-- PYRO SUCKS AT VIDEOGAMES -- (Template) Beat Without Cheats?: Deaths: Difficulty: /20 Familiarity: /10 Distinction: /10 Creativity: /10 Total Score: Comment: Ness-Wednesday - Atohscoll I mean Autoscrool (The Raging Flying Pokemon) ------------------------------------------------------------------------ Beat Without Cheats?: Yes Deaths: 0 Difficulty: DQ/20 Familiarity: DQ/10 Distinction: DQ/10 Creativity: DQ/10 Total Score: DQ/50 Comment: 👀 PixelPest - Well of Course You're Invisible; Mario Wasn't In Kingdom Hearts! (Did you Know in Kingdom Hearts They Have Chain Chomps?) ** LEAST FAVOURITE ** ----------------------------------------------------------------------------------------------------------------------------------------------------------- Beat Without Cheats?: No What I Did Beat: Chain Chomp jump, switch puzzle Deaths: 163 Difficulty: 2/20 Familiarity: 1/10 Distinction: 2/10 Creativity: 1/10 Total Score: 6/50 Comment: Any will I would have had to beat this legit was destroyed by the fact that you made Mario invisible. Oh my god why. Like, okay, you can KINDA get an idea of where he is on the ground, but when you're in the air, it feels like it boils down to luck. This is NOT good difficulty. It was extremely artificial and had Mario been visible this would have been way easier (and more fun). The challenges themselves weren't even bad, it's just that you LITERALLY CAN'T SEE WHERE YOU'RE GOING EVER. After "beating" this level I had a horrible headache because of how obnoxious and straining it was to keep track of Mario. And there were SO many more things you could have done by picking this level. What if you had a Touhou-like portion using the gummi ship? What if you used the Link spinjumping mechanic at all? What if you used the Maverick Thwomps at all? Instead you decided to make a few challenges with shells and chain chomps, made the player invisible, and called it a day. The general lack of checkpoints also hurt it a lot. Also flashing C for the checkpoint smh. If there was a graphics category that would have probably docked a few points. Ugh, I can't stress enough how unfun this level was. Cheez - ??? (Suddenly and Inadvertently Climb) ---------------------------------------------- Beat Without Cheats?: Yes Deaths: 184 Difficulty: 16/20 Familiarity: 10/10 Distinction: 8/10 Creativity: 8/10 Total Score: 43/50 Comment: This is probably as familiar as you can get, hahahaha. I like the choice of just building off the original level though, it kinda makes it feel like a Meat Boy-esque 'dark world' version of the level or something. There were some really neat setups, especially adding spikes to the platform in the second section, and getting a running start and spinjumping off the eeries via the screen wrap in the first section. The setups were very satisfying to pull off, and it was very rewarding to finally beat it. Overall this was just a really really good level! Willhart - The Kingdom of Pokeys (The Pokies of Hyrule) ------------------------------------------------------- Beat Without Cheats?: Yes Deaths: 190 Difficulty: 15/20 Familiarity: 6/10 Distinction: 8/10 Creativity: 9/10 Total Score: 38/50 Comment: Ahahahahahah screw that second star. I LOOOOOVE redoing levels I already beat just to get a chance at a secret star! Also, the surprise pokies in the tower section made me very sad. Other than those two things, I loved this level! The gimmick was definitely unexpected considering the source level, and the little effect looked really nice. The beginning section with the pokey manipulation was also really clever. Though I do feel like the level could have done more with the watch gimmick and then had more midpoints. I really liked the puzzle-y nature of the level as well, where you had to just mess around with the stopwatch and figure out where to go. The section before the tower was a bit too precise for my tastes, though. MECHDRAGON777 - No Hiding Place in Bullet Heaven (No disguise from that double vision.) --------------------------------------------------------------------------------------- Beat Without Cheats?: No What I Did Beat: 1st star minus getting the star after killing Bowser '^' Deaths: 275 Difficulty: 5/20 Familiarity: 3/10 Distinction: 5/10 Creativity: 7/10 Total Score: 20/50 Comment: I....I......ugh. This level. It makes me very sad. Everything first star until Bowser was a blast and extremely creative, if a bit too deviant from its source material. There were a bunch of really neat things like the reverse control mirror room