Basic Code for Basic Hacks So I decided to organize a list of a bunch of easy to implement codes for hacks. This list is intended for a few lines long hacks that are simple to use and implement, longer code such as ESPs and other things are not for this thread. Code: Life[] LifeArray = UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[]; foreach (Life life in LifeArray) { life.tellFood(100); life.tellWater(100); life.tellHealth(100); life.tellSickness(100); life.tellBleeding(false); life.tellBones(false); life.energyBuffer(); } Godmode Code: if (antiAgro) { Sneaky.sneak(0); Sneaky.sneak(0.1f); Sneaky.expose(0); Sneaky.expose(0.1f); } No zombie agro Code: if (GUI.Button(new Rect(10, 0, 180, 30), "Agro all Zombies on me")) { Zombie[] zs = FindObjectsOfType(typeof(Zombie)) as Zombie[]; foreach (Zombie player in zs) { player.attract(Camera.main.transform.position); } } Agro all zombies on given point Code: if (GUI.Button(new Rect(10, 410, 100, 30), "Swap UI")) { SleekRender.swapPaid(); Images.swapPaid(); } Change UI to gold Code: SpawnItems.spawnItem(Convert.ToInt32(itemspawn), Convert.ToInt32(amount), Camera.main.transform.position); Item spawning Code: Time.timeScale = (whatever speed, 1.0f is the default); Easy speedhack Code: Color color = new Color(UnityEngine.Random.Range((float)0f, (float)1f), UnityEngine.Random.Range((float)0f, (float)1f), UnityEngine.Random.Range((float)0f, (float)1f)); SpawnVehicles.create("(CAR NAME)" + UnityEngine.Random.Range(0, 2), 100, 100, Camera.main.transform.position + Vector3.up, transform.rotation * Quaternion.Euler(-90f, 0f, 0f), color); Spawn cars of a certain name Code: Network.Disconnect(); Quick DC Code: if (GUI.Button(new Rect(10, 380, 100, 30), "Reset Loot")){ SpawnItems.reset(); } Reset map loot (Single Player only)