Fur Fighters Dreamcast texture formats bitmaps: pvr, spr, raw, tgr\sq levels: pvr models: pvr skeletons: pvr pak: pvr BITMAPS vq argb1555, mipmap 16 bit single pallet spr(well...) 48 x 32 8bbp raw(VMU lcd screens) sq pvr stride 555 640 x 480 compressed( 548, COMP_BIZARRE from quickbms defs.h) tgr rectangle rgb565 128 x 128 blocks LEVELS vq argb1555, mipmap(64, 128, 256, 512, 1024) sqtw argb1555, mipmap(8, 16, 32 sqtw argb1555, mipmap(256) final_dm ldc demo 1: control_room-control_room5, old_computer1-old_computer3 MODELS vq argb1555, mipmap sqtw argb1555, mipmap rectangle rgb565 8 bpp tim SKELETONS vq argb1555, mipmap(64, 128, 256) sqtw argb1555, mipmap(8, 16, 32) PACKDAT sqtw argb1555 sqtw argb4444 PACKDATA(demos) rectangle argb1555 rectangle argb4444