pl = "xXoONewOoXx" Player = Game:GetService("Players").LocalPlayer Character = Player.Character RightArm = Character["Right Arm"] RightShoulder = Character.Torso["Right Shoulder"] LeftArm = Character["Left Arm"] Torso = Character["Torso"] LeftLeg = Character["Left Leg"] RightLeg = Character["Right Leg"] Head = Character["Head"] Workspace.SergeantSmokey.Head.face.Texture = "http://www.roblox.com/asset/?id=17058440" function CheckI(Item,Blacklist,Specific) for _,v in pairs(Item:children()) do if not Specific then if v:IsA(Blacklist) or v.Name:match(Blacklist) then v:Destroy() end else if v:IsA(Blacklist) or v.Name == Blacklist then v:Destroy() end end end end CheckI(Character,"Hat") ------------------------------------- Part13 = Instance.new("Part", Character) Part13.TopSurface = 0 Part13.BottomSurface = 0 Part13.Transparency = 0 Part13.FormFactor = "Custom" Part13.Size = Vector3.new(1, 1, 1) Part13.BrickColor = BrickColor.new("Really black") Part13.CanCollide = false Weld13 = Instance.new("Weld", Part13) Weld13.Part0 = Part13 Weld13.Part1 = Head Weld13.C0 = CFrame.new(0, -0.8, 0) SHMesh = Instance.new("SpecialMesh") SHMesh.Parent = Part13 SHMesh.Scale = Vector3.new(1, 1, 1) SHMesh.MeshId = "http://www.roblox.com/asset/?id=1028713" SHMesh.TextureId = "http://www.roblox.com/asset/?id=15726328" Part135 = Instance.new("Part", Character) Part135.TopSurface = 0 Part135.BottomSurface = 0 Part135.Transparency = 1 Part135.Reflectance = 0.8 Part135.FormFactor = "Custom" Part135.Size = Vector3.new(1, 1, 1) Part135.BrickColor = BrickColor.new("White") Part135.CanCollide = false Weld13 = Instance.new("Weld", Part135) Weld13.Part0 = Part135 Weld13.Part1 = Head Weld13.C0 = CFrame.new(0, -3, 0) SHMesh = Instance.new("SpecialMesh") SHMesh.Parent = Part135 SHMesh.MeshType = "Sphere" x = Instance.new("PointLight",Part135) x.Range = 20 x.Enabled = false Part = Instance.new("Part", Character) Part.TopSurface = 0 Part.BottomSurface = 0 Part.Transparency = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(1, 2, 1) Part.BrickColor = BrickColor.new("Really black") Part.CanCollide = false Workspace.SergeantSmokey["Right Leg"].Transparency = 1 Weld = Instance.new("Weld", Part) Weld.Part0 = Part Weld.Part1 = RightLeg Weld.C0 = CFrame.new(0, 0, 0) Part2 = Instance.new("Part", Character) Part2.TopSurface = 0 Part2.BottomSurface = 0 Part2.Transparency = 0 Part2.FormFactor = "Custom" Part2.Size = Vector3.new(1, 2, 1) Part2.BrickColor = BrickColor.new("Really black") Part2.CanCollide = false Workspace.SergeantSmokey["Left Leg"].Transparency = 1 Weld2 = Instance.new("Weld", Part2) Weld2.Part0 = Part2 Weld2.Part1 = LeftLeg Weld2.C0 = CFrame.new(0, 0, 0) Part7 = Instance.new("Part", Character) Part7.TopSurface = 0 Part7.BottomSurface = 0 Part7.Transparency = 0 Part7.FormFactor = "Custom" Part7.Size = Vector3.new(1, 1.7, 1) Part7.BrickColor = BrickColor.new("White") Part7.CanCollide = false Workspace.SergeantSmokey["Right Arm"].Transparency = 1 Weld7 = Instance.new("Weld", Part7) Weld7.Part0 = Part7 Weld7.Part1 = RightArm Weld7.C0 = CFrame.new(0, 0.2, 0) Part45 = Instance.new("Part", Character) Part45.TopSurface = 0 Part45.BottomSurface = 0 Part45.Transparency = 0 Part45.FormFactor = "Custom" Part45.Size = Vector3.new(1.1, 1, 1.1) Part45.BrickColor = BrickColor.new("Really black") Part45.CanCollide = false Weld3 = Instance.new("Weld", Part45) Weld3.Part0 = Part45 Weld3.Part1 = RightArm Weld3.C0 = CFrame.new(0, -0.5, 0) Part8 = Instance.new("Part", Character) Part8.TopSurface = 0 Part8.BottomSurface = 0 Part8.Transparency = 0 Part8.FormFactor = "Custom" Part8.Size = Vector3.new(1, 1.7, 1) Part8.BrickColor = BrickColor.new("White") Part8.CanCollide = false Workspace.SergeantSmokey["Left Arm"].Transparency = 1 Weld8 = Instance.new("Weld", Part8) Weld8.Part0 = Part8 Weld8.Part1 = LeftArm Weld8.C0 = CFrame.new(0, 0.2, 0) Part45 = Instance.new("Part", Character) Part45.TopSurface = 0 Part45.BottomSurface = 0 Part45.Transparency = 0 Part45.FormFactor = "Custom" Part45.Size = Vector3.new(1.1, 1, 1.1) Part45.BrickColor = BrickColor.new("Really black") Part45.CanCollide = false Weld3 = Instance.new("Weld", Part45) Weld3.Part0 = Part45 Weld3.Part1 = LeftArm Weld3.C0 = CFrame.new(0, -0.5, 0) Part13 = Instance.new("Part", Character) Part13.TopSurface = 0 Part13.BottomSurface = 0 Part13.Transparency = 0 Part13.FormFactor = "Custom" Part13.Size = Vector3.new(2, 2, 1) Part13.BrickColor = BrickColor.new("Really black") Part13.CanCollide = false Workspace.SergeantSmokey["Torso"].Transparency = 1 Weld13 = Instance.new("Weld", Part13) Weld13.Part0 = Part13 Weld13.Part1 = Torso Weld13.C0 = CFrame.new(0, 0, 0) Part123 = Instance.new("Part", Character) Part123.TopSurface = 0 Part123.BottomSurface = 0 Part123.Transparency = 0 Part123.FormFactor = "Custom" Part123.Size = Vector3.new(1, 1, 1) Part123.BrickColor = BrickColor.new("White") Part123.CanCollide = false Weld13 = Instance.new("Weld", Part123) Weld13.Part0 = Part123 Weld13.Part1 = Torso Weld13.C0 = CFrame.new(0, 0.5, -0.8) SHMesh = Instance.new("SpecialMesh") SHMesh.Parent = Part123 SHMesh.Scale = Vector3.new(1.5, 1.5, 1.5) SHMesh.MeshId = "http://www.roblox.com/asset/?id=94820260" SHMesh.TextureId = "http://www.roblox.com/asset/?id=94820166" sg = Instance.new("ScreenGui") sg.Parent = game.Players[pl].PlayerGui button1 = Instance.new("TextButton") button1.Parent = sg button1.Text = "Light-On" button1.Position = UDim2.new(0,0,0.1,0) button1.Size = UDim2.new(0.1,0,0.1,0) button1.MouseButton1Click:connect(function() x.Enabled = true Part135.Transparency = 0 end) button2 = Instance.new("TextButton") button2.Parent = sg button2.Text = "Light-Off" button2.Position = UDim2.new(0,0,0.2,0) button2.Size = UDim2.new(0.1,0,0.1,0) button2.MouseButton1Click:connect(function() x.Enabled = false Part135.Transparency = 1 end) button3 = Instance.new("TextButton") button3.Parent = sg button3.Text = "Slow - 10" button3.Position = UDim2.new(0,0,0.3,0) button3.Size = UDim2.new(0.1,0,0.1,0) button3.MouseButton1Click:connect(function() Workspace.SergeantSmokey.Humanoid.WalkSpeed = Workspace.SergeantSmokey.Humanoid.WalkSpeed - 10 end) button4 = Instance.new("TextButton") button4.Parent = sg button4.Text = "Fast + 10" button4.Position = UDim2.new(0,0,0.4,0) button4.Size = UDim2.new(0.1,0,0.1,0) button4.MouseButton1Click:connect(function() Workspace.SergeantSmokey.Humanoid.WalkSpeed = Workspace.SergeantSmokey.Humanoid.WalkSpeed + 10 end) local h = Instance.new("HopperBin") h.Name = "Magic" local p = game.Players:findFirstChild(pl) if (p==nil) then return end h.Parent = p.Backpack function fast1() Workspace.SergeantSmokey.Humanoid.WalkSpeed = 100 end function fast2() Workspace.SergeantSmokey.Humanoid.WalkSpeed = 20 end function onKey(key, mouse) if key then local key = key:lower() if (key=="q") then fast1() if (key=="e") then fast2() end end end end h.Selected:connect(function(mouse) mouse.KeyDown:connect(function(key) onKey(key, mouse) end) end) --[[Soul Staff Made By malfact]]-- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local player = game.Players.LocalPlayer local character = player.Character if (player.Backpack:FindFirstChild("Soul Staff") ~= nil) then player.Backpack["Soul