function weld(p0,p1,c0,c1,par) local w = Instance.new("Weld",p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() return w end do -- Credit to Stravant... local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) if not a or not b then print(a,b,"is missing") return end local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end local oc = oc or function(...) return ... end pcall(function() script.Parent.bScript:Destroy() end) script.Name = "bScript" local plr = game:service'Players'.LocalPlayer local mouse = plr:GetMouse() local char = plr.Character animate = char:findFirstChild("Animate") animate:Destroy() local tor,ra,la,rl,ll,hd,hum = char.Torso,char["Right Arm"],char["Left Arm"],char["Right Leg"],char["Left Leg"],char.Head,char.Humanoid local rrs,rls,nk = tor["Right Shoulder"],tor["Left Shoulder"],tor.Neck local nk0 = nk.C0 local rc0,rc1 = rrs.C0,rrs.C1 local lc0,lc1 = rls.C0,rls.C0 local rs,ls = rrs:Clone(),rls:Clone() rs.Name,ls.Name = "rs","ls" rs.DesiredAngle,rs.CurrentAngle = 0,0 ls.DesiredAngle,ls.CurrentAngle = 0,0 local model = Instance.new("Model",char) pcall(function() char.bModel:Destroy() end) model.Name = "bModel" local part = Instance.new("Part") part.Material = "SmoothPlastic" part.BrickColor = BrickColor.new("Royal purple") part.Reflectance = 0.15 part.FormFactor = "Custom" part.TopSurface = "SmoothNoOutlines" part.BottomSurface = "SmoothNoOutlines" part.RightSurface = "SmoothNoOutlines" part.LeftSurface = "SmoothNoOutlines" part.TopSurface,part.BottomSurface = 0,0 part.Size = Vector3.new(.2,.2,.2) part:BreakJoints() part.CanCollide = false function clone(t) local p = t:Clone() p.Parent = t.Parent or model return p end local han = clone(part) han.Size = Vector3.new(.3,.5,.3) han.Transparency = 1 local hold = weld(la,han,CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-90),math.rad(23),0),CFrame.new()) for i=1,14 do local gr = clone(part) gr.BrickColor = BrickColor.new("Black") gr.Size = Vector3.new(.3,.2,.3) local m = Instance.new("SpecialMesh",gr) m.MeshType = "Sphere" m.Scale = Vector3.new(1,.75,1) * math.max(.85,math.abs(i-7)/5) weld(han,gr,CFrame.new(0,-.6+i*.085,0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(23)),CFrame.new()) end local p = clone(part) p.Size = Vector3.new(.45,.2,.32) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(1,.5,1) weld(han,p,CFrame.new(0,-.62,.125) * CFrame.Angles(math.rad(10),0,0)) local p = clone(part) p.Size = Vector3.new(.45,.2,.3) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(1,.5,1) weld(han,p,CFrame.new(0,-.62,-.125) * CFrame.Angles(math.rad(-10),0,0)) local b1 = clone(part) b1.Size = Vector3.new(.2,1,.3) local m = Instance.new("BlockMesh",b1) m.Scale = Vector3.new(1,1,1) local bw1 = weld(han,b1,CFrame.new(0,-.6,0) * CFrame.Angles(math.rad(-10),0,0),CFrame.new(0,.5,0)) local b2 = clone(part) b2.Size = Vector3.new(.2,1,.25) local m = Instance.new("BlockMesh",b2) m.Scale = Vector3.new(.9,1,1) local bw2 = weld(b1,b2,CFrame.new(0,-.5,-.15) * CFrame.Angles(math.rad(-25),0,0),CFrame.new(0,.5,-.125)) local b3 = clone(part) b3.Size = Vector3.new(.2,1,.2) local m = Instance.new("BlockMesh",b3) m.Scale = Vector3.new(.75,1,1) local bw3 = weld(b2,b3,CFrame.new(0,-.5,-.125) * CFrame.Angles(math.rad(-25),0,0),CFrame.new(0,.5,-.1)) local bt = clone(part) bt.BrickColor = BrickColor.new("Black") bt.Size = Vector3.new(.2,.3,.2) local