Update v1.2.4428 Changelog: ______________________________________________ • Better car handling, due to re-balanced tire model, suspensions, brakes and many more. • Improved tire models, pressure calculation • Improved performance for lower end systems (especially in racing and mechanic mode) • Home with sleeping (motel) • Two new sport cars from 80's, new engines and parts • Added euroa differentials in range of 1.2-2 ratios • Color coded Differentials shows which diff is better for a job. RED = stiff differential, YELLOW = mediuma, BLACK = soft. Use stiffer differentials on high torque engines to prevent too easy wheel spin in corners. You want more drift? Use a softer one! • Improved updaters, with backup of your game saves (in case an update would brake it, you can revert) • No more restart for a street race of challenge allowed • Added sound for spinning tires on dirt • Updated lap times to fit to our new physics • Fixed aerodynamics calculations • Fixed store issues, when you might end up with loosing your stuff • Fixed lights on Imalona • Updated localization (Spanish is coming!) • Update several 3D car parts and models • Bugfixes NOTE! Due to the changes in physics models and parts, you might need to re-balance your own setup. As a basic guide, you can follow these: • Lower tires pressure if cars slides too much, usually pressure should be between the middle and lower end of green zone • Too much oversteer => lower rear tires and/or rise front • Too much understeer => lower front tires and/or rise rear • Can't get any grip, use wider tires! Heavy and fast cars should have 265+ • Use stiff (RED or YELLOW) differentials if wheels spins too easy in corners • Use the right type of tires!! Dont race with slick on dirt... • Change sway-bars (antiroll bars) to adjust "bouncing" effect at punch start in corners • Change you suspensions if your car bouncing too much on a track • Your car is strange in corners and straight as soon you accelerate or turn? Check your tires, sounds as a flat tires!