--[[ Herex's Mechanic Gauntlets Heyo, Fen's first 2014 script. If ever you want details of Herex, who he is, and his backstory, just message me. ]] Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Neck = Torso.Neck it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false MMouse=nil combo=0 Mode="Normal" throwcube=false --player player = nil --save shoulders RSH, LSH = nil, nil --welds RW, LW = Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" local AnimJoints = {} table.insert(AnimJoints,RW) table.insert(AnimJoints,LW) if Character:findFirstChild("Mechanic Gauntlets",true) ~= nil then Character:findFirstChild("Mechanic Gauntlets",true).Parent = nil end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked=true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position fp.BottomSurface="Smooth" fp.TopSurface="Smooth" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh = it(Mesh) mesh.Parent = part if Mesh=="SpecialMesh" then mesh.MeshType = meshtype mesh.MeshId = meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld = it("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end function SetWeld(weld, i, loops, origpos,origangle, nextpos,nextangle,smooth) smooth = smooth or 1 local obj for i, v in pairs(AnimJoints) do if v[1] == weld then obj = v break end end if not obj then obj = {weld,NV} table.insert(AnimJoints,obj) end local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops local tox,toy,toz = 0,0,0 tox = math.abs(origangle.x - nextangle.x) *perc toy = math.abs(origangle.y - nextangle.y) *perc toz = math.abs(origangle.z - nextangle.z) *perc tox = (origangle.x > nextangle.x and -tox) or tox toy = (origangle.y > nextangle.y and -toy) or toy toz = (origangle.z > nextangle.z and -toz) or toz local tox2,toy2,toz2 = 0,0,0 tox2 = math.abs(origpos.x - nextpos.x) *perc toy2 = math.abs(origpos.y - nextpos.y) *perc toz2 = math.abs(origpos.z - nextpos.z) *perc tox2 = (origpos.x > nextpos.x and -tox2) or tox2 toy2 = (origpos.y > nextpos.y and -toy2) or toy2 toz2 = (origpos.z > nextpos.z and -toz2) or toz2 obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) end local Hitbox=part(3,nil,0,0,BrickColor.new("Really black"),"Hitbox",vt(1,1,1)) Hitbox.Anchored=true Hitbox.Transparency=1 local modelzorz = Instance.new("Model") modelzorz.Parent = Character modelzorz.Name = "Mechanic Gauntlets" --[[LEFT GAUNTLET]]-- local Lprt1=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Left Part1",vt(1,1,1)) local Lprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part3",vt(1,1,1)) local Lprt5=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part5",vt(1,1,1)) local Lprt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part6",vt(1,1,1)) local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Left Part7",vt(1,1,1)) local Lprt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Left Part8",vt(1,1,1)) local Lprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part9",vt(1,1,1)) local Lprt10=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part10",vt(1,1,1)) local Lprt11=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part11",vt(1,1,1)) Lmsh1=mesh("BlockMesh",Lprt1,"","",vt(0,0,0),vt(1.03,1,1.03)) Lmsh3=mesh("BlockMesh",Lprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06)) Lmsh5=mesh("BlockMesh",Lprt5,"","",vt(0,0,0),vt(1.025,2,0.2)) Lmsh6=mesh("BlockMesh",Lprt6,"","",vt(0,0,0),vt(0.2,2,1.025)) Lmsh7=mesh("CylinderMesh",Lprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4)) Lmsh8=mesh("CylinderMesh",Lprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3)) Lmsh9=mesh("SpecialMesh",Lprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1)) Lmsh10=mesh("SpecialMesh",Lprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1)) Lmsh11=mesh("BlockMesh",Lprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02)) local Lwld1=weld(Lprt1,Lprt1,LeftArm,euler(0,0,0)*cf(0,0.51,0)) local Lwld3=weld(Lprt3,Lprt3,Lprt1,euler(0,0,0)*cf(0.3,0,0)) local Lwld5=weld(Lprt5,Lprt5,Lprt1,euler(0,0,0)*cf(0,-0.55,0)) local Lwld6=weld(Lprt6,Lprt6,Lprt1,euler(0,0,0)*cf(0,-0.55,0)) local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(0,0,1.57)*cf(0.45,-1.2,0)) local Lwld8=weld(Lprt8,Lprt8,Lprt7,euler(0,0,0)*cf(0,0,0)) local Lwld9=weld(Lprt9,Lprt9,Lprt7,euler(1.57,0,0)*cf(-0.02,0.1,0)) local Lwld10=weld(Lprt10,Lprt10,Lprt7,euler(1.57,0,0)*cf(0,0.1,0)) local