Older notes can be found below the most recent ================ Version 9A - Beta 5 Hotfix Hotfix ================ ==Toadman -Previous changes reverted ==Gravityman -Explosion size of everything 550->490 ==Cloudman -Recharge explosion damage 10->8 --size 120->108, set size 8->16 ==Turboman -Ammo rates tripled -Charging alt gives little main ammo ==OriginalDuo -Tackle charge cancel punches again -More fixes for meteor desync --Meteor now has SKYEXPLODE ==Quint -Fixed an instance where you can pogo off a foe and land at the same time -Fixed jump start not doing reduced pogo off damage like normal jumps -Rock spin delay after landing 44->32 ================ Version 9A - Beta 5 Hotfix ================ ==Changelog Menu -Shadowman entry correctly appears ==Roll -Ammo halt when swinging 2->1 second ==Airman -Hud colors tweaked ==Woodman -Ammo regen 1 every 6->1 every 5 -Center shot speed 32->42 --Second shot speed 32->37 -Shield toss ammo take 50%->40% ==Magnetman -Slowly gets alt ammo when idle -MagnetMissile changes --Base damage 13->12, speed 36->35 --Scaling/homing rate doubled --Magnet is slowed during homing -Push scaling damage 6-27->6-20 ==Hardman -Quake hitbox changed to ACS --Now can hit lower floors ==Brightman -Bulb now sparkles at full ammo ==Toadman -Rain Flush reworked --Now spawns a short distance ahead of where the user is aiming --First 4 hits damage, 12/12/10/10->9 ---Sizes adjusted to match old range --Further damage 9->8 ==Diveman -Missile ping only plays on players ==Gravityman -Sphere explosion matches basic alt --Size 288->550, set size 32->96 ==Starman -Star Flurry changed to a set pattern --Star speed 10-15 -> 30 ==Knightman -Shield thrust is slightly aimable ==Junkman -Jump height 10->14 -Starting ammo 350->600 -Junk toss firing delay 10->2 --Shot speed 32->42 --Goes through Junk Cube ==Swordman -Speed 0.84/0.82->0.83/0.81 ==Clownman -Peg swing ACS cleaned up --No longer rarely fails --Thrust limits removed --Duration 350->400 ==OriginalDuo -Meteor changes --Item activate moved to 2nd weapon --Alt cancel now thrusts like mainfire --Direct hit meteor thrusts as well --Meteor collision ignores everything except actual damaging hits ---Ammo take on hit 28->14 ==Punk -Tackle is now aimable ==Uranus -Weapon adjusted to fix desync? ==BBA Megaman -Punch money gain 44->75 ================ Version 9A - Beta 5 ================ ==General -High gravity bug is fixed -TimeStoppedUnfreeze checks for TimeStoppedTFFlag before unfreezing --This fixes the TRAINING map bot, unless you hit him with TimeBender -ACS adjustments, some for the fishing mod (Check BUGFIX_F) ==GravitySphere -Sprite updated by Pegg -Slam explosion rate 24->32 -All slams fixed to not reset damage at specific numbers ==Roll -Dash max ammo 28->777 --Ammo restore is passive like CopyWep sliding ---Halted when swinging --Dash Ammo is no longer given on any hit -Second swing gives 4 healing ammo on direct hits -Item use in team games no longer gives 20 health --Roll can now grab health summons in team games --Team health pickup heal 25->30 ==Fireman -Hud updated by Pegg -Starting ammo 0%->50% -Altfire total delay 10->26 -Wave spawner now ignores everything --Wave sprites changed ==Oilman -Max charge oil shot damage 15->12 -Exiting oil slider on the ground does not perform a jump -Ignite explosion size 100->140 ==Crashman -Ammo regen 1 every 3 -> 1 every 2 --Delay before ammo regen begins 0->10 -Main/Alt swapped --ClashBomb ammo cost 6->5 --Firing delay 26->20 ==Flashman -Now has more sparkles -Buster shot duration 8->10 ==Magnetman -Altfire can be full charged --Cannot move during charge -> can move at 25% speed --Base fling power -2->0 ==Hardman -Fist rotations fixed ==Topman -Explosion scaling changed to a similar method like Heatman's ==Snakeman -Weapon adjusted to fix desync? ==Shadowman -Ammo regen +2 every 10 -> +1 every 5 -Weapon adjusted to fix desync? -Can't swap weapons during slide ==Pharaohman -Altfire now shows up on the ammobar ==Dustman -Buster hud updated by HeelNavi ==Diveman -Missile aim goes through everything -Tackle ammo use 5->3, speed 20->22 --Collision changed to a different method -Tackle explosion damage 28->24, set explosion size 0->32 --Spawns further ahead and is now visible ==Gravityman -Immunity to gravity slams removed -Basic altfire debug slam removed -Sphere shot only explodes on impact or upon altfire --Downwards sphere knocks down rather than slamming -The user must now combo upwards fling with downwards to slam --Combo downwards to upwards for a stronger fling up ==Waveman -Hookshot max ammo 500->750 --Hook damage 6->4, speed 44->55 --Refire delay 6->4 -WaterWave floor spawn begins a bit faster when next to the user ==Crystalman -Altfire now reduces main delay by 1 -Big crystal damage scales with charge 28-36 --Split crystal damage 10->14, duration 56->84 ==Yamatoman -Pickup range for spears 100->92 --Altfire now pulls in nearby spears within 322 range ==Burstman -Ammo regen 2 per 7 -> 2 per 6 tics -Mainfire total delay 25->24 -Now has an item that charges total bombs, up to 3 --This affects mainfire, bubble flight end, and death -Mainfire direct hit explosion damage 30->25, set explosion size 0->24 --Upwards thrust 2->6, more mines adds weight -Mine radius 32->15, explosion damage 33->22, set explosion size 0->24 --Duration before exploding 42->120 -Bubble flight goes up when holding jump and down when not --Altfire can be used during flight --Flight end drops charged bombs --Item ends flight early -Drops bombs on death ==Springman -Bounce bug fixed ==Slashman -Claw speed min-max 30-54->18-42 ==Swordman -Swing damage 15->19, air swing 19->20 --Protection 0.28->0.20, duration 5->8 ==Coldman -Pushed wall explosion damage 20->18 ground and 25->23 air -Cold field travel speed 800->60 --Delay based on distance removed ==Concreteman -Allies preventing block pickup fixed -Block toss hit, stuns->hitstun --Charged block speed 80->68 ---Falls after 15 tics ==Galaxyman -BHB contact slowdown A_ScaleVelocity->A_Stop --Suction range 256->224 --First explosion damage 26->22 --Ending upwards thrust fixed to work on foes only, if they hold jump ==Fakeman -Reload slowdown removed ==Nitroman -Midair speed boost changed from ACS to PowerSpeed ==Venus -Ticker damage 4->5, speed 20->24 -Mine damage 2->3, duration 114->228 -BubbleBomb explosion damage 14->11 ==Jupiter -Lightning explosion size 24->28 -Altfire ammo use on thrust 70->50 ==Uranus -Ammo gain on pain removed -Main/Alt seperated into two bars -Mainfire cleaned up and adjusted -Altfire must be charged for 56 tics before stampeding --Ammo only drains on use/collision --Slam requires 1/4 mainfire ammo ---No longer stops upon slamming -DeepDigger damage 22->20 -Wall collision base damage 19->20 -Slam explosion damage 20->16 --Now only launches foes within 128 range ==Enker -Melee swipe push power 15->22 ==Punk -Tackle no longer stops on hit and rips through everything --Constant thrust during tackle -0.15 -> -0.55 --First hit does full damage, repeated hits do 1 damage --Explosion damage 10->25, explosion size 80->64, set explosion size 10->64 ==BBA Megaman -Most firing sounds changed -SSG reload hud updated by Crash ================ Version 9A - Beta 4 ================ ==General -ACS scripts relating to gravity shouldn't give you 20x gravity in specific scenarios -Several debug scripts are now disabled correctly -Dodging no longer gives full invulnerability, instead just prevents damage from Darkman3's railgun -Wall jumps respects FlightDisableFlag correctly now ==Menu & ClassHelp -Several class informations updated correctly ==CTF -Bearer morph correctly gets team flags ==Copy