{"connections":[],"nodes":[{"name":"pixelize_2","node_position":{"x":-106,"y":-60},"parameters":{"c":8,"d":0.5,"x":16,"y":16},"shader_model":{"code":"vec2 $(name_uv)_uv = floor(($uv*vec2($x, $y)))+vec2(0.5);\nvec3 $(name_uv)_dither = fract(vec3(dot(vec2(171.0, 231.0), $(name_uv)_uv))/vec3(103.0, 71.0, 97.0));\n","global":"","inputs":[{"default":"vec3(1.0)","label":"","longdesc":"The image to be pixelated","name":"i","shortdesc":"Input","type":"rgb"}],"instance":"","longdesc":"Creates a pixelated image from its input, and also quantifies the colors with optional dithering.","name":"Pixelize","outputs":[{"longdesc":"A pixelated version of the input image","rgb":"floor($i($(name_uv)_uv/vec2($x, $y))*$c+$d*($(name_uv)_dither-vec3(0.5)))/$c","shortdesc":"Output","type":"rgb"}],"parameters":[{"control":"None","default":4,"label":"Columns:","longdesc":"Number of pixel columns of the output","max":256,"min":1,"name":"x","shortdesc":"Columns","step":1,"type":"float"},{"control":"None","default":4,"label":"Rows:","longdesc":"Number of pixel rows of the output","max":256,"min":1,"name":"y","shortdesc":"Rows","step":1,"type":"float"},{"control":"None","default":4,"label":"Levels:","longdesc":"Number of color levels for each channel","max":32,"min":2,"name":"c","shortdesc":"Levels","step":1,"type":"float"},{"control":"None","default":0.5,"label":"Dither:","longdesc":"Amount of dithering in the output image","max":1,"min":0,"name":"d","shortdesc":"Dithering","step":0.01,"type":"float"}]},"type":"shader"}]}