Lwld11=weld(Lprt11,Lprt11,Lprt7,euler(0,0,0)*cf(0.07,0.1,0)) numb=0.4 for i=1,4 do local Lprt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part2",vt(1,1,1)) Lmsh2=mesh("BlockMesh",Lprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1)) local Lwld2=weld(Lprt2,Lprt2,Lprt1,euler(0,0,0)*cf(0,0,numb)) local Lprt4=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Left Part4",vt(1,1,1)) Lmsh4=mesh("SpecialMesh",Lprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3)) local Lwld4=weld(Lprt4,Lprt4,Lprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0)) numb=numb-0.275 end numb=0 for i=1,4 do local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Left Part7",vt(1,1,1)) Lmsh7=mesh("SpecialMesh",Lprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3)) local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0)) numb=numb+1.57 end --[[RIGHT GAUNTLET]]-- local Rprt1=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Right Part1",vt(1,1,1)) local Rprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part3",vt(1,1,1)) local Rprt5=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part5",vt(1,1,1)) local Rprt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part6",vt(1,1,1)) local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Right Part7",vt(1,1,1)) local Rprt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Right Part8",vt(1,1,1)) local Rprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part9",vt(1,1,1)) local Rprt10=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part10",vt(1,1,1)) local Rprt11=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part11",vt(1,1,1)) Rmsh1=mesh("BlockMesh",Rprt1,"","",vt(0,0,0),vt(1.03,1,1.03)) Rmsh3=mesh("BlockMesh",Rprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06)) Rmsh5=mesh("BlockMesh",Rprt5,"","",vt(0,0,0),vt(1.025,2,0.2)) Rmsh6=mesh("BlockMesh",Rprt6,"","",vt(0,0,0),vt(0.2,2,1.025)) Rmsh7=mesh("CylinderMesh",Rprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4)) Rmsh8=mesh("CylinderMesh",Rprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3)) Rmsh9=mesh("SpecialMesh",Rprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1)) Rmsh10=mesh("SpecialMesh",Rprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1)) Rmsh11=mesh("BlockMesh",Rprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02)) local Rwld1=weld(Rprt1,Rprt1,RightArm,euler(0,3.14,0)*cf(0,0.51,0)) local Rwld3=weld(Rprt3,Rprt3,Rprt1,euler(0,0,0)*cf(0.3,0,0)) local Rwld5=weld(Rprt5,Rprt5,Rprt1,euler(0,0,0)*cf(0,-0.55,0)) local Rwld6=weld(Rprt6,Rprt6,Rprt1,euler(0,0,0)*cf(0,-0.55,0)) local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(0,0,1.57)*cf(0.45,-1.2,0)) local Rwld8=weld(Rprt8,Rprt8,Rprt7,euler(0,0,0)*cf(0,0,0)) local Rwld9=weld(Rprt9,Rprt9,Rprt7,euler(1.57,0,0)*cf(-0.02,0.1,0)) local Rwld10=weld(Rprt10,Rprt10,Rprt7,euler(1.57,0,0)*cf(0,0.1,0)) local Rwld11=weld(Rprt11,Rprt11,Rprt7,euler(0,0,0)*cf(0.07,0.1,0)) numb=0.4 for i=1,4 do local Rprt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part2",vt(1,1,1)) Rmsh2=mesh("BlockMesh",Rprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1)) local Rwld2=weld(Rprt2,Rprt2,Rprt1,euler(0,0,0)*cf(0,0,numb)) local Rprt4=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Right Part4",vt(1,1,1)) Rmsh4=mesh("SpecialMesh",Rprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3)) local Rwld4=weld(Rprt4,Rprt4,Rprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0)) numb=numb-0.275 end numb=0 for i=1,4 do local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Navy blue"),"Right Part7",vt(1,1,1)) Rmsh7=mesh("SpecialMesh",Rprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3)) local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0)) numb=numb+1.57 end if (script.Parent.className ~= "HopperBin") then Tool = Instance.new("HopperBin") Tool.Parent = Backpack Tool.Name = "Mechanic Gauntlets" script.Parent = Tool end Bin = script.Parent local Bg = it("BodyGyro") Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge Bg.P = 20e+003 Bg.Parent = nil so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id wait() sou:play() wait(6) sou:Remove() end)) end function hideanim() equipped=false end function equipanim() equipped=true Neck.C0=necko for i = 0,1,0.1 do wait() LW.C0=cf(-1.5,0.5,0)*euler(0.2*i,1.57*i,0) LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(0.1*i,0,-0.2*i) end