m = Instance.new("BlockMesh",bt) m.Scale = Vector3.new(.5,1,1) * .5 local btw = weld(b3,bt,CFrame.new(0,-.5,.1) * CFrame.Angles(math.rad(-25),0,0),CFrame.new(0,0,.05)) local p = clone(part) p.Size = Vector3.new(.45,.2,.32) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(1,.5,1) weld(han,p,CFrame.new(0,.67,.125) * CFrame.Angles(math.rad(15),0,0)) local p = clone(part) p.Size = Vector3.new(.45,.2,.3) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(1,.5,1) weld(han,p,CFrame.new(0,.67,-.125) * CFrame.Angles(math.rad(-15),0,0)) local p = clone(part) p.Size = Vector3.new(.4,.2,.3) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(1,.5,1) weld(han,p,CFrame.new(0,.75,0) * CFrame.Angles(math.rad(0),0,0)) local p = clone(part) p.Size = Vector3.new(.2,.3,.35) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(1,1,1) weld(han,p,CFrame.new(-.1,.8,0) * CFrame.Angles(math.rad(0),0,0)) local p = clone(part) p.Size = Vector3.new(.45,.2,.32) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(1,.5,1) weld(han,p,CFrame.new(0,1,.125) * CFrame.Angles(math.rad(-5),0,0)) local p = clone(part) p.Size = Vector3.new(.45,.2,.25) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(1,.5,1) weld(han,p,CFrame.new(0,1,-.125) * CFrame.Angles(math.rad(5),0,0)) local t1 = clone(part) t1.Size = Vector3.new(.2,1,.3) local m = Instance.new("BlockMesh",t1) m.Scale = Vector3.new(1,1,1) local tw1 = weld(han,t1,CFrame.new(0,.975,0) * CFrame.Angles(math.rad(10),0,0),CFrame.new(0,-.5,0)) local t2 = clone(part) t2.Size = Vector3.new(.2,1,.25) local m = Instance.new("BlockMesh",t2) m.Scale = Vector3.new(.9,1,1) local tw2 = weld(t1,t2,CFrame.new(0,.5,-.15) * CFrame.Angles(math.rad(25),0,0),CFrame.new(0,-.5,-.125)) local t3 = clone(part) t3.Size = Vector3.new(.2,1,.2) local m = Instance.new("BlockMesh",t3) m.Scale = Vector3.new(.75,1,1) local tw3 = weld(t2,t3,CFrame.new(0,.5,-.125) * CFrame.Angles(math.rad(25),0,0),CFrame.new(0,-.5,-.1)) local tt = clone(part) tt.BrickColor = BrickColor.new("Black") tt.Size = Vector3.new(.2,.3,.2) local m = Instance.new("BlockMesh",tt) m.Scale = Vector3.new(.5,1,1) * .5 local ttw = weld(t3,tt,CFrame.new(0,.5,.1) * CFrame.Angles(math.rad(25),0,0),CFrame.new(0,0,.05)) local W = {bw1,bw2,bw3,tw1,tw2,tw3} local W0 = {bw1.C0,bw2.C0,bw3.C0,tw1.C0,tw2.C0,tw3.C0} local l1 = clone(part) l1.BrickColor = BrickColor.new("Royal purple") l1.Size = Vector3.new(.2,.2,.2) local m = Instance.new("CylinderMesh",l1) local l1w = weld(bt,l1) local l2 = clone(l1) local l2w = weld(tt,l2) local amodel = Instance.new("Model") local arrow = clone(part) arrow.Parent = amodel arrow.BrickColor = BrickColor.new("Black") arrow.Size = Vector3.new(.2,3,.2) arrow.Name = "main" local m = Instance.new("CylinderMesh",arrow) m.Scale = Vector3.new(.5,1,.5) local arrw = weld(han,arrow) local tip = clone(part) tip.Parent = amodel tip.BrickColor = BrickColor.new("Royal purple") tip.Size = Vector3.new(.2,.4,.2) tip.Name = "tip" local m = Instance.new("SpecialMesh",tip) m.MeshId = "rbxassetid://1033714" m.Scale = Vector3.new(.1,.45,.1) weld(arrow,tip,CFrame.new(0,1.6,0)) local walkspeed = 16 local hpos_i = CFrame.new(0,.8,1.3) local hpos_l = CFrame.new(0,.8,1.55) local hpos = hpos_i local keeper = Vector3.new(0.07,0.82,0) mouse.Button1Up:connect(function() mup = true end) function ragJoint(hit,r,d) Spawn(oc(function() d = d or 0 local rpar,r0,r1 = r.Parent,r.Part0,r.Part1 if d > 0 then wait(d) end local p = hit:Clone() p:BreakJoints() p:ClearAllChildren() p.FormFactor = "Custom" p.Size = p.Size/2 p.Transparency = 1 p.CanCollide = true p.Name = "Colliduh" p.Parent = hit local w = Instance.new("Weld",p) w.Part0 = hit w.Part1 = p w.C0 = CFrame.new(0,-p.Size.Y/2,0) local rot = Instance.new("Rotate",rpar) rot.Name = r.Name rot.Part0 = r0 rot.Part1 = r1 rot.C0 = r.C0 rot.C1 = r.C1 r0.Velocity = Vector3.new() r1.Velocity = Vector3.new() r:Destroy() end)) end function playSound(id,parent,volume,pitch) local sound = Instance.new("Sound",parent or workspace) sound.SoundId = "http://www.roblox.com/asset?id="..id sound.Volume = volume or 1 sound.Pitch = pitch or 1 coroutine.wrap(function() wait() sound:Play() wait(10) sound:Stop() sound:Destroy() end)() return sound end function ShootArrow(a,to,spd) playSound(154961548,x,1,1) Spawn(oc(function() local from = a.main.CFrame a:Destroy() local a = amodel:Clone() for i,v in pairs(a:GetChildren()) do if v:IsA("BasePart") then v.Anchored = true end end a:MakeJoints() a.Parent = workspace local m = a.main --local from = m.CFrame local t = {} local function move(cf) for i,v in pairs(a:GetChildren()) do if v ~= m and v:IsA("BasePart") then t[v] = t[v] or m.CFrame:toObjectSpace(v.CFrame) v.CFrame = cf * t[v] end end m.CFrame = cf end move(from) local velocity = (to.p-from.p).unit * spd * 500 local con local t = tick() con = game:GetService("RunService").Stepped:connect(function() if tick()-t > 25 then con:disconnect() a:Destroy() return end velocity = velocity - Vector3.new(0,196.2/30,0) local newcf = clerp(m.CFrame,CFrame.new(m.Position,m.Position+velocity) * CFrame.Angles(-math.pi/2,0,0),.5) + velocity / 30 local hit,ray local rayo = Ray.new(m.Position,newcf.p-m.Position) local ign = {a,char} repeat hit,ray = workspace:FindPartOnRayWithIgnoreList(rayo,ign) if not hit then break end if hit.CanCollide or game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) then playSound(154961566,x,1,1) break else table.insert(ign,hit) hit = nil end until false if hit then move(newcf-newcf.p+ray) con:disconnect() game:GetService("Debris"):AddItem(a,300) local char = hit.Parent if not hit.Anchored then local b = hit.CFrame:toObjectSpace(m.CFrame) for i,v in pairs(a:GetChildren()) do pcall(function() v.Anchored = false v.CanCollide = true end) end weld(hit,m,b) end if game:service'Players':GetPlayerFromCharacter(char) and char:FindFirstChild("Torso") then if hit.Name:match("Arm") then local r = char.Torso:FindFirstChild(hit.Name:gsub("Arm","Shoulder"):gsub("Leg","Hip")) if r then ragJoint(hit,r) end elseif hit.Name:match("Head") then for i,v in pairs(char:GetChildren()) do local r = char.Torso:FindFirstChild(v.Name:gsub("Arm","Shoulder"):gsub("Leg","Hip")) if v:IsA("BasePart") and r then ragJoint(v,r,.1) elseif v:IsA("Humanoid") then v.PlatformStand = true v.Changed:connect(function() v.PlatformStand = true end) end end Delay(8,function() char:BreakJoints() end) end end return else move(newcf) end end) end)) end mouse.Button1Down:connect(oc(function() playSound(154961529,x,1,1) if mb then return end mb = true mup = false rls.Part0,rls.Part1 = nil,nil ls.Part0,ls.Part1 = tor,la ls.Parent = tor ls.C0 = ls.C0 * CFrame.Angles(0,0,rls.CurrentAngle) rrs.Part0,rrs.Part1 = nil,nil rs.Part0,rs.Part1 = tor,ra rs.Parent = tor rs.C0 = rs.C0 * CFrame.Angles(0,0,rrs.CurrentAngle) local hc0 = hold.C0 local bg = Instance.new("BodyGyro",tor) bg.maxTorque = Vector3.new(1,1,1)*9e7 local ltar = 0 local rtar = rrs.C0 * CFrame.Angles(0,0,math.rad(90)) * CFrame.Angles(math.rad(70),0,0) + Vector3.new(-.65,.25,-.25) local ntar = nk0 * CFrame.Angles(0,0,math.rad(70)) local htar = hc0 * CFrame.Angles(0,math.rad(10),0) local t = tick() local iam = 0 local ham = .3 local lend = false local ended local arr = amodel:Clone() arr.Parent = model arr:MakeJoints() hum.WalkSpeed = walkspeed/1.5 local aw = weld(ra,arr.main,CFrame.new(0,-1,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(0,-1.5,0)) func = function() local a = (mouse.Hit.p-tor.CFrame:toWorldSpace(ls.C0).p).unit bg.cframe = CFrame.new(tor.Position,mouse.Hit.p*Vector3.new(1,0,1)+tor.Position*Vector3.new(0,1,0)) * CFrame.Angles(0,math.rad(-75),0) local b = math.min(.7,math.max(-.7,a.Y)) ls.C0 = clerp(ls.C0,rls.C0 * CFrame.Angles(math.rad(-90),math.rad(90),math.rad(b*-90)) * CFrame.Angles(math.rad(40),math.rad(0),0) + Vector3.new(math.abs(b)*0,-.25,-.6),.3) local c = tor.CFrame:toObjectSpace(han.CFrame*hpos) * CFrame.new(0,0,0) local d = Vector3.new(1,.6,0) rs.C1 = CFrame.new() rs.C0 = clerp(rs.C0,CFrame.new(d,c.p) * CFrame.new(0,0,-(c.p-d).magnitude+.95) * CFrame.Angles(math.pi/2,math.pi/2,0),.3) nk.C0 = clerp(nk.C0,ntar * CFrame.Angles(math.rad(math.floor(b*-90)),0,0),.3) hold.C0 = clerp(hold.C0,htar,.3) for i,v in pairs(W) do -- v.C0 = clerp(v.C0,W0[i] * CFrame.Angles((not mup and (i>3 and 1 or -1)*iam or 0)*.1,0,0),.6) v.C0 = clerp(v.C0,W0[i] * CFrame.Angles((not mup and (i>3 and 1 or -1)*iam or 0)*.1,0,0),.6) end if not mup then hpos = clerp(hpos,hpos_l * CFrame.new(0,0,iam),.2) if aw then aw.C0 = CFrame.new(Vector3.new(0,-1,0),ra.CFrame:toObjectSpace(han.CFrame*CFrame.new(keeper)).p) * CFrame.Angles(-math.pi/2,0,0) end if tick()-t > .5 and iam < 1 then iam = iam + math.max(0.003,.03-(tick()-t-.5)/70) ham = iam if aw then aw:Destroy() arrw.Parent = han arrw.Part0 = han arrw.Part1 = arr.main aw = nil end end else hpos = clerp(hpos,hpos_l,ham/math.max(0.01,(hpos.p-hpos_l.p).magnitude)) ham = ham * .7 if not ended then ended = true if iam > 0 then arrw.Part1 = nil ShootArrow(arr,mouse.Hit,iam) iam = iam + .2 wait(.5) lend = true else wait(.1) arr:Destroy() lend = true end end end end repeat wait() until lend or tick()-t > 45 mup = nil func = nil hum.WalkSpeed = walkspeed ls.Part0,ls.Part1 = nil,nil ls.Parent = nil rls.Part0,rls.Part1 = tor,la ls.C0 = rls.C0 rs.Part0,rs.Part1 = nil,nil rs.Parent = nil rrs.Part0,rrs.Part1 = tor,ra rs.C0 = rrs.C0 nk.C0 = nk0 bg:Destroy() hold.C0 = hc0 hpos = hpos_i mb = false end)) rcon = game:GetService("RunService").Stepped:connect(oc(function() if not model:IsDescendantOf(workspace) then rcon:disconnect() error() return end --local tc = bt.CFrame:toObjectSpace(tt.CFrame) --local bc = tt.CFrame:toObjectSpace(bt.CFrame) local bm = bt.CFrame:toObjectSpace(han.CFrame*hpos) local tm = tt.CFrame:toObjectSpace(han.CFrame*hpos) l1w.C0 = CFrame.new(bm.p/2,bm.p) * CFrame.Angles(math.pi/2,0,0) l1.Mesh.Scale = Vector3.new(.2,bm.p.magnitude*5,.2) l2w.C0 = CFrame.new(tm.p/2,tm.p) * CFrame.Angles(math.pi/2,0,0) l2.Mesh.Scale = Vector3.new(.2,tm.p.magnitude*5,.2) arrw.C0 = CFrame.new(hpos.p,keeper)*CFrame.new(0,0,-arrow.Size.Y/2) * CFrame.Angles(-math.pi/2,0,0) if func then func() end end))