and the autorun room, and I found it super clever how you took a little bit of inspiration from Rinkas;Conquest. Then you get to the bowser fight. While creative, the entire setup feels like it was completely based on luck, and I basically had to just hope bowser would jump at the right time. I beat him once, but died trying to get to the star because I was extremely stressed out at that point. And then after that comes the other three stars. Here's my advice, and this goes for every person that designs Mario levels ever. NEVER. HAVE. SECRET. EXITS. EVER. THEY ARE 99.999999% OF THE TIME ALWAYS DONE WRONG. THERE ARE SO MANY LEVELS THAT MAKE YOU REDO A WHOLE BUNCH OF SHIT JUST TO GET TO A RANDOM SECRET EXIT IN A LONE ROOM. ALSO SCREW DRAGON COIN SECOND STARS THEY'RE TEDIOUS AS HELL. The remaining star is bullshit too. You basically have to redo the entire level except the second half is tweaked slightly, and the Bowser battle is complete bullshit. I LOVE not being able to see anything. UUUUUUUUGGGHHHHHH. This level had the potential to be so good but it blew it on with the secret stars and Bowser. bfihsdfijgjggojlkgg Skulldug13 - The Depression of swooper kind (I Believe Swooper are Lowly and I Feel Very Strongly About This!) -------------------------------------------------------------------------------------------------------------- Beat Without Cheats?: Yes Deaths: 47 Difficulty: 8/20 Familiarity: 8/10 Distinction: 3/10 Creativity: 3/10 Total Score: 22/50 Comment: This was sooo weeeiirrd. It's super amatuerish...but I still think at least the Mario path was okay? There were some nice setups, and zipping and glitching around with skull rafts, boots and p-switches is fun enough. The level had a couple of errors though, if you die after the Peach midpoint the level becomes impossible, you forgot a Peach filter at that midpoint, and pressing P-Switches triggers random text. Also nice job on the 210 megabytes of music! Rumis - A new world, a Kaizo world. (Personally, I Think That Mario Is Missing Is a Very Observant and Fantastic Experience. I Captured That Here) -------------------------------------------------------------------------------------------------------------------------------------------------- Beat Without Cheats?: Yes Deaths: 103 Difficulty: 14/20 Familiarity: 8/10 Distinction: 10/10 Creativity: 8/10 Total Score: 40/50 Comment: Talk about improving on the source material lol. You actually executed the reveal so well. I opened the level and I was completely confused as to what it was, but then as I continued playing the level I noticed the little details like the houses, and my reaction was basically "Wait...it's THIS LEVEL?!". My only real problem with the level is the jumping into the pit with the red boot thing towards the end, that was really not obvious. Otherwise there were some pretty cool things here, like the puzzle with the Grinders and the tanooki suit puzzle. Though I actually ended up breaking some stuff because I broke the powerup filter and got all the way to the grinder puzzle with a tanooki. :P Nerx - SQUAWK! (Swooper Castle) ------------------------------- Beat Without Cheats?: Yes Deaths: 35 Difficulty: 10/20 Familiarity: 5/10 Distinction: 5/10 Creativity: 4/10 Total Score: 24/50 Comment: This ended so quickly D: It's a shame because what was there was really neat! Although the propeller block seems weirdly inconsistent with that last jump. Also where's fire cat bat '^' Veruchai - Overgrowth (lovely b chan Forest) --------------------------------------------- Beat Without Cheats?: Yes Deaths: 51 Difficulty: 10/20 Familiarity: 7/10 Distinction: 3/10 Creativity: 5/10 Total Score: 26/50 Comment: Oh hey you picked what I almost picked for my postgame level :3c. This level was super fun and cute and adorable~, just like its source! I really like the platform ride with the vase zipping, that was super clever. Though I think it could have stood to be harder? And it didn't do TERRIBLY much to differentiate from the source. The vines were also a bit hard to see. But as a level overall it was pretty fun! Sturg aka [REDACTED] - ULTRAVIOLE[n]t (Behold! There is a White Bounce) ----------------------------------------------------------------------- Beat Without Cheats?: NOPE NOPE NOPE NOPE NOPE What I Did Beat: 1st section keeping mushroom, 2nd section not keeping mushroom, half of 3rd section Deaths: 353 Difficulty: 5/20 Familiarity: 10/10 Distinction: 10/10 Creativity: 10/10 Total Score: 35/50 Comment: I'm extremely conflicted about this