end function attackone() attack=true local armprt=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1)) armprt.Transparency=1 local armprtwld=weld(armprt,armprt,LeftArm,euler(0,0,0)*cf(0,1,0)) for i=0,1,0.2 do wait() ElecEffect(armprt.CFrame,1,1,1) RootJoint.C0=RootCF*euler(0,0,0.2*i) LW.C0=cf(-1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+.2,1.57,0) LW.C1=cf(0, 0.5, 0)*euler(-0.2-0.4*i,0,0) RW.C0=cf(1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+.1,0,-0.2+0.8*i) end local boom=part(3,workspace,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1)) boom.Transparency=1 boom.Anchored=true boom.CFrame=Head.CFrame*cf(0,-1,-4) so("http://www.roblox.com/asset/?id=153092315",boom,1,0.5) for i=0,1,0.2 do wait() ElecEffect(armprt.CFrame,1,1,1) Neck.C0=necko*euler(0,0,0.6*i) RootJoint.C0=RootCF*euler(0,0,0.2-0.8*i) LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57,0) LW.C1=cf(0, 0.5, 0)*euler(-0.6+0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(0.1,0,0.6) end boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(2.5,2.5,2.5)) boom.Transparency=0.5 boom.Anchored=true boom.CFrame=Head.CFrame*cf(0,-1,-4) Hitbox.Parent=workspace Hitbox.CFrame=boom.CFrame con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,100000,50000000,90000000) end) coroutine.resume(coroutine.create(function(Part,Mesh) while Part.Parent~=nil do wait() derp=math.random() Mesh.Scale=vt(2.5+derp,2.5+derp,2.5+derp) ElecEffect(Part.CFrame,2,2,2) MagicBlock(BrickColor.new("Really black"),Part.CFrame,1,1,1,0.1,0.1,0.1) Hitbox.CFrame=boom.CFrame*cf(math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random()) end end),boom,boommsh) for i=0,1,0.2 do wait() LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57,0) LW.C1=cf(0, 0.5, 0)*euler(-0.4+0.1*i,0,0) end coroutine.resume(coroutine.create(function(Part1,Part2,Part3,Con) wait(2) Con:disconnect() Part2.Parent=nil Part3.Parent=nil Part1.Parent=nil wait(1) end),Hitbox,boom,armprt,con1) --[[Hitbox.Parent=nil con1:disconnect() boom.Parent=nil armprt.Parent=nil]] attack=false end function attacktwo() attack=true for i=0,1,0.2 do wait() Neck.C0=necko*euler(0,0,0.6-0.6*i) RootJoint.C0=RootCF*euler(0,0,-0.6+0.6*i) LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57-1.57*i,0) LW.C1=cf(0, 0.5, 0)*euler(-0.3+0.3*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,0.6-0.6*i) end local boom=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1)) boom.Transparency=0.5 boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(0,0,0)) local boomwld=weld(boom,boom,Head,euler(0,0,0)*cf(0,1,4)) con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,5,10,20) end) for i=0,1,0.2 do wait() ElecEffect(boom.CFrame,3,3,3) LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1*i) RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1*i) boommsh.Scale=vt(0.5*(i*3),0.5*(i*3),0.5*(i*3)) Hitbox.CFrame=boom.CFrame end con1:disconnect() boomwld.Parent=nil boom.Anchored=true coroutine.resume(coroutine.create(function(Part) local c=game.Workspace:GetChildren() for i=1,#c do local hum=c[i]:findFirstChild("Humanoid") if hum~=nil and hum.Health~=0 then local head=c[i]:findFirstChild("Head") if head~=nil then local targ=head.Position - Part.Position local mag=targ.magnitude if mag<=10 and c[i].Name~=Player.Name then attackdebounce=false Damagefunc1(head,100000,2000000,700000) end end end end so("http://www.roblox.com/asset/?id=2974249",Part,1,1) so("http://www.roblox.com/asset/?id=1369158",Part,1,2) numb=0 for i=0,20 do wait() MagicBlock(BrickColor.new("Really black"),Part.CFrame,0.5,0.5,0.5,1,1,1) if numb>=8 then MagicRing(BrickColor.new("Really black"),Part.CFrame,1,1,1,math.random(-50,50),math.random(-50,50),math.random(-50,50),0.5,0.5,0.5) numb=0 end numb=numb+1 end end),boom) for i=0,1,0.2 do wait() LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1-0.7*i) RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1+0.7*i) end wait(0.2) boom.Parent=nil attack=false end function attackthree() attack=true for i=0,1,0.1 do wait() LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i,0,-0.6) RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,0,0.6) end so("http://www.roblox.com/asset/?id=153092348",Torso,1,1) vel=Instance.new("BodyVelocity") vel.Parent=RootPart vel.maxForce=vt(4e+005,4e+005,4e+005)*1 vel.velocity=Head.CFrame.lookVector*50 