X. Name (Probability when aligning 3, ... 4, ... 5): Description 1. Opportunist (5%, 10%, 10%): Attacks can occasionally deal greater damage than usual. 2. Heavy Hitter (20%, 50%, 50%): Attacks sometimes deal greater damage than usual. 3. Dragon Talon (20%, 50%, 50%): Attacks sometimes deal greater damage than usual. 4. Power of 4 (0%, 100%, 0%): Attacks do more damage when you make a match of four. 5. Power of 5 (0%, 0%, 100%): Attacks do more damage when you make a match of five. 6. Last-Ditch Effort (50%, 100%, 100%): Attacks do more damage when things are looking desperate. 7. Hitting Streak (60%, 100%, 100%): Does more damage the more times in a row it is triggered. 8. Damage Streak (60%, 100%, 100%): Does more damage the more times in a row it is triggered. 9. Risk-Taker (50%, 70%, 100%): Damage may randomly be increased or decreased. 10. Swarm (60%, 100%, 100%): Attacks do more damage when things are looking desperate. 11. Steely Resolve (60%, 100%, 100%): Attacks do more damage when things are looking desperate. 12. Pyre (50%, 100%, 100%): Increases damage done by any Fire types in a combo. 13. Dancing Dragons (20%, 50%, 100%): Increases damage done by any Dragon types in a combo. 14. Pummel (15%, 50%, 100%): Increases damage done by any Fighting types in a combo. 15. Pixie Power (15%, 35%, 60%): Increases damage done by any Fairy types in a combo. 16. Sinister Power (15%, 35%, 60%): Increases damage done by any Dark types in a combo. 17. Crowd Control (20%, 100%, 100%): The more [var]name in the puzzle area, the more damage. 18. Counterattack (25%, 50%, 100%): The more disruptions on the board, the greater the damage. 19. Vitality Drain (5%, 10%, 30%): Does more damage when the opponent has more HP left. 20. Quake (20%, 30%, 50%): Sometimes increases damage and leaves opponent paralyzed. 21. Fearless (10%, 50%, 100%): Combos do more damage if the opponent is Ghost type. 22. Swat (20%, 30%, 50%): Does more damage against Flying, Bug, or Fairy types. 23. Brute Force (50%, 100%, 100%): Increases damage for attacks that are not very effective. 24. Quirky (30%, 50%, 100%): Occasionally erases one extra matching Pokémon elsewhere. 25. Quirky+ (25%, 35%, 100%): Occasionally erases two extra matching Pokémon elsewhere. 26. Prank (20%, 40%, 100%): Occasionally changes when a foe will next disrupt your play. 27. Stabilize (30%, 50%, 100%): Occasionally erases one of the foe's disruptions on the board. 28. Stabilize+ (20%, 50%, 80%): Occasionally erases two of the foe's disruptions on the board. 29. Disrupt Buster (2%, 3%, 4%): Occasionally erases all of the foe's disruptions. 30. Rock Break (100%, 100%, 100%): Destroys one breakable-rock disruption without fail. 31. Cloud Clear (100%, 100%, 100%): Clears away one black-cloud disruption without fail. 32. Block Smash (100%, 100%, 100%): Clears one unbreakable-block disruption without fail. 33. Eject (100%, 100%, 100%): Removes one non-Support Pokémon icon without fail. 34. Barrier Bash (100%, 100%, 100%): Removes one barrier-type disruption without fail. 35. Swap (30%, 50%, 100%): Can replace a disruption with this Pokémon. 36. Chill (20%, 30%, 100%): Can delay your opponent's disruptions for a turn. 37. Astonish (20%, 30%, 100%): Can delay your opponent's disruptions for a turn. 38. Flap (50%, 100%, 100%): Occasionally delays a Ground- type opponent's disruptions. 39. Mind Zap (10%, 40%, 100%): Can delay your opponent's disruptions for a turn. 40. Burn (5%, 30%, 80%): Leaves the foe burned. 41. Spookify (5%, 30%, 80%): Leaves the foe spooked. 42. Freeze (5%, 25%, 70%): Leaves the foe frozen. 43. Sleep Charm (5%, 30%, 80%): Leaves the foe asleep. 44. Paralyze (10%, 30%, 80%): Leaves the foe paralyzed. 45. Mega Boost (50%, 100%, 100%): Fills the Mega Gauge of a Pokémon of the same type. 46. Hyper Punch (10%, 50%, 50%): Attacks sometimes deal greater damage than usual. 47. Power of 4+ (0%, 80%, 0%): Attacks do even more damage when you make a match of four. 48. Power of 5+ (0%, 0%, 80%): Attacks do even more damage when you make a match of five. 49. Crowd Power (40%, 100%, 100%): The more [var]name in the puzzle area, the more damage. 50. Double Normal (20%, 60%, 80%): Increases damage done by any Normal types in a combo. 51. Mega Boost+ (50%, 100%, 100%): Fills the Mega Gauge of the same type of Pokémon more. 52. Mega Boost++ (10%, 20%, 30%): Fills the Mega Gauge of same type of Pokémon even more. 53. Stabilize++ (25%, 50%, 100%): Occasionally erases five of the foe's disruptions on the board. 54. Rock Break+ (50%, 100%, 100%): Sometimes destroys three breakable-rock disruptions. 55. Rock Break++ (40%, 100%, 100%): Sometimes destroys five breakable-rock disruptions. 56. Cloud Clear+ (50%, 100%, 100%): Sometimes clears away three black-cloud disruptions. 57. Cloud Clear++ (40%, 100%, 100%): Sometimes clears away five black-cloud disruptions. 58. Block Smash+ (50%, 100%, 100%): Sometimes clears three unbreakable-block disruptions. 59. Block Smash++ (40%, 100%, 100%): Sometimes clears five unbreakable-block disruptions. 60. Eject+ (50%, 100%, 100%): Sometimes removes three non-Support Pokémon icons. 61. Eject++ (40%, 100%, 100%): Sometimes removes five non-Support Pokémon icons. 62. Barrier Bash+ (50%, 100%, 100%): Sometimes removes three barrier-type disruptions. 63. Barrier Bash++ (40%, 100%, 100%): Sometimes removes five barrier-type disruptions. 64. Swap+ (25%, 50%, 100%): Can replace some disruptions with this Pokémon. 65. Swap++ (20%, 50%, 100%): Can replace many disruptions with this Pokémon. 66. Shock Attack (20%, 30%, 80%): Leaves the foe paralyzed. 67. Nosedive (15%, 40%, 70%): Attacks can occasionally deal greater damage than usual. 68. Sky Blast (10%, 60%, 90%): Increases damage done by any Flying types in a combo. 69. Poisonous Mist (15%, 25%, 30%): Does more damage when the opponent has more HP left. 70. Downpour (15%, 25%, 30%): Does more damage when the opponent has more HP left. 71. Super Bolt (10%, 20%, 50%): Attacks can occasionally deal greater damage than usual.