function chat(message) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message,"All") end game.Players.PlayerAdded:connect(function(player) print("A player has entered: " .. player.Name) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Hello, ".. player.Name .."!","All") end) game.Players.PlayerRemoving:connect(function(player) print("A player has exited: " .. player.Name) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Goodbye, ".. player.Name .."!","All") end) wt = 5 while wait(wt) do local randomPlayer = game.Players:GetPlayers()[math.random(1,#game.Players:GetPlayers())] chat("Hello!") wait(wt) chat("I am currently afk.") wait(wt) chat("Send Me Trades!") wait(wt) chat("Follow my account!") wait(wt) chat("Have a nice day!") end