There are five commands for ver 0.3.3 ***************************************** 1.) /medic put player name IMMEDIATELY after commands i.e. /medicPlayer 2 (NOT ID #2!!!) /medicErwin NOT /medic Erwin makes player a medic typing commands again will retire a medic 2.) /revradius put radius (is not actually radius, but don't worry) after command i.e. /revradius50 /revradius 50 it will be the distance from the death a medic has to be to revive 3.) /revtime put time after command i.e. /revtime10 /revtime 10 it will be the amount of time in seconds a medic has to stay next to a death to revive 4.) /deathtime put time after command i.e. /deathtime120 /deathtime 120 after this time in seconds, a player can no longer be revived 5.) /cooldown put time after command i.e. /cooldown300 /cooldown 300 a medic won't be able to revive again until this amount of time (in seconds) passes **************************************** Bugs: -sometimes a player will cease to be revivable via the script using RC commands to revive them fixes the issue MIGHT BE FIXED, NEED FEEDBACK & TESTING -if players share a certain part of their name, they may be assigned medic roles via one command i.e. /medicPlayer would make both Player 2 and Player 3 medic (NOT ID #2 & #3!!!) -player titans break the logic -restarts break logic