public OnPlayerLogin(playerid,password[]) { new tmp2[256]; new string2[128]; new playername2[MAX_PLAYER_NAME]; new playernamesplit[3][MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); split(playername2, playernamesplit, '_'); format(string2, sizeof(string2), "users/%s.ini", playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Key" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 ) { new key[ 256 ] , val[ 256 ]; new Data[ 256 ]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); } if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); } if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); } if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); } if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); } if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); } if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); } if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); } if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); } if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); } if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); } if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); } if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); } if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); } if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); } if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); } if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); } if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); } if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); } if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); } if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); } if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); } if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); } if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); } if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); } if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); } if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); } if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); } if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); } if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); } if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); } if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); } if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); } if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); } if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); } if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); } if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); } if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); } if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); } if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); } if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); } if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); } if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); } if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); } if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); } if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); } if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); } if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); } if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); } if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); } if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); } if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); } if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); } if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); } if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); } if( strcmp( key , "Car3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); } if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); } if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); } if( strcmp( key , "Radio" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCD] = strval( val ); } if( strcmp( key , "G.P.S." , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGPS] = strval( val ); } if( strcmp( key , "G.P.S.D" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGPSD] = strval( val ); } if( strcmp( key , "MP3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMP3] = strval( val ); } if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); } if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); } if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); } if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); } if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); } if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); } if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); } if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); } if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); } if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); } if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); } if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); } if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); } if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); } if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); } if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); } if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); } if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); } // if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); } if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); } if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); } if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); } if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); } if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); } if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); } if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); } if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); } if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); } if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); } if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); } if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); } if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); } if( strcmp( key , "FishTool" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool] = strval( val ); } if( strcmp( key , "Note1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote1], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note1s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote1s] = strval( val ); } if( strcmp( key , "Note2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote2], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note2s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote2s] = strval( val ); } if( strcmp( key , "Note3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote3], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note3s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote3s] = strval( val ); } if( strcmp( key , "Note4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote4], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note4s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote4s] = strval( val ); } if( strcmp( key , "Note5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote5], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note5s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote5s] = strval( val ); } if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); } if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); } if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); } if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); } if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); } if( strcmp( key , "Gm" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGm] = strval( val ); } if( strcmp( key , "Vip" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVip] = strval( val ); } if( strcmp( key , "PinKod" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPinKod] = strval( val ); } if( strcmp( key , "Kredit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKredit] = strval( val ); } if( strcmp( key , "DrogaKuca" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][DrogaKuca] = strval( val ); } if( strcmp( key , "KucaMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][KucaMats] = strval( val ); } if( strcmp( key , "NovacKuca" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][NovacKuca] = strval( val ); } if( strcmp( key , "Stan" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPstankey] = strval( val ); } if( strcmp( key , "Kredit1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKredit1] = strval( val ); } if( strcmp( key , "Naocale" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNaocale] = strval( val ); } if( strcmp( key , "Kapa" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKapa] = strval( val ); } if( strcmp( key , "Kosa" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKosa] = strval( val ); } if( strcmp( key , "CanRobTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobTime] = strval( val ); } if( strcmp( key , "Ugovor" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUgovor] = strval( val ); } if( strcmp( key , "Viptime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pViptime] = strval( val ); } } fclose(UserFile); } else { new loginstring[512]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{00C0FF} RolePlay\n\n{00C0FF}||------------------------------------------------------------||\n\n-Uneli ste {F81414}POGRESAN PASSWORD\n\n{00C0FF}Molimo vas unesite tacan {F81414}password\n\n{00C0FF}Ukoliko pogresite password {FFFFFF}3 \n{00C0FF}puta server ce vas {F81414}banovati!\n\n{00C0FF}||------------------------------------------------------------||",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_PASSWORD ,"{F81414}[ {00C0FF}POGRESAN PASSWORD {F81414}]",loginstring,"Login","Exit"); fclose(UserFile); gPlayerLogTries[playerid] += 1; if(gPlayerLogTries[playerid] == 4) { Ban(playerid); } return 1; } SafeJBC_ResetPlayerMoney(playerid); SafeJBC_GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]); CurrentMoney[playerid] = PlayerInfo[playerid][pCash]; if(PlayerInfo[playerid][pReg] == 0) { PlayerInfo[playerid][pLevel] = 1; PlayerInfo[playerid][pSHealth] = 0.0; PlayerInfo[playerid][pHealth] = 50.0; PlayerInfo[playerid][pPos_x] = 1612.3240; PlayerInfo[playerid][pPos_y] = -2330.1670; PlayerInfo[playerid][pPos_z] = 13.5469; PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; PlayerInfo[playerid][pTeam] = 3; PlayerInfo[playerid][pModel] = 135; PlayerInfo[playerid][pPnumber] = 0; PlayerInfo[playerid][pPhousekey] = 255; PlayerInfo[playerid][pPstankey] = 255; PlayerInfo[playerid][pPcarkey] = 999; PlayerInfo[playerid][pPcarkey2] = 999; PlayerInfo[playerid][pPcarkey3] = 999; PlayerInfo[playerid][pPbiskey] = 255; PlayerInfo[playerid][pCD] = 0; PlayerInfo[playerid][pGPS] = 