--End of the previous code openTween:Play() -- ====================== New code ============================= if frameName == "PetInventory" then local damage = game.Players.LocalPlayer.Values.Damage.Value frame.Upgrade.Text = "Upgrade for " .. 10*(2^(damage-1)) .. " Shards" frame.DamageLabel.Text = "Your dmg multiplier: x" .. damage end -- ====================End of new code======================= end end