void FakeDuck() { static bool counter = false; static int cnt = 0; static bool do_ = false; bool once = false;//made by rev if (GetAsyncKeyState(c_config::get().fakeduck_bind)) { Globals::LocalPlayer->GetBasePlayerAnimState()->m_fDuckAmount = 1.f; Globals::bSendPacket = false; g::FakelagShouldLag = false; if (cnt % 14 == 0) do_ = true; else if (cnt % 14 == 6) Globals::bSendPacket = true; else if (cnt % 14 == 7) do_ = false;//made by rev if (do_) Globals::pCmd->buttons |= IN_DUCK; else Globals::pCmd->buttons &= ~IN_DUCK; cnt++; } else { do_ = false; cnt = 0; g::FakelagShouldLag = true; } }//made by rev