DataManager.init def updates Graphics.update Input.update $sprite.src_rect.x += 1*32 if Graphics.frame_count % 5 == 0 $sprite.src_rect.x = 0 if $sprite.src_rect.x >= $sprite.bitmap.width end $sprite = Sprite.new $sprite.bitmap = Cache.character("actor1") $sprite.src_rect = Rect.new(0,0,32,32) updates while true