ArmHit=false armcon=RightArm.Touched:connect(function(hit) if hit~=nil and hit.Parent:findFirstChild("Humanoid")~=nil and ArmHit==false then armcon:disconnect() vel.Parent=nil ArmHit=true print("HITTED") Damagefunc1(hit,100000,30000000,20000000) MagicBlock(BrickColor.new("Really black"),hit.CFrame*cf(0,-1,0),0.5,0.5,0.5,1,1,1) for i=1,3 do Lightning(hit.Position,hit.Position+vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,1,"Really black",0.3,0.1,0.5) end so("http://www.roblox.com/asset/?id=153092334",Torso,1,1) for i=0,1,0.2 do wait() Neck.C0=necko*euler(0,0,-1+2*i) RootJoint.C0=RootCF*euler(0,0,1-2*i) LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.6) RW.C0=cf(1.5,0.5,0)*euler(1.57-1.77*i,0,1) end wait(0.4) if Anim=="Idle" then for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,1-1*i) RootJoint.C0=RootCF*euler(0,0,-1+1*i) LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i) LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(-0.2+0.3*i,0,1-1.2*i) end end end end) for i=0,1,0.2 do wait() MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6) Neck.C0=necko*euler(0,0,-1*i) RootJoint.C0=RootCF*euler(0,0,1*i) LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i,0,-0.6) RW.C0=cf(1.5,0.5,0)*euler(1.57*i,0,0.6+0.4*i) end for i=0,1,0.1 do wait() MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6) end vel.Parent=nil wait(0.5) if ArmHit==false then armcon:disconnect() if Anim=="Idle" then for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,-1+1*i) RootJoint.C0=RootCF*euler(0,0,1-1*i) LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i) LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1-1.2*i) end end end attack=false end function Electra() attack=true Mode="Electra" Anim="Switching" for i=0,1,0.1 do wait() LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.4*i,1.57-1.57*i,-0.2*i) LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(0.1-0.3*i,0,-0.2+0.4*i) RootJoint.C0=RootCF*cf(0,2*i,0)*euler(0,0,0) end wait(1) attack=false end function Normal() attack=true Mode="Normal" RootJoint.C0=RootCF wait(1) attack=false end function MakeCube() attack=true for i=0,1,0.1 do wait() MagicBlock(BrickColor.new("Really black"),Torso.CFrame*cf(0,0.5,-2),0.5,0.5,0.5,0.3,0.3,0.3) ElecEffect(Torso.CFrame*cf(0,0.5,-2),1,1,1) Neck.C0=necko*euler(0.1*i,0,0) LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.27*i,1.57-1.57*i,0.4*i) LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(0.1+1.37*i,0,-0.2-0.2*i) end numb=2 for i=0,1,0.1 do MagicBlock(BrickColor.new("Really black"),Torso.CFrame*cf(0,0.5,-2),0.5,0.5,0.5,0.3,0.3,0.3) ElecEffect(Torso.CFrame*cf(0,0.5,-2),1,1,1) Neck.C0=necko*euler(0.1+0.1*(i*numb),0,0) LW.C0=cf(-1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,0.4+0.1*(i*numb)) RW.C0=cf(1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,-0.4-0.1*(i*numb)) numb=numb-0.1 wait() end NewCube() wait(0.5) for i=0,1,0.1 do wait() Neck.C0=necko*euler(0.2-0.2*i,0,0) LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,0.5-0.5*i) LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,-0.5+0.3*i) end Neck.C0=necko attack=false end function GetCube() if MMouse.Target~=nil and MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then attack=true throwcube=false print("GOT CUBE") mainpart=MMouse.Target coroutine.resume(coroutine.create(function(Model) while holdz==true do wait() Model["Cube Vertex1"].CFrame=Torso.CFrame*cf(0,0.5,-2) end end),mainpart.Parent) for i=0,1,0.1 do wait() ElecEffect(mainpart.CFrame,1,1,1) Neck.C0=necko*euler(0.1*i,0,0) LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.27*i,1.57-1.57*i,0.4*i) LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(0.1+1.37*i,0,-0.2-0.2*i) end while holdz==true do wait() ElecEffect(mainpart.CFrame,1,1,1) end if throwcube==false then for i=0,1,0.1 do wait() Neck.C0=necko*euler(0.1-0.1*i,0,0) LW.C0=cf(-1.5,0.5,0)*euler(1.47-1.27*i,1.57*i,0.4-0.4*i) LW.C1=cf(0, 0.5, 0)*euler(0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(1.47-1.37*i,0,-0.4+0.4*i) end end attack=false end end function ThrowCube() attack=true Main=mainpart.Parent["Cube Vertex1"] --[[CF=Main.CFrame for i=0,20 do wait() Main.CFrame=CF*cf(0,0,-i) end numb=1 for i=0,1,0.1 do wait() Main.CFrame=CF*cf(0,0,-20-10*(i*numb)) numb=numb-0.05 end]] wait() Main.CFrame=CFrame.new(MMouse.Hit.p)*cf(math.random(-1,1),math.random(0,1),math.random(-1,1)) attack=false