Damage Nerf -Reduction changed from 'Normal' to specific damagetypes --Several attacks do normal damage, such as TimeStopper/TimeBender/FlashStopper and so on -Copy class base attacks are not included, see below for specific damage changes ==PlantTrapper -Bullets now have its own damagetype rather than using Plantman's ==Carry -Voxel created by Sonicfam -Can be correctly stolen by snatch classes ==Protoman -Basic shooting rate of fire matches core ProtoBuster -Basic shot damage 16->10, speed 26->27 (match core stats) --Semi charge shot damage 22->20 --Charged shot damage 39->35 --Proto Strike explosion damage, big 8->7, small 3->2 -Shield correctly spawns 5 blockers now ==Megaman -Charged shot damage 50->40 -Power adaptor charge shots now have THRUGHOST ==Bass -Buster damage 6->5 -Personal TrebleBoost --Max ammo 30->28 --Now has ammo regen (1 every 24) --Shot damage 11->10 ==Duo -Damage changes due to copy nerf changes --Basic punch 20->19 --Mid charge 33->30 --Max charge 61->55 --Altfire Ram 25->24 --Meteor explosion 33->30 ==Dr. Light -Now has a stamina bar for dashing --Stamina is taken during dash damagers -Mainfire combo explosion size 36->42, now does a 2 damage explosion on hitting a wall -Item mainfire final explosion base damage 65->70 -Issue fixed with using item mainfire during basic mainfire -Altfire combo explosion damage 10->9 ==Dr. Wily -Foot Wily weakness duration infinite -> 175 tics (5 seconds) ==Gutsman -Blocks changed to Powered Up style -Voxel block created by Sonicfam -Solid rock height 64->80 ==Oilman -Altfire blob duration 88->100 -Altfire blobs stay for their remaining duration after pickup -Oil flame damage, Mainfire 35->20, Altfire 15->14, Alt-Slide 15->12 -Item added, snaps your fingers to create a spark ==Metalman -Jump height 14->11 -Now has an item that toggles stall falling while throwing -Altfire climb thrust 16->30 -Pressing the jump button during altfire thrusts the user backwards ==Flashman -Max ammo 28->1960 -Several weapon states redone (smoother ammo regen, generally unchanged) ==Magnetman -Altfire hud updated by Pegg -Altfire no longer has a powerup delay --Max charge 40->56 --Explosion base damage 10->7, base size 200->128, scaling adjusted --Fling power 10+3*charge -> -2+2.5*charge (min 16->0, max 130->138) ==Hardman -Projectile sprites updated --Radius/Height 10->12 ==Shadowman -DONTIDENTIFYTARGET exists now, so now its used when invisible ==DocRobot -Buster damage 14->15, radius/height 6->7 ==Gravityman -Gravity Slam no longer has protection from older MM7SPR springs since that map doesn't exist anymore --Slam is a bit more accurate in its damage and does a single explosion rather than a large amount ==Waveman -WaterWave now has STEPMISSILE with a height of 16 --Wave start no longer thrusts upwards -Hookshot ACS touched up --Hooked players that die should no longer drag the user to point 0,0,0 of a map ==Chargeman -Now gains armor on direct hits with mainfire, 50% protection --This armor drains quickly after no hits -Direct hit damage 9->8 -Ram explosion size 76->80, set explosion size 12->24 ==Crystalman -Hud animations changed -Mainfire changed to a charging attack --Mainfire delay begins after detonation/contact ---Total delay 70->56, altfire stalls delay -Altfire can now be used when the large crystal is out -Large crystal damage 35->28 --Split formation adjusted and can now be aimed anywhere --Split min/max bits 8/19 -> 5/13 -Split bit duration 112->56 --Damaged reduced to 4 during multi-hits -Altfire bit max duration 1400->420 ==Blizzardman -Hud updated by Pegg -Homing mainfire delay 36->32 ==Centaurman -Attempt at fixing ammo desync -Altfire can be used at 18 ammo rather than 20, even though it uses 18 ammo --Screen flash changed to a blend like Flashman's altfire -Item ammo use 10->14, no longer requires full