level. On one hand, it's really creative, with some really cool ideas (the shifting lasers, the shell race), but on the other hand, it's insanely long and REALLY, REALLY, REALLY HARD. I seriously question your decision to make the midpoints only accessible when you're big because that basically leaves the level NO room for error. The arrows are also really finicky as well, they seem to have like 8 pixels on the side that don't work. I really really want to love this level, but I just...can't. It's really long and ridiculously hard and a lot of the stuff you have to do is really really precise. Katazuki - Pondering Lake (Let's Think About Water and Rex) ----------------------------------------------------------- Beat Without Cheats?: No What I Did Beat: Everything up to the rex despawning Deaths: 24 Difficulty: 0/20 Familiarity: 2/10 Distinction: 3/10 Creativity: 0/10 Total Score: 5/50 Comment: nope NightSparrow - Trial by RNG (Wow! Spiny Plant Goombas!) ------------------------------------------------------- Beat Without Cheats?: No What I Did Beat: Goomba section Deaths: 65 Difficulty: DQ/20 Familiarity: DQ/10 Distinction: DQ/10 Creativity: DQ/10 Total Score: DQ Comment: incredible Septentrion Pleiades - What Has Science Wrought? (I Don't Like Underwater Laboratory Levels. Can You Tell?) ----------------------------------------------------------------------------------------------------------- Beat Without Cheats?: No What I Did Beat: Second half Deaths: 115 Difficulty: 9/20 Familiarity: 3/10 Distinction: 6/10 Creativity: 5/10 Total Score: 23/50 Comment: This level is weird. It actually has some super neat ideas but I don't think some of them were executed very well. The jellyfish cloud was about 500% too long, the rinka spam in the first section was dumb, and the kaizo blocks at the end made me very sad. However, I really liked the squid mobile, and the chase at the end was pretty neat, though it was annoying when the bullets got desynced. And the Bowser fight was pretty hilarious. Overall the level is kind of a mixed bag. The first half is stupid and awful but the second half is doable and kinda neat. Ace - Crazy Chapel (Bad Grip Ruins) ** FAVOURITE ** --------------------------------------------------- Beat Without Cheats?: Yes Deaths: 75 Difficulty: 16/20 Familiarity: 4/10 Distinction: 8/10 Creativity: 10/10 Total Score: 38/50 Comment: This was super fun and creative! I think it strayed too much from the source level though, there were definitely a lot less moving layers and the second half was basically a completely different level. But what was actually there was really fun, and the music was super great too. It looked really nice too! Overall a really solid level. also >grand dad reference PLS ParmaJon - House of Kaizo (Chaos House) --------------------------------------- Beat Without Cheats?: No What I Did Beat: Disco shell room, eerie room, everything past garage Deaths: 155 Difficulty: 8/20 Familiarity: 7/10 Distinction: 4/10 Creativity: 5/10 Total Score: 24/50 Comment: Well this happened. I'm really conflicted about this level. On one hand, there were some really fun and creative rooms (garage, the eerie room), but on the other hand, there were a lot of rooms that were just complete garbage spamfests (basement, freezer). And having to constantly do the platform ride in the attic over and over just to get killed by Lakitu again was really not fun. I eventually just lost my patience and gave up. I really wish the level was way more like the eerie room and the garage but as it stands the bad far outweighs the good. Also I can tell you took some inspiration from friend of Talkhaus anon0myousbloodlust :v. also >tfw grand dad reference 0/50 7NameSam - Down with Analog (Wait, that's Not How it Happened) -------------------------------------------------------------- Beat Without Cheats?: No What I Did Beat: Everything minus the shell section Deaths: 251 Difficulty: 12/20 Familiarity: 3/10 Distinction: 8/10 Creativity: 5/10 Total Score: 32/50 Comment: Add midpoints right before and after the shell section and this would have been basically perfect (though I don't think it did the best job of following the original source level). The entire level was basically just super fun few screens, huge spike in difficulty (shell section), then another super fun few screens, then it's over. If the shell section was just more lenient and went on a bit longer I would have loved this ;-;. And you picked the best level to remix too ;-;. Also that venus fire trap tho.