end function GatherCubes() attack=true c=workspace:children() for i=1,#c do if c[i].Name=="Cube" then rand1=math.random(-5,5) rand2=math.random(0,5) rand3=math.random(-5,5) coroutine.resume(coroutine.create(function(Model,Rand1,Rand2,Rand3) while holdx==true do wait() Model["Cube Vertex1"].CFrame=Torso.CFrame*cf(Rand1,Rand2,Rand3) ElecEffect(Model["Cube Vertex2"].CFrame,1,1,1) end end),c[i],rand1,rand2,rand3) end end for i=0,1,0.1 do wait() LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57-1.57*i,-1.57*i) LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,-0.2+1.77*i) end while holdx==true do wait() end attack=false end function ThrowCube2() wait() if MMouse.Target~=nil then TargetHit=MMouse.Target if TargetHit.Anchored==false then c=workspace:children() for i=1,#c do coroutine.resume(coroutine.create(function(Model) if Model.Name=="Cube" then while attack==false do wait(0.1) MainPrt=Model["Cube Vertex1"] MainPrt.CFrame=TargetHit.CFrame*cf(math.random(-2,2),math.random(-2,2),math.random(-2,2)) end end end),c[i]) end else c=workspace:children() for i=1,#c do if c[i].Name=="Cube" then CubModel=c[i] MainPrt=CubModel["Cube Vertex1"] MainPrt.CFrame=CFrame.new(MMouse.Hit.p)*cf(math.random(-5,5),math.random(0,5),math.random(-5,5)) end end end end end function TeleCube() if MMouse.Target~=nil and MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then attack=true MainPart=MMouse.Target so("http://www.roblox.com/asset/?id=2101137",Torso,0.7,1) for i=0,1,0.1 do wait() ElecEffect(MainPart.CFrame,1,1,1) ElecEffect(Torso.CFrame,4,2,4) Neck.C0=necko*euler(0,0,1.57*i) RootJoint.C0=RootCF*euler(0,0,-1.57*i) LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57-1.57*i,-1.57*i) LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,-0.2+1.77*i) end for i=0,1,0.1 do wait() ElecEffect(MainPart.CFrame,1,1,1) ElecEffect(Torso.CFrame,4,2,4) end for i=1,2 do MagicBlock(BrickColor.new("Really black"),Torso.CFrame,0.5,0.5,0.5,2,2,2) end so("http://roblox.com/asset/?id=2101144",Torso,1,2) Torso.CFrame=MainPart.CFrame for i=1,2 do MagicBlock(BrickColor.new("Really black"),Torso.CFrame,0.5,0.5,0.5,2,2,2) end Neck.C0=necko RootJoint.C0=RootCF attack=false end end function Apocalypse() attack=true c=workspace:children() for i=1,#c do if c[i].Name=="Cube" then so("http://www.roblox.com/asset/?id=2974249",c[i]["Cube Vertex2"],1,1) coroutine.resume(coroutine.create(function(Model) while Model.Parent~=nil do MagicBlock(BrickColor.new("Really black"),Model["Cube Vertex2"].CFrame,0.5,0.5,0.5,0.5,0.5,0.5) wait() end end),c[i]) end end for i=0,1,0.2 do wait() LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0.2+0.2*i,1.57-1.57*i,0.6*i) LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(0.1+0.3*i,0,-0.2-0.4*i) end numb=2 for i=0,1,0.1 do wait() Neck.C0=necko*euler(0.1*(i*numb),0,0) LW.C0=cf(-1,0.5,-0.5)*euler(0.4+0.2*(i*numb),0,0.6+0.4*(i*numb)) RW.C0=cf(1,0.5,-0.5)*euler(0.4+0.2*(i*numb),0,-0.6-0.4*(i*numb)) numb=numb-0.1 end c3=workspace:children() for i=1,#c3 do if c3[i].Name=="Cube" then CubeMod=c3[i] for i=1,2 do MagicRing(BrickColor.new("Really black"),CubeMod["Cube Vertex2"].CFrame,1,1,1,math.random(-50,50),math.random(-50,50),math.random(-50,50),3,3,0.5) end for i=1,3 do Lightning(CubeMod["Cube Vertex2"].Position,CubeMod["Cube Vertex2"].Position+vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,1,"Really black",0.3,0.1,0.8) end MagicCircle(BrickColor.new("Blue"),CubeMod["Cube Vertex2"].CFrame,1,1,1,3,3,3,0.05) local c2=game.Workspace:GetChildren() for i=1,#c2 do local hum=c2[i]:findFirstChild("Humanoid") if hum~=nil and hum.Health~=0 then local head=c2[i]:findFirstChild("Head") if head~=nil then local targ=head.Position - CubeMod["Cube Vertex2"].Position local mag=targ.magnitude if mag<=15 and c2[i].Name~=Player.Name then attackdebounce=false Damagefunc1(head,10000,200000,90000) end end end end local cubesoundprt=part(3,workspace,0,1,BrickColor.new("Really black"),"Cube Sound Part",vt(1,1,1)) cubesoundprt.Anchored=true cubesoundprt.CFrame=CubeMod["Cube Vertex2"].CFrame game.Debris:AddItem(cubesoundprt,3) --so("http://www.roblox.com/asset/?id=2974249",Part,1,1) so("http://www.roblox.com/asset/?id=1369158",cubesoundprt,1,2) CubeMod:Destroy() end end for i=0,1,0.2 do