ammo to use --Teleport thrust 450->500 ==Knightman -Delay after crush return, 5->8 ==Freezeman -Ammo regen, 2 ammo every 7 tics -> 1 ammo every 4 tics -Mainfire shot damage 20->19 -Floor Spike damage 25 -> starts at 4, scales to 20 -Ceiling Spike damage 40 -> starts at 11, scales to 35 -Altfire shot spawns 6 more short waves that don't spawn bits --Split wave damage 5->3 ==Springman -Fixed being able to mainfire at 10 ammo -Main coil damage 24->15 --No longer bounces once -If main coil is fired at Springs feet, does 90 degree split at a set height --Otherwise split is momentum based ==Slashman -Speed 0.88/0.86->0.82/0.8 -Hud updated by Pegg -Mainfire total duration 24->30 -Foes take 10% damage after Slash damage --Example 29 damage on first hit, further hits do 2 damage -Slash projectile stats --Speed 20 -> 30 to 54 --Total explosions 5 -> 10 --Explosion damage 10-24 -> 19/10 to 35/26 --Explosion size 90-104 -> 67/42 to 89/56 --Set explosion size 1-8 -> always explosion size ==Shademan -Hud updated by Pegg ==Turboman -All ScorchWheel damage reduced by 1, explosion size 96->56, set explosion size 0->18 --Explosion spawns more torwards the center of the wheel, rather than from the bottom ==Tenguman -Hud updated by MedalHunter -Dashing upward angle limit 10->15 degrees -Kamaitachi bouncefactor 0.7->0.75 --Explosion damage 3->scaling with speed (Speed/7 + 1) ==Swordman -Idle hud frame updated by Pegg -Altfire attack shouldn't prevent jumps with compat_skulltagjumping enabled ==Clownman -Hud updated by Pegg ==Frostman -Hud updated by Pegg ==Evil Robot -Damage changes due to copy nerf changes --Basic shot 33->30 --Max charge 61->55 ==Dynamoman -Speed 0.8/0.78 -> 0.85/0.83 --Self slow during mainfire 80%->75% -Tagged lightning chaser height 96->56, velocity changes 2->4, now has THRUACTORS --Explosion damage 14/27/39/50 -> 15/30/45/60 --Set explosion size 16/24/32/48 -> 64/68/72/76 -Can now move slowly during item recharge ==Coldman -Bonus skin by OrangeMario added -Health 155->135 -Double Cold Field bug fixed -Mainfire total duration 42->36, Altfire total duration 24->22 -Ice Wall changes --Bouncing changes reverted to older methods --Can now be pushed up/down in midair ---Downward pushes go upwards always ---Higher angles can launch the user upwards --Wall is no longer solid once pushed (doesn't block) --Wall platform won't drag at all when holding jump --Direct damage is now 0 due to above changes --Pushed explosion damage 0 ->20 ground/25 air ---This damage is reduced after the first hit to 2 ground/3 air ----Damage rate, every 1 tic -> every 2 tics --Allies can now ride the wall again ==Concreteman -Blocks no longer should die instantly from any source of damage --Block health 50->30 --Can be grabbed during their cracked frames ==Splashwoman -Fish summons removed, item removed, singing is split between 3 weapons ==Hornetman -Max ammo 30->28 -Ammo regen added to holding hornets (1 every 18 tics) -Hover bonus speed 175% -> 185% -Hornet shot damage 7->9, but reduces to 7 if the hornets home at something ==Galaxyman -Now has two weapons --Left hand fires RainbowGalaxy exclusively --Right hand still fires/detonates BHB and nothing else -BlackHoleBomb suction now works vertically --Suction rate every 4 tics -> tic --Due to stronger suction, BHB doesn't pull unless it can see you --Horizontal suction disabled when the BHB damages -Explosion damage 4->26, explosion size 128->24, set explosion size 16->24 --Upon taking damage, explosion damage reduced to 1 until exiting the BHB -Ramming set explosion size 16->24 ==Fakeman -Mainfire after a second of running out of ammo does baton swings --This stuns on hit, multi-hits won't extend the stun ==Blademan -Possible bugfix for floor cling movement issues ==Venus NEW =Class designed by Pegg ==Uranus -Block throw damage 18->22 -Stampede