[Core]: Content ran for a total of: 00 hours, 00 minutes, 26 seconds. [Runtime]: Saving runtime log file: "/storage/emulated/0/RetroArch/playlists/logs/Snes9x/Super Mario All-Stars (USA).lrtl". [Core]: No content, starting dummy core. [SRAM]: Saving RAM type #0 to "/storage/emulated/0/RetroArch/saves/Snes9x/Super Mario All-Stars (USA).srm". [SRAM]: Saved successfully to "/storage/emulated/0/RetroArch/saves/Snes9x/Super Mario All-Stars (USA).srm". [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [Core]: Unloading game.. [Core]: Unloading core.. [Core]: Unloading core symbols.. [Core]: Saved core options file to "/storage/emulated/0/RetroArch/config/Snes9x/Snes9x.opt". RetroArch 1.21.0 (Git 54af661d95) === Build ======================================= Capabilities: ASIMD [INFO] Version: 1.21.0 [INFO] Git: 54af661d95 [INFO] Built: May 1 2025 [INFO] ================================================= [Input]: Found input driver: "android". [Environ]: SET_PIXEL_FORMAT: RGB565. [Core]: Version of libretro API: 1, Compiled against API: 1 [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz. [Video]: Set video size to: 960x720. Android EGL: GLES version = 2. [EGL] Falling back to eglGetDisplay [EGL]: EGL version: 1.5 [GL]: Found GL context: "egl_android". [GL]: Detecting screen resolution: 0x0. [EGL]: Current context: 0x72484d47d0. [GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 830. [GL]: Version: OpenGL ES 3.2 V@0800.35 (GIT@d3c617e069, I657d20f80b, 1743766993) (Date:04/04/25). [GL]: Using resolution 2255x1080. [GL]: Default shader backend found: glsl. [Shader driver]: Using GLSL shader backend. [GL]: Stock GLSL shaders will be used. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. Setting up menu pipeline shaders for XMB ... [GLSL]: Compiling ribbon shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling simple ribbon shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling snow shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling modern snow shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling bokeh shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling snowflake shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GL]: Using 4 textures. [GL]: Loaded 1 program(s). [Joypad]: Found joypad driver: "android". [Video]: Found display server: "android". [Audio]: Set audio input rate to: 48000.00 Hz. [OpenSL]: Requested audio latency: 128 ms. [OpenSL]: Setting audio latency: Block size = 448, Blocks = 50, Total = 22400 ... [Audio]: Started synchronous audio driver. [Display]: Found display driver: "gl". [Environ]: SET_SUBSYSTEM_INFO. [Playlist]: Loading history file: "/storage/emulated/0/Android/data/com.retroarch/files/content_history.lpl". [Playlist]: Loading history file: "/storage/emulated/0/Android/data/com.retroarch/files/content_music_history.lpl". [Playlist]: Loading history file: "/storage/emulated/0/Android/data/com.retroarch/files/content_image_history.lpl". [Playlist]: Loading favorites file: "/storage/emulated/0/Android/data/com.retroarch/files/content_favorites.lpl". [Environ]: SET_SUBSYSTEM_INFO. [Core]: Using content: "/storage/emulated/0/Roms/SNES/Super Mario All-Stars (USA).sfc". [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [Core]: Unloading core.. [Core]: Unloading core symbols.. RetroArch 1.21.0 (Git 54af661d95) === Build ======================================= Capabilities: ASIMD [INFO] Version: 1.21.0 [INFO] Git: 54af661d95 [INFO] Built: May 1 2025 [INFO] ================================================= [Input]: Found input driver: "android". [Core]: Loading dynamic libretro core from: "/data/user/0/com.retroarch/cores/snes9x_libretro_android.so" [Overrides]: Redirecting save file to "/storage/emulated/0/RetroArch/saves/Snes9x/Super Mario All-Stars (USA).srm". [Overrides]: Redirecting save state to "/storage/emulated/0/RetroArch/states/Snes9x/Super Mario All-Stars (USA).state". [Environ]: GET_CORE_OPTIONS_VERSION. [Environ]: GET_LANGUAGE: "0". [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL. [Environ]: SET_CONTROLLER_INFO. [Environ]: GET_LOG_INTERFACE. [Environ]: SYSTEM_DIRECTORY: "/storage/emulated/0/RetroArch/system". [Environ]: SAVE_DIRECTORY: "/storage/emulated/0/RetroArch/saves/Snes9x". [Environ]: SET_SUPPORT_ACHIEVEMENTS: yes. [Environ]: PERFORMANCE_LEVEL: 12. [Content]: Loading content file: "/storage/emulated/0/Roms/SNES/Super Mario All-Stars (USA).sfc". [Environ]: SET_INPUT_DESCRIPTORS: "SUPER MARIO ALL_STARS" (NTSC) version 1.0 ROM+RAM+BAT: LoROM: 16 Mbit, SRAM: 64 Kbit ID: ____, CRC32: 925637c7, Checksum OK [Environ]: SET_PIXEL_FORMAT: RGB565. [RCHEEVOS]: Using host: http://retroachievements.org [RCHEEVOS]: Creating /storage/emulated/0/RetroArch/thumbnails/cheevos/badges [RCHEEVOS]: Hardcore disabled [RCHEEVOS]: Unofficial disabled [RCHEEVOS]: Encore mode disabled [RCHEEVOS]: Spectator mode disabled [RCHEEVOS]: Load started, hardcore not active [RCHEEVOS]: Attempting to log in GoboVR (with password) [RCHEEVOS]: Identifying game: 2097152 bytes at 0x71d681afe0 (/storage/emulated/0/Roms/SNES/Super Mario All-Stars (USA).sfc) [RCHEEVOS]: Found 1 potential consoles for sfc file extension [RCHEEVOS]: Trying console 3 [RCHEEVOS]: Hashing 2097152 byte buffer [RCHEEVOS]: Generated hash 53c038150ba00d5f8d8574b4d36283f2 [Core]: Version of libretro API: 1, Compiled against API: 1 [Core]: Geometry: 256x224, Aspect: 1.333, FPS: 60.10, Sample rate: 32040.00 Hz. [Video]: Set video size to: 897x672. Android EGL: GLES version = 2. [EGL] Falling back to eglGetDisplay [EGL]: EGL version: 1.5 [GL]: Found GL context: "egl_android". [GL]: Detecting screen resolution: 0x0. [EGL]: Current context: 0x72484d5670. [GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 830. [GL]: Version: OpenGL ES 3.2 V@0800.35 (GIT@d3c617e069, I657d20f80b, 1743766993) (Date:04/04/25). [GL]: Using resolution 2255x1080. [GL]: Default shader backend found: glsl. [Shader driver]: Using GLSL shader backend. [GL]: Stock GLSL shaders will be used. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. Setting up menu pipeline shaders for XMB ... [GLSL]: Compiling ribbon shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling simple ribbon shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling snow shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling modern snow shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling bokeh shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling snowflake shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GL]: Using 4 textures. [GL]: Loaded 1 program(s). [Joypad]: Found joypad driver: "android". [Video]: Found display server: "android". [Audio]: Set audio input rate to: 31987.32 Hz. [OpenSL]: Requested audio latency: 128 ms. [OpenSL]: Setting audio latency: Block size = 448, Blocks = 50, Total = 22400 ... [Audio]: Started synchronous audio driver. [Display]: Found display driver: "gl". [Environ]: SET_SUBSYSTEM_INFO. [Playlist]: Loading history file: "/storage/emulated/0/Android/data/com.retroarch/files/content_history.lpl". [Playlist]: Loading history file: "/storage/emulated/0/Android/data/com.retroarch/files/content_music_history.lpl". [Playlist]: Loading history file: "/storage/emulated/0/Android/data/com.retroarch/files/content_image_history.lpl". [Playlist]: Loading favorites file: "/storage/emulated/0/Android/data/com.retroarch/files/content_favorites.lpl". [Environ]: SET_GEOMETRY. [RCHEEVOS]: Identified game: 253 (53c038150ba00d5f8d8574b4d36283f2) [RCHEEVOS]: GoboVR logged in successfully [RCHEEVOS]: Fetching data for game 253 [RCHEEVOS]: Starting session for game 253 [RCHEEVOS]: Registered 0x20000 bytes of SYSTEM RAM at $000000 (offset 0x000000) [RCHEEVOS]: Registered 0x2000 bytes of SRAM at $020000 (offset 0x000000) [RCHEEVOS]: Registered 0x1E000 bytes of SRAM at $022000 (null filler) [RCHEEVOS]: 111/111 memory addresses valid [RCHEEVOS]: Game 253 loaded, hardcore disabled [RCHEEVOS]: You have 0 of 106 achievements unlocked [Core]: Content ran for a total of: 00 hours, 00 minutes, 06 seconds. [Runtime]: Saving runtime log file: "/storage/emulated/0/RetroArch/playlists/logs/Snes9x/Super Mario All-Stars (USA).lrtl". [Core]: No content, starting dummy core. [SRAM]: Saving RAM type #0 to "/storage/emulated/0/RetroArch/saves/Snes9x/Super Mario All-Stars (USA).srm". [SRAM]: Saved successfully to "/storage/emulated/0/RetroArch/saves/Snes9x/Super Mario All-Stars (USA).srm". [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [RCHEEVOS]: Unloading game 253 [Core]: Unloading game.. [Core]: Unloading core.. [Core]: Unloading core symbols.. [Core]: Saved core options file to "/storage/emulated/0/RetroArch/config/Snes9x/Snes9x.opt". RetroArch 1.21.0 (Git 54af661d95) === Build ======================================= Capabilities: ASIMD [INFO] Version: 1.21.0 [INFO] Git: 54af661d95 [INFO] Built: May 1 2025 [INFO] ================================================= [Input]: Found input driver: "android". [Environ]: SET_PIXEL_FORMAT: RGB565. [Core]: Version of libretro API: 1, Compiled against API: 1 [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz. [Video]: Set video size to: 960x720. Android EGL: GLES version = 2. [EGL] Falling back to eglGetDisplay [EGL]: EGL version: 1.5 [GL]: Found GL context: "egl_android". [GL]: Detecting screen resolution: 0x0. [EGL]: Current context: 0x72484d9ba0. [GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 830. [GL]: Version: OpenGL ES 3.2 V@0800.35 (GIT@d3c617e069, I657d20f80b, 1743766993) (Date:04/04/25). [GL]: Using resolution 2255x1080. [GL]: Default shader backend found: glsl. [Shader driver]: Using GLSL shader backend. [GL]: Stock GLSL shaders will be used. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. Setting up menu pipeline shaders for XMB ... [GLSL]: Compiling ribbon shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling simple ribbon shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling snow shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling modern snow shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling bokeh shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GLSL]: Compiling snowflake shader.. [GLSL]: Found GLSL vertex shader. [GLSL]: Found GLSL fragment shader. [GLSL]: Linking GLSL program. [GL]: Using 4 textures. [GL]: Loaded 1 program(s). [Joypad]: Found joypad driver: "android". [Video]: Found display server: "android". [Audio]: Set audio input rate to: 48000.00 Hz. [OpenSL]: Requested audio latency: 128 ms. [OpenSL]: Setting audio latency: Block size = 448, Blocks = 50, Total = 22400 ... [Audio]: Started synchronous audio driver. [Display]: Found display driver: "gl". [Environ]: SET_SUBSYSTEM_INFO. [Playlist]: Loading history file: "/storage/emulated/0/Android/data/com.retroarch/files/content_history.lpl". [Playlist]: Loading history file: "/storage/emulated/0/Android/data/com.retroarch/files/content_music_history.lpl". [Playlist]: Loading history file: "/storage/emulated/0/Android/data/com.retroarch/files/content_image_history.lpl". [Playlist]: Loading favorites file: "/storage/emulated/0/Android/data/com.retroarch/files/content_favorites.lpl". [Config]: Saved new config to "/storage/emulated/0/Android/data/com.retroarch/files/retroarch.cfg". [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [Core]: Unloading core.. [Core]: Unloading core symbols..