-- Test Swaping Vehicles -- function GetRequiredVersion() return 200 end function OnScriptLoad(process, game, persistent) end function OnObjectCreationAttempt(mapId, parentId, player) if mapId == gettagid("vehi", "vehicles\\rwarthog\\rwarthog") then return gettagid("vehi", "vehicles\\banshee\\banshee_mp") end if mapId == gettagid("vehi", "vehicles\\warthog\\mp_warthog") then return gettagid("vehi", "vehicles\\banshee\\banshee_mp") end if mapId == gettagid("vehi", "vehicles\\ghost\\ghost_mp") then return gettagid("vehi", "vehicles\\banshee\\banshee_mp") end if mapId == gettagid("vehi", "vehicles\\c gun turret\\c gun turret_mp") then return gettagid("vehi", "vehicles\\banshee\\banshee_mp") end if mapId == gettagid("vehi", "vehicles\\scorpion\\scorpion_mp") then return gettagid("vehi", "vehicles\\banshee\\banshee_mp") end --local m_vehicleIda = createobject(gettagid("vehi", "vehicles\\banshee\\banshee_mp"), 0, 30, true, 51.35,79.1,0.16+1) end