#include #include #include "gpu-new-forward.h" #define TILE_WIDTH 16 #define BLOCK_SIZE 256 __global__ void matrix_unrolling_kernel(const float *input, float *output, const int Batch, const int Channel, const int Height, const int Width, const int K) { /* Modify this function to implement the input matrix unrolling kernel. Function paramter definitions: input - input output - output Batch - batch_size (number of images in x) Channel - number of input feature maps Height - input height dimension Width - input width dimension K - kernel height and width (K x K) */ unsigned int batchN = blockIdx.y; unsigned int t = blockIdx.x * blockDim.x + threadIdx.x; const int Height_out = Height - K + 1; const int Width_out = Width - K + 1; int W_unroll = Height_out * Width_out; int H_unroll = Channel * K * K; // We have some nice #defs for you below to simplify indexing. Feel free to use them, or create your own. // An example use of these macros: // float a = in_4d(0,0,0,0) #define in_4d(i3, i2, i1, i0) input[(i3) * (Channel * Height * Width) + (i2) * (Height * Width) + (i1) * (Width) + i0] // input(batch, channel, height, width) #define out_3d(i2,i1,i0) output[(i2) * (H_unroll * W_unroll) + (i1) * (W_unroll) + i0] // output(batch, height, width) // Width of the unrolled input feature matrix if (batchN < Batch && t < Channel * W_unroll) { // Channel of the input feature map being collected by the thread int c = t / W_unroll; // Column index of the unrolled matrix to write a strip of // input elements into (also, the linearized index of the output // element for which the thread is collecting input elements) int w_unroll = t % W_unroll; // Horizontal and vertical indices of the output element int h_out = w_unroll / Width_out; int w_out = w_unroll % Width_out; // Starting row index for the unrolled matrix section for channel c int w_base = c * K * K; for(int p = 0; p < K; p++) { for(int q = 0; q < K; q++) { // Row index of the unrolled matrix for the thread to write // the input element into for the current iteration int h_unroll = w_base + p*K + q; out_3d(batchN, h_unroll, w_unroll) = in_4d(batchN, c, h_out + p, w_out + q); } } } #undef in_4d } // Tiled matrix multiplication kernel. Computes C = AB // You don't need to modify this kernel. __global__ void matrixMultiplyShared(const float *A, const float *B, float *C, int numARows, int numAColumns, int numBRows, int numBColumns, int numCRows, int numCColumns) { __shared__ float tileA[TILE_WIDTH][TILE_WIDTH]; __shared__ float tileB[TILE_WIDTH][TILE_WIDTH]; int by = blockIdx.y, bx = blockIdx.x, ty = threadIdx.y, tx = threadIdx.x; int row = by * TILE_WIDTH + ty, col = bx * TILE_WIDTH + tx; float val = 0; for (int tileId = 0; tileId < (numAColumns - 1) / TILE_WIDTH + 1; tileId++) { if (row < numARows && tileId * TILE_WIDTH + tx < numAColumns) { tileA[ty][tx] = A[(size_t) row * numAColumns + tileId * TILE_WIDTH + tx]; } else { tileA[ty][tx] = 0; } if (col < numBColumns && tileId * TILE_WIDTH + ty < numBRows) { tileB[ty][tx] = B[((size_t) tileId * TILE_WIDTH + ty) * numBColumns + col]; } else { tileB[ty][tx] = 0; } __syncthreads(); if (row < numCRows && col < numCColumns) { for (int i = 0; i < TILE_WIDTH; i++) { val += tileA[ty][i] * tileB[i][tx]; } } __syncthreads(); } if (row < numCRows && col < numCColumns) { C[row * numCColumns + col] = val; } } // Permutes the matmul result. // The output feature map after matmul is of shape Map_out x Batch x Height_out x Width_out, // and we need to permute it into Batch x Map_out x Height_out x Width_out. // You don't need to modify this kernel. __global__ void matrix_permute_kernel(const float *input, float *output, int Map_out, int Batch, int image_size) { int b = blockIdx.y; int x = blockIdx.x * BLOCK_SIZE + threadIdx.x; if (x < image_size) { for (int m = 0; m < Map_out; m++) { output[b * Map_out * image_size + m * image_size + x] = input[m * Batch * image_size + b * image_size + x]; } } } __host__ void GPUInterface::conv_forward_gpu_prolog(const float *host_output, const float *host_input, const float *host_mask, float **device_output_ptr, float **device_input_ptr, float **device_mask_ptr, const int Batch, const int Map_out, const int Channel, const int Height, const int Width, const int K) { // TODO: Allocate memory and copy over the relevant data structures to the GPU // We pass double pointers for you to initialize the relevant device pointers, // which are passed to the other two functions. // Useful snippet for error checking // cudaError_t error = cudaGetLastError(); // if(error != cudaSuccess) // { // std::cout<<"CUDA error: "<>>( matmul_output, device_output, Map_out, Batch, out_image_size ); cudaFree(matmul_output); cudaFree(unrolled_matrix); } __host__ void GPUInterface::conv_forward_gpu_epilog(float *host_output, float *device_output, float *device_input, float *device_mask, const int Batch, const int Map_out, const int Channel, const int Height, const int Width, const int K) { // TODO: Copy the output back to host // TODO: Free device memory } __host__ void GPUInterface::get_device_properties() { int deviceCount; cudaGetDeviceCount(&deviceCount); for(int dev = 0; dev < deviceCount; dev++) { cudaDeviceProp deviceProp; cudaGetDeviceProperties(&deviceProp, dev); std::cout<<"Device "<