/* * Generated code file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty */ using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using UnityEngine; // Image 70: Assembly-CSharp.dll - Assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null - Types 6025-7374 [Serializable] [CreateAssetMenu] // 0x0032123C-0x00321280 public class Loot : ScriptableObject // TypeDefIndex: 6218 { // Fields // [Header] // 0x00326094-0x003260E4 // [Range] // 0x00326094-0x003260E4 public float itemsChance; // 0x0C public int minItemQuantity; // 0x10 public int maxItemQuantity; // 0x14 // [Range] // 0x003260E4-0x003260FC public float legendaryChance; // 0x18 public List specificItems; // 0x1C // [Header] // 0x003260FC-0x0032614C // [Range] // 0x003260FC-0x0032614C public float goldsChance; // 0x20 public int minGoldQuantity; // 0x24 public int maxGoldQuantity; // 0x28 // [Header] // 0x0032614C-0x0032619C // [Range] // 0x0032614C-0x0032619C public float healthGlobeChance; // 0x2C // [Range] // 0x0032619C-0x003261B4 public float empowerGlobeChance; // 0x30 // [Header] // 0x003261B4-0x00326204 // [Range] // 0x003261B4-0x00326204 public float gemsChance; // 0x34 public int randomGemsMin; // 0x38 public int randomGemsMax; // 0x3C // Nested types [Serializable] public struct ItemLoot // TypeDefIndex: 6219 { // Fields public int ID; // 0x00 // [Range] // 0x0032E790-0x0032E7A8 public float chance; // 0x04 } // Constructors public Loot() {} // 0x004FE444-0x004FE4DC // Methods public void Drop(Func DropPosition, float itemChance = -1f /* Metadata: 0x003364C4 */) {} // 0x004FDE38-0x004FE444 }