0; PlayerInfo[playerid][pGPSD] = 0; PlayerInfo[playerid][pMP3] = 0; PlayerInfo[playerid][pAccount] = 0; PlayerInfo[playerid][pReg] = 1; SafeJBC_GivePlayerMoney(playerid, 10000); } if(PlayerInfo[playerid][pLocked] == 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "{F81414}Vas korisnicki nalog je banovan.Mozete otici na forum i zatraziti unban!"); SendClientMessage(playerid, COLOR_LIGHTRED, Kick(playerid); } if(PlayerInfo[playerid][pLevel] == -999) { Ban(playerid); } else if(PlayerInfo[playerid][pCK] > 0) { Kick(playerid); } ////////////////////////////////////////////////////////////////////////////////////////////////////////////// TextDrawHideForPlayer(playerid, Te0); TextDrawHideForPlayer(playerid, Te1); TextDrawHideForPlayer(playerid, Te2); TextDrawHideForPlayer(playerid, Te3); TextDrawHideForPlayer(playerid, Te4); TextDrawHideForPlayer(playerid, login101); TextDrawHideForPlayer(playerid, login102); TextDrawHideForPlayer(playerid, login103); TextDrawHideForPlayer(playerid, login104); TextDrawHideForPlayer(playerid, login105); TextDrawHideForPlayer(playerid, login106); TextDrawHideForPlayer(playerid, login107); TextDrawHideForPlayer(playerid, login108); TextDrawHideForPlayer(playerid, login109); TextDrawHideForPlayer(playerid, login110); TextDrawHideForPlayer(playerid, login111); TextDrawHideForPlayer(playerid, login112); TextDrawHideForPlayer(playerid, login113); TextDrawHideForPlayer(playerid, login114); TextDrawHideForPlayer(playerid, login115); TextDrawHideForPlayer(playerid, login116); TextDrawHideForPlayer(playerid, login117); TextDrawHideForPlayer(playerid, login118); TextDrawHideForPlayer(playerid, login119); TextDrawHideForPlayer(playerid, login120); TextDrawHideForPlayer(playerid, login121); TextDrawHideForPlayer(playerid, login122); TextDrawHideForPlayer(playerid, login123); TextDrawHideForPlayer(playerid, login124); TextDrawHideForPlayer(playerid, login125); TextDrawHideForPlayer(playerid, login126); TextDrawHideForPlayer(playerid, login127); TextDrawHideForPlayer(playerid, login128); ClearChatbox(playerid, 8); ////////////////////////////////////////////////////////////////////////////////////////////////////////////// new jtext[20]; if(PlayerInfo[playerid][pJob] == 1) { jtext = "Drvosjeca"; } else if(PlayerInfo[playerid][pJob] == 2) { jtext = "Postar"; } else if(PlayerInfo[playerid][pJob] == 3) { jtext = "Prostitutka"; } else if(PlayerInfo[playerid][pJob] == 4) { jtext = "Vozac Goriva"; } else if(PlayerInfo[playerid][pJob] == 5) { jtext = "Vozac Prehrane"; } else if(PlayerInfo[playerid][pJob] == 7) { jtext = "Automehanicar"; } else if(PlayerInfo[playerid][pJob] == 8) { jtext = "Bodyguard"; } else if(PlayerInfo[playerid][pJob] == 9) { jtext = "Pilot"; } else if(PlayerInfo[playerid][pJob] == 12) { jtext = "Bokser"; } else if(PlayerInfo[playerid][pJob] == 14) { jtext = "Vozac Busa"; } else if(PlayerInfo[playerid][pJob] == 15) { jtext = "Raznosac novina"; } else if(PlayerInfo[playerid][pJob] == 16) { jtext = "Kamiondzija"; } else if(PlayerInfo[playerid][pJob] == 17) { jtext = "Raznosac pice"; } else if(PlayerInfo[playerid][pJob] == 18) { jtext = "Farmer"; } else if(PlayerInfo[playerid][pJob] == 21) { jtext = "Cistac Ulica"; } else if(PlayerInfo[playerid][pJob] == 23) { jtext = "Komunalac"; } else if(PlayerInfo[playerid][pJob] == 28) { jtext = "Kosac Trave"; } else if(PlayerInfo[playerid][pJob] == 30) { jtext = "Security"; } else { jtext = "Nezaposlen"; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////// new string3[256]; new string23[256]; if (PlayerInfo[playerid][pAdmin] > 0) { format(string3, sizeof(string3), "{FFFFFF}* [BE:RP] {0800fa}Ulogovao si se kao OSC Level %d.",PlayerInfo[playerid][pAdmin]); SendClientMessage(playerid, 0x5DADD6FF,string3); } new dra[128]; if(PlayerInfo[playerid][pDonateRank] == 1) { dra = "Donator Level 1"; } else if(PlayerInfo[playerid][pDonateRank] == 2) { dra = "Donator Level 2"; } else if(PlayerInfo[playerid][pDonateRank] == 3) { dra = "Donator Level 3"; } else { dra = "Nema"; } if (PlayerInfo[playerid][pGm] > 0) { format(string23, sizeof(string23), "{FFFFFF}* [BE:RP] {00C0FF}Ulogovao si se kao GameMaster Level %d.",PlayerInfo[playerid][pGm]); SendClientMessage(playerid, 0x5DADD6FF,string23); } if(PlayerInfo[playerid][pDonateRank] > 0) { format(string23, sizeof(string23), "{FFFFFF}* [BE:RP] {FF00EA}Ulogovao si se kao donator %s.", dra); SCM(playerid, COLOR_WHITE, string23); } printf("%s has logged in.",playername2); ////////////////////////////////////////////////////////////////////////////////////////////////////////////// SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid); ////////////////////////////////////////////////////////////////////////////////////////////////////////////// SetTimerEx("UnsetCrash", 5000, false, "i", playerid); ////////////////////////////////////////////////////////////////////////////////////////////////////////////// SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1); if(gTeam[playerid] == 0) { gTeam[playerid] = 3; } else { gTeam[playerid] = PlayerInfo[playerid][pTeam]; } gPlayerLogged[playerid] = 1; SpawnPlayer(playerid); if(PlayerInfo[playerid][pCrashed] == 0) { format(tmp2, sizeof(tmp2), "~w~Dobrodosli ~y~%s", playername2); } else { format(tmp2, sizeof(tmp2), "~p~Imali ste Crash...~n~~w~Vracate se na lokaciju prije crasha"); } DateProp(playerid); GameTextForPlayer(playerid, tmp2, 5000, 4); foreach (Player, i) { if(PlayerInfo[i][pMaskuse] == 1) { ShowPlayerNameTagForPlayer(playerid, i, 0); } } } return 1; }