armor is only gained on grabbing an enemy --Armor block 50%->60% -Stampede explosion damage 5->12, protected from repeated hits every 4 tics ==Enker -Altfire cancel into altfire does a melee swipe to lightly push away foes ==MegaWaterS -Water Barrier armor savepercent 90%->80% ==BBA Megaman -Charge bar colors changed to a lighter blue and faded yellow -Passive ammo regen actor correctly checks for RageRune_ST -Pistol is now in slot 2->1, Shotgun is now in slot 3->2 ================ Version 9A - Beta 3 Hotfix ================ =BlackHoleBomb -No longer pulls teammates =Gravityman -Sphere now stops on floors/ceilings and will do one final explosion =Slashman -Mainfire correctly takes dash ammo =Magicman -Health steal redone again, see above notes =Jewelman -Bit explosion crash fixed =Uranus -Classhelp added -Picking up a block no longer stops the user (Max request) -Base tackle damage 25>19, scaling 0.325>0.4 -Trample explosion damage 10>5 (was meant to be this damage) -Rage slam explosion damage 25>20, set explosion size 0>48 =BBA Megaman -Now drops items based on weapon -Most money gains increased slightly by 1-3 -Weapon obit for all weapons changed to Fist obit -Projectile random spread change to frandom -Fist animation and hitbox moved over slightly -SSG total bullets 19>21 -Rocket explosion damage 35>32 -BFG90XX tracer no longer misses specific players --Direct damage 40>30, tracer damage 12>20 ================ Version 9A - Beta 3 ================ ==General -ACS and general core changes updated for v5c --Health/Ammo display options disabled and forced on (Ammo works for Maestro only) --Something might have been missed, be sure to report it if seen! -YD_NoWeakness renamed to YD_WeaknessSetting --Reminder, 0 disables weaknesses, 1 is pain sound only (default), and 2 enables it -CUTSTUFF picture updated ==FlightDisable -Concrete feet and Frozen feet now give FlightDisableFlag for their duration ==GravitySlam -All forms of GravitySlam will end early after 7 seconds ==BaseWeapon_S -A_Refire for sliding goes to AltfireCBM state so that WaveBurner is used correct ==Item Pickups -Respawn times now correctly match core respawns ==Roll -Dash ammo regen 1 every 70 tics > 1 every 35 tics --Ammo gain on kill 4>5 ==Gutsman -Punch animation changed -No longer stopped when summoning a rock -Rock toss direct damage 25>33 ==Bubbleman -Swimming is no longer passive, you must double jump to activate it -No longer uses stamina, has its own ammobar -Swim max ammo 500>280, ammo regen 5>1 every tic ==Heatman -Atomicfire toss ammo use 50>35 -Throw 1 damage 11>15 -Throw 2 damage 16>20 -Throw 3 damage 24>25 -Throw 4 damage is still 30 -Throw 5 damage is still 35 -Atomic pillars damage before landing 8>7 -Tackle damage gets weaker with velocity, minimum 1 damage, set explosion size 16>24 --Tackle trail no longer damages (did 2 damage) --Now has 30% armor during the tackle ==Hardman -Now has 175% speed during altfire ==Topman -Final mainfire delay 8>12 tics -No charge velocity 35>15 --12.5% charge velocity 40>30 --25% charge velocity is still 45 ==Sparkman -Idle hud updated and animations adjusted -Altfire fixed to not spawn double the non-aimable bits ==Ringman -Ring damage 3>8 and empowered 13>20 --Players now take 75% reduced damage from further ring hits for 14 tics ==Dustman -Fixed suction giving ammo to all players ==Skullman -Secret Skull fixed -Shield should no longer work on stage damage ==Gravityman -Ceiling speed boost changed from ACS Speed to PowerSpeed -Once fully charged, ammo regen restarts -Gravity sphere can now bounce once off floors/ceilings once -Upwards flings plays a different sound ==Darkman3 -Shot trails better tell the shots current power ==Darkman4 -Shot trails better tell the shots current power ==Slashman -Goop now slows by 50% for 50 tics rather than