First pastebin in a month. Let's do this. > Speed As everyone knows, I've dropped Cave Story entirely as an speedgame. My already existing issues with the freeware community and the situation with the publisher of all ports leave me with no chance to run the game and feel comfortable about it. It hurts a lot to miss something I devoted so much time for, but that's the least I can do if I want the industry to be any better. I won't set to find a new platformer run right away, as I'd rather focus on other speedgames first. My current speedgoals are still Layton centric, aiming to improve my any% and 100% runs. I'm also going for sub2 in Celeste Classic any%, which seems possible albeit very tricky. Also, I'm learning Super Bomberman next week. > Casual Chapter 9 was... something. A powerful soundtrack, mostly great level design, and a worthy conclusion. Also MADELINE IS OURS NOW. > Creative Podcast is on hold until life stabilizes. Music is underway, and I'm excited with how this new track is turning out. > Personal. *deep breath* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AMBER IS GOING TO BE HERE THIS WEDNESDAY A AAAAAAAAAAAAAAAAAAA