{ options = { -- locations of lakes, in x and y coordinates. It illetrates through the x table, so make sure the y table has enough values lakes = { x = { 3, 4, 7, 8, 3, 4, 7, 8 }, y = { 4, 4, 4, 4, 5, 5, 5, 5 } }, -- set the amount of rows players can use when setting up their pieces. Maximum is 4, or 5 if "rotate" is true rows = 3, -- if true, play on the short sides rather than the long sides. The spotter and default max pieces are adjusted accordingly rotate = false, -- determines how many pieces are required. Defaults and maxs to rows * 10 (or columns * 8 if "rotate" is true) requiredPieces = 30, -- number of flags required. Set to 0 to require no flags (meaning victory is only by opponent's forfeit) requiredFlags = 1, -- maximum pieces of each type allowed. If a type is unset, the maximum will be 0 maxPieces = { S = 1, F = 1, ['!'] = 1, [9] = 1, [8] = 1, [7] = 1, [6] = 2, [5] = 2, [4] = 2, [1] = 2, [3] = 5, [2] = 5, ['*'] = 6 }, -- if true, blue (or the guest) gets to go first blueFirst = false, } }