concrete effects ==Swordman -Altfire no longer causes recoil on hit ==Searchman -Hud updated by Pegg -Mainfire delay before allowing shots 1>7 -Lock-on shot max scale damage 15>16 -Not lock on shots damage 14>11 --These shots correctly get the bonus damage from lock-on shots ==Coldman -Mainfire to altfire cancel 8 tics > 12 tics --Altfire damage during this cancel 30>24 -Pushed IceWall airborn explosion damage 9>8 -Cold Field freezes again, freeze duration 60>45 =!The following changes are from bounce walls version -Spawning explosion damage 6>4, total 30>20 -Idle explosion damage 4>2, direct damage 0>8 -Pushed wall explosion damage disabled --Direct damage 0>25, midair damage 0>33 -Enemies get protection from further bounces for 8 tics -Allies cannot use Ice Wall ==Pirateman -Underwater spray damage rate is now the same as above water ==Magicman -Health 85>90 -Core change, MagicCard damage 12>10 -Mainfire card ammo use 125>100 -Mainfire cards now steal health based on recent hits --First 5 health, then 4, 3, 2, and a minimum of 1 --Takes 3 seconds before max health is stolen again ==King -Fixed infinite pain loop on shield block ==Tornadoman -Main shot damage 12>5, now rips through enemies -Slow removed from everything ==Splashwoman -Swimming is no longer passive, you must double jump to activate it -No longer uses stamina, has its own ammobar -Swim max ammo 500>280, ammo regen 5>1 every tic -Yellow fish explosion damage 12>15 -Healing changed from PowerRegeneration to direct health --Self heal 20 (rarely 24) > 1 health per 1 ammo (28 max use) ---Is now dynamic, it won't waste extra healing ammo for small heals --Team heal max heal 20 (rarely 24) > 55 from full ammo -Aura sing charge time 28>14 tics -Team singing can now be held for a large duration rather than a set duration -Debug note range readded at CMM's request -Sing explosion damage 5>4 ==Jewelman -Red gems reduce damage by 1 on direct hits -Purple gems add 1 damage on direct hits --Gravity per gem 0.5>0.25 ==Hornetman -Hover max ammo 392>336, starts with 168 ammo -Hornet shot hitstun normal>none --Damage 8>7, Homing range 10>8 -Altfire total delay 24>30 tics, ammo regen adjusted -Altfire now tosses a honeycomb that explodes into 4 honey bits --No honey bits appear on a direct hit --Bit damage 12>5, blob damage 8>5, blob duration 200>100 tics ==Blademan -Attempt at fixing desync issues -Ammo regen 1 every 7 tics > 1 every 8 tics --Regen delay after cling cancel randomly 0 to 50 > 35 -Blade shot hitstun changed from normal hitstun to flashbomb hitstun -Cling delay after wall jump, 8>4 -Jump while looking down now cancels wall cling ==Mercury -Attempt at fixing desync issues -Altfire snatch spawns every 2 tics>1 tic, total snatch duration 8>10 tics --Now correctly blocks multiple projectiles at once --Snatch should no longer work on stage damage ==Jupiter -Max ammo 420>364 -Attempt at fixing desync issues -BoostFX uses similar tricks to Fakeman dash -Altfire ammo cost to use 110>130 --Upward thrust initial ammo use 80>70 --Thrust damage push power 40>25 ==Uranus NEW =Class designed by CutmanMike ==HyperStormH -Dash velocity 18>20 ==BBA MegaMan NEW =Class designed by CutmanMike with help from id Software ================ Version 9A - Beta 2 ================ ==General -Loadouts disabled by default -YD_NoWeakness now has three settings, 0 disables, 1 plays sounds only, and 2 does sounds/increased damage -Classes no longer drop Junk bits on death, only when dying to Dust/Junk based attacks -Skins can now display alternate icons thanks to CutmanMike (such as Honeywoman) -The following classes should now work with skins, Bass, Duo ==Menu -Grammar fixes to several class help messages =DiveMissile -Removed from LMS =DiveSonar NEW -Made by CutmanMike to replace DiveMissile -Fires a wave to see where enemies are =PlantBarrier -Removed from LMS =PlantTrapper NEW -Made by CutmanMike to replace PlantBarrier -Rapidly fire shots that leave vine traps --These vines cause heavy slows ==Rock -Health 85>90 -Ammo readded, regen is the same as before -Kick damage 15>0, now explodes on death for 18, no longer slides on the ground ==Roll -Health 85>90 -Now has 28 dash ammo, uses 4 to dash --2 dash ammo is gained on hit -Heal ammo is no longer gained on hit or from ammo pickups -Health pickup emits team particles --Health heals 25>30 in not team games, heals Roll 17>20 in teamgames, and allies 20>25 -Swing projectile duration 6>5, swing 1 speed 32>27, swing 2 speed 36>30, dash swing speed 45>38 --No longer bounces/slides on floors --Direct hit, damage 18>20, set explosion size 24>32 --Indirect hit, damage 14>16, explosion size 112>128, set explosion size 16>24 ==Dr. Light -Health 85>90 ==Dr. Wily -Foot skin updated by FTX ==Gutsman -Hud updated by Pegg ==Timeman -Dodging now has invulnerable due to railguns hitting ==Bubbleman -Buster damage 15>12, radius/height 5>6 ==Crashman -Speed 0.95/0.93>0.88/0.86 -All explosion sizes 64>72 -Mainfire Bomb scaling removed (multiple mines did less damage), damage 0>2 --Direct hit: only explodes once, explosion damage 18>16, set explosion size 8>12 --Mine set explosion size 8>16, accurate explosion FX added -Altfire bomb --Direct hit/forced explosion damage 12>14, set explosion size 8>12 ---Direct hit only explodes once --Delayed explosion damage 15>17, set explosion size 8>16 ==Woodman -Speed 0.65/0.63>0.67/0.65 -Max ammo 50>168, ammo gain on pain doubled --Idle ammo regen 1 every 6 tics -No longer passively shields/heals -Shield is now controlled via an item --User is invulnerable for 2 seconds on max ammo use --No shield toss on running out of ammo --Shield toss damage 25>22, radius/height 12>14, uses half ammo -Leaf Rain uses shield ammo --Each line is delayed and travels where the user points --Damage 20>16, radius/height 8>13 ==Magnetman -Mainfire no longer costs ammo -Base Magnet homing stats removed from initial home 1/2>0/0, amount homed 5>4 -Altfire disabled for 2 seconds after use --Fling changed from 30+2 > 10+3 --No longer applies a hidden debuff --Explosion damage 10 to 20 > 10 to 30, explosion size 200 to 300 > 200 to 320, set explosion size 0 > 16 to 56 ---The above is more accurate based on charge ==Geminiman -Uses 5 ammo when firing laser and ammo regen restart removed -Clone looking range infinite>1514 ==Topman -Dodging now has invulnerable due to railguns hitting ==DocRobot -Base buster damage 12>14 (copy nerf makes this 10>12) ==Dustman -Speed 0.6/0.58>0.7/0.68 -Now regenerates 1 ammo every 12 tics -Suction no longer pulls at full ammo --Suction ammo gain doubled -Large shot no longer splits on direct hit, fired offset 8>4 --Split bits damage fixed 10>15, these did 10 damage while direct hit split did 15 ==Gravityman -Ammo 28>280, ammo regen 1 every 6 > 1 every tic -Item flip can be used at 70 ammo and be reactivated anytime --You must land in order to reuse the item -Altfire no longer costs ammo, can be charged, and behaves differently if flipped --Max charge fires a Gravity Sphere that slams down or flings enemies up --Otherwise does a Gravity Hold that knocks foes down or up ---Damage/explosion size adjusted ==Waveman -Hookshot damage 10>6, lockout delay 14>6 ==Stoneman -Stone hand now turns on windup ==Chargeman -Carry removed at YD's request ==Junkman -Passive ammo regen 2 ammo every 2 tics > 3 ammo every 2 tics -Shield ammo cost 225>300 (37.5%>50%) ==Cloudman -Hud updated by Pegg ==Shademan -Grab is now cancelled if the grabbed player is trapped behind a solid surface ==Tenguman -Speed 0.8/0.78>0.76/0.74 -Kamaitachi, rips through everything, no longer lifts on hit, damage 8>0 --Explosion damage 12>3, set explosion size 8>24, explosion