# For sequences var vertexBufferData: seq[float32] = @[float32(-1.0), -1.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, 0.0] glBufferData(GL_ARRAY_BUFFER, GLsizei(vertexBufferData.len * sizeof(vertexBufferData[0])), addr vertexBufferData, GL_STATIC_DRAW) # For arrays var vertexBufferData: array[0..8, float32] = [float32(-1.0), -1.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, 0.0] glBufferData(GL_ARRAY_BUFFER, GLsizei(sizeof(vertexBufferData)), addr vertexBufferData, GL_STATIC_DRAW)