#include "Joystick2.h" struct Controle{ char x; char y; unsigned char botoes; }; Controle controles[2]; void setup() { // put your setup code here, to run once: Joystick[0].begin(); Joystick[1].begin(); memset(controles, sizeof(Controle)*2,0); controles[1].botoes = 0b11010110; // estado qualquer para os botões de um controlador controles[1].x = 127; controles[1].y = 127; } bool tick(unsigned long* contador, unsigned long timeout){ if (millis() >= contador + timeout){ contador = millis(); return true; }else{ return false; }; } void loop() { static unsigned long timer_contador=0; static unsigned long timer_envio =0; int i,b; if(tick(timer_contador,500)){ for(i=0;i<2;i++){ controles[i].botoes++; controles[i].x += 25; controles[i].y += 25; }; }; if(tick(timer_envio,10)){ for(i=0;i<2;i++){ for(b=0;b<8;b++){ Joystick[i].setXAxis ( controles[i].x ); Joystick[i].setYAxis ( controles[i].y ); Joystick[i].setButton(b, bitRead(controles[i].botoes,b)); }; }; } }