22:00:04 63.502 INF Received config file 'blocks' from server. Len: 769447 2016-02-21T22:00:05 63.917 INF Received config file 'buffs' from server. Len: 29640 2016-02-21T22:00:05 63.924 INF Received config file 'misc' from server. Len: 9573 2016-02-21T22:00:05 63.926 INF Received config file 'items' from server. Len: 523463 2016-02-21T22:00:05 64.117 INF Received config file 'entityclasses' from server. Len: 74963 2016-02-21T22:00:05 64.147 INF Received config file 'groups' from server. Len: 772 2016-02-21T22:00:05 64.148 INF Received config file 'qualityinfo' from server. Len: 479 2016-02-21T22:00:05 64.148 INF Received config file 'sounds' from server. Len: 233209 2016-02-21T22:00:05 64.187 INF Received config file 'recipes' from server. Len: 138281 2016-02-21T22:00:05 64.277 INF Received config file 'loot' from server. Len: 65480 2016-02-21T22:00:05 64.294 INF Received config file 'entitygroups' from server. Len: 6433 2016-02-21T22:00:05 64.295 INF Received config file 'vehicles' from server. Len: 6894 2016-02-21T22:00:05 64.296 INF Received config file 'weathersurvival' from server. Len: 4764 2016-02-21T22:00:05 64.297 INF Received config file 'progression' from server. Len: 35830 2016-02-21T22:00:05 64.305 INF Received config file 'XUi/styles' from server. Len: 18261 2016-02-21T22:00:05 64.308 INF Received config file 'XUi/controls' from server. Len: 32193 2016-02-21T22:00:05 64.313 INF Received config file 'XUi/windows' from server. Len: 93270 2016-02-21T22:00:05 64.324 INF Received config file 'xui' from server. Len: 6504 2016-02-21T22:00:11 69.822 INF XUI loading took 5514ms 2016-02-21T22:00:11 69.824 INF createWorld: Random Gen, Bartertowne 8, GameModeSurvivalMP 2016-02-21T22:00:11 69.920 INF Started thread thread_Regenerating 2016-02-21T22:00:11 69.920 INF Started thread PC 2016-02-21T22:00:11 70.184 INF World.Load: Random Gen WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader. 2016-02-21T22:00:19 77.811 INF createWorld() done 2016-02-21T22:00:26 85.664 INF ************************ SKY INITIALIZED ************************ 2016-02-21T22:00:27 86.006 INF PlayerId(673846, 0) 2016-02-21T22:00:27 86.344 INF Created player with id=673846 2016-02-21T22:00:27 86.350 INF Found own player entity with id 673846 2016-02-21T22:00:28 87.368 INF Adding observed entity: 1, (-5742.0, 133.1, 1986.3), 8 2016-02-21T22:00:29 88.030 INF Created player with id=181 2016-02-21T22:00:30 89.057 INF Created player with id=171 2016-02-21T22:00:30 89.195 INF Created player with id=6710 2016-02-21T22:00:30 89.198 INF GMSG: NolanSyKinsley joined the game 2016-02-21T22:00:30 89.218 INF GMSG: Server (PM): Welcome to Bartertowne NolanSyKinsley may your coffers overflow with todays trade aquisitions! 2016-02-21T22:01:00 119.351 INF Time: 0.85m FPS: 19.12 Heap: 727.4MB Max: 727.4MB Chunks: 361 CGO: 231 Ply: 4 Zom: 0 Ent: 15 (35) Items: 20 CO: 1 Could not allocate memory: System out of memory! Trying to allocate: 500824B with 32 alignment. MemoryLabel: VertexData Allocation happend at: Line:91 in Memory overview [ ALLOC_DEFAULT ] used: 672019741B | peak: 672583484B | reserved: 693220967B [ ALLOC_TEMP_JOB ] used: 2476243B | peak: 0B | reserved: 3145728B [ ALLOC_GAMEOBJECT ] used: 94181935B | peak: 94181935B | reserved: 104489245B [ ALLOC_GFX ] used: 645934763B | peak: 646158417B | reserved: 646400529B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B Could not allocate memory: System out of memory! Trying to allocate: 500824B with 32 alignment. MemoryLabel: VertexData Allocation happend at: Line:91 in Memory overview [ ALLOC_DEFAULT ] used: 672019741B | peak: 672583484B | reserved: 693220967B [ ALLOC_TEMP_JOB ] used: 2476243B | peak: 0B | reserved: 3145728B [ ALLOC_GAMEOBJECT ] used: 94181935B | peak: 94181935B | reserved: 104489245B [ ALLOC_GFX ] used: 645934763B | peak: 646158417B | reserved: 646400529B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B (Filename: Line: 980)