Staff"].Parent = nil end if (character:FindFirstChild("Soul_Staff") ~= nil) then character.Soul_Staff.Parent = nil end local RightShoulder = character.Torso["Right Shoulder"] local ShoulderWeld = nil local StaffWeld = nil local debounce = false local debounce2 = false local mode = "hurt" local orbWeld = {} local keys = {} local thrown = false local hold = false local holdTime = 0 local tool = Instance.new("HopperBin", player.Backpack) tool.Name = "Soul Staff" tool.Parent = player.Backpack local model = Instance.new("Model",character) model.Name = "Soul_Staff" function animateArm(boolean, c0, c1) if (boolean) then if (ShoulderWeld == nil) then ShoulderWeld = weld(character["Torso"],character["Right Arm"],CFrame.new()) end RightShoulder.Part0 = nil ShoulderWeld.C0 = c0 ShoulderWeld.C1 = c1 else RightShoulder.Part0 = character.Torso if (ShoulderWeld ~= nil) then ShoulderWeld.Parent = nil end ShoulderWeld = nil end end function animateStaff(boolean, c0, c1) if (boolean) then StaffWeld.Part0 = character["Right Arm"] StaffWeld.Part1 = model:FindFirstChild("Handle") StaffWeld.C0 = c0 StaffWeld.C1 = c1 else StaffWeld.Part0 = character["Torso"] StaffWeld.Part1 = model:FindFirstChild("Handle") StaffWeld.C0 = CFrame.new(0,0,0.5) StaffWeld.C1 = CFrame.new()*CFrame.Angles(0, 0, math.pi/4) end end function weld(p0, p1, cframe) local w = Instance.new("ManualWeld", p0) w.Part0 = p0 w.Part1 = p1 w.C0 = cframe return w end function newPart(size, color, parent) local part = Instance.new("Part") part.Locked = true part.FormFactor = 3 part.Size = size part.BrickColor = color part.BottomSurface = 0 part.TopSurface = 0 part.Anchored = false part.CanCollide = false part.Parent = parent return part end function newCylMesh(parent) local mesh = Instance.new("CylinderMesh", parent) return parent end function newSphereMesh(parent) local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = 3 return parent end function newIdMesh(id, size, parent) local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = 5 mesh.Scale = size mesh.MeshId = "http://www.roblox.com/Asset/?id="..id return parent end function addSoul(count) for i = 1, count do local p = newSphereMesh(newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)) orbWeld[#orbWeld + 1] = weld(model:FindFirstChild("core"),p,CFrame.new(0,0,0)) end end function removeSoul(count) for i = 1, count do orbWeld[#orbWeld].Part1.Parent = nil orbWeld[#orbWeld] = nil end end function getRadius(num) if (num < 16) then return 1 else return num/16 end end local handle = newCylMesh(newPart(Vector3.new(0.2,6,0.2),BrickColor.new(1,1,1),model)) handle.Name = "Handle" weld(handle,newSphereMesh(newPart(Vector3.new(0.4,0.4,0.4),BrickColor.new(0,0,0),model)),CFrame.new(0,3,0)) weld(handle,newCylMesh(newPart(Vector3.new(0.25,0.25,0.25),BrickColor.new(0,0,0),model)),CFrame.new(0,2.75,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.25,0.25,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,2.85,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.22,0.22,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,2.6,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newSphereMesh(newPart(Vector3.new(0.4,0.4,0.4),BrickColor.new(0,0,0),model)),CFrame.new(0,-3,0)) weld(handle,newCylMesh(newPart(Vector3.new(0.25,0.25,0.25),BrickColor.new(0,0,0),model)),CFrame.new(0,-2.75,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.25,0.25,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,-2.85,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.22,0.22,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,-2.6,