rate 3>1 tics ==Clownman -Altfire only stuns on fresh hits --Explosion size 90>88, set explosion size 0>8 ==Searchman -Fire rate normalized, T/LMS duration 22>18, other duration 12>18 ==Grenademan -Death explosion damage 60>40, set explosion size 32>96 ==EvilRobot -Invisible projectile fixed ==Dynamoman -Scanner recoded, scan range is now based on current ammo --Max range slightly reduced -Healing rate 1 health every 2>3 tics ==Coldman -Ice Wall properties --All explosions changed to explosion size 64>48 and set explosion size 0>48 --Spawning explosion damage 8>6 (total 40>30), death state fixed, --Idle ripper damage 8>0, explosion damage 8>4 --Pushed ripper damage 8>0, explosion damage 0>5, airborn is 9 -As a note all explosions happen every 2 tics, while pushed is every tic ==Groundman -Walking frames by FTX added -Digging ammo use 4>6, ceiling ammo use 5>6, ground dig exit ammo 50>100 --Dig speed 135%>140%, ceiling speed 235%>245% ==Burnerman -Traps now check for allies and delay for 6 tics on contact -Wave walls now maintain power upon going down ledges ==Concreteman -Concrete shot speed 44>33 ==Tornadoman -While holding altfire, gain 1 mainfire ammo every 6 tics --Stamina use added, which stops lifting on 0 ==Plugman -Plug shot speed 38>55, flight duration 15>16 tics ==Fakeman -Health 85>100 -Hud updated by Pegg ==Blademan NEW =Class designed by CutmanMike ==Nitroman -Floor blades correct give ammo on hit ==Mercury NEW =Class designed by Max and CutmanMike ==Jupiter NEW =Class designed by CutmanMike ==Enker -Altfire hold removed -After being hit during altfire, the user can mainfire immediately ==MegaWaterS -Harpoon radius 9>7, height 12>10 -Shield pressure build 1 every 6 > 2 every 6 --Duration before ammo drain 60>35 --Ammo drain rate 16>6 ================ Version 9A - Beta 1 ================ ==General -Scrap bits fixed for Dustman and Junkman ==Dr. Light -Shakunetsu Hadoken (Main Combo) shot is no longer full protection, but instead like SpreadDrill --Burn damage 3>2 -Shinku Hadoken (Item Main) grab range 80>96, should now grab better from lower angles --Gains 40, 50% armor during charging -Tatsumaki Senpukyaku (Alt) always does at least 1 damage with no speed --Thrust forward power 38>37, underwater upwards thrust uses a different method -Shinku Tatsumaki Senpukyaku (Alt Combo) explosion spawns 8 lower, explosion damage 11>10 -Shin Shoryuken (Item Alt) starter explosion size 32>56 --Final hit explosion size 64>80 ==Dr. Wily -Now spawns in foot form with 25% ammo --Does not suffer increased damage during this -Homing shot changed to a wavy shot --Damage 7>12, radius/height 5>10, --Firing duration 20>12, takes gun ammo rather than capsule ==Timeman -Fixed infinite dodging ==Topman -Stronger spin always does at least 2 damage with no speed --Weaker spin 1 damage for the above ==DocRobot -Armor adjusted to not include 1.12x damage base --Changed numbers 73%>65%, 90%>80%, 112%>100%, 133%>120% ==Stoneman -Updated hud by Pegg -PowerStone spawns a bit higher when aiming up ==Chargeman -Allies can now ride Chargeman, use jump to hop on/off --Can be disabled via YD_DisableChargeCarry ==Blizzardman -Ammo regen 1 every 2 tics > 2 every 3 tics -While firing, ammo regen 1 every 12 tics > 1 every 4 tics ==Windman -Gyro damage 15>12, protection from multi hit 50%>75% (it still does 30 damage for meatshot) ==Burstman -Updated hud by Pegg ==Shademan -Grabbing teammates doesn't remove all ammo on successful release ==Dynamoman -Team healing fixed...for real this time ==Fakeman -Trail FX added to straight shots to show higher damage -Stray shot damage 10>12 -Can now dash while reloading. -Rapid fire penalty delay 6>8 --No rapid fire penalty while dashing. -Reloading starting delay 5>2 --Cosmetic bullet shells appear when reloading ==Quint -Bouncing leap damage 28>32