wait() Neck.C0=necko*euler(0.1+0.05*i,0,0) LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(0.6+0.87*i,0,1-2.47*i) RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(0.6+0.87*i,0,-1+2.47*i) end numb=2 for i=0,1,0.1 do wait() Neck.C0=necko*euler(0.15+0.05*i,0,0) LW.C0=cf(-1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,-1.47-0.1*(i*numb)) RW.C0=cf(1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,1.47+0.1*(i*numb)) numb=numb-0.1 end for i=0,1,0.1 do wait() Neck.C0=necko*euler(0.2-0.2*i,0,0) LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,-1.57+1.57*i) LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1.57-1.37*i) end attack=false end function Turbine() if MMouse.Target~=nil and MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then BoomCube=MMouse.Target TargetPart=BoomCube.Parent["Cube Vertex1"] attack=true bg=Instance.new("BodyGyro") bg.maxTorque = vt(0,math.huge,0) bg.P = 3000 bg.cframe = cf(RootPart.Position,BoomCube.Position) bg.Parent = RootPart so("http://www.roblox.com/asset/?id=2101137",BoomCube,1,1) for i=0,1,0.2 do wait() Neck.C0=necko*euler(0,0,1*i) RootJoint.C0=RootCF*euler(0,0,-1*i) LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57-1.57*i,-1*i) LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,-0.2+1.77*i) Lightning(LeftArm.Position,BoomCube.Position,5,1,"Really black",0.3,0.1,0.1) end for i=1,10 do wait() Lightning(LeftArm.Position,BoomCube.Position,5,1,"Really black",0.3,0.1,0.1) end for i=1,2 do MagicBlock(BrickColor.new("Really black"),BoomCube.CFrame,0.5,0.5,0.5,2,2,2) end MagicCircle(BrickColor.new("Blue"),BoomCube.CFrame,1,1,1,2,2,2,0.08) so("http://www.roblox.com/asset/?id=2697431",BoomCube,1,0.2) local c2=game.Workspace:GetChildren() for i=1,#c2 do local hum=c2[i]:findFirstChild("Humanoid") if hum~=nil and hum.Health~=0 then local head=c2[i]:findFirstChild("Head") if head~=nil then local targ=head.Position - BoomCube.Position local mag=targ.magnitude if mag<=12 and c2[i].Name~=Player.Name then attackdebounce=false Damagefunc2(head,10000,200000,1000000,BoomCube) end end end end TargetPart.CFrame=LeftArm.CFrame*cf(0,-3,0) wait(0.5) for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,1-1*i) RootJoint.C0=RootCF*euler(0,0,-1+1*i) LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,-1+1*i) LW.C1=cf(0, 0.5, 0)*euler(0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1.57-1.77*i) end bg.Parent=nil attack=false end end function NewCube() Cube=Instance.new("Model") Cube.Parent=workspace Cube.Name="Cube" local cubevertex=part(3,Cube,0,0.6,BrickColor.new("Really black"),"Cube Vertex1",vt(1,1,1)) cubevertex.Anchored=true cubevertex.CFrame=Torso.CFrame*cf(0,0.5,-2) cubevertexmsh=mesh("SpecialMesh",cubevertex,"Sphere","",vt(0,0,0),vt(0.3,0.3,0.3)) local cube=part(3,Cube,0,0.2,BrickColor.new("Really black"),"Cube Vertex2",vt(1.5,1.5,1.5)) cube.CFrame=Torso.CFrame cubemsh=mesh("BlockMesh",cube,"","",vt(0,0,0),vt(0.4,0.4,0.4)) cubemsh=mesh("SpecialMesh",cube,"Sphere","",vt(0,0,0),vt(0.2,0.2,0.2)) local actualcube=part(3,Cube,0,0.3,BrickColor.new("Navy blue"),"Cube",vt(1,1,1)) actualcube.CFrame=Torso.CFrame --actualcubemsh=mesh("SpecialMesh",actualcube,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4)) actualcubemsh=mesh("BlockMesh",actualcube,"","",vt(0,0,0),vt(0.7,0.7,0.7)) local cubewld=weld(actualcube,actualcube,cube,cf(0,0,0)) coroutine.resume(coroutine.create(function(Part,Model) while Part.Parent~=nil do wait() end Model.Parent=nil end),actualcube,Cube) local spark=Instance.new("Sparkles") spark.Parent=cube spark.Color=Color3.new(0,0,255) spark.Enabled=true light=Instance.new("PointLight") light.Brightness=.8 light.Color=Color3.new(.2,.2,255) light.Range=10 light.Parent=cube coroutine.resume(coroutine.create(function(Part,Weld) numb1=0 numb2=0 numb3=0 while Part.Parent~=nil do wait() Weld.C0=Weld.C0*angles(numb1,numb2,numb3) numb1=math.pi/math.random(10,20) numb2=math.pi/math.random(20,30) numb3=math.pi/math.random(20,30) end end),actualcube,cubewld) prop=Instance.new("RocketPropulsion") prop.MaxSpeed=5000 prop.CartoonFactor=0 prop.MaxThrust=10000 prop.Parent=cube prop.Target=cubevertex prop.ThrustD=1.5 prop.TurnD=0 prop.TurnP=0 print(prop.ThrustD) prop:Fire() end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function Lightning(p0,p1,tym,ofs,col,th,tra,last) local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} for i=1,tym do local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) light1=Instance.new("PointLight") light1.Brightness=.8 light1.Color=Color3.new(.2,255,.2) light1.Range=8 light1.Parent=li local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) end curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last) end end function ElecEffect(cff,x,y,z) local prt=part(3,workspace,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1)) prt.Anchored=true xval=math.random() yval=math.random() zval=math.random() msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval)) coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal) Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) for i=1,8 do wait() xvaal=xvaal-0.1 yvaal=yvaal-0.1 zvaal=zvaal-0.1 Mesh.Scale=vt(xvaal,yvaal,zvaal) Part.Transparency=Part.Transparency+0.09 end Part.Parent=nil end),prt,msh,cff,xval,yval,zval) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.1 do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(x2,y2,z2) local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.03 do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id wait() sou:play() wait(6) sou:Remove() end)) end function findNearestTorso(pos) local list = game:service("Workspace"):children() local torso = nil local dist = 50 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end Damagefunc1=function(hit,minim,maxim,Knockback) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.2) attackdebounce = false end)) --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print("herp") if block.Value>0 then blocked=true block.Value=block.Value-1 print(block.Value) end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor:Red()) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Navy blue")) end vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/99999999999.05000000000000000000 if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.25) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end Damagefunc2=function(hit,minim,maxim,Knockback,MainPart) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.2) attackdebounce = false end)) --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print("herp") if block.Value>0 then blocked=true block.Value=block.Value-1 print(block.Value) end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor:Red()) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Navy blue")) end newpos2=MainPart.Position local angle = (hit.Position-(newpos2+Vector3.new(0,-3,0))).unit print(angle) hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,1) --end local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=angle*40+Vector3.new(0,35,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,.7) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end function ob1d(mouse) if holdz==true then throwcube=true holdz=false ThrowCube() return end if holdx==true then throwcube=true holdx=false ThrowCube2() return end if attack == true then return end hold=true if combo==0 then combo=1 attackone() elseif combo==1 then combo=2 attacktwo() elseif combo==2 then combo=3 attackthree() end coroutine.resume(coroutine.create(function() wait(0.5) if attack==false then combo=0 Neck.C0=necko RootJoint.C0=RootCF LW.C0=cf(-1.5,0.5,0)*euler(0.2,1.57,0) LW.C1=cf(0, 0.5, 0)*euler(-0.2,0,0) RW.C0=cf(1.5,0.5,0)*euler(0.1,0,-0.2) end end)) end function ob1u(mouse) hold = false end buttonhold = false holdz=false holdx=false eul=0 function key(key) if attack == true then return end --[[if key=="f" then if Mode=="Normal" then Electra() elseif Mode=="Electra" then Normal() end end]] if key=="q" then Apocalypse() end if key=="e" then Turbine() end if key=="f" then MakeCube() end if key=="z" then holdz=true GetCube() end if key=="x" then holdx=true GatherCubes() end if key=="c" then TeleCube() end end function key2(key) if key=="z" then holdz=false end if key=="x" then holdx=false end end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) unsheathed = true player = Player ch = Character MMouse = mouse RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] -- RSH.Parent = nil LSH.Parent = nil -- RW.Part0 = ch.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso --_G.R = RW -- LW.Part0 = ch.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso --_G.L = LW -- equipanim() end function ds(mouse) hideanim() wait(0) RW.Parent = nil LW.Parent = nil RSH.Parent = player.Character.Torso LSH.Parent = player.Character.Torso end Bin.Selected:connect(s) Bin.Deselected:connect(ds) Humanoid.Died:connect(function() c=workspace:children() for i=1,#c do if c[i].Name=="Cube" then c[i]:Remove() end end end) --[[function onRunning(speed) if attack==true then return end if speed>0 then walking = true for i = 0,1,0.1 do wait() LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.4*i,1.57,0) end else walking = false for i = 0,1,0.1 do wait() LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57,0) end end end Character.Humanoid.Running:connect(onRunning) ]] Anim="Idle" walkoffset1=0 walkoffset2=0 Switching=false while true do wait() if Mode=="Normal" then local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude if RootPart.Velocity.y > 2 then if Anim~="Jump" then Anim="Jump" coroutine.resume(coroutine.create(function() for i=0,1,0.2 do wait() LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.6*i,1.57-1.57*i,0) LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(0.1-0.1*i,0,-0.2) end end)) end elseif RootPart.Velocity.y < -2 then if Anim~="Fall" then Anim="Fall" coroutine.resume(coroutine.create(function() for i=0,1,0.2 do wait() LW.C0=cf(-1.5,0.5,0)*euler(-0.4+2.8*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(0,0,-0.2) end end)) end elseif torvel < 1 then if Anim~="Idle" then Anim="Idle" coroutine.resume(coroutine.create(function() wait(0.1) while Switching==true do wait() end while Anim=="Idle" do for i = 0,1,0.02 do if Anim=="Idle" and attack==false then wait() LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.1*i,1.57-0.05*i,0) RW.C0=cf(1.5,0.5-0.1*i,0)*euler(0.1+0.1*i,0,-0.2) end end for i = 0,1,0.02 do if Anim=="Idle" and attack==false then wait() LW.C0=cf(-1.5,0.5,0)*euler(0.1+0.1*i,1.52+0.05*i,0) RW.C0=cf(1.5,0.4+0.1*i,0)*euler(0.2-0.1*i,0,-0.2) end end wait(0) end if Anim=="Walk" and attack==false then print("Switch to Walk") Switching=true walkoffset1=0 walkoffset2=0 for i=0,1,0.15 do wait() walkoffset1=0.2+0.8*i walkoffset2=0.1-0.9*i LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,1.57-1.57*i,0) LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,-0.2+0.2*i) end Switching=false elseif Anim=="Run" and attack==false then print("Switch to Run") Switching=true for i=0,1,0.1 do wait() if Anim=="Run" and attack==false then print("runnin") RootJoint.C0=RootCF*euler(0.5*i,0,0) Neck.C0=necko*euler(-0.3*i,0,0) LW.C0=cf(-1.5,0.5,0)*euler(0.2-1.2*i,1.57-1.57*i,0) LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(0.1-1.1*i,0,-0.2+0.2*i) end end Switching=false end end)) end elseif torvel < 19 then if Anim~="Walk" then Anim="Walk" coroutine.resume(coroutine.create(function() wait(0.1) while Switching==true do wait() end while Anim=="Walk" do for i=0,1,0.15 do if Anim=="Walk" and attack==false then wait() walkoffset1=1-2*i walkoffset2=-1+2*i LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,0,0) RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,0) end end for i=0,1,0.15 do if Anim=="Walk" and attack==false then wait() walkoffset1=-1+2*i walkoffset2=1-2*i LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,0,0) RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,0) end end wait(0) end if Anim=="Idle" and attack==false then print("Switch to Idle") Switching=true for i=0,1,0.1 do wait() if Anim=="Idle" and attack==false then LW.C0=cf(-1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+(0.2*i),1.57*i,0) LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler((walkoffset2-walkoffset2*i)+(0.1*i),0,-0.2*i) end end walkoffset1=0 walkoffset2=0 Switching=false end end)) end elseif torvel >= 30 then if Anim~="Run" then Anim="Run" coroutine.resume(coroutine.create(function() while Anim=="Run" do wait() if Anim=="Run" and attack==false then LW.C0=cf(-1.5,0.5,0)*euler(-1,0,0) LW.C1=cf(0, 0.5, 0)*euler(0,0,0) RW.C0=cf(1.5,0.5,0)*euler(-1,0,0) end end if Anim=="Idle" and attack==false then print("Switch to Idle") Switching=true for i=0,1,0.1 do wait() RootJoint.C0=RootCF*euler(0.5-0.5*i,0,0) Neck.C0=necko*euler(-0.3+0.3*i,0,0) LW.C0=cf(-1.5,0.5,0)*euler(-1+1.2*i,1.57*i,0) LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) RW.C0=cf(1.5,0.5,0)*euler(-1+1.1*i,0,-0.2*i) end Switching=false end end)) end end elseif Mode=="Electra" then end end print("Mechanic Gauntlets loaded.") --[[ Copyrighted (C) Fenrier 2014 ]]