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.25,0.25,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,0.5,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.25,0.25,0.5),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(1,1,1),model)),CFrame.new(0,-0.5,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,-0.4,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,-0.3,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,-0.2,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,-0.1,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.0,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.1,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.2,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.3,0)*CFrame.Angles(math.pi/2,0,0)) weld(handle,newIdMesh("3270017",Vector3.new(0.21,0.21,1),newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model)),CFrame.new(0,0.4,0)*CFrame.Angles(math.pi/2,0,0)) local core = newPart(Vector3.new(0.2,0.2,0.2),BrickColor.new(0,0,0),model) core.Name = "core" core.Reflectance = 0.5 core.Transparency = 0.25 local coreWeld = weld(handle,newIdMesh("9756362",Vector3.new(0.5,0.5,0.5),core),CFrame.new(0,3.75,0)) Instance.new("PointLight",core) addSoul(8) StaffWeld = weld(character["Torso"],handle,CFrame.new()) animateArm(false, nil, nil) animateStaff(false, nil, nil) function damage(char) if (char == nil) then return end if (char:FindFirstChild("Humanoid") ~= nil) then if (not char.Humanoid:isA("Humanoid")) then char.Parent = nil return end local humanoid = char.Humanoid if (humanoid.Health > 0 and humanoid.Health - (#orbWeld+1) <= 0) then --addSoul(1) end if (char:FindFirstChild("Bubble") ~= nil) then coroutine.resume(coroutine.create(function() if (humanoid ~= nil) then humanoid.WalkSpeed = -16 end wait(5) if (humanoid ~= nil) then humanoid.WalkSpeed = 16 end end)) humanoid.PlatformStand = false char.Bubble.Parent = nil --addSoul(1) end humanoid.Health = humanoid.Health - (#orbWeld+1) end end function damageDistance(char, distance) if (char == nil) then return end if (char:FindFirstChild("Torso") ~= nil) then local torso = char.Torso if ((core.Position - torso.Position).magnitude <= distance) then damage(char) end end end function beam(start, position) coroutine.resume(coroutine.create(function() if (position == nil or start == nil) then return end local distance = (start-position).magnitude local p = newPart(Vector3.new(0.2,0.2,distance),BrickColor.new(0,0,0),model) p.Name = "beam012" p.Anchored = true p.Transparency = 0.25 p.CFrame = CFrame.new((start + position)/2,start) for i = 0, 0.75, 0.1 do p.Transparency = 0.25+i wait(0.01) end p.Parent = nil end)) end tool.Selected:connect(function(mouse) if (not throw) then animateArm(true, CFrame.new(1.5,0.5,0), CFrame.new(0,0.5,0)*CFrame.Angles(-math.pi/2, 0, 0)) animateStaff(true, CFrame.new(0,-1,0)*CFrame.Angles(math.pi + math.pi/2,0,0), CFrame.new()) end mouse.Button1Down:connect(function() local hit = mouse.Hit if (debounce) then return end debounce = true if (mode == "hurt") then beam(core.Position, hit.p) if (mouse.Target ~= nil) then if (mouse.Target.Name == "box") then mouse.Target.Parent = nil else damage(mouse.Target.Parent) end end elseif (mode == "throw") then animateArm(false, nil, nil) StaffWeld.Part0 = nil if (handle:FindFirstChild("BodyPosition") ~= nil) then handle:FindFirstChild("BodyPosition").Parent = nil end if (handle:FindFirstChild("BodyGyro") ~= nil) then handle:FindFirstChild("BodyGyro").Parent = nil end local bp = Instance.new("BodyPosition",handle) bp.maxForce = Vector3.new(100000,100000,100000) bp.position = handle.Position + Vector3.new(0,30,0) local bg = Instance.new("BodyGyro",handle) bg.cframe = CFrame.new(bp.position,hit.p)*CFrame.Angles(math.pi/2,0,0) wait(1) bp.position = hit.p + Vector3.new(0,2,0) wait(0.3) bg.cframe = CFrame.new(bp.position,hit.p)*CFrame.Angles(math.pi/2,0,0) throw = true elseif (mode == "build") then beam(core.Position, hit.p) local p = newPart(Vector3.new(4,4,4),BrickColor.new(0,0,0),Workspace) p.Name = "box" p.Anchored = true p.CanCollide = true p.Transparency = 0.5 p.CFrame = hit*CFrame.Angles(math.random(0,math.pi*2),math.random(0,math.pi*2),math.random(0,math.pi*2)) Instance.new("PointLight",p) elseif (mode == "bubble") then beam(core.Position, hit.p) if (#orbWeld > 0) then if (mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil) then local humanoid = mouse.Target.Parent.Humanoid if (mouse.Target.Parent:FindFirstChild("Bubble") == nil) then if (mouse.Target.Parent:FindFirstChild("Torso") ~= nil) then local torso = mouse.Target.Parent.Torso local part = newPart(Vector3.new(8,8,8),BrickColor.new(0,0,0),mouse.Target.Parent) part.Name = "Bubble" part.Anchored = false part.CanCollide = true part.Shape = 0 part.Transparency = 0.5 part.CFrame = torso.CFrame Instance.new("PointLight",part) weld(torso,part,CFrame.new()) humanoid.PlatformStand = true -- removeSoul(1) end else coroutine.resume(coroutine.create(function() if (humanoid ~= nil) then humanoid.WalkSpeed = -50 end wait(5) if (humanoid ~= nil) then humanoid.WalkSpeed = 16 end end)) humanoid.PlatformStand = false mouse.Target.Parent.Bubble.Parent = nil --addSoul(1) end end end elseif (mode == "beam") then if (not hold and not throw) then animateStaff(true, CFrame.new(0,-1,0)*CFrame.Angles(math.pi,0,0), CFrame.new()) hold = true holdTime = 0 end elseif (mode == "portal") then handle.Anchored = true local p = newCylMesh(newPart(Vector3.new(1,0.25,1),BrickColor.new(0,0,0),model)) p.Anchored = true p.CFrame = CFrame.new(handle.Position) + Vector3.new(0,-2,0) local c = p.CFrame for i=1,15,0.5 do p.Size = p.Size+Vector3.new(0.5,0,0.5) p.CFrame = c wait(0.01) end local p1 = newCylMesh(newPart(Vector3.new(1,0.25,1),BrickColor.new(0,0,0),model)) p1.Anchored = true p1.CFrame = CFrame.new(hit.p) p1.CFrame = CFrame.new(hit.p) local c1 = p1.CFrame handle.Anchored = false for i,v in ipairs(game.Workspace:getChildren()) do if (v:FindFirstChild("Torso") ~= nil) then if ((core.Position - v.Torso.Position).magnitude <= 8) then coroutine.resume(coroutine.create(function() v.Torso.CFrame = CFrame.new(Vector3.new(v.Torso.Position.x,p.Position.y+3,v.Torso.Position.z),v.Torso.CFrame.lookVector) v.Torso.Anchored = true for i=0, 10 do v.Torso.CFrame = v.Torso.CFrame+Vector3.new(0,-1,0) wait(0.1) end v.Torso.CFrame = CFrame.new(v.Torso.Position - (p.Position - p1.Position),v.Torso.CFrame.lookVector) + Vector3.new(0,4,0) for i=0, 10 do v.Torso.CFrame = v.Torso.CFrame+Vector3.new(0,1,0) wait(0.1) end v.Torso.Anchored = false end)) end end end for i=1,15,0.5 do p.Size = p.Size+Vector3.new(-0.5,0,-0.5) p1.Size = p1.Size+Vector3.new(0.5,0,0.5) p.CFrame = c p1.CFrame = c1 wait(0.01) end p.Parent = nil wait(1) for i=1,15,1 do p1.Size = p1.Size+Vector3.new(-1,0,-1) p1.CFrame = c1 wait(0.01) end p1.Parent = nil end debounce = false end) mouse.Button1Up:connect(function() if (debounce2) then return end debounce2 = true if (mode == "beam") then if (hold and holdTime >= 10) then if (#orbWeld > 0) then local p = newSphereMesh(newPart(Vector3.new(4,4,4),BrickColor.new(0,0,0),Workspace)) p.Name = "1" p.Transparency = 0.5 local point = core.CFrame*CFrame.Angles(math.pi/2, 0, 0) p.CFrame = CFrame.new(core.Position + point.lookVector*4,core.Position) Instance.new("PointLight",p) local bs = Instance.new("BodyVelocity",p) bs.velocity = point.lookVector*(2*holdTime)+Vector3.new(0,0.25,0) bs.maxForce = Vector3.new(100000,100000,100000) p.Touched:connect(function(part) if (part.Name ~= "beam012") then if (p.Name == "3") then p.Parent = nil elseif (p.Name == "2") then p.Name = "3" elseif (p.Name == "1") then p.Name = "2" end part.Parent = nil end end) coroutine.resume(coroutine.create(function() for i = 1, 5, 0.01 do if (p.Parent ~= nil) then beam(p.Position, p.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))) end wait(0.01) end p.Parent = nil end)) wait(1) --removeSoul(2) end end hold = false holdTime = 0 animateStaff(true, CFrame.new(0,-1,0)*CFrame.Angles(math.pi + math.pi/2,0,0), CFrame.new()) end debounce2 = false end) mouse.KeyDown:connect(function (key) keys[key] = true if (keys["z"]) then mode = "hurt" elseif (keys["x"]) then mode = "bubble" elseif (keys["q"]) then mode = "beam" elseif (keys["c"]) then mode = "drain" elseif (keys["v"]) then mode = "build" elseif (keys["e"]) then if (mode ~= "throw") then mode = "throw" else if (debounce) then return end debounce = true if (throw) then handle:FindFirstChild("BodyPosition").Parent = nil handle:FindFirstChild("BodyGyro").Parent = nil throw = false animateArm(true, CFrame.new(1.5,0.5,0), CFrame.new(0,0.5,0)*CFrame.Angles(-math.pi/2, 0, 0)) animateStaff(true, CFrame.new(0,-1,0)*CFrame.Angles(math.pi + math.pi/2,0,0), CFrame.new()) end debounce = false end elseif (keys["b"]) then if (debounce) then return end debounce = true if (throw) then local p = newCylMesh(newPart(Vector3.new(1,0.25,1),BrickColor.new(0,0,0),model)) p.Anchored = true p.CFrame = CFrame.new(handle.Position) + Vector3.new(0,-2,0) local c = p.CFrame for i=1,30,0.5 do p.Size = p.Size+Vector3.new(0.5,0,0.5) p.CFrame = c wait(0.01) end for i,v in ipairs(game.Workspace:getChildren()) do if (v:FindFirstChild("Torso") ~= nil) then if ((core.Position - v.Torso.Position).magnitude <= 15) then coroutine.resume(coroutine.create(function() v.Torso.CFrame = CFrame.new(Vector3.new(v.Torso.Position.x,p.Position.y+3,v.Torso.Position.z),v.Torso.CFrame.lookVector) v.Torso.Anchored = true for i=0, 10 do v.Torso.CFrame = v.Torso.CFrame+Vector3.new(0,-1,0) wait(0.1) end v:BreakJoints() end)) end end end for i=1,30,1 do p.Size = p.Size+Vector3.new(-1,0,-1) p.CFrame = c wait(0.01) end p.Parent = nil end debounce = false elseif (keys["f"]) then mode = "portal" end end) mouse.KeyUp:connect(function (key) keys[key] = false end) end) tool.Deselected:connect(function() hold = false holdTime = 0 if (not throw) then animateArm(false, nil, nil) animateStaff(false, nil, nil) end end) local y = 0 local x = 0 game:getService("RunService").Stepped:connect(function() if (hold) then holdTime = holdTime+0.5 if(holdTime >= 10) then beam(core.Position, core.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))) end end if (mode == "drain") then for q,v in pairs(Workspace:getChildren()) do if (v ~= character and math.random(1,10) == 1) then damageDistance(v, 10) end end beam(core.Position, core.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))) end coreWeld.C0 = CFrame.new(0,3.75,0)+Vector3.new(0,math.sin(y)/4,0) for i,v in ipairs(orbWeld) do local radius = getRadius(#orbWeld) local index = x + ((math.pi*2)/#orbWeld)*(i-1) orbWeld[i].C0 = CFrame.new(radius*math.sin(index), 0, radius*math.cos(index)) end if (y < math.pi*2) then y = y + math.pi*2/128 else y = math.pi*2/128 end if (x < math.pi*2) then x = x + math.pi*2/128